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Thread Statistics | Show CCP posts - 1 post(s) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
801
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Posted - 2012.01.26 04:41:00 -
[1] - Quote
If you deliver s*it you will get s*it. It is simple as that. Now think about it for a while and then get back to work.
Get |

Doc Fury
Science and Trade Institute Caldari State
310
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Posted - 2012.01.26 04:44:00 -
[2] - Quote
Yup, that'll sure motivate them.. 
Oh, and IBTL
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Taipion
Operations Control United Pod Service
27
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Posted - 2012.01.26 04:47:00 -
[3] - Quote
+1
plain simple, but true |

Morganta
Peripheral Madness The Midget Mafia
901
|
Posted - 2012.01.26 05:11:00 -
[4] - Quote
oh ffs, the damn neocon ain't that bad, its a freekin change... big deal the chat tab flashes, so they'll fix it sooner or later... just ignore it. The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
801
|
Posted - 2012.01.26 05:18:00 -
[5] - Quote
Don't forget the minimize feature and all those buttons which got hidden by default. The awesome cargo container icons, scanner icons and random notification icons together all sorts of icons make it even more enjoyable.
Couldn't have done better myself, but left little briefing to the official thread anyway.
...and I did get rid of the chat button but mr optimal told that I was bad fellow and he promised to make sure that it will not be possible to exploit his buttons after next batch anymore... That made me very happy panda.
Get |

Cur
Nova Australis Dark Knights of New Eden
50
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Posted - 2012.01.26 05:43:00 -
[6] - Quote
i love the fact that CCP still have not learnt.
Yay all this new junk in a patch - fair enough, its FIS content well done.
You open the front door then get bumrushed by a convoy of bugs that have taken over a steamtrain.
Lets see!
Map opens to just a solarsystem map, the panel that allows you to search / change from solarsystem to universe is gone. reset of window positions does not fix it.
launch drones! go my pre..... oh wait... where'd the drone window go? *resets window positions* nup, still gone. Yippe?
ok! Let's fire a survey probe at a moon that's got a friendly pos on it just to.. OHGODWHY WHY DID IT KILL ME?? oh, firing a gauze survey probe at a moon aparently causes aggression! Totaly makes sense, they're very dangerous probes!
oh cool i can re-organise the buttons on the side now, oh wait, it forgets the settings every reload and buttons go missing randomly. Awesome stable feature.
Dont bring the food to the ******* table CCP unless its cooked properly, jesus ******* christ. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1130
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Posted - 2012.01.26 05:45:00 -
[7] - Quote
I would just like to point out, that with the new neocom, I can make it look exactly like the old one.
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Disdaine
209
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Posted - 2012.01.26 05:59:00 -
[8] - Quote
Asuka Solo wrote:I would just like to point out, that with the new neocom, I can make it look exactly like the old one.
So how'd you get chat channels to stop minimising to buttons instead of easily identifiable tabs with titles and channel counts.
How'd you prevent cargo hold and station containers to stop adding a button to the neocom to inform me that the container that I just opened is now in fact open.
How'd you prevent the neocom having a list of blue i's down it after opening a few containers and agent conversations.
I'd love to know how you made it look exactly like the old one. Please explain.
Team pink zombie kittens can go drink a bottle of draino. **** you all. Hurry up GW2. |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
52
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Posted - 2012.01.26 06:00:00 -
[9] - Quote
O do please tell how to make it EXACTLY like the old one.
+1 for OP
Damn it... ninja.... |

Isabelle Evotori
Republic University Minmatar Republic
50
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Posted - 2012.01.26 06:32:00 -
[10] - Quote
Grey Stormshadow wrote:If you deliver s*it you will get s*it. It is simple as that. Now think about it for a while and then get back to work.
Dumbest post ever....now go hide in a corner in shame. |

St Mio
Imperial Academy Amarr Empire
422
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Posted - 2012.01.26 06:43:00 -
[11] - Quote
CCP should never fix anything because they might break something!  |

Julyan Fox
Fission Inc. Fusion Alliance
13
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Posted - 2012.01.26 08:07:00 -
[12] - Quote
+1 OP
The new minimizing all into i's icons is frustrating.
It looks like the guys at CCP wanted their neocom to look like the windows seven taskbar. The mistake they did was to forget windows seven taskbar is customizable.
Icons are great, with a simple picture they allow you to know where to click. But in the new neocom they perverted icons into clues, they all look the same, it might be the agent discussion, a mail, or any minimized info box, and now it's our job to go check any of them to find the right one...
CCP I'm not sure you want the EVE UI to resemble the X games do you?
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Luh Windan
S T R A T C O M NEM3SIS.
53
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Posted - 2012.01.26 08:21:00 -
[13] - Quote
My feeling is that the UI suffers from trying to meet 3 unspoken requirements:
1) prevents all the crying when a player suddenly can't do something or access something. this is the 'idiot proofing' that means some icons can't be removed when others can
2) makes game play 'hard' - this is the worst problem to my mind. There are a number of game play elements where they are only a challenge because of the amount of UI interaction you have to do. Whenever these are brought up on the forums you get all the usual complaints - oh it will be too easy then, bots, etc. However I would contend that actually the problem is that if you have a game play element that needs you to make a bad UI in order to make a challenge then your underlying game design is wrong (or could be improved)
3) having a clean customisable UI that doesn't get in the way of the experienced players who want to customise for maximum efficiency in their given tasks
and obviously you can't change *anything* without a lot of moaning anyway
I personally thing (2) is the biggest problem. This approach may have been a sensible compromise as the game was built but now should be being phased out given the resources of CCP. Making an easy task harder by making UI interaction more difficult always favours those with more time and the attitude to work round things - hence for example the perceived domination of mining by bots - basically mining is only game play at all because you have to interact with the UI - the reality is that it is a mundane auto-matable task.
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DarkAegix
Acetech Systems
851
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Posted - 2012.01.26 08:38:00 -
[14] - Quote
OP should use one of the dozens of threads he's already created or has shed tears in. Serious, HTFU.
The new neocom is better in every single way, except for that one tiny bug which is going to be fixed.
Grow a pair, and stop posting until your mental age is greater than the age rating of EVE. |

Mag's
the united Negative Ten.
5567
|
Posted - 2012.01.26 08:41:00 -
[15] - Quote
Disdaine wrote:Asuka Solo wrote:I would just like to point out, that with the new neocom, I can make it look exactly like the old one.
So how'd you get chat channels to stop minimising to buttons instead of easily identifiable tabs with titles and channel counts. How'd you prevent cargo hold and station containers to stop adding a button to the neocom to inform me that the container that I just opened is now in fact open. How'd you prevent the neocom having a list of blue i's down it after opening a few containers and agent conversations. I'd love to know how you made it look exactly like the old one. Please explain. Hurry up GW2. Is it really this bad? 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Meridith Akesia
Stimulus Rote Kapelle
81
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Posted - 2012.01.26 08:45:00 -
[16] - Quote
Grey Stormshadow wrote:If you deliver s*it you will get s*it. It is simple as that. Now think about it for a while and then get back to work. This is a bad post. |

Glomondon
State War Academy Caldari State
2
|
Posted - 2012.01.26 08:46:00 -
[17] - Quote
I realy dont understand why the all the b.tching about new neocon. Its fully customizable and scalable. Dont like that "Start E" button? just drag and drop your favourite icons on panel. Problem solved. Old one wasnt so customisable like this new one. So grow up and try to learn new things. |
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ISD Eshtir
Community Communications Liaisons
51

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Posted - 2012.01.26 13:57:00 -
[18] - Quote
Constructive comments are always welcome, rants and insults are not. Thread locked. ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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