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Thread Statistics | Show CCP posts - 2 post(s) |

Tasko Pal
Heron Corporation
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Posted - 2008.09.03 17:53:00 -
[1]
Originally by: Sciencegeek deathdealer THE ORCA IS AN AMAZING IDEA!!!!! The most inportaint part though would be to make it easily accessable to new corps. so keep the cost low say around 150 mill. it should also have some benifit for solo miners cause they dont deserve to just be shunned. i do agree how ever make the skills somewhat of a challenge so that macro miners dont use it. CCP should also think of a better exumer. make it uber expensive but worth it. say at the best lvl, allow them to use 6 strip miners. with a huge carg hold.
I'd think that the skill requirements would be more important than cost. Twenty active noobs can get a billion isk together fairly quickly (say within two months), but if it takes six months to train to fly and use that orca correctly, then that's the real obstacle.
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Tasko Pal
Heron Corporation
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Posted - 2008.09.08 07:35:00 -
[2]
Originally by: Kritinana
Originally by: Fennore I found this screen shot of the Orca and its requirements. http://eve-files.com/dl/172435 I'll take 2 please!
'jump drive operation'. right...........nice try, well not really no.
I don't know if the screenshots are real or not, but I gather that the Orca when it first appeared on Sisi, had the same skill requirements to fly (and perhaps to build) as the rorqual. I hope CCP gives us enough warning so that we can train requirements for the Orca before it comes out.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.12 11:03:00 -
[3]
Originally by: Ean Marcus
The reason the command ship seems most logical is because at the moment command ship pilots in high sec space that bonus a mining fleet don't do ANYTHING but sit there. This would allow them to actually have a role rather than idling in a system by a station or playing bait.
They can mine or kill rats as well. Don't need more than a couple of links for their highs. For example, looking at the Eos, I could put two mining links on it and 5 modulated deep core mining lasers II. For ice mining, they'd not have much to do obviously.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.13 00:10:00 -
[4]
Originally by: KAELA MENSHA
Originally by: Tasko Pal
Originally by: Ean Marcus
The reason the command ship seems most logical is because at the moment command ship pilots in high sec space that bonus a mining fleet don't do ANYTHING but sit there. This would allow them to actually have a role rather than idling in a system by a station or playing bait.
They can mine or kill rats as well. Don't need more than a couple of links for their highs. For example, looking at the Eos, I could put two mining links on it and 5 modulated deep core mining lasers II. For ice mining, they'd not have much to do obviously.
INTERESTING . you should try it lol
A corpmate of mine does this. Otherwise I wouldn't have mentioned it. You do realize most mining in high sec is not ice mining don't you?
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Tasko Pal
Heron Corporation
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Posted - 2008.10.13 05:35:00 -
[5]
Originally by: KAELA MENSHA
Your corp mate mines ice with modulated deep core mining lasers II does he, thats a neat trick  
We mine asteroid minerals. We buy ice products (which at the time were lower return on effort) with isk. But having said that, I don't see why I need to explain things to you. I already noted the exception. I say "sure it works except for minor case X", then you say "But it doesn't work in case X" like there's some profound point to be made. Ice mining is a specialized case.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.13 05:41:00 -
[6]
Originally by: loki gallach modulated deep core miner ii The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.
It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.    ROFL
With the proper crystal, this laser is more efficient than miner II lasers and it has a 3 minute cycle to boot. Lot to love there. A hyperion or rokh can mine a lot of ore with these things, comparable to a covetor with strip miner I's.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.20 01:29:00 -
[7]
Originally by: Fergus Runkle Edited by: Fergus Runkle on 19/10/2008 21:42:51 Edited by: Fergus Runkle on 19/10/2008 21:42:13 Something about those images nagged at me. Those large pod's (presumably for cargo) down the sides are very reminisant of a type of ship shown in Babylon 5. The only image I've managed to find is on this site.
http://www.smikesworld.dk/smworld/indexb5.html
Look under Earth Alliance, Commercial Transports and then "zero-g kneale class heavy transport"
Damn that is one really screwed up website. I can't link directly to the page with the information (when I tried, it bounced me to a standard page), but you can find it by scrolling to the bottom and searching for "kneale class".
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Tasko Pal
Heron Corporation
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Posted - 2008.10.20 16:03:00 -
[8]
Originally by: Kalderion Mar
I agree thats not the Rorquals fault, its the fault of game design and intent, it was the intent by the devs that it also work in this manner. IT WAS their intent that it could be used for ninja mining ops, as well as alliance controlled space. but the game mechanics more or less ruin that option. then again, it was also their intent that it be used in a belt... Maybe in your alliance controlled space it could be used in a belt.
What's the problem here? I take it, a ninja op would jump the rorqual in with the mining ships in its hangar. While the op is going on, the rorqual would cloak in safespots providing its mining bonuses to the fleet. And the rorqual would jump out if someone probes. It's silly to think that it'd be used in the same way that it'd be used in space you control. And if you need the mineral compression, anchor a small POS. I doubt CCP thought ninja miners would use a Rorqual sitting in a belt.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.22 17:37:00 -
[9]
Originally by: Vigilant Seed the BPO in Empire...don't make it another death run out to Outer Ring
Cost a bit less than freighter to build
And finally doesn't require Capital Ships skill to fly. Freighters do not, why would somthing smaller w/o a jump drive need the skill.
Here's my take. I agree with the above except for seeding the BPO in empire. Death runs to Outer Ring are fun and keep up profit margins for greedy manufacturers (like me!).
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