Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kane Rizzel
NovaKane Incorporated Derek Knows Us
|
Posted - 2007.10.22 22:57:00 -
[61]
Originally by: Cailais
Could players 'align' themselves to a Pirate Faction?! Certainly an interesting idea in itself.
C.
Well, I already offer my protection services the poor Angels and asteroids in Heimatar lowsec, so I imagine it would fit in nicely with "Faction Warfare" for lowsec pirates and the like
Originally by: High Sierra note to self: dont ever say anything to anyone on the internet about anything ever again.
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.22 23:32:00 -
[62]
Originally by: Kane Rizzel
Originally by: Cailais
Could players 'align' themselves to a Pirate Faction?! Certainly an interesting idea in itself.
C.
Well, I already offer my protection services the poor Angels and asteroids in Heimatar lowsec, so I imagine it would fit in nicely with "Faction Warfare" for lowsec pirates and the like
Someone posted an interesting idea recently on an 'archipeligo theory' where island of Empire High Sec existed surrounded by low sec space.
While I doubt we'll see Factional Warfare involve the NPC pirate factions we might see missions for Factions that indirectly involve npc pirates. E.G a Amarr enclave in low sec needs 'item x' - provide it and you get a reward, while at the same time those with pirate standings also get a reward for handing in the same item. All speculation though.
C.
- sig designer - eve mail
Low Sec Idea |
Pluton Hazmat
Momentum. The Reckoning.
|
Posted - 2007.10.23 14:32:00 -
[63]
Originally by: citizen amarr33sd3g4
Originally by: Kazuma Saruwatari
Originally by: citizen amarr33sd3g4 First idea seems to indicate that you do not understand the current market. It is a black market and has no regulations.
Actually, it has. It has sales tax taken by a third party (presumably to keep it up), and illegal, high-demand items like drugs and combat boosters are not allowed on the normal market, same for items not listed on the market like faction items.
a "black market" that allows such items would be a good way to intice people into lowsec. Risk vs reward?
Some items are not listed on the market because originally they were meant to be scarce. Add them to the market not make some crazy low sec idea. We already know you are a pirate at heart so if you still want to bring your ideas to the table at least attempt to leave your bias behind instead of making something that can only be had in low security. It makes no sense because it is still empire. Bring your ideas to 0.0 then we will talk. Oh wait you just want to pirate 0.1-0.4 so you get no risk to yourself.
The whole idea here is to have something different in low sec that is not in high sec or 0.0. If you took his ideas into 0.0 then the whole idea is pointless.
I also like the idea of loot drops from NPCs that are different from high sec and 0.0, perhaps stuff that can only be sold on the low sec market, and perhaps buff the spawns a little. This might actually make a reason to rat in low sec, because as it stands now, you can just take a couple of extra jumps to 0.0 and get better spawns.
Perhaps another idea could be to have different agents in space unique to low sec that offer different missions and rewards, I'm not sure about details because I don't really know anything about missions.
Low sec really needs a change to make it unique from high sec and 0.0 so we can actually get more people to settle there and bring some life to the area.
Its really nice to see a constructive discussion free of flaming and trolling for once, keep it that way and keep the ideas coming, perhaps a dev might stumble onto this an take notice.
|
Hamfast
Gallente
|
Posted - 2007.10.23 14:51:00 -
[64]
Originally by: Cailais
Originally by: Hamfast Cailais,
If you were to incorporate this idea under the "Faction Warfare" Umbrella, you could add Pirate Faction owned (Ruined and Refuge) stations to it, and perhaps extend them into .5 and .6 space...
Allow both Pirate Faction owned Ruined and Refuge stations to have Mission Agents... aimed to raise your standing with the owning faction... (must be low sec space for Agents)
This would also include some of those low sec systems that are owned by the NPC pirate Factions, they would have Ruined and Refuge Stations owned by the non-pirate factions (example - Gal in Serpentis space)...
These Faction owned Ruined and Refuge station access would be based on your faction standing, and could be used to base the Faction warfare.
Sadly there's just too little information on Factional Warfare atm to determine if your ideas would mesh with my proposals.
Im hesitant to focus too heavily on the 'missions' argument here as thats not really the primary thrust of my argument, but 'drop off agents' could exist in 0.6 / 0.5 space for certain courier or smuggling tasks.
Could players 'align' themselves to a Pirate Faction?! Certainly an interesting idea in itself.
C.
I agree on the Faction Warfare information... hence if we can help define it with ideas like yours we get that much closer to a viable idea...
As for Missions, I tend to look at ideas from that perspective, I don't care for PvP combat, I like Missions, Industry and most of the other things that I can do while playing Eve... if I can expand the parts of the game I enjoy then why not try. --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.23 15:26:00 -
[65]
Thanks for your replies Hamfast and Pluton. I have to hold my hands up here and admit Im not much of a 'mission runner' (I think I can do lvl 2s...)so the following just might be off the field but have a look, you might be able to suggest better ideas:
Missions normally improve your Sec Status, at least by destroying multiple npc spawns I believe they do. As a result a Mission Runner might have a Sec Status of +8 and higher.
But what if certain Low Sec mission did the opposite? They actually criminalise your Character? Just a random thought that one, but it might tie into the idea that only 'poor sec status' pilots could access some of the resources in Low Sec?
I also hope a Developer catches sight of this (theres never any way to tell) as it seems some of the concepts Ive suggested are relatively popular.
C.
- sig designer - eve mail
Low Sec Idea |
Cpt Branko
The Bloody Red
|
Posted - 2007.10.23 15:58:00 -
[66]
Originally by: Cailais
But what if certain Low Sec mission did the opposite? They actually criminalise your Character? Just a random thought that one, but it might tie into the idea that only 'poor sec status' pilots could access some of the resources in Low Sec?
Missions for pirate factions with really good LP rewards and this would be great. It's actually a very good idea.
|
Thuul'Khalat
Gallente Phoenix Wing Acheron Federation
|
Posted - 2007.10.23 16:08:00 -
[67]
I absolutely love these ideas, lowsec shouldn't neccessarily be boosted so it is a lot "better" than highsec, but rather be made different. ---
|
spurious signal
Caldari Brainiacs
|
Posted - 2007.10.23 16:10:00 -
[68]
Your ideas intrigue me, I would like to subscribe to your newsletter and/or circular.
I think that there should be entirely different missions available in low-sec too. Truly dangerous ones. Facing NPCs that actually fight back maybe. Why is it that NPC's never chase me? Why is that named NPC who's ship I've blown up 1000 times never smart enough to purchase the services of a locater agent, track me down and be waiting for me outside a station next time I undock?
Low-sec should be the place where these things happen, away from the prying eyes of empire :)
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.23 17:19:00 -
[69]
Originally by: Thuul'Khalat I absolutely love these ideas, lowsec shouldn't neccessarily be boosted so it is a lot "better" than highsec, but rather be made different.
I agree absolutely, my personal preference is that Low Sec is the gritty, corrupt and hostile area of Eve. The concept of reduced local (as you progress deeper) is part of that 'theme' - its a part of the universe that's got dark corners (can you have corners in a universe? Nvm...) where danger lurks.
C.
- sig designer - eve mail
Low Sec Idea |
miss elena
|
Posted - 2007.10.23 18:05:00 -
[70]
very nice ideas, makin lowsec include stuff thats not in empire or o.o could only enrich eve as i see it
|
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.23 21:17:00 -
[71]
Originally by: miss elena very nice ideas, makin lowsec include stuff thats not in empire or o.o could only enrich eve as i see it
Thanks
Any other comments / suggestions / improvements would be cool, lets face it its better than sitting in a 'Unnerf Carriers' thread eh?
C.
- sig designer - eve mail
Low Sec Idea |
Pluton Hazmat
Momentum. The Reckoning.
|
Posted - 2007.10.24 11:25:00 -
[72]
Cailais, maybe you could post a topic similar to this in the Features and Ideas Discussion forum as well, it can't hurt and we have to get a dev to read this
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 12:35:00 -
[73]
Originally by: Pluton Hazmat Cailais, maybe you could post a topic similar to this in the Features and Ideas Discussion forum as well, it can't hurt and we have to get a dev to read this
Yes Pluton, I will. However, rather than just copy and paste this thread, I will expand upon more of the ideas presented here. Essentially I will give much more detail on how I see these mechanics working including:
1. Elaborating on Ruined and Refuge Stations. 2. How 'local scan' would work in practice. 3. Tech III modules including 'combi' and 'switch' modules found in Low Sec 4. More contraband goods including illegal implants and (possibly) addictive drugs. 5. 'Fight Club' (sorry cant talk about that . 6. New skills and modules for the smuggler.
I might also include a couple of other less defined ideas I have on 'Fuedal' Warfare within lowsec. Still alot to work on there though.
C.
- sig designer - eve mail
Low Sec Idea |
Tobias Sjodin
Ore Mongers R0ADKILL
|
Posted - 2007.10.24 13:01:00 -
[74]
If anything, CCP is intent on nerfing piracy =(
- Recruitment open again-
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 13:10:00 -
[75]
Originally by: Tobias Sjodin If anything, CCP is intent on nerfing piracy =(
Dont panic Im here to save you!!!
On a more serious note, Im not approaching these ideas to 'buff piracy', but to add more flavour and content to Low Sec. Sure Low Sec will have 'Pirates', it can also have smugglers, drug pushers, gamblers and a whole variety of assorted low life and villainy. It just needs a little nudge to help it along thats all.
C.
- sig designer - eve mail
Low Sec Idea |
Maximada
Minmatar Porta Incendia 1 Shot 1 Kill
|
Posted - 2007.10.24 13:11:00 -
[76]
Yeah theres higher level missions, better rats, better ore blah blah blah, but there should be someting killer that entices more people to low sec.
I think they just need to bring something in that forces people out of the easy life in empire.
|
Melaria
|
Posted - 2007.10.24 13:11:00 -
[77]
Not read the whole thread but another idea (borrowed from Elite):
Rats should have the ability to drop warp disruptor bubbles as well as just players - or even more "interesting" the ability to randomly cause ships to be pulled off course into deadspace regions... kind of like encounters but not always at the players behest.
|
Agnar Koladrov
Gallente Aliastra
|
Posted - 2007.10.24 13:22:00 -
[78]
Originally by: Cailais <snip> All have pretty much fallen flat.
Fallen flat? Nothing has been done with the heaps of ideas presented by the playerbase, some of which were great ideas. But anyway, that was then.
Originally by: Cailais
Introducing - The Fog of War.
Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.
This is the only part I have difficulties with. Say you have a ship, ship A. Ship A has a internal scanner, with for example a scan range of 50AU.
What would make ship's A scanner decrease it`s scan range when you travel to lower sec lvl systems??
It would be like government controlled speedlimit in cars, talked about where I live, where when you get on the highways top speed of the car is limited to the max speed of the stretch of highway. 120Km/h max on a stretch, car limits itself to 120Km/h, while it could go 250 when not limited.
If I may ask, what are your arguments after this part of your idea? How you you sell it, things don`t happen just because they do happen. ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 14:14:00 -
[79]
Originally by: Agnar Koladrov
Originally by: Cailais <snip> All have pretty much fallen flat.
Fallen flat? Nothing has been done with the heaps of ideas presented by the playerbase, some of which were great ideas. But anyway, that was then.
Originally by: Cailais
Introducing - The Fog of War.
Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.
This is the only part I have difficulties with. Say you have a ship, ship A. Ship A has a internal scanner, with for example a scan range of 50AU.
What would make ship's A scanner decrease it`s scan range when you travel to lower sec lvl systems??
It would be like government controlled speedlimit in cars, talked about where I live, where when you get on the highways top speed of the car is limited to the max speed of the stretch of highway. 120Km/h max on a stretch, car limits itself to 120Km/h, while it could go 250 when not limited.
If I may ask, what are your arguments after this part of your idea? How you you sell it, things don`t happen just because they do happen.
You bring up some great points Agnar, like you Im always dissapointed if mechanics just 'appear' deux ex machina style. For quite a while a cyno generator was described as 'the thing you warp too' ...
Now Im not the custodian of 'Eve Lore', but we can see that the influence of the Imperial powers (i.e the Major Factions) weakens as you enter low sec. This is demonstrated by the reduced CONCORD presence. Now lets also consider that within Empire the Gate systems and stations are well maintained, as are their communication systems. So Empire communications traffic is likely to be 'amplified' or boosted as a result of this.
Not so in Low Sec where this infrastructure is far more run down, and decaying. Improvements have been neglected in favour of the more settled systems of Empire. Repair teams just dont risk entering Low Sec to reinforce the Local Comms Relays, its full of pirates after all - and theres little benefit to the Empires for doing so.
This lack of investment means that dead spots develop (its a bit like going into a bad neighborhood with poor cell phone coverage)
And .0? Well Id see Alliances being given the opportunity to reinforce their own 'Local Comms Relays' with given structures (possibly based upon sov levels). The detritus of Low Sec just dont bother, and anyway they like the dark.
So in response to your question I see 'local' as something that is not based upon the ship, but upon the system.
C.
- sig designer - eve mail
Low Sec Idea |
Agnar Koladrov
Gallente Aliastra
|
Posted - 2007.10.24 14:33:00 -
[80]
Originally by: Cailais
Originally by: Agnar Koladrov
Originally by: Cailais <snip> All have pretty much fallen flat.
Fallen flat? Nothing has been done with the heaps of ideas presented by the playerbase, some of which were great ideas. But anyway, that was then.
Originally by: Cailais
Introducing - The Fog of War.
Without the capabilities of Empire maintained communication relays your ships awareness its inceasingly mutted in Low Sec. This works by degrading your local scan range - in 1.0 space you see in local everyone within 100AU (99% of a system), in 0.9 this drops to 90AU and so on until 0.1 systems are down to 10AU radius for Local Intell.
This is the only part I have difficulties with. Say you have a ship, ship A. Ship A has a internal scanner, with for example a scan range of 50AU.
What would make ship's A scanner decrease it`s scan range when you travel to lower sec lvl systems??
It would be like government controlled speedlimit in cars, talked about where I live, where when you get on the highways top speed of the car is limited to the max speed of the stretch of highway. 120Km/h max on a stretch, car limits itself to 120Km/h, while it could go 250 when not limited.
If I may ask, what are your arguments after this part of your idea? How you you sell it, things don`t happen just because they do happen.
You bring up some great points Agnar, like you Im always dissapointed if mechanics just 'appear' deux ex machina style. For quite a while a cyno generator was described as 'the thing you warp too' ...
Now Im not the custodian of 'Eve Lore', but we can see that the influence of the Imperial powers (i.e the Major Factions) weakens as you enter low sec. This is demonstrated by the reduced CONCORD presence. Now lets also consider that within Empire the Gate systems and stations are well maintained, as are their communication systems. So Empire communications traffic is likely to be 'amplified' or boosted as a result of this.
Not so in Low Sec where this infrastructure is far more run down, and decaying. Improvements have been neglected in favour of the more settled systems of Empire. Repair teams just dont risk entering Low Sec to reinforce the Local Comms Relays, its full of pirates after all - and theres little benefit to the Empires for doing so.
This lack of investment means that dead spots develop (its a bit like going into a bad neighborhood with poor cell phone coverage)
And .0? Well Id see Alliances being given the opportunity to reinforce their own 'Local Comms Relays' with given structures (possibly based upon sov levels). The detritus of Low Sec just dont bother, and anyway they like the dark.
So in response to your question I see 'local' as something that is not based upon the ship, but upon the system.
C.
Yeah, seen what you ment. Local can be seen as either the physical space or the comm channel. Forgot about that :p Well no so much EVE lore as a good explination, otherwise ppl will think "what the heck how'd they come up with that?" Anyway
A decreasement in local chat "sensitifity/proximity" based on system sec status can indeed be based and explained by what you mentioned.
Would be nice it a fade-out timer would als be implemented, after x seconds/min/whatever/ you fade out local. The lower the sec status of a system the faster your char fades out of local. 0.0 local comm beacons could be added for alliances to be build to regulate comm traffic, e.a.
Nice idea, I`m only afraid that this is just one of many nice ideas not being looked at ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 14:51:00 -
[81]
Quote: ...Lots of stuff, I dunno scroll up or something...
Quote:
Yeah, seen what you ment. Local can be seen as either the physical space or the comm channel. Forgot about that :p Well no so much EVE lore as a good explination, otherwise ppl will think "what the heck how'd they come up with that?" Anyway
A decreasement in local chat "sensitifity/proximity" based on system sec status can indeed be based and explained by what you mentioned.
Would be nice it a fade-out timer would als be implemented, after x seconds/min/whatever/ you fade out local. The lower the sec status of a system the faster your char fades out of local. 0.0 local comm beacons could be added for alliances to be build to regulate comm traffic, e.a.
Nice idea, I`m only afraid that this is just one of many nice ideas not being looked at
Im sure these ideas and others are being looked at by CCP. Its nigh on impossible for them to 'gold bar' such suggestions though, as it could cause a wail of protest from some players / or inflated expectations from others - particulary if the ideas great in theory but technically not possible.
I like the 'fade' idea btw.
C.
- sig designer - eve mail
Low Sec Idea |
Some Caldari
Caldari Sanguine Legion
|
Posted - 2007.10.24 15:25:00 -
[82]
Originally by: Cailais The detritus of Low Sec just dont bother, and anyway they like the dark.
This is one of the few times I don't mind being called detritus.
But yeah I like it plus it may stop the alliance whiners of complaining about ratting ravens using cloaking to get at 0.0 riches. Makes sense that low sec is pretty poor and run down gutter of a place. Empire is maintained by the 4 empires and CONCORD 0.0 is maintained by the alliances and low sec is just where all the scum and junkies hang out. ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
|
Stakhanov
Katana's Edge
|
Posted - 2007.10.24 17:08:00 -
[83]
Very interesting suggestions , should definitely be part of the factional warfare transition.
Ruined stations bring some loopholes though , what happens when you're podded ? If you appear outside the station in a pod , a station camper can smartbomb you over and over until you have 30k skillpoints left. Station camping in general would be much more lethal as you couldn't fit or insure your ship.
Pirate stations that support the black market and require some standings to dock would be good. But basic services (fitting , insurance and a few medicals) for normal stations are needed or lowsec dwellers would need to use POS like in 0.0 , so alliances would easily control lowsec.
I think pirate controlled deadspace pockets that provide services to outlaws should also exist in highsec , as seen in this thread.
Originally by: F'nog One does not simply log into Jita.
|
Lazarann
Ideal Machine Nemesis Rising
|
Posted - 2007.10.24 17:18:00 -
[84]
I don't even live in low sec and I think it's a good idea.
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 18:19:00 -
[85]
Originally by: Stakhanov Very interesting suggestions , should definitely be part of the factional warfare transition.
Ruined stations bring some loopholes though , what happens when you're podded ? If you appear outside the station in a pod , a station camper can smartbomb you over and over until you have 30k skillpoints left. Station camping in general would be much more lethal as you couldn't fit or insure your ship.
Pirate stations that support the black market and require some standings to dock would be good. But basic services (fitting , insurance and a few medicals) for normal stations are needed or lowsec dwellers would need to use POS like in 0.0 , so alliances would easily control lowsec.
I think pirate controlled deadspace pockets that provide services to outlaws should also exist in highsec , as seen in this thread.
Ive posted up a far more detailed edit on my suggestions in the Feature and Ideas forum - but in essence you can't dock at a ruined station, and they have no medical services: for that you need a Refuge or a Functioning Station. See F&I forum for the full details here.
If anyone else wishes to comment please use that link above and I can leave this thread to die off and repsond in F&I forum (where *cough* perhaps I should have put it in the first place...)
C.
- sig designer - eve mail
Low Sec Idea |
O'Ran
The Sunset Squad Brutally Clever Empire
|
Posted - 2007.10.24 18:51:00 -
[86]
/signed
All of them are great, it would make low sec so much more exciting - and different. It will also make people think twice before entering. But the rewards would have to be good.
-----
My views do not represent the views of my Corporation or Alliance. Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected]) |
Caligulus
Eve University Ivy League
|
Posted - 2007.10.24 19:28:00 -
[87]
0.0 anyone? I think lowsec was a horrible idea to begin with. There are too many flaws in the game as they stand now to look at boosting, nerfing or the changing of what constitutes lowsec. What we need to see first is the inability of pirates to hide in stations when they aggress. Low sec becomes nothing but a playground to exploiters and people with to little organizational skills to get involved in 0.0. Fix the mechanics that low sec inhabitants abuse so readily then re-evaluate the quality of lowsec. ------------------------------------------------- **** Name ONE thing that your windows comp can do that my MAC cant
**** Right click. |
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.24 20:01:00 -
[88]
Originally by: Caligulus 0.0 anyone? I think lowsec was a horrible idea to begin with. There are too many flaws in the game as they stand now to look at boosting, nerfing or the changing of what constitutes lowsec. What we need to see first is the inability of pirates to hide in stations when they aggress. Low sec becomes nothing but a playground to exploiters and people with to little organizational skills to get involved in 0.0. Fix the mechanics that low sec inhabitants abuse so readily then re-evaluate the quality of lowsec.
Thank-you for your comments, you might have noticed that my suggestions with regard to Ruined stations would drastically reduce the availability of stations where a 'pirate' could hide.
Yes, low sec can be a playground for opportunists (theres nothing intrinsicly wrong with this in my view). I disagree with the statement that low sec is for those with few organisational skills; take VETO for example a well organized and highly competent corp based in Low Sec. For some massed Alliances are not always an appeal - and Low Sec could offer the small corp and the lone pilot an interesting experience wether they are based there, or simply passing through.
C.
- sig designer - eve mail
Low Sec Idea |
F'nog
Amarr Celestial Horizon Corp. Valainaloce
|
Posted - 2007.10.25 06:07:00 -
[89]
Great ideas. Sadly, 2 of them are CCPs. Unfortunately, they have never been added.
Back before Kali, later known as Exodus, there was supposed to be a Black Market that would do pretty much what you suggest. Sadly, CCP gave up on it.
The buying without docking feature was also supposed to be added a year or two ago so that people could use the markets at 0.0 stations they didn't have docking rights for. Sadly, this also went the way of the Dodo, without any reason given, AFAIK.
Ideas 1 and 3 are excellent and should be introduced ASAP. Idea 2 may need some work/testing.
Here's an idea to help the Black Market along. Named items are supposed to be pirate mods. What if it was illegal to sell them in the high sec market, and they could only be bought at Black Market sites? It would make it much more attractive.
CCP could also say that the empires do not allow their own faction items to be traded on the open market, or at least charge huge taxes for sales, since they could regard them as rewards for specific people, not something that anyone can buy. So it would be cheaper/easier to sell them on the Black Market. The same could go for pirate faction items/mods.
I used to get It. Then It changed. Now I don't even know what It is.
|
Cailais
Amarr VITOC Fang Alliance
|
Posted - 2007.10.25 07:50:00 -
[90]
Originally by: F'nog Great ideas. Sadly, 2 of them are CCPs. Unfortunately, they have never been added.
Back before Kali, later known as Exodus, there was supposed to be a Black Market that would do pretty much what you suggest. Sadly, CCP gave up on it.
The buying without docking feature was also supposed to be added a year or two ago so that people could use the markets at 0.0 stations they didn't have docking rights for. Sadly, this also went the way of the Dodo, without any reason given, AFAIK.
Ideas 1 and 3 are excellent and should be introduced ASAP. Idea 2 may need some work/testing.
Here's an idea to help the Black Market along. Named items are supposed to be pirate mods. What if it was illegal to sell them in the high sec market, and they could only be bought at Black Market sites? It would make it much more attractive.
CCP could also say that the empires do not allow their own faction items to be traded on the open market, or at least charge huge taxes for sales, since they could regard them as rewards for specific people, not something that anyone can buy. So it would be cheaper/easier to sell them on the Black Market. The same could go for pirate faction items/mods.
Really? I only started playing 18months ago and never realised that it was an abandoned feature. Id be interested if any developers could give an explanation as to why that was - a market data base issue? Some technicality which would prevent two market streams?? Any vets know?
If there isnt a technical block on such an idea Id ask CCP to reconsider introducing it. I think it could act as the frame work to really enhance Low Sec, and the more criminal professions such as smuggling, boosters and 'bounty hunting'.
C.
- sig designer - eve mail
Low Sec Idea |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |