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Primer Xenius
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Posted - 2004.02.24 18:47:00 -
[1]
Edited by: Primer Xenius on 24/02/2004 18:49:07 I know people have talked about this from time to time but I'm wondering if anyone knows anything new on what is happening in future. As far as I understand it, the following is planned:
* Unlimited BP copies will be converted to Max run copies.
* Unlimited BP originals will remain the same with copying reducing its manufactoring efficiency (ME Level).
I do hope originals will remain unlimited. I don't mind limitations on copying since the economy suffers greatly from the flood of BPCs but I do not think that the investment in originals should be eliminated by making them finite runs.
Anyone got any news on this?
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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syndic4te
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Posted - 2004.02.24 18:50:00 -
[2]
they should remain unlimited, its an orginial.
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Skillz
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Posted - 2004.02.24 19:06:00 -
[3]
Limited runs or unlimited runs are fairly pointless. Tech level 2 is going to make them lose value anyways.
Keep on flaming, lamers.
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Jash Illian
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Posted - 2004.02.24 19:55:00 -
[4]
Quote:
Limited runs or unlimited runs are fairly pointless. Tech level 2 is going to make them lose value anyways.
Oh yeah, the massive influx of Stilettos and Claws since December has killed the market on Rifters 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Cao Cao
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Posted - 2004.02.24 20:16:00 -
[5]
To the O.P.,
I'm very interested in what you have stated as fact here. Where is your citation / source? If in fact this is planned it could be a major, massive improvement to the game but I'm curious as to who told you this or where you read it.
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Jash Illian
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Posted - 2004.02.24 20:25:00 -
[6]
Quote: To the O.P.,
I'm very interested in what you have stated as fact here. Where is your citation / source? If in fact this is planned it could be a major, massive improvement to the game but I'm curious as to who told you this or where you read it.
Was stated prior to Castor, Cao Cao.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Stoop
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Posted - 2004.02.24 20:48:00 -
[7]
Quote:
Was stated prior to Castor, Cao Cao.
Yep
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Alex Sharp
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Posted - 2004.02.24 21:39:00 -
[8]
I went looking for this again but can't seem to find it. Anyone got the info handy that can re-post it? Thanks. |

Sin Ist
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Posted - 2004.02.24 21:55:00 -
[9]
Imkinda hoping they get rid of BPC all togather. I mean where is the value in the blueprints? If any john doe can go out and buy a limited run bpc of a rare tech 2 item then where is the fun in manufacturing and making a name for yourself? Instead of everyone having bleprints lets make say 10% of all the people own a specific blueprint. Thats my idea of intrigue and fun in the game. And it also brings new challenges. There is no real reward for getting a original blueprint besides personal gratitude.
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Carmen Priano
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Posted - 2004.02.25 03:19:00 -
[10]
Tech 2 BPCs will be a lot harder to use -- especially if one wants to try to use a large variety of tech2 BPCs. There's the list of requisite research skills, industry skills -and- then the compilation of tech2 components to consider. Companies who have tech2 BPOs and decide to keep them will probably have an easier time working out production -- a significantly easier time, as they have limited and very specific needs that they can attend to, instead of diverse needs.
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Jash Illian
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Posted - 2004.02.25 03:49:00 -
[11]
Quote: Tech 2 BPCs will be a lot harder to use -- especially if one wants to try to use a large variety of tech2 BPCs. There's the list of requisite research skills, industry skills -and- then the compilation of tech2 components to consider. Companies who have tech2 BPOs and decide to keep them will probably have an easier time working out production -- a significantly easier time, as they have limited and very specific needs that they can attend to, instead of diverse needs.
The requirements I've seen so far to copy a TL2 blueprint are laughable. Metallurgy 5? 12 days from Metalurgy 4 with mediorcre Int/Mem. The new TL2 skills to level 4? Err...major leap there as most people prolly trained one of the skills to level 4 already:
The science field they were researching in to get the blueprint (maximize those incoming RPs)
The only factor there will be is the time to copy. Which owners of the blueprints will have plenty of as they manufacture and begin create a surplus of their own supply.
If I had 10 extra Smurgleblaster IIs already produced and sell 3 a day, you can bet I'd stick that bp into a lab to copy for 6 days and manufacture for the remaining 3... If I didn't object to bpcs.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Carmen Priano
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Posted - 2004.02.25 04:22:00 -
[12]
...notice that I wasn't talking about the corp that did the original research having the difficulty with BPC-related production -- but the company that would -buy- these BPCs. Currently, the BPC market relies on the belief that companies will suffer less markup per item if it buys BPCs than if it buys the items itself; PE4 or 5 and one's set, with no further worries. If, however, tech 2 item production requires more diverse skills, this presents something more of a hurdle for BPC consumers -- especially when they might normally be thinking to produce their own ships, shield hardeners, weapons, ammunition, powergrid alterations, ABs or MWDs, et cet. The number of tech2 skills that'd need to be developed for this would be noteworthy.
Of greater concern, then, is the harmful effect of players with multiple accounts, who have min-maxed secondary production characters who -can- sit around learning all these skills without the person's main character having a hiccup in more 'fun' skills.
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