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Cpt Branko
The Bloody Red
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Posted - 2007.10.25 15:34:00 -
[31]
Originally by: William DeMeo Seems to me the dictor HAC's will be good lowsec gatecampers, cabable of tanking sentries and catch anything without stabs, while the dictor will remain in use like previously.
Shhhh, or they'll pre-nerf them.
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Arenis Xemdal
Amarr
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Posted - 2007.10.25 15:40:00 -
[32]
I can't believe it took people this long to figure it out. Anybody with a clue on reading module stats would have come to the same conclusion over a week ago.
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Leya Marcsson
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Posted - 2007.10.25 16:20:00 -
[33]
useles? it will tackel capitals - thats not very useless.
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Vitaki
Rens 911
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Posted - 2007.10.25 16:42:00 -
[34]
Originally by: Leya Marcsson useles? it will tackel capitals - thats not very useless.
What the hell? How will it do this when it webs, target paints, and warp scrambles itself? Instead what will really happen is you turn that mod on when they are still any support around and then you get blown up in two seconds. At least with a dictor you can move fast enough that you won't die unless you are webbed, or you can pop a bubble warp out then warp back in etc..
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.25 16:52:00 -
[35]
Originally by: Vitaki
Originally by: Leya Marcsson useles? it will tackel capitals - thats not very useless.
What the hell? How will it do this when it webs, target paints, and warp scrambles itself? Instead what will really happen is you turn that mod on when they are still any support around and then you get blown up in two seconds. At least with a dictor you can move fast enough that you won't die unless you are webbed, or you can pop a bubble warp out then warp back in etc..
that's my point.
the only thing that I can see from HI's that are a plus is the tank, besides that is too heavy and the module that is used specifically by him is basically put this large bullseye on the ship.
oh and tbh they will be as good low-sec campers as HAC's since the module can't be activated on empire. ---
planetary interaction idea! |

Hrin
Minmatar Merch Industrial GoonSwarm
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Posted - 2007.10.25 17:30:00 -
[36]
Originally by: Grimpak
Originally by: Vitaki
Originally by: Leya Marcsson useles? it will tackel capitals - thats not very useless.
What the hell? How will it do this when it webs, target paints, and warp scrambles itself? Instead what will really happen is you turn that mod on when they are still any support around and then you get blown up in two seconds. At least with a dictor you can move fast enough that you won't die unless you are webbed, or you can pop a bubble warp out then warp back in etc..
that's my point.
the only thing that I can see from HI's that are a plus is the tank, besides that is too heavy and the module that is used specifically by him is basically put this large bullseye on the ship.
oh and tbh they will be as good low-sec campers as HAC's since the module can't be activated on empire.
The scripted capitol tackler may be usable in empire.
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.25 17:54:00 -
[37]
FFS when will people ever learn.
Empire = 0.5-1.0 Low-sec = 0.1-0.4 0.0 = 0.0
So if you know something about HIs and their magical module at least use a proper terminology to describe it
Now for the love of god can anyone check if its usable in low-sec?? ----- Arbitrator - Life & Death |

SpaceTrucker 3000
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Posted - 2007.10.25 18:13:00 -
[38]
Is the 16km radius or diameter? |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.10.25 18:27:00 -
[39]
Originally by: Khan Soriano FFS when will people ever learn.
Empire = 0.5-1.0 Low-sec = 0.1-0.4 0.0 = 0.0
So if you know something about HIs and their magical module at least use a proper terminology to describe it
Now for the love of god can anyone check if its usable in low-sec??
I also refer to anything other than 0.0 as empire tbh. If they are allowed in low sec systems it will be a pirates wet dream
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Ort Lofthus
Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2007.10.25 18:33:00 -
[40]
Edited by: Ort Lofthus on 25/10/2007 18:33:36 When I saw the dev blog stating that they prevent jump out, I thought it meant jumping out via gates. I'm guessing I was wrong 
That said, if this thing shut down the ability of ships to use gates it would be infinatly useful. Enemy force sitting on an empire gate? Just jump in one of these babies and hit the field to pin them there. If they aggro to kill the HD, then they are still stuck long enough to pop em. Also stops of the silly jump-games people play as well as negating the MWD to gate as a way out of a camp, which nearly all 'ceptors and dictors can do without getting killed. Would be a useful ability but still not replace the interdictors ability to stop stabbed ships or survivability.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.25 18:43:00 -
[41]
Originally by: Khan Soriano FFS when will people ever learn.
Empire = 0.5-1.0 Low-sec = 0.1-0.4 0.0 = 0.0
So if you know something about HIs and their magical module at least use a proper terminology to describe it
Now for the love of god can anyone check if its usable in low-sec??
lowsec is considered empire for game mechanic purposes (bubbles etc).
We have: empire hisec, empire losec and 0.0
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Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.10.25 18:58:00 -
[42]
Originally by: Grimpak not that the ship could go fast with a mwd anyways, with such a gigantic mass (16m tons on the caldari one??). guess this one will fit AB's instead mwd's.
it doesn't invalidate the analysis I made before: HI's are 200mil isk coffins.
oh and what's the deal with the phobos having more grid than the deimos?
I tested the Phobos on Sisi for speed and got over 6100 ms, I'm sure I could get more.
Mag's
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.25 19:02:00 -
[43]
Originally by: Mag's
Originally by: Grimpak not that the ship could go fast with a mwd anyways, with such a gigantic mass (16m tons on the caldari one??). guess this one will fit AB's instead mwd's.
it doesn't invalidate the analysis I made before: HI's are 200mil isk coffins.
oh and what's the deal with the phobos having more grid than the deimos?
I tested the Phobos on Sisi for speed and got over 6100 ms, I'm sure I could get more.
no nanos/snake/implants? ---
planetary interaction idea! |

Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.10.25 19:05:00 -
[44]
Edited by: Mag''s on 25/10/2007 19:05:45
Originally by: Grimpak
Originally by: Mag's
Originally by: Grimpak not that the ship could go fast with a mwd anyways, with such a gigantic mass (16m tons on the caldari one??). guess this one will fit AB's instead mwd's.
it doesn't invalidate the analysis I made before: HI's are 200mil isk coffins.
oh and what's the deal with the phobos having more grid than the deimos?
I tested the Phobos on Sisi for speed and got over 6100 ms, I'm sure I could get more.
no nanos/snake/implants?
Well I tested for speed, so yes to all, in a mixed bag.
As soon as I get gravaton physics to 4, I'll see what speed I can keep, with the new mod.
Although, i'm not expecting anything special tbh.
Mag's
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.25 19:40:00 -
[45]
Originally by: Mag's Edited by: Mag''s on 25/10/2007 19:05:45
Originally by: Grimpak
Originally by: Mag's
Originally by: Grimpak not that the ship could go fast with a mwd anyways, with such a gigantic mass (16m tons on the caldari one??). guess this one will fit AB's instead mwd's.
it doesn't invalidate the analysis I made before: HI's are 200mil isk coffins.
oh and what's the deal with the phobos having more grid than the deimos?
I tested the Phobos on Sisi for speed and got over 6100 ms, I'm sure I could get more.
no nanos/snake/implants?
Well I tested for speed, so yes to all, in a mixed bag.
As soon as I get gravaton physics to 4, I'll see what speed I can keep, with the new mod.
Although, i'm not expecting anything special tbh.
I see then.
what speeds can we expect with a solely nano setup with no snakes or other implants attached? ---
planetary interaction idea! |

Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.10.25 19:45:00 -
[46]
Originally by: Grimpak
Originally by: Mag's
Stuff....
I see then.
what speeds can we expect with a solely nano setup with no snakes or other implants attached?
Not sure about that one bud, I'm stuck at work atm, and tested this last night. Was up till about 3, but only had time to test twice before the server went ape, and stopped everything. 
Mag's
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Scimon Tinker
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Posted - 2007.10.25 20:17:00 -
[47]
hey hey
havent tested the warp bubblethingymajig yet but the actual Heavy Dictor was really fun.
I liked the 6x mids but er. . wanted an 7th just for that warp scram 
With the quick setup mashed together it got some very decent resists and still got very decent damage. as someone already posted you can get a very good turn of speed out of them as well. This ship is quite versitile and even with the pregimped warp thing i liked it.
Give it a drone bay pretty please.
The warp thing is very pre gimped but looks usefull in small gangs as a portable bubble to prevent runaways jumping.
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.25 21:51:00 -
[48]
people expected this ship not to fit explicit role of supercap killing?~ ----------------------------------------------- New T2 ships give me a raging hard Deimos. |

Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.25 22:51:00 -
[49]
Edited by: Khan Soriano on 25/10/2007 22:52:08
Originally by: Deva Blackfire
Originally by: Khan Soriano FFS when will people ever learn.
Empire = 0.5-1.0 Low-sec = 0.1-0.4 0.0 = 0.0
So if you know something about HIs and their magical module at least use a proper terminology to describe it
Now for the love of god can anyone check if its usable in low-sec??
lowsec is considered empire for game mechanic purposes (bubbles etc).
We have: empire hisec, empire losec and 0.0
Carriers and motherships seem to contradict this 'game mechanic'. If they really will be only usable in 0.0 then Rev.3 is getting less and less interesting.
First Black Ops are useless, then maruders are worthy of flying only if you happen to use Kronos and now we got a really useless ship class (multiple responses about how normal dictors are more useful & less likely to die, not to mention cheaper). ----- Arbitrator - Life & Death |

Leya Marcsson
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Posted - 2007.10.26 00:28:00 -
[50]
Edited by: Leya Marcsson on 26/10/2007 00:31:09
Originally by: Khan Soriano (multiple responses about how[...]).
You mean like the multiple bull**** that golem will make less damage than a raven because of NPC-Defenders, while it actual make more damage because of the NPC-Defenders? You mean that kind of multiple bull**** where ppl thought this HD modul prevent gate jumping? Come on!
Its pre-patch! Ppl are ****ed off because the carrier-thingy, ppl are ****ed off cause some gallente ships lost some drone ooohmp, ppl are ****ed off because its becoming winter AND ppl tend to talk bull**** if they are ****ed off.
This Modul have 2 key effects: preventing stuff from warping and preventing stuff from cyro jumping. I think in the "prevent stuff from warping" role it will be clearly beaten by the dictor - after all that IS the dictors unique role! The reason that the HD-Bubble prevent from warping is a more a matter to prevent the HD from warping away than to warp jam others! If you try to tackel a capital you should not be able to warp of in any case.
The Heavy Dictor will be unique in "preventing stuff from cyro jumping" - for the trade off of his mobility. This way the zig billion expensive captials actualy still have a change to escape!
Think about - what would happen if a HD would tackle a capital while running a 5km/s orbit and could be remote repaired and could warp off in many cases? Hmm? Any chance that the half fleet will keep this single HD alive at all cost while the other half kill the capital? If you try to hold a capital you have to succeed or pay with your ship - thats only fair.
If it can not prevent cyro jumping it will be indeed useless, but I doubt he will.
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.26 06:59:00 -
[51]
Originally by: Leya Marcsson Edited by: Leya Marcsson on 26/10/2007 00:31:09
Originally by: Khan Soriano (multiple responses about how[...]).
You mean like the multiple bull**** that golem will make less damage than a raven because of NPC-Defenders, while it actual make more damage because of the NPC-Defenders? You mean that kind of multiple bull**** where ppl thought this HD modul prevent gate jumping? Come on!
Its pre-patch! Ppl are ****ed off because the carrier-thingy, ppl are ****ed off cause some gallente ships lost some drone ooohmp, ppl are ****ed off because its becoming winter AND ppl tend to talk bull**** if they are ****ed off.
This Modul have 2 key effects: preventing stuff from warping and preventing stuff from cyro jumping. I think in the "prevent stuff from warping" role it will be clearly beaten by the dictor - after all that IS the dictors unique role! The reason that the HD-Bubble prevent from warping is a more a matter to prevent the HD from warping away than to warp jam others! If you try to tackel a capital you should not be able to warp of in any case.
The Heavy Dictor will be unique in "preventing stuff from cyro jumping" - for the trade off of his mobility. This way the zig billion expensive captials actualy still have a change to escape!
Think about - what would happen if a HD would tackle a capital while running a 5km/s orbit and could be remote repaired and could warp off in many cases? Hmm? Any chance that the half fleet will keep this single HD alive at all cost while the other half kill the capital? If you try to hold a capital you have to succeed or pay with your ship - thats only fair.
If it can not prevent cyro jumping it will be indeed useless, but I doubt he will.
You paint a very pretty picture here. However right now I'm not worried about catching capitals in 0.0 but I'm really concerned by not being able to catch a MS in low-sec.
Big alliances are quite capable in fielding a fleet that can catch (neut, bump, tackle) anything, I'd like to see a bone thrown to the little man.
I don't have a problem with the negative effects of this bubble on HI, I just want to be able to use it in low-sec. ----- Arbitrator - Life & Death |

Yarhar
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Posted - 2007.10.26 07:08:00 -
[52]
"Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping"
So i take it people wont be able to activate gates within this new bubble?
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Leon 026
Caldari Veto. Veto Corp
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Posted - 2007.10.26 07:20:00 -
[53]
Looks like people have missed the memo :
Originally by: CCP Gangleri There is a script coming for this module which makes it a targeted effect for use against a capital ship, details have not been nailed down yet so it's not been seeded on Sisi. Everything on Sisi is susceptible to change from day to day. Give it a little more time before you start condemning the new ships to the scrapheep 
ps. if you don't know what scripts are that may be because they won't be on Sisi quite yet.
And oh, cross posting from other forums (Game Development Forum) is a no-no. Main thread here : http://oldforums.eveonline.com/?a=topic&threadID=621151&sid=158839710 -------
Leon 026 Once I was fallen, now I have wings |

Devoras2
Amarr KIA Corp KIA Alliance
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Posted - 2007.10.26 07:22:00 -
[54]
Originally by: Yarhar "Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping"
So i take it people wont be able to activate gates within this new bubble?
Jumping, as in preventing caps to jump to cynos. If it prevented ships to actually use the jump gates... now that would be overpowered.
It's great being Amarr, aint it?
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CountDrakula
Fracked Inc
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Posted - 2007.10.26 08:11:00 -
[55]
Tbh people, the term heavy interdictor is abit misleading. It snot really an interdictor. The interdictor does dictory things, this bit of kit has a different set of roles.
Its main advatanage is the no lock time tackle. This ship can stop a ship warping away especially in those anoying siutautiosn where nobody has managed to lock it in time or no one has managed to get mulitple points on.
Thereofre ship uses is geared towrds fleet ops, You wack on the module, get the inital tackle, wait for your buddies to get locks and point and your module flips off. You have managed to tackle efficently with out getting your whole fleet stuck in a dictor bubble for 2mins where it is vunerable.
for solo work a similar idea is used, warp ontop of the enemy in lets say a belt, wack on the filed to stop him warping while you lock tackle and get webs on. then set about killing normally. the number of times ive landed on people just as they exit the belt is infurating.
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Lady Ubitsa
Amarr Office linebackers
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Posted - 2007.10.26 08:52:00 -
[56]
Originally by: CountDrakula
Its main advatanage is the no lock time tackle. This ship can stop a ship warping away especially in those anoying siutautiosn where nobody has managed to lock it in time or no one has managed to get mulitple points on.
Thereofre ship uses is geared towrds fleet ops, You wack on the module, get the inital tackle, wait for your buddies to get locks and point and your module flips off. You have managed to tackle efficently with out getting your whole fleet stuck in a dictor bubble for 2mins where it is vunerable.
This^
Looking forward to the HI, the Speed penalties are a 'little' too harsh but overall they will be win......when finalised. |

Ban Shui
Eve University
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Posted - 2007.10.26 09:01:00 -
[57]
TBH having four strong penalties (plus not being able to warp or be repped) is a bit excessive.
Some of those penalties couldbe removed without making heavy dicotrs overpowerful.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.26 23:30:00 -
[58]
check first post. added little more info. THUKKER -Be Paranoid
Skeet Skeet L33t |

Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.26 23:36:00 -
[59]
tbo these things are looking to turn into suicide ships, guaranteed death any time you go into combat with one. The thinking seems a little backwards on this one and I really cant see what they were thinking in designing this.
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