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Terry Pratchett2
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Posted - 2007.10.22 07:23:00 -
[1]
Attributes:
X-Large Shield Booster II 600 HP Cap usage: 400 5 sec avg. a second: 120 Fitting req: 230 CPU
X-Large C5-L Emergency Shield Overload I 480 HP Cap usage: 400 4 sec avg. a seconf: 120 Fitting req: 170 CPU
I can't fit the t2 module on my Raven without a CPU enhancer. (maybe I just have bad skills?)
Considering I have to give up a low to fit it, why would I use it just to save a little cap? I have had massive breaks in eve, so my fitting knowledge is a little weak. Is there something else I have overlooked? 
My Raven Set up:
HIs 6x Arbalest Cruise Missile Launchers 2x Heavy Diminishing Nos
Meds: 1x XL C5-L emergency Shield Overload I 1x Sheild Booster Amp 3x Rat Specific tech2 Hardener 1x Target Painter for Frigs/Cruiser if mission calls for it, or a Cap Recharger
Lows: 2x PDS II 3x BCU II
Rigs: 2x CCC 1x Warhead Calefecation Catalyst
So is this module genreally considered useless? Or am I fitting my raven wrong, which causes me to have low CPU? |

Amarria Black
Clan Anthraxx
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Posted - 2007.10.22 07:31:00 -
[2]
Go get a Gnome KTA100 hardwiring and plug it into your head. 3% reduction in launcher CPU need. You should be able to squeak in that T2 booster.
Oh, and skills help.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.10.22 08:21:00 -
[3]
If you're not finding yourself cap-limited, use the T1.
CONCORD provide consequences, not safety; only you can do that. |

XrayZ
Euphoria Foundation
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Posted - 2007.10.22 08:25:00 -
[4]
1) work on skills 2) take away 2nd heavy nos 3) \o/ --------------------------------------
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Greenwing
SuX ltd. Rare Faction
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Posted - 2007.10.22 08:38:00 -
[5]
Don't mix BCU's and a Warhead Calefecation Catalyst. They have a stacking penalty to eachother and therefore the WCC doesn't do much. It also makes your launchers use more CPU and so make your fit a lot more difficult as a Raven allready has CPU problems.
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Amarria Black
Clan Anthraxx
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Posted - 2007.10.22 09:04:00 -
[6]
Originally by: Greenwing Don't mix BCU's and a Warhead Calefecation Catalyst. They have a stacking penalty to eachother and therefore the WCC doesn't do much. It also makes your launchers use more CPU and so make your fit a lot more difficult as a Raven allready has CPU problems.
Yeah, just noticed this, and the Nos x 2. Both are going to screw you on your fitting.
Also, a Dread Guristas XL shield booster will only set you back 130mil. Solve all your problems in one swell foop.
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evriss
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Posted - 2007.10.22 09:14:00 -
[7]
Edited by: evriss on 22/10/2007 09:14:42 You're not doing anything wrong (other than maybe not having a 3rd CCC rig), but I'd say forget about the T2 XL and invest in a Republic Fleet XL (70-100mil) or a Caldari Navy XL (about 180mil) off contracts, or from your LP store if you can for a signiifcnaly cheaper price.
The Fleet XL (and Domination) is identical to the T2 except it needs 60 (yes..60) less CPU to fit. The Caldari (and DG) have the same low CPU requiremnt and use more cap for more boost but still maintain a 1.5:1 boost:cap ratio of all the modules i've mentioned.
Summary (assuming shield compensation 0 so you can see base values) item: cap/sec,boost/sec T2,Fleet,Domination: 80,120 Caldari,DG: 100,150
All require 170CPU bar the T2 which requires 230.
Yes. i am sad. i have a little spreadsheet for all this showing numbers for all the XL boosters and boost amps. If anyone really wants it get in touch :)
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Namtuk
Minmatar Dynaverse Corporation
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Posted - 2007.10.22 09:51:00 -
[8]
Edited by: Namtuk on 22/10/2007 09:51:58 Emm I don`t even fly ravens and I am shure that the dominationan and fleet XL booster is not the same as T2 but as T1 just that it does use 60 less power per cycle. The Dread and caldari ones are the same as T2 just with lower fitting requirements. T2/230tf/550MW to Dread/Caldari/170tf/500MW.
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Greenwing
SuX ltd. Rare Faction
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Posted - 2007.10.22 09:56:00 -
[9]
Originally by: Namtuk Edited by: Namtuk on 22/10/2007 09:51:58 The Dread and caldari ones are the same as T2 just with lower fitting requirements. T2/230tf/550MW to Dread/Caldari/170tf/500MW.
As far as i can remember the caldari navy version boosts the same amount of shield for the same amount of cap but in a shorter time compared to the T2 version (4 vs 5 secs). I've never used one of the others so i don't know the stats of those.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.22 11:38:00 -
[10]
Okay, I looked in EFT, the Republic Fleet/Domination XL boosters use 320 cap to boost 480 shields, while the Caldari Navy/Dread Guristas boosters use 400 cap to boost 600 shields. The named booster uses 400 cap to boost 480 shields, and T2 uses 400 cap to boost 600 shields (but the fitting reqs. are a bit atrocious).
I would say in this case use the named booster until you have enough to buy a faction booster. And do try to run the booster with passive regen, using a cap injector will A, limit your time in the mission (boosters are bulky and cargoes limited) and cost ISK (not much compared to the mission, but it's a matter of principle). ------------------------------ One more soldier off to war... And one Velator in my hangars. |

evriss
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Posted - 2007.10.22 12:05:00 -
[11]
Edited by: evriss on 22/10/2007 12:14:31
Originally by: Namtuk Edited by: Namtuk on 22/10/2007 09:51:58 Emm I don`t even fly ravens and I am shure that the dominationan and fleet XL booster is not the same as T2 but as T1 just that it does use 60 less power per cycle. The Dread and caldari ones are the same as T2 just with lower fitting requirements. T2/230tf/550MW to Dread/Caldari/170tf/500MW.
in terms of boost/sec, cap/sec and boost:cap efficiency they are identical.
T2: 400cap/5sec = 80 cap/sec 600boost/5sec = 120 boost/sec 550grid, 230CPU
Domination: 320cap/4sec = 80cap/sec 480boost/4sec = 120 boost/sec 500grid, 170CPU
Fleet: 320cap/4sec = 80cap/sec 480boost/4sec = 120 boost/sec 500grid, 170CPU
All the above boost 1.5 shields per 1.0 cap spent, not taking into account Shield Compensation.
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Qui Shon
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Posted - 2007.10.22 14:26:00 -
[12]
Originally by: evriss
Yes. i am sad. i have a little spreadsheet for all this showing numbers for all the XL boosters and boost amps. If anyone really wants it get in touch :)
Being misinformed or ignorant is sad. Having spreadsheets isn't 
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NeoTheo
Caldari Dark Materials Fang Alliance
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Posted - 2007.10.22 16:22:00 -
[13]
id like to point out to everyone, that evriss is 100% right.
period.
what often confuses folks is that tech2 and some of the faction ones use different "cycle times" so if you miss that you can come to some pretty screwed up assumptions.
basically.
t2, mimi fleet booster are the same in terms of REP per sec. however the t2 is harder to fit by loads.
the Navy and DG ones have a shorter cycle time but same cap useage as t2, so boost for alittle more per sec, as the cycles are shorter.
look as all the numbers... its helps ;)
/Theo
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Galactic Magi
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Posted - 2007.10.22 16:40:00 -
[14]
Originally by: NeoTheo
t2, mimi fleet booster are the same in terms of REP per sec. however the t2 is harder to fit by loads.
the Navy and DG ones have a shorter cycle time but same cap useage as t2, so boost for alittle more per sec, as the cycles are shorter.
look as all the numbers... its helps ;)
/Theo
You are wrong.
XL T2 booster
Boost 600 Cap use 400 Rof 5 sec
So It uses 80 cap/s and boost 120 shield/s.
Republic fleet Xl booster
Boost 480 Cap use 320 Rof 4 sec
It uses 80 cap/s and boost 120 shield/s.
Only difference is XL t2 booster cheaper, Republic fleet easier to fit.
Looking at the numbers does help .
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Terry Pratchett2
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Posted - 2007.10.22 16:48:00 -
[15]
Thanks for the info about the stacking penalty on the WCC rig, Greenwing.
Yeah... Forgot about the fact that Factional modules use less CPU. I think I'll just grind for LP with Spacelane real quick to get a Cal Nav XL. 
Thanks for the info, when I get back from class I'll see if I can switch out some tuff to make it all fit. |

Kelbesque Crystalis
Minmatar Eve University
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Posted - 2007.10.22 17:00:00 -
[16]
Originally by: Galactic Magi
Originally by: NeoTheo
t2, mimi fleet booster are the same in terms of REP per sec. however the t2 is harder to fit by loads.
the Navy and DG ones have a shorter cycle time but same cap useage as t2, so boost for alittle more per sec, as the cycles are shorter.
look as all the numbers... its helps ;)
/Theo
You are wrong.
XL T2 booster
Boost 600 Cap use 400 Rof 5 sec
So It uses 80 cap/s and boost 120 shield/s.
Republic fleet Xl booster
Boost 480 Cap use 320 Rof 4 sec
It uses 80 cap/s and boost 120 shield/s.
Only difference is XL t2 booster cheaper, Republic fleet easier to fit.
Looking at the numbers does help .
No, NeoTheo is right, and your post confirms it. NeoTheo said the Republic fleet and T2 are the same boost/cap per second. You are confusing this with the fact that NeoTheo said the DG/Caldari Navy ones booster more per second:
DG/caldari Navy XL booster Boost 600 Cap use 400 Rof 4 sec
It uses 100 cap/s and boost 150 shield/s
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NeoTheo
Caldari Dark Materials Fang Alliance
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Posted - 2007.10.22 17:45:00 -
[17]
Originally by: Galactic Magi
Originally by: NeoTheo
t2, mimi fleet booster are the same in terms of REP per sec. however the t2 is harder to fit by loads.
the Navy and DG ones have a shorter cycle time but same cap useage as t2, so boost for alittle more per sec, as the cycles are shorter.
look as all the numbers... its helps ;)
/Theo
You are wrong.
XL T2 booster
Boost 600 Cap use 400 Rof 5 sec
So It uses 80 cap/s and boost 120 shield/s.
Republic fleet Xl booster
Boost 480 Cap use 320 Rof 4 sec
It uses 80 cap/s and boost 120 shield/s.
Only difference is XL t2 booster cheaper, Republic fleet easier to fit.
Looking at the numbers does help .
i am conused... wea re saying the same thing...
Mimi booster and t2 are the same in terms of cap/boost persecond, they just work on slightly diff cycles...
:)
now now dont be so keen to judge ;)
/Theo
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NeoTheo
Caldari Dark Materials Fang Alliance
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Posted - 2007.10.22 17:49:00 -
[18]
Originally by: Kelbesque Crystalis
Originally by: Galactic Magi
Originally by: NeoTheo
t2, mimi fleet booster are the same in terms of REP per sec. however the t2 is harder to fit by loads.
the Navy and DG ones have a shorter cycle time but same cap useage as t2, so boost for alittle more per sec, as the cycles are shorter.
look as all the numbers... its helps ;)
/Theo
You are wrong.
XL T2 booster
Boost 600 Cap use 400 Rof 5 sec
So It uses 80 cap/s and boost 120 shield/s.
Republic fleet Xl booster
Boost 480 Cap use 320 Rof 4 sec
It uses 80 cap/s and boost 120 shield/s.
Only difference is XL t2 booster cheaper, Republic fleet easier to fit.
Looking at the numbers does help .
No, NeoTheo is right, and your post confirms it. NeoTheo said the Republic fleet and T2 are the same boost/cap per second. You are confusing this with the fact that NeoTheo said the DG/Caldari Navy ones booster more per second:
DG/caldari Navy XL booster Boost 600 Cap use 400 Rof 4 sec
It uses 100 cap/s and boost 150 shield/s
hehe thanks, to be fair i really dont think i helped with the KAK way i explained myself ;) still nice to know someone knows what i ment.
;)
i should just shutup and let vriss do the explaining, after all he's the one who educated me ;)
/Theo
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evriss
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Posted - 2007.10.23 07:56:00 -
[19]
lol :-)
ok... Spreadsheet here for the geeks
note in particular the bits highlighted in colours, and the meta values.
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