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Javad Mostafa
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Posted - 2007.10.24 00:50:00 -
[1]
Edited by: Javad Mostafa on 24/10/2007 01:01:27 So I have always heard that, in the situation when you could have %rate of fire or %extra damage in the same amount, rate of fire is better. For example with Bay Loading Accelerator I and Warhead Calefaction Catalyst I. Ignoring the economic, fitting or defensive impacts, which of these is better for damage-dealing?
My understanding is:
- Bonuses are applied by skills and then rigs.
- So if you start with a 10 second cycle for 100 damage launcher.
Apply good rate of fire skills resulting in 5 second cycle for 100 damage. Or apply good damage skills resulting in 10 second cycle for 200 damage.
- They are equal 100/5=200/10=20dps
If you have rate of fire bonus and add a Loading Accelerator you get: 5 seconds -(.1x5) or 4.5 seconds; a 10% decrease from 5 seconds.
If you have damage bonus and add a Warhead Calefaction Catalyst you get: 200 damage + (.1x200) or 220 damage; a 10% improvement over 200 damage.
So damage guy launches 10 missiles for 220 damage each. 10x220=2220 In the same time rate-o-fire guy launches 11 missiles for 200 damage each. 11x200=2220 So they are equal!
However if you compare you initial rate/damage you get more benefit from damage? 100 damage / 20 damage = 20% more damage 10 seconds / .5 seconds = 5% rate of fire increase So damage is better!
So to put some actual numbers: Setup:(Missiles fired in 90 seconds)x(Missile Damage)=(Total Damage) Rate-o-fire: (90/4.5)x(100)= 2000 = 22.2222dps Damage: (90/10)x(220)= 1980 = 20dps Now what? These numbers dont match anything! So I have no clue!
4.5y=5 y=1.11111 So -10% rate of fire is really a 1.11111 increase!?
So damage guy launches 10 missiles for 220 damage each. 10x220=2220 In the same time rate-o-fire guy launches 11.11111 missiles for 200 damage each. 11.11111x200=2222.222 So rate of fire is better?

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Closer Still
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Posted - 2007.10.24 00:52:00 -
[2]
idk why rof is better...
i do know it makes you reload more often (less dps, slightly)
and it uses more ammo.
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shinsushi
Amarr Imperial Academy
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Posted - 2007.10.24 00:54:00 -
[3]
you should be dividing the rate of fire, not subtracing it.
Easy explanation:
1 base with 1 base RoF 1 *1.25=1.25 1/.75=1.33
there ya go.
AMARR - Taking it up the butt since 2005 |

Javad Mostafa
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Posted - 2007.10.24 01:03:00 -
[4]
It reads -10% not 10% faster, right?
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Closer Still
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Posted - 2007.10.24 01:05:00 -
[5]
i was expecting something much more complicated.
wow hehe
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.24 01:11:00 -
[6]
Originally by: Javad Mostafa It reads -10% not 10% faster, right?
-10% so 1.0 -> 0.9
1 (damage) /0.9 (shots per second) = 1.11111111 ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz |

shinsushi
Amarr Imperial Academy
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Posted - 2007.10.24 01:14:00 -
[7]
Originally by: Arana Tellen
Originally by: Javad Mostafa It reads -10% not 10% faster, right?
-10% so 1.0 -> 0.9
1 (damage) /0.9 (shots per second) = 1.11111111
Right.
AMARR - Taking it up the butt since 2005 |

BlackKnight1717
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Posted - 2007.10.24 03:10:00 -
[8]
Gun takes 10 seconds to shoot. It shoots for 100 damage.
100dmg/10sec = 10 dmg a sec.
Now 25% ROF reduction means it shoots every 7.5 seconds.
100dmg/7.5sec = 13.33dmg/s
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.24 03:33:00 -
[9]
More damage per shot is better than higher rate of fire.
1. Higher alpha-strike.
2. Less reloading, and thus slightly higher dps if you're firing over a longer time.
3. Less capacitor use for hybrids and lasers.
Other than that, it's the same exact thing.
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Jack Jombardo
Amarr
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Posted - 2007.10.24 03:53:00 -
[10]
Originally by: Javad Mostafa
So damage guy launches 10 missiles for 220 damage each. 10x220=2220 In the same time rate-o-fire guy launches 11.11111 missiles for 200 damage each. 11.11111x200=2222.222 So rate of fire is better?

Thank you Aranna Tellen for the simple answer: To make it simple and use 1 damage and 1 second rate of fire. 1 -10% is .9 but that isent the end 1(damage)/.9(shots per second)= 1.1111dps
first: you can't launch 0.x missis ;) second: no as you will run out of amu faster with ROF there is a drawback. maybe not for "I except nothing as the maximum even if I can't get it" player but for many other less-amu-use is an argument against ROF ;). third: for Amarr ROF has the bad drawback of increased cap use. more cap use = realy realy bad!
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BlackKnight1717
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Posted - 2007.10.24 04:21:00 -
[11]
Originally by: Reem Fairchild More damage per shot is better than higher rate of fire.
1. Higher alpha-strike.
2. Less reloading, and thus slightly higher dps if you're firing over a longer time.
3. Less capacitor use for hybrids and lasers.
Other than that, it's the same exact thing.
Did you read anything at all?
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.24 04:32:00 -
[12]
Originally by: Reem Fairchild More damage per shot is better than higher rate of fire.
1. Higher alpha-strike.
2. Less reloading, and thus slightly higher dps if you're firing over a longer time.
3. Less capacitor use for hybrids and lasers.
Other than that, it's the same exact thing.
Not true. For slow firing weapons, increased firing speed has the added effect of getting that second volley off quicker.
For example, let's say that you have a ship that deals 100 damage every 10 seconds. You attack a ship with 200 cumulative hit points (no tank). The first volley brings him down to 100 hit points. After 10 seconds, you destroy his ship.
If you have 10% increased damage the first volley brings him down to 90 hit points, and you still kill him with the second volley 10 seconds later.
However, if you have 10% increased rate of fire, that precious second volley volley will finish your enemy off 1 second faster.
In conclusion... increased %damage is *ONLY* a benefit if it means you have to shoot the enemy less. You see an added benefit to using %damage over %rof in longer engagements where reloading and ammo/cap consumption is an issue.
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Nhor Haen
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Posted - 2007.10.24 04:37:00 -
[13]
These threads pop up WAY too often. Let's examine the original post:
"5 seconds -(.1x5) or 4.5 seconds; a 10% decrease from 5 seconds."
Right
"200 damage + (.1x200) or 220 damage; a 10% improvement over 200 damage."
Right
"So damage guy launches 10 missiles for 220 damage each. 10x220=2220 In the same time rate-o-fire guy launches 11 missiles for 200 damage each. 11x200=2220"
Wrong. Wrong twice, actually, since the total for both comes ot 2200, not 2220. However, you're ignoring something else.
It takes the damage guy 50 seconds to fire 10 missiles. But in 50 seconds, the rate of fire guy has fired 10 missiles and is .5 seconds into firing a 12th.
The larger the RoF bonus, the bigger the difference becomes. A 25% bonus to ROF increases DPS by 33%, a 50% ROF bonus increases dps by 100%, and a 75% ROF bonus increases damage by 300%, and a theoretical 100% bonus would give infinite dps (subject only to reloading ammo).
As has been noted, a damage bonus is better for conserving ammo, increasing alpha, and reducing how much time you spend reloading, but for pure dps ROF bonus are better.
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dalman
Finite Horizon
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Posted - 2007.10.24 08:17:00 -
[14]
It's very easy to explain this:
Correct way to meassure rate of fire: shots per second (as in a BS weapon might fire 0.1 shots per second)
EVE way (=wrong way) to meassure rate of fire: seconds per shot (as in same BS weapon take 10 seconds per shot)
The result of EVE meassuring RoF the wrong way is what you've already found out: 10% bonus to seconds per shot does in fact equal a 1/0.9=1.111 = 11.1% bonus to shots per second (real rate of fire that is used to calculate DPS). Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.24 11:44:00 -
[15]
Essentially RoF boni give a greater boost due to their inverse nature (divided), but I prefer damage boni for all the reasons listed above. Damage boni give you a higher alpha, more ammo/capacitor efficiency, and get you bigger wrecking hits ------------------------------ One more soldier off to war... And one Velator in my hangars. |
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