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Nova Fox
Novafox Shipyards
2952
|
Posted - 2012.01.26 08:36:00 -
[1] - Quote
Seriously though this isnt a complaint about the names going away. Nor is it a idea feature of the sort at all its more of a gauntlet thrown. It more about the meh ville that CCP brought to the table and I challenge them to do better.
Seriously...
Experimental? that doesnt sound like something youd find on a microwarp, a cloaking field maybe but not a gun either.
I am all for one however for newer names that makes more sense in progression.
I am still very much against the idea of having 15,000 different items named all quite differently with little to no cohesion.
Either way there are dozens of words in the english and scientific languages you can easily pull off arrange and put in a logical order.
1MN Cold Arc Jet Gas Afterburner
10MN Vapor Funnel Gas Afterburner
100MN Heated Ring Gas Afterburner
1000MN Plamsa Injected Gas Afterburner
You see you get not only one progression but two, and three common searchable terms. You can even have a display name thats even shorter for inventory view so instead of the entirely spelled out 1MN Cold Arc Jet Afterburner it be more of a 1MN Cold Arc AB on the item listing while bringin up the information will display the modules full name.
What happened to YT-8 some ask? Use it else where. XT-7 and ZT-9? Aside the point the point is there are much better ways to retain the names or make better names.
Digital Manuvering Thrusters, Digital Booster Rockets, Digtial Auxillary Engines.
With our navigations we have 1MN 10MN and 100MN most guns have milimeter sizes however thats a bit wonky since they have several families within one catagory. It still doesnt excuse the effort shouldn't be made to at least come to a nice short sweet non covulted long names to get to the same point though I mean seriously Armor Implant Zaniou"Gnomish" ZA 003 is to long winded and should absolutly be avoided at possibilites to something more like ZA - Gnomish Armor Repair 03 and have it correlate with the bonus amount. instead of having ZA 05 being 3% ><
Either way work the the more serious offenders of bad names.
Lasers with names declaring thier wrong size. The Assault Missile launcher for caldari stocks sake!
Then Implants.
Some might be asking why would I support such name changing in the first place to 'dumb' down eve?
Firstly Ill answer with a pop quiz. Take every single launcher, electronic warfare, resistance module, and gun in eve and arrange them in metalevel order. Mostly everyone is going to fail this and you know this.
The ultimate goal of renaming modules should be awsome enough that bitter vets may acutally like the new names and that a total stranger to eve can get most of the pop quiz right.
I also do not consider renaming things dumbing down Eve. Dumbing down eve requires taking water out of the depth pool making it shallower, we are not losing any of our 15,000 modules in this event. What is happening though is that ccp put new pool filters in thinking its goign to make the shallow to deep end of the pool more of a slope than the steep cliff it is right now.
I can tell you its not. Prototype Experimental Limited? Improved is almost to the point you can actually missarange them or ask ten people and get different answers, not all prototypes are that great. Experimetnal sounds like something thats going to blow up in my face? Limited? sounds worse than the standard issue.
You want a real example of dumbing down eve? heres a few.
Combine the all of new edens markets into one galaxy wide market with items that automatically transport to the buyers location. Instantly replace ships lost in combat with all of thier modules. Remove all ammo types, weapons would only need one type Remove all resource types make it into a four resource kind of game. Rock, Ice, Gas, Scrap.
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Lord Mandelor
Consolidated Holdings War Ensemble.
121
|
Posted - 2012.01.26 08:39:00 -
[2] - Quote
+1 for the concept. Cohesion is an improvement, but unique named items shouldn't be completely sacrificed for it. ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Nova Fox
Novafox Shipyards
2952
|
Posted - 2012.01.26 08:41:00 -
[3] - Quote
I can start trying to do that for them >< but my head hurts enoguh as it is with college and then going back fully explaining more of my 3 line FnI ideas into 6k reports about how to balance the darn things. meh.
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DarkAegix
Acetech Systems
851
|
Posted - 2012.01.26 08:43:00 -
[4] - Quote
I believe for the propulsion modules, the old name should be mixed with the new. 'Y-T8 Overcharged 10MN Microwarpdrive', for example. Bittervets can still search 'Y-T8'. New players can search '10MN Micro'. It even retains a sci-fi feel.
'1MN Cold Arc Jet Gas Afterburner' isn't a perfect name, by the way. 'Cold-Gas Arc Jet 1MN Afterburner' would be better, because you can still search '1MN Afterburner' and have the module displayed as a search result. |

Nova Fox
Novafox Shipyards
2952
|
Posted - 2012.01.26 08:47:00 -
[5] - Quote
DarkAegix wrote:I believe for the propulsion modules, the old name should be mixed with the new. 'Y-T8 Overcharged 10MN Microwarpdrive', for example. Bittervets can still search 'Y-T8'. New players can search '10MN Micro'. It even retains a sci-fi feel.
'1MN Cold Arc Jet Gas Afterburner' isn't a perfect name, by the way. 'Cold-Gas Arc Jet 1MN Afterburner' would be better, because you can still search '1MN Afterburner' and have the module displayed as a search result.
I rather want to see smart search to go 'gee this guy wants 1MN Afterburners lets start from most relative to least realtive and list all the metalevels of 1MN AB.
I would also love the ability to type in 1MN AB and actually get results as well.
And bitter vets wont be that angry if you gave them just as awsome names to replace and is alot more sensible to rememeber which was lower or higher in the metalevel ladders.
Most of these bitter vets would fail to label every single launcher and gun properly even if they are serious pvpers.
I would like to have the names in such a manner that a total stranger to eve can pass the test.
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Grukni
Shimai of New Eden
43
|
Posted - 2012.01.26 09:42:00 -
[6] - Quote
+1 OP
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Leah Solo
State War Academy Caldari State
29
|
Posted - 2012.01.26 09:50:00 -
[7] - Quote
Yes..agreeing with the OP 100%. I can't say I really see some life or death need to change the name of missiles and mods..but if you have to do it, then how hard is it to come up with something creative, other than prototype and limited??
So the change is not the issue..it's the new naming scheme. I just can't comprehend how such bland names got approved into EVE? Does such a cult game deserve to have once cool named mods reduced to such boring pieces of horridness?
Is that what we can expect from CCP :excellence:?
And why trouble yourselves with the new names, when old names could've been iterated on, while achieving the same goal of simplifying things?
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DeBingJos
T.R.I.A.D
193
|
Posted - 2012.01.26 09:51:00 -
[8] - Quote
Novafox = best fox Fix FW ! |

Mag's
the united Negative Ten.
5568
|
Posted - 2012.01.26 09:52:00 -
[9] - Quote
I agree.
I'm not really that bothered they changed them. But couldn't more thought have gone into the names, before change?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Jade Constantine
Jericho Fraction The Star Fraction
1214
|
Posted - 2012.01.26 12:23:00 -
[10] - Quote
Agree with the principle of your thread but have to say ...
"100MN Heated Ring Gas Afterburner"
Is about the worst name for anything ever. 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Fix Lag
253
|
Posted - 2012.01.26 12:26:00 -
[11] - Quote
10MN Chromium Bunsen Afterburner |

Diana Valenti
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.01.26 14:04:00 -
[12] - Quote
Agreed, +1. |

Nova Fox
Novafox Shipyards
2965
|
Posted - 2012.01.26 15:39:00 -
[13] - Quote
Hey I am not perfect either but we can recycle all of the old names on newer modules as well since ccp devs seem to be looking into newer kinds such as disposable modules and the sorts.
All I am really saying that if they must change name on a series make it cohesive make it progressive and if you have to copy and paste one groups to another (guns) make it consistent and established.
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Nova Fox
Novafox Shipyards
2965
|
Posted - 2012.01.26 15:52:00 -
[14] - Quote
Jade Constantine wrote:Agree with the principle of your thread but have to say ... "100MN Heated Ring Gas Afterburner" Is about the worst name for anything ever. 
100mn Torch Gas Ring Afterburner better?
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Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
19
|
Posted - 2012.01.26 17:13:00 -
[15] - Quote
+1 Great idea, keeps the uniqueness of the names, improves searching for items, and keeps bitter vets happy. |

Solstice Project
Cult of Personality
1292
|
Posted - 2012.01.26 17:19:00 -
[16] - Quote
1000mn ?? O_o Inappropriate signature removed. Spitfire |

Callic Veratar
Power of the Phoenix
137
|
Posted - 2012.01.26 17:48:00 -
[17] - Quote
If they implemented item group filters after the pipe that would work well:
A search for "1MN|Afterburner|Faction" yields:
Gallente Navy 1MN Afterburner Shadow Serpentis 1MN Afterburner Republic Fleet 1MN Afterburner Domination 1MN Afterburner
Another alternative is wildcard searches, so that you could type in something like this:
1MN*Afterburner and it would pick up anything with 1MN and Afterburner in it. |

Alpheias
Euphoria Released 0ccupational Hazzard
426
|
Posted - 2012.01.26 17:54:00 -
[18] - Quote
First time, I actually agree with the furry. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Nova Fox
Novafox Shipyards
2967
|
Posted - 2012.01.26 18:51:00 -
[19] - Quote
Solstice Project wrote:1000mn ?? O_o Thinking ahead sorry.
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Khosi
Beyond Thunderdome
0
|
Posted - 2012.01.26 18:54:00 -
[20] - Quote
If you wanted to make it really simple you could just say:
"1MN Afterburner" and for non-faction/deadspace/officer/storyline things:
"1MN Afterburner X", where X=Meta Level
wouldn't really screw up Tech 2 stuff, since their meta is 5 anyway as far as I know.
just saying. In real life numbers get applied applied to upgrades ('beta', '1.0', 'v 2.0' , 'Crucible 1.1.2.3.4.35.2.3.omgwtf', etc.)
I agree with the OP, the original naming conventions are nice and creative, and the OP does have a pretty good idea. Could be done simpler though, and still retain quite a bit of realism. |

Nova Fox
Novafox Shipyards
2973
|
Posted - 2012.01.26 19:45:00 -
[21] - Quote
Alpheias wrote:First time, I actually agree with the furry. 
If you pay attention long enough I do produce good arguments every so often.
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Kolya Medz
Kolya Inc.
32
|
Posted - 2012.01.26 20:30:00 -
[22] - Quote
+1 |

Pilot Dima
Permeability Of Free Space
6
|
Posted - 2012.01.26 21:26:00 -
[23] - Quote
+1 to the OP's idea
+1 to the OP for providing criticism that is coherent, constructive, and appears to be well thought out rather than simple bitching and moaning.
-2 for CCP for not consulting with the people who have to use the product to see if someone might have a better idea that whatever it is the team in charge of this came up with (which is another half-baked CCP style beta-quality solution to a problem)
Team Questionable Decisions CCP Edition: please review alternative solutions to the problem of module names. Module names needed improvement, it's hard to deny that. You think you saw an easy way to solve the problem and rolled it out in this update, in lieu of other complicated UI improvements (S&I interface, for instance). I don't think you fully understand all the reasons why module names could use improvements, because if you did, you wouldn't have considered such a trivial and ineffective solution.
The big issue that makes the whole module thing complicated (rather than merely complex): It's hard to search for what you want (by the way, it still isn't really much easier)
In part this is due to naming conventions a) names are inconsistent across categories (Magnetic shield amplifier--which resist? 250mm as a small for projectile turrets but medium for hybrids, etc.) b) names often don't give any clue to the properties of the module (Limited 1MN Microwarpdrive--sounds like it's better than the Upgraded 1MN Microwarpdrive to some, I'm sure... oh wait, it's not better? derp) c) a lot of names for the same property (EM missiles of old: Gremlin, Mjolnir, etc.; Heavy missiles of today: Nova, Trauma, etc. similar alignment of different paradigms). Search for "Gremlin" pre-Crucible 1.1 and you are implicitly searching for both "rocket" and "EM damage". Search for "Mjolnir" today and you're searching for EM damage. If wanting "heavy EM missiles" you must search for "Mjolnir heavy" which incidentally won't show you the "Fury" and "Precision" variants.
Another part, no less important and arguably even more critical is the implementation of module look up in game. How do you find a module? Well, the Market is probably the easiest in-game way, applicable in most situations. You go to "Search" and type in words in the search bar, or click through categories and look at what's there. The "Compare" tool is a very useful augmentation to both of these. This is just not a good way to address searching for modules in a game as complex as EVE! When your search is limited by the name (i.e. the "Search" option) or by your knowledge of which market category the module is in, you're not taking any advantage of all the other info that's very important to a module. Meta levels, sizes, slots for one, which is all info already available in places like Items and cargoholds. To make the search process less complicated, you can't just paint over the old ugly structure with new drab and boring colors, you have to revuild it. And that is what didn't happen.
The OP's solution still doesn't address the restructuring of the way module lookup works, but it's providing a better solution for mitigating the issue through name changes, since the names encode some useful information in them, in a way that's pretty straightforward (and not obfuscated like "Upgraded"... wtf does that really mean?). And yes, I think the new names are boring, bland and kind of a let down considering what could have been done on the whole. |

Ris Dnalor
Black Rebel Rifter Club
186
|
Posted - 2012.01.27 07:16:00 -
[24] - Quote
absolutely brilliant.
If the new names didn't suck, and in some cases make them even more difficult to find than before, then the changes would so much more acceptable. Thanks for expressing the issue so well.
|

Ajita al Tchar
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.27 08:12:00 -
[25] - Quote
Bumpity bump for a good poast. |

Nova Fox
Novafox Shipyards
2979
|
Posted - 2012.01.27 08:23:00 -
[26] - Quote
I hate constantly going back but OP refined a bit more. I should probably shove it though a word document for spell/grammer check ><.
|

Nova Fox
Novafox Shipyards
2983
|
Posted - 2012.01.27 17:27:00 -
[27] - Quote
Pilot Dima wrote:+1 to the OP's idea
+1 to the OP for providing criticism that is coherent, constructive, and appears to be well thought out rather than simple bitching and moaning.
-2 for CCP for not consulting with the people who have to use the product to see if someone might have a better idea that whatever it is the team in charge of this came up with (which is another half-baked CCP style beta-quality solution to a problem)
Team Questionable Decisions CCP Edition: please review alternative solutions to the problem of module names. Module names needed improvement, it's hard to deny that. You think you saw an easy way to solve the problem and rolled it out in this update, in lieu of other complicated UI improvements (S&I interface, for instance). I don't think you fully understand all the reasons why module names could use improvements, because if you did, you wouldn't have considered such a trivial and ineffective solution.
The big issue that makes the whole module thing complicated (rather than merely complex): It's hard to search for what you want (by the way, it still isn't really much easier)
In part this is due to naming conventions a) names are inconsistent across categories (Magnetic shield amplifier--which resist? 250mm as a small for projectile turrets but medium for hybrids, etc.) b) names often don't give any clue to the properties of the module (Limited 1MN Microwarpdrive--sounds like it's better than the Upgraded 1MN Microwarpdrive to some, I'm sure... oh wait, it's not better? derp) c) a lot of names for the same property (EM missiles of old: Gremlin, Mjolnir, etc.; Heavy missiles of today: Nova, Trauma, etc. similar alignment of different paradigms). Search for "Gremlin" pre-Crucible 1.1 and you are implicitly searching for both "rocket" and "EM damage". Search for "Mjolnir" today and you're searching for EM damage. If wanting "heavy EM missiles" you must search for "Mjolnir heavy" which incidentally won't show you the "Fury" and "Precision" variants.
Another part, no less important and arguably even more critical is the implementation of module look up in game. How do you find a module? Well, the Market is probably the easiest in-game way, applicable in most situations. You go to "Search" and type in words in the search bar, or click through categories and look at what's there. The "Compare" tool is a very useful augmentation to both of these. This is just not a good way to address searching for modules in a game as complex as EVE! When your search is limited by the name (i.e. the "Search" option) or by your knowledge of which market category the module is in, you're not taking any advantage of all the other info that's very important to a module. Meta levels, sizes, slots for one, which is all info already available in places like Items and cargoholds. To make the search process less complicated, you can't just paint over the old ugly structure with new drab and boring colors, you have to revuild it. And that is what didn't happen.
The OP's solution still doesn't address the restructuring of the way module lookup works, but it's providing a better solution for mitigating the issue through name changes, since the names encode some useful information in them, in a way that's pretty straightforward (and not obfuscated like "Upgraded"... wtf does that really mean?). And yes, I think the new names are boring, bland and kind of a let down considering what could have been done on the whole.
well we won in one department giving all the fofs a different name to seperate them from standard fire. I just didnt think about screaming loud enough on the test sever over the after burners.
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Valei Khurelem
235
|
Posted - 2012.01.27 17:42:00 -
[28] - Quote
Perfect! Instead of naming modules and ammo's into cool names we thought of in five seconds to replace nerdy sci-fi ones lets change it to something we'd categorise pokemon with instead!
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Trainwreck McGee
Ghost Ship Inc.
214
|
Posted - 2012.01.27 17:43:00 -
[29] - Quote
Old naming conventions were dumb the new naming conventions are worse but who cares we will all just memorize them anyway and get on with playing. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Nova Fox
Novafox Shipyards
2984
|
Posted - 2012.01.27 19:25:00 -
[30] - Quote
Valei Khurelem wrote:Perfect! Instead of naming modules and ammo's into cool names we thought of in five seconds to replace nerdy sci-fi ones lets change it to something we'd categorise pokemon with instead!
Unfourutantely even with 565 of the little buggers know I can name most of them because of the theming.
Still missing a mespirit, uxie, regirock registeel creselina heatran gulpin swallot, and a skorpi, darpion.
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Nova Fox
Novafox Shipyards
2986
|
Posted - 2012.01.27 23:49:00 -
[31] - Quote
Trainwreck McGee wrote:Old naming conventions were dumb the new naming conventions are worse but who cares we will all just memorize them anyway and get on with playing.
Yeah I just hope this challenge doesnt fall on deaf ears for the next modules.
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JamesCLK
Lone Star Exploration Lone Star Partners
31
|
Posted - 2012.01.28 01:46:00 -
[32] - Quote
According to the new missile names, OP is officially an explosive missile; approach and handle with optimistic caution. 
This thread cannot get enough +1s. |

Nova Fox
Novafox Shipyards
2989
|
Posted - 2012.01.28 03:06:00 -
[33] - Quote
JamesCLK wrote:According to the new missile names, OP is officially an explosive missile; approach and handle with optimistic caution.  This thread cannot get enough +1s.
You can as one person puts it circle jerk the entire thread and +1 all the posts.
|

Nova Fox
Novafox Shipyards
3009
|
Posted - 2012.01.28 18:14:00 -
[34] - Quote
JamesCLK wrote:According to the new missile names, OP is officially an explosive missile; approach and handle with optimistic caution.  This thread cannot get enough +1s.
Hmmm If i where a missile then FOX would stand for... hm...
Fire on Xoss?
|

Jill Xelitras
Xeltec services
17
|
Posted - 2012.01.28 18:20:00 -
[35] - Quote
There is only one way to do it correctly ! As CCP prides itself in listening to the players. As the players are the customers and the customer is always right. Why not just use the naming conventions made by players:
MWD, AB, CCC, EANM ... we all know what those things are.
Next step would be to rename the ships aswell: Dram, sader, phoon ...
Short and to the point.
Jill. |

ugh zug
4
|
Posted - 2012.01.28 18:23:00 -
[36] - Quote
Orca should be reserved for a fleet combat ship. not an industry ship. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

Destination SkillQueue
Are We There Yet
1756
|
Posted - 2012.01.28 18:34:00 -
[37] - Quote
I like this a lot. If you're going to change the naming system, make the most of it and improve it as much as possible both in utility and in coolness-factor. Don't just settle for an easy solution that barely gets the job done. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
874
|
Posted - 2012.01.28 18:49:00 -
[38] - Quote
There is no need to change any names.
Get |

JamesCLK
Lone Star Exploration Lone Star Partners
33
|
Posted - 2012.01.29 01:08:00 -
[39] - Quote
Nova Fox wrote: Hmmm If i where a missile then FOX would stand for... hm... Fire on Xoss?
Bump.
Do a barrel roll?... Explosive barrel roll... Frack. |

Bayushi Tamago
Killer Carebears Inc.
22
|
Posted - 2012.01.29 03:14:00 -
[40] - Quote
Putting the old names back would be a good idea for now. If CCP is really set on renaming everything, they really should work on a consistent theme for each line of things that doesn't take away from the sci-fi feel of the game :) |

Nova Fox
Novafox Shipyards
3027
|
Posted - 2012.01.29 20:18:00 -
[41] - Quote
Bayushi Tamago wrote:Putting the old names back would be a good idea for now. If CCP is really set on renaming everything, they really should work on a consistent theme for each line of things that doesn't take away from the sci-fi feel of the game :)
Not only consistent but progressive consistent names that sounds like well this sounds related to the last module but much more powerful sort of line of thinking. As with the example I used we started with cold gas and wound up higher temperature until we got plasma.
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Nova Fox
Novafox Shipyards
3027
|
Posted - 2012.01.30 16:57:00 -
[42] - Quote
JamesCLK wrote:Nova Fox wrote: Hmmm If i where a missile then FOX would stand for... hm... Fire on Xoss?
Bump. Do a barrel roll?... Explosive barrel roll... Frack.
Explosive barrel roll would be wild weaseling out ordinace while rolling scattering it all over the place. veritech fighters are known to do this to prevent missile stacking when they start doing thier macross missile spam death.
|

Glarealot
Native Freshfood Minmatar Republic
1
|
Posted - 2012.01.30 18:26:00 -
[43] - Quote
Please don't remove the mms from my projectile weapons. I'd cry.
That is all. |

Mardero
8
|
Posted - 2012.01.30 20:27:00 -
[44] - Quote
Mardero wrote:Pff, I'd just rather have all modules named with this convention:
[Item Type] [Tech Lvl] Mk [Meta Lvl]
Example:
Afterburner I Afterburner I Mk 1 Afterburner I Mk 2 Afterburner I Mk 3 Afterburner I Mk 4 Afterburner II ...
Removing yet another redundant layer of learning what Meta corresponds to what word (experimental, limited, prototype, upgraded).
Trust me, Eve is abundantly immersive enough without having a unique name for every single item.
Mardero wrote:Meta 1-4 items are numerous, as in not rare, therefore they are not deserving of a unique name. Named items should be rare, so having a unique name is actually meaningful. Plus it is an unnecessary burden if you are new to the game and you have to check the attributes of every item to determine which one is better. |

Nova Fox
Novafox Shipyards
3038
|
Posted - 2012.01.31 16:09:00 -
[45] - Quote
Mardero wrote:Mardero wrote:Pff, I'd just rather have all modules named with this convention:
[Item Type] [Tech Lvl] Mk [Meta Lvl]
Example:
Afterburner I Afterburner I Mk 1 Afterburner I Mk 2 Afterburner I Mk 3 Afterburner I Mk 4 Afterburner II ...
Removing yet another redundant layer of learning what Meta corresponds to what word (experimental, limited, prototype, upgraded).
Trust me, Eve is abundantly immersive enough without having a unique name for every single item. Mardero wrote:Meta 1-4 items are numerous, as in not rare, therefore they are not deserving of a unique name. Named items should be rare, so having a unique name is actually meaningful. Plus it is an unnecessary burden if you are new to the game and you have to check the attributes of every item to determine which one is better.
Now that there is a bit too lazy, thats like saying holy sword of banishing +1 and holy sowrd of banishing +2.
Also the special mods in this game are named after things. like nations and officers that reques the modules specifications.
There are plenty of other ways of saying MK1 and MK2 to which in point would rather result in well this type of afterburner uses this methood which is cheaper but this model uses this methood which gets better performance but costs more. Where as MK1 over MK2 would indicate that tthere has been a significant amount of changes that MK2 should be replacing MK1s entirely but this doesnt happen and the two to five models continue to exist despite marked improvements. Just like the MK44 torpedoes, how many MK1 torpedos are in use today?
|

Misanth
RABBLE RABBLE RABBLE
278
|
Posted - 2012.02.28 00:51:00 -
[46] - Quote
Nova Fox wrote:DarkAegix wrote:I believe for the propulsion modules, the old name should be mixed with the new. 'Y-T8 Overcharged 10MN Microwarpdrive', for example. Bittervets can still search 'Y-T8'. New players can search '10MN Micro'. It even retains a sci-fi feel.
'1MN Cold Arc Jet Gas Afterburner' isn't a perfect name, by the way. 'Cold-Gas Arc Jet 1MN Afterburner' would be better, because you can still search '1MN Afterburner' and have the module displayed as a search result. I rather want to see smart search to go 'gee this guy wants 1MN Afterburners lets start from most relative to least realtive and list all the metalevels of 1MN AB. I would also love the ability to type in 1MN AB and actually get results as well. And bitter vets wont be that angry if you gave them just as awsome names to replace and is alot more sensible to rememeber which was lower or higher in the metalevel ladders. Most of these bitter vets would fail to label every single launcher and gun properly even if they are serious pvpers. I would like to have the names in such a manner that a total stranger to eve can pass the test.
For what it's worth, I agree with DarkAegix. I also agree with your OP, but Dark's version of renaming things seems both sensible (logical/easier), as well as retaining some of the 'unique' about it.
The main reason to hate these new names is not because it "dumb EVE down". It's because these modules actually meant something. They had their unique characteristics. Everyone that PvP would've/should've known immediately if I said Y-T8 or F-S9 or something similar. I bet alot of NPCbears with low CPU would've known 'pandemonium', and then we have the chain of names for the TP's.. etc. With the new names it's just boring.
In that term, DarkAegix suggestion combines the old with the new in a good way. It gets a unique name, but same time conformity. this is a signature |

Nova Fox
Novafox Shipyards
3307
|
Posted - 2012.02.28 01:08:00 -
[47] - Quote
Well to add to the burning pile of name changes
Missile launchers are getting thier names changed up for the better
Rapid Light missile launcher Light Missile launchers Assault Launcher Torpedo Launcher
Guess thier former names :P
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Arsedestroyer
Republic Military School Minmatar Republic
6
|
Posted - 2012.02.28 01:29:00 -
[48] - Quote
Nova Fox wrote:
100MN Torch Ring Gas Afterburner
Sounds like farting after chilli... |

Revajin
15 Minute Outliers Novus Dominatum
35
|
Posted - 2012.02.28 02:54:00 -
[49] - Quote
Nope. Current naming is fine. We all had to learn and remember what a Catalyzed Cold Gas Arc-Jet Thruster is and we can all learn and remember what an Experimental 1MN Microwarpdrive is. The names of the modules mean nothing. They could just call it, "This one goes fast" and I'd be ok with it. Probably because I spend most of my time playing the game and not looking at module names. |

Riggs Droput
Born-2-Kill 0ccupational Hazzard
25
|
Posted - 2012.02.28 02:59:00 -
[50] - Quote
I would be happy with them just putting a small number in the bottom right showing what meta level the item is. They can keep the naming as is. I would rather die on my feet, than live on my knees |

Sprite Can
80
|
Posted - 2012.02.28 03:14:00 -
[51] - Quote
My name is Sprite Can and I support this. This message was not paid for by anybody. Refreshing Lemon-Lime~ |

Reaver Glitterstim
Dromedaworks inc
33
|
Posted - 2012.02.28 03:28:00 -
[52] - Quote
I agree especially with the OPs distaste of the new names. They don't seem any better, so it would probably have been better to stick with the old ones which were more familiar to at least some of us. Also, the new experimental and prototype sound similar in my head, I don't know about you all. But cold-gas arcjet sounded very different to me than monopropellant hydrazine, so those stuck in my head and I was easily able to remember that cold-gas arcjet was superior to monopropellant hydrazine. But I may never remember whether experimental or prototype is better.
I think another big step would be to arrange the old meta names such that each name pertains to the same meta level on all types of modules. Case in point: Local Hull Conversion, Beta Hull Mod, Mark I Modified, and Type-D Altered. There are several categories of modules which use these same meta names, and they're not in the same order. Sometimes the meta 4 is Local Hull, sometimes it is Beta Hull, sometimes it is Mark I. So if the same name would always pertain to the same meta level, that would be great.
Other offenders include: Local Power Plant Manager, Beta Reactor Control, Mark I Generator, and Type-D Power Core. As these are similar to the first set mentioned, they should not only correlate with each other but with that set as well.
Afocal, Anode, Modal, Modulated
Scout, Carbide, Compressed Coil (rail guns only), Prototype I, Gallium (projectile turrets only)
Auto-Gain Control, F-aQ Phase Code, Fourier Transform I, Sigma-Nought
Item sets with unique meta names: These item sets include only 1 item type with their particular set of metas, when all similar item types could easily use the same meta name set for ease of reference. Ballistic Control Systems/Gyrostabilizers/Heat Sinks/Magnetic Field Stabilizers
(I know some are technologically connected to one type, but several of those names would work for any) Tracking Computers/Tracking Enhancers/Tracking Links/Automated Targeting Systems
Sensor Boosters/Signal Amplifiers/Remote Sensor Boosters
Capacitor Batteries/Auxiliary Power Controls/Capacitor Boosters/Energy Transfer Arrays
-or- Energy Transfer Arrays/Shield Transporters/Remote Armor and Hull Repair Systems
Energy Vampires/Energy Destabilizers
Electronic Countermeasures (ECM)
ECCM/Sensor Backup Arrays
Apparently all ECCM match meta names with each other, and all Sensor Backup Arrays match names with each other, but the two categories are similar enough that the whole group should have only one set of meta names.
Here's a few sets that have excellent names, all in matching meta order as well: I can pick these out easily from a list because they are all the ones in which I know off the top of my head which name is which meta level. Missile Launchers
Blasters
Turret Ammunition (and now Missiles, with the recent change)
Warp Scramblers/Disruptors
Armor Hardeners and Energized Plating (but not Resistance Plating)
Drones of all types
Armor Plates
Shield Extenders
Shield Boosters
Smartbombs
Another gripe I have about meta levels is that it is often difficult to differentiate basic variations from tech I variations. Many items give the tech I meta name a "I" in the name, such as with Mark I Modified vs. Marked Modified, or will have a similar name with a small but easy to spot variation (such as one of them having a "I" in the name). The problem is that this trend is not always followed, even within a single set. For example, Type-D Altered is a tech I variant, while Type-E Altered is a basic variant. I have learned this because fortunately all Type-Ds are tech I and all Type-Es are basic. But it's not clear at all. It should be Type-D Altered I and Type-E Altered, see what I did there? Now that's crystal clear to anyone who has played the game for a couple days. |

JamesCLK
Lone Star Exploration Lone Star Partners
42
|
Posted - 2012.02.28 03:44:00 -
[53] - Quote
And we still get:
1MN Experimental Afterburner I is better than 1MN Limited Afterburner I 1MN Limited Microwarpdive I is better than 1MN Experimental Afterburner I
So it's not even consistant across similar modules (they're both prop modules).
Nova Fox wrote:Well to add to the burning pile of name changes
Missile launchers are getting thier names changed up for the better
Rapid Light missile launcher Light Missile launchers Assault Launcher Torpedo Launcher
Guess thier former names :P
It's fine that the Siege Launcher gets changed to Torpedo Launcher, similar for the HAM (sudden realisation, no more HAM drakes - OH DEAR!).
But Rapid Light missile launcher? Rapid? Really? My breakfeast just resurfaced to say hi. So now we're launching nausea missiles from fast missile launchers... Fantastic. |

Nova Fox
Novafox Shipyards
3308
|
Posted - 2012.02.28 03:55:00 -
[54] - Quote
well better than assault missile launcher and heavy assault missile launcher causing a crap tonn of confusion
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JamesCLK
Lone Star Exploration Lone Star Partners
42
|
Posted - 2012.02.28 04:04:00 -
[55] - Quote
Yeah, Assault missiles that went into HAM launchers was always a bit odd, but eh- you know how it is. Some of the newer names just don't feel very coherant to the New-Eden we know and love.
Still- goodbye HAM Drake, hello AL Drake; we hardly knew ya'.
To reiterate on that; better doesn't mean it's good enough for release. I'm holding onto the usual hope that it gets changed to something more coherant. CCP is CCP. |

Reaver Glitterstim
Dromedaworks inc
33
|
Posted - 2012.02.28 05:02:00 -
[56] - Quote
Glarealot wrote:Please don't remove the mms from my projectile weapons. I'd cry.
That is all.
Howabout keep the mms and add a simple but effective label that tells you both the meta level and the size class of the weapon all at a glance. Here's a possible example:
125mm Gatling AutoCannon I 150mm Gatling AutoCannon I 200mm Gatling AutoCannon I
180mm Vulcan Autocannon I 220mm Vulcan Autocannon I 425mm Vulcan Autocannon I (since I took off the "dual" part, maybe their sizes can be increased to, say, 275mm, 325mm, and 425mm)
425mm Repeating Artillery I 650mm Repeating Artillery I 800mm Repeating Artillery I (once again, could make the sizes 650mm, 700mm, and 800mm)
2500mm Repeating Siege Cannon I (it doesn't need the 6x on the front, it already sounds like you're firing medium planetary vehicles at your target)
Now for the Metas: 125mm Carbine Gatling AutoCannon I 125mm Gallium Gatling AutoCannon I 125mm Prototype Gatling AutoCannon I 125mm 'Scout' Gatling AutoCannon I
You can learn the meta by the name (Carbine/Gallium/Prototype/'Scout'), the ship class is shown via Gatling, Vulcan, Repeating Artillery, or Repeating Siege Cannon, and finally you have the mm reading for comparisons within the same size class or just so you can try to picture just how big those bullets really are.
Now lets say you have a random assortment of various turrets in your cargo. They all assort themselves automatically by turret type, turret size class (with short range before long range), turret exact size, and meta level, thus your list may look like this: (I kept the lasers named as a higher size class, for instance a small being called medium, because it is always easy to tell since the frigate medium is just medium, whereas the cruiser medium is something extra like dual medium)
Dual Light Pulse Laser I Gatling Light Pulse Laser I Medium Pulse Laser I Medium Afocal Pulse Laser I Medium Anode Pulse Laser I Medium Modal Pulse Laser I Medium Modulated Pulse Laser I Dual Light Anode Beam Laser I Medium Afocal Beam Laser I Medium Modulated Beam Laser I Medium Beam Laser II Dual Medium Pulse Laser I Heavy Pulse Laser I Dual Medium Anode Beam Laser I Dual Medium Modal Beam Laser I Gatling Medium Beam Laser I Gatling Medium Afocal Beam Laser I Gatling Medium Anode Beam Laser I Gatling Medium Modulated Beam Laser I Gatling Medium Beam Laser II Heavy Beam Laser I Heavy Beam Laser II Dual Heavy Pulse Laser I Dual Heavy Afocal Pulse Laser I Dual Heavy Anode Pulse Laser I Dual Heavy Pulse Laser II Mega Pulse Laser I Dual Heavy Beam Laser I Gatling Heavy Modulated Beam Laser I Mega Modal Beam Laser I Mega Beam Laser II Giga Anode Beam Laser I <----- capital turret Light Electron Blaster I Light Afocal Ion Blaster I Light Modal Ion Blaster I Light Neutron Blaster II 75mm Light Railgun I 125mm Light Railgun I 125mm Light Railgun II 150mm Light Railgun I 150mm Carbide Light Railgun I 150mm Compressed Coil Light Railgun I 150mm Prototype Light Railgun I 150mm 'Scout' Light Railgun I Medium Afocal Electron Blaster I Medium Anode Electron Blaster I Medium Modal Electron Blaster I Medium Modulated Electron Blaster I Medium Anode Ion Blaster I Medium Ion Blaster II Medium Neutron Blaster I 175mm Gauss Gun I 175mm Compressed Coil Gauss Gun I 225mm Compressed Coil Gauss Gun I 225mm Gauss Gun II 250mm 'Scout' Gauss Gun I <----- big money for selling this one! 250mm Gauss Gun II Heavy Ion Blaster II Heavy Modulated Neutron Blaster I Heavy Neutron Blaster II 325mm Accelerator Cannon I 325mm Accelerator Cannon II 375mm 'Scout' Accelerator Cannon I 425mm Carbide Accelerator Cannon I 425mm Compressed Coil Accelerator Cannon I Siege Ion Blaster Cannon I <----- Capital Turret 1000mm Compressed Coil Accelerating Siege Cannon I <----- Meta Capital Turret >>insert several missile launchers exactly the same as they are currently in-game.....except: - Raid Light Missile Launcher instead of Assault Launcher - Light Missile Launcher instead of Standard Launcher - Torpedo Launcher instead of Siege Launcher 150mm Carbine Gatling Autocannon I 150mm Gatling Autocannon II 200mm 'Scout' Gatling Autocannon I 250mm Gallium Light Artillery Cannon 250mm Prototype Light Artillery Cannon 280mm Light Artillery Cannon II 275mm Vulcan Autocannon I 325mm Prototype Vulcan Autocannon I 325mm Vulcan Autocannon II 425mm Vulcan Autocannon I 650mm Carbine Howitzer I 650mm Howitzer II 720mm Howitzer I 720mm Howitzer II 650mm Repeating Artillery I 650mm Repeating Artillery II 700mm Repeating Artillery I 700mm Repeating Artillery II 800mm Repeating Artillery I 800mm Carbine Repeating Artillery I 800mm Gallium Repeating Artillery I 800mm Prototype Repeating Artillery I 800mm 'Scout' Repeating Artillery I 800mm Repeating Artillery II 1200mm Siege Cannon I 1200mm Carbine Siege Cannon I 1400mm Gallium Siege Cannon I <----- I lost 300 million isk to a Maelstrom with these in highsec 1400mm 'Scout' Siege Cannon I 1400mm Siege Cannon II Republic Fleet 1400mm Siege Cannon <----- faction turret 2500mm Repeating Siege Cannon I 3500mm Siege Artillery Battery
Trust the guy who has nothing better to do than sit around for hours making charts like this. |

Reaver Glitterstim
Dromedaworks inc
35
|
Posted - 2012.02.29 00:21:00 -
[57] - Quote
Bump. Check out my inputs...I spent a lot of time making those, and I feel strongly about this subject. I support The Mittani for CSM 7 for the whole of EVE, including mining. |

Nova Fox
Novafox Shipyards
3328
|
Posted - 2012.02.29 17:57:00 -
[58] - Quote
Looks like round 2 started so heres my first reply volley.
I would like to add that if you do go the meta theming arrage them a bit.
1 Enchanced - means you made some tweaks to get better performance 2 Upgraded - The fact you had to go out and replace parts to get better performance. 3 Prototype - Is basically the mass production variant before release. 4 Experimental - Not ready for the world or the world isnt ready for it.
This however... doesnt make in alphabetical order (oh noes)
So altenratively this is a generic list of useable words in alpha order
0 [_] Blank Space to force sort it to have it at the start of the list Advanced Augmented Boosted <- Meta 1 Nomation Converted <- Meta 1 Nomination, Sounds like no major engineering was required to improve performance Developed <- Meta 2 Nomination Enchanced <- Meta 2 Nomination, Sounds like some thought went into increasing performance Engineered <- Meta 3 Nomination, Sounds like alot of money and thought went into increasing performance Enriched Evolved Expanded Experimental <- Meta 3 Monimation, Once against sounds like money and time went into it. Innovated <- Meta 3/4 Nomation, Sounds like major investements where made to make these Improved Refined Perfected <- Meta 4 Nomation, Seriously only the obessed with would try to name something this confident it is so. Progressive Prototype <- Meta 4 Nomation, well it sounds cool but i have to agree dont use this if you use experimental. Upgraded Ultimatium Then you interject flavor names in partial or whole.
[Meta Name][Flavor/Faction Name][Module Name][Tech Mark]
Perfected Carbine 150mm Artillery Cannon I Caldari Navy Torpedo Launcher I Enginnered Scout's 425mm Railgun I
Then go around and smash alot of the longer multiple flavor names into smaller ones to keep the names small.
Also go back and redo the afterburners/mwd if you go with the above plan
Innovated Arc-Jet 100MN Afterburner I
This I strongly belive is the best of all worlds.
Also change the light missile array into something different, it still needs the launcher name in it but the light missile must be included.
The Rapid Light Missile launcher idea was good but has no indication it goes on larger ships.
Light Missile Battery Launcher however does.
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Nova Fox
Novafox Shipyards
3724
|
Posted - 2012.04.11 14:20:00 -
[59] - Quote
Just a reminder ccp needs to go back and fix the afterburners.
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