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Sin Ist
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Posted - 2004.02.26 12:04:00 -
[1]
Since I want to be secluded from the less fortunate people with a brain, I will post my idea in its entirety here so I can be left alone from the bad people.  
Since CCP you cannot guarantee the stability of your game you need to not punish people in times of danger for crashing or logging off.
When person logs off or crashes they should instantly or very quickly(less then 10 seconds) be removed from space. There is no way you can distinguish between who does this deliberatly or just had an unfortunate and frequent case of the CTD bug, therfefore you should not punish people who CTD.
Scenarios: I warp to a gate and theres 40 pirates camping gate and it causes me to CTD. My ship is left in space for a few seconds and then it vanishes. It might give the campers enough time to fire off a missile maybe and do some damagae. 90% chance im going to survive. The pirates can then either wait for me to login again or leave the area in loss of interest and have a laugh maybe accusing me of being a n00b who logged off intentioanlly. Either way both win.
Scenario 2: n00b warps into gate and sees 5 pirates. He logs off knowing he is gonna get warp jammed and blown up. His ship is saved but now he cant login to his account for awhile because pirates are there. His loss and everyone wins. It might even amke ALT characters worth something. No harm is done and everyone is happy.
Scenario3: I am in a asteroid belt hunting NPCS and in the heat of the battle I CTD. My ship vanishes after a few seconds and my ship is releived from danger. Now I can enjoy the game and log back in and start where i left or the NPCs have lost interest and left. Everyone wins.
With this solution the only disadvantage is the PVPers who maybe wont get quite as many kills and especially no "cheap" kills. This works for us intelligent people. Lets face it there are alot of scum and ignorant, stupid people in the world. You cant make everyone happy when people just want to ruin the game to begin with.
So this works and its the ONLY way it should be done. If this is ignored I will only pity you or maybe understand that you may not have translated this in english yet.
Good game and keep working at it.
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Cao Cao
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Posted - 2004.02.26 12:14:00 -
[2]
Sin Ist,
You are incredibly retarded and obviously never seen the "log in" trap in use or even considered the real exploits that the current mechanics have LET ALONE WHAT IT WOULD BE LIKE IF IT WERE CHANGED TO WHAT YOU SAY.
What is suggested in the Dev Blog would be an AWESOME change. They REALLY need to implement this.
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Pychian Vanervi
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Posted - 2004.02.26 12:21:00 -
[3]
Edited by: Pychian Vanervi on 26/02/2004 12:23:30 Edited by: Pychian Vanervi on 26/02/2004 12:22:14 Scenario 4. 2 groups of BS' move into engage each other. Shots are fired ships get damaged. One of the ships gets to within 20% hull and close to destruction. He logs and relogs as his alt to do a little mining. 2nd BS is in same situation he logs and joins his mate and hauls for him. Eventually the battle is won by one side but the guys who lost just logged out and are now mining in another system with their alts.
As you can see from this example nobody loses aswell, but alas nobody loses a ship so no sence of victory. Plus the logged guys can come back at a later date and fly their ships off for repair.
So now tell me its a good idea to reduce the left in space after log time?
-----------------------------
It's all about the fortune and glory, fortune and glory!
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StoreSlem
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Posted - 2004.02.26 12:21:00 -
[4]
Sin Ist,
scenario 4: Every time I am warp scrambled and I am going to die, I log off to save my lame carebear ass.
Your proposition is totally retarded.
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Vel Kyri
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Posted - 2004.02.26 12:22:00 -
[5]
I agree 110% with Cao Cao.
If you would get destroyed anyway (warp into 40 battleship will normally get you killed if they are ready) they you would be killed even with no CTD, or under the new method...
if you could get away (ultra agil frigate etc) if you didn't ctd, you would arrive and instantly try to warp away - and make it probebly - it will be the same in the new method - you CTD/disconnect, the ship will AUTOMAGICALLY try to warp away the instant it gets out of warp... since you would normally be able to do this - it gets away to a safe spot and waits for you to log in again.
ie - STILL FRIIKEN SAFE!
if you are in a slow battleship with all guns etc and warp into that 40 BS fleet - YOU ARE DEAD even if you dont ctd... you will be warp scrambled by a frigate, and bounded by 100+ guns/missiles. DEAD.
in the new method, same thing. the ship will still try to warp away, but will get caught and ganked.
FAIR and equal.
the new idea is excellent and needs to come asap. -----
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Sin Ist
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Posted - 2004.02.26 12:25:00 -
[6]
Quote: Edited by: Pychian Vanervi on 26/02/2004 12:23:30 Edited by: Pychian Vanervi on 26/02/2004 12:22:14 Scenario 4. 2 groups of BS' move into engage each other. Shots are fired ships get damaged. One of the ships gets to within 20% hull and close to destruction. He logs and relogs as his alt to do a little mining. 2nd BS is in same situation he logs and joins his mate and hauls for him. Eventually the battle is won by one side but the guys who lost just logged out and are now mining in another system with their alts.
As you can see from this example nobody loses aswell, but alas nobody loses a ship so no sence of victory. Plus the logged guys can come back at a later date and fly their ships off for repair.
So now tell me its a good idea to reduce the left in space after log time?
Then you laugh at the people who left and have a moral victory. Or you sit and wait for the person or persons to log back in and eventually kill them since you cant repair or recharge while in a logged off state.
Again everyone wins and more importantly noone loses(ctd'ers).
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Sin Ist
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Posted - 2004.02.26 12:26:00 -
[7]
Quote: Sin Ist,
You are incredibly retarded and obviously never seen the "log in" trap in use or even considered the real exploits that the current mechanics have LET ALONE WHAT IT WOULD BE LIKE IF IT WERE CHANGED TO WHAT YOU SAY.
What is suggested in the Dev Blog would be an AWESOME change. They REALLY need to implement this.
Actually no im not retarded, thanks though.
If a lame pirate corp wants to use a login trap then use a logout trick on them. Noone losed and everyone wins. PRAISE EVE!
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Orestes
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Posted - 2004.02.26 12:28:00 -
[8]
Time to lock the flamey thread.
Please keep feedback to the Dev Blog unless LeKjart requests otherwise.
Keeping everything in one place is much much better.
Join the IC! |

Sin Ist
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Posted - 2004.02.26 12:30:00 -
[9]
Quote: Sin Ist,
scenario 4: Every time I am warp scrambled and I am going to die, I log off to save my lame carebear ass.
Your proposition is totally retarded.
Again no retardation involved here. You are the lamer who logged off to save a ship. I have the last laugh and a good conversation next time I see you. A moral victory.
No but youd rather get the cheap kills when someone CTD's.
I was a part of the time they had the warp thing in beta and it stunk.
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Sin Ist
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Posted - 2004.02.26 12:31:00 -
[10]
Edited by: Sin Ist on 26/02/2004 12:33:37 Orestos I can post anything Eve related as i wish. I am not breaking any rules.
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DREAMWORKS
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Posted - 2004.02.26 12:35:00 -
[11]
And time to open the flame topic. 
This would be a bad idea for the load on the servers, imagine 1000's of accounts who were not reactivated and who now are all in open space out there...
Im also wanting to know what blackops is then. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Cao Cao
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Posted - 2004.02.26 12:36:00 -
[12]
Sin Ist,
Go try out PvP before you comment on these types of issues. Here is a sample of threads that discuss the "problem" and how much of a "moral victory" it is when someone logs:
I wub wogging in kombat!
Anti-pirates ****ed at a pirate logging when he's skrewed
Some discussion of how lame the "log-in" trap is in alliance warfare
Extensive discussion of the "log-in" trap and how lame it is and causes grief to both sides
These are only a couple threads discussing the problem that the current mechanics exhibit and that would be AMPLIFIED by your suggestions. I am sure that a more thorough scan of more than the first page of Crime & Punishment of EVE Corporations HQ forums would lead to many more threads.
So PLEASE Sin don't make yourself look like a fool anymore, please just stick to your mining or NPC hunting and stay away from topics until you grow a pair and venture out to PvP even a little. Thanks.
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Pychian Vanervi
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Posted - 2004.02.26 12:37:00 -
[13]
You are losing the point of what we(or at least I) are trying to get across. Yes there is a moral vicory if you can call someone logging a victory. But with a 2 second hang time there would be very few ship loses ever.
I am sure the amount of ships lost to CTD compared to PvP as it stands now is very low.
Changing this would mean no ships lost to either. -----------------------------
It's all about the fortune and glory, fortune and glory!
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M0RIARTY
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Posted - 2004.02.26 12:40:00 -
[14]
Bah!!!!!
Now look what you made me do, I never thought I would ever agree to anything that Cao Cao said, but I do In this case anyway.......
Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

Riddari
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Posted - 2004.02.26 12:42:00 -
[15]
Posted by Sin Ist in devblog:
Quote: Most of you are real idiots. No offense but you shoudlnt even post here in this board. I hope the devs dont actually listen to "most" of you.
Sin Ist is the new troll king
¼©¼ a history |

Sin Ist
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Posted - 2004.02.26 12:43:00 -
[16]
Quote: Sin Ist,
Go try out PvP before you comment on these types of issues. Here is a sample of threads that discuss the "problem" and how much of a "moral victory" it is when someone logs:
I wub wogging in kombat!
Anti-pirates ****ed at a pirate logging when he's skrewed
Some discussion of how lame the "log-in" trap is in alliance warfare
Extensive discussion of the "log-in" trap and how lame it is and causes grief to both sides
These are only a couple threads discussing the problem that the current mechanics exhibit and that would be AMPLIFIED by your suggestions. I am sure that a more thorough scan of more than the first page of Crime & Punishment of EVE Corporations HQ forums would lead to many more threads.
So PLEASE Sin don't make yourself look like a fool anymore, please just stick to your mining or NPC hunting and stay away from topics until you grow a pair and venture out to PvP even a little. Thanks.
been playing Eve for about a week now again. Ctd count about 10-20. Lost ships due to CTD = 1. This is in one week of playing.
now before you says omething is wrong on my end and tehres no reason I should CTD anywhere close to that much. I am between starting a new job so my LIFE has been Eve. I am logged on for 15+ hours a day and playing constantly.
I am willing to concede people who exploit the logoff to save ship. But I also willing to concede the fact that I will just cought it up as a moral victory.
IN THIS PROPOSAL EVERYONE IS HAPPY. I can see how people will disagree in haste but if you really really really think about it. It is the best way.
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Karol Kei
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Posted - 2004.02.26 12:45:00 -
[17]
Will there be a timer on ships vanishing from space, at all, according to this proposal. My apologies if I am just illiterate, but that is not clear to me.
It would seem awfully harsh not to have a timer at all, in case of network outages that go on for hours several times a week. Should some one use a scanner, they would find me in my "random spot nearby" and just kill me. Every time.
Maybe a timer of 10 minutes or so, which would surely be enough? Or would it? It would still make it possible to set up traps, but it would be pretty tiresome business. And no more logging off to save one's ship.
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Sin Ist
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Posted - 2004.02.26 12:45:00 -
[18]
Quote: Posted by Sin Ist in devblog:
Quote: Most of you are real idiots. No offense but you shoudlnt even post here in this board. I hope the devs dont actually listen to "most" of you.
Sin Ist is the new troll king
Riddari hehe. Well I love Eve. Best game out. Best game ever. It would devastate me for the developers to listen to some of these people who post. I literally grow grey hairs reading the posts. My heart almost stops and my blood pressure rises very much so.
I can avoid not posting, but when i do find myself posting it is in rage to the general idiot concensus on things.
Call me self righteous. Call me conceited. Call me a know it all. But dont try and ruin a great game and think you can get away with it.
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M0RIARTY
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Posted - 2004.02.26 12:47:00 -
[19]
Quote:
been playing Eve for about a week now again. Ctd count about 10-20. Lost ships due to CTD = 1. This is in one week of playing.
now before you says omething is wrong on my end and tehres no reason I should CTD anywhere close to that much. I am between starting a new job so my LIFE has been Eve. I am logged on for 15+ hours a day and playing constantly.
You may be having a problem your end, as I believe CTDs happen a lot less now, I havent had one in ages. Maybe its time to upgrade that 386 your using  Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

Pychian Vanervi
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Posted - 2004.02.26 12:48:00 -
[20]
Quote:
IN THIS PROPOSAL EVERYONE IS HAPPY. I can see how people will disagree in haste but if you really really really think about it. It is the best way.
Have you asked the ship manufacturers who will lose. No ships lost no ships to replace, no need to build ships, no need for large amounts of minerals, no need to mine for hours...... so yes nobody loses a ship but what esle will they do?
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Orestes
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Posted - 2004.02.26 12:49:00 -
[21]
Note to self:
When saying you'll lock a thread,
Lock the thread..
Join the IC! |

Riddari
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Posted - 2004.02.26 12:50:00 -
[22]
and lock it allready!
¼©¼ a history |

M0RIARTY
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Posted - 2004.02.26 12:51:00 -
[23]
In befor final lock h3h3h3  Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

XeQtR
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Posted - 2004.02.26 12:51:00 -
[24]
That is an unusually bad idea. As stated several times before, that would make pvp completelly and utterly pointless. Now, I have no idea what was suggested in the dev blog but I'm pretty sure it was better. Let's implement it right away
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M0RIARTY
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Posted - 2004.02.26 12:52:00 -
[25]
uuummmmmmmmm eh?
try reading your notes to self  Noo sig comming SOONÖ =================================================== What are we going to do about all this ignorance and apathy?.... I don't know and I don't care! |

Eris Discordia
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Posted - 2004.02.26 12:54:00 -
[26]
Amarr 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Omani
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Posted - 2004.02.26 12:57:00 -
[27]
In a perfect world. But since EVE is all about alliances, defending & attacking territories, killing pirates or pirates killing you... what you said doesn't make sense. If you build something up, you can lose it. Dunno if you've noticed, but there are GUNS in this game and lots of them. If we all wanted to have a moral victory we would all play cards.
If you don't want to get killed, stay in high sec systems. Going in to low sec you accept the chance of getting a CTD there and be killed by PC's. With this new system you'll be protected from NPC's when mining at a belt for example and getting a CTD. THAT's fair...
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