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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 09:05:00 -
[1]
Originally by: Lyria Skydancer
Originally by: Ynos Fukse Edited by: Ynos Fukse on 25/10/2007 09:01:12
Originally by: Lyria Skydancer
Originally by: Ynos Fukse Edited by: Ynos Fukse on 25/10/2007 07:59:14
Originally by: Katrina Coreli
Originally by: Zyssa
Gallente HAD the best Fleet Command (now its equal to other races)
... The Eos needed turret slots taken off to halt the uber damage ...
WHAT UBER DAMAGE? ARE U F##### CRAZY?
3xdmg mods, ogreIIs, neutronsIIs = up to 1000+ dps
An absolution doesnt even come close to this dps with gank fitting. Cry me a river.
u cant tank with that u noob. U can have that dps with all ship if u make a gank / no tank ship.
I deal 700 dps with ions + oggre. is not too much beside the tank. compared with other command ships.
If u fight a vulture u will see how hard it is. But train for the ship and fly it and dont post crap on forums.
700dps! Thats what an absolution does with semi gank and high skills. Nerf.
Just that the Abso does that kind of damage at much greater range, but just keep conveniently "forgetting" about that fact  _______________________________________________
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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 09:18:00 -
[2]
Originally by: Lyria Skydancer
Originally by: R'adeh
Originally by: Lyria Skydancer
700dps! Thats what an absolution does with semi gank and high skills. Nerf.
Just that the Abso does that kind of damage at much greater range, but just keep conveniently "forgetting" about that fact 
These dps numbers are for high damage ammo. Blasters go 3+3km Pulses go 7+4km
Yeah this is a huge difference to warrant such dps in a world where web range is 10km and not 20km. You fail.
It's still only half the range, and the Eos great damage is only valid if the enemy doesn't shoot its drones. Once that happens, its damage is worse...coupled with the smaller range I'd say that's a considerable tradeoff.
I think no one argues that the Eos deserved a small nerf, but what they're doing now is a joke.
But whatever, keep spewing your bull**** EFT setups 99% haven't used in real combat  _______________________________________________
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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 10:13:00 -
[3]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 25/10/2007 09:36:37
Originally by: R'adeh
But whatever, keep spewing your bull**** EFT setups 99% haven't used in real combat 
Yes this is what you people always say when you dont want your precious pwn mobile nerfed.
I say "But look how good your ship is in EFT" You say "EFT doesnt say **** about performance" I say "Ok but Ive seen these in action they pwn me" You say "You just suck at pvp"
Pretty failproof way of arguing.
As I mentioned in my previous post, I did NOT argue that the Eos didn't need a nerf, just that the current nerf proposal is a joke. But once again you ignored the part of the post you don't like 
Every single one of your arguments is based and backed up only with EFT. The fact that an Eos beat you in a fight doesn't make it overpowered. All you've said so far is OMGHAXDPS. Nothing more. That argument is NOT enough to warrant the current strength of the nerf.
Oh, and I never said you suck at PVP...hell, I never come accross you in space afaik, how could I possibly know? I said that your way to argument is wrong! _______________________________________________
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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 18:11:00 -
[4]
Originally by: Talos Darkhart A Raven with the new torps still sucks to slow to heavy and if you fit to tackle and target paint(which you need to do other wise you lose to much dmg against anything smaller than a Cap Ship)you gimp your tank bad and a thron stil tears you up.
Remembert Sisi setups suck
With the difference that the Raven has range and doesn't need speed to get close... _______________________________________________
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R'adeh
Gallente 0utbreak
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Posted - 2007.10.25 22:14:00 -
[5]
Originally by: Talos Darkhart
Originally by: R'adeh
Originally by: Talos Darkhart A Raven with the new torps still sucks to slow to heavy and if you fit to tackle and target paint(which you need to do other wise you lose to much dmg against anything smaller than a Cap Ship)you gimp your tank bad and a thron stil tears you up.
Remembert Sisi setups suck
With the difference that the Raven has range and doesn't need speed to get close...
Then again you could argue that the Mega can't get in range a lot of times whereas the Raven doesn't have to...you can't balance a ship solely based on a Mega vs. Raven theoretical fight. In most cases the Raven does not need to get in range, whereas the Mega has to. The fact that it can't stop the Mega from getting in range shouldn't matter all that much after the patch since both will have similar damage and tank after the patch. The Mega won't be the king of the hill when it comes to damage after the patch... Yeah but forgive me pointing out the obvious but it would need speed to stop target getting close and negating the range advantage I mean how close has a mega with t2 ammo got to get before it starts shooting and how many volly un answered does the raven get while the Mega mwd's into range?
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