| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.29 23:23:00 -
[1]
I've been thinking about this for a while and I'm interested to hear what peoples opinions are in relation to how they define their corp/alliance/organisations success in eve.
Whether it be just having fun, working on projects, hanging out with friends or whatever. As there are so many possible things to do in the eve sandbox I'm interested to see how people like playing eve.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Kiarah
Gallente Janus Pilot Corps
|
Posted - 2007.10.29 23:26:00 -
[2]
As-in: "What does a corp that is 'successful' do?" or as in: "What does it take to build a corp to do [thing] well?"
Would help to restate your question.
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.29 23:36:00 -
[3]
Originally by: Kiarah As-in: "What does a corp that is 'successful' do?" or as in: "What does it take to build a corp to do [thing] well?"
Would help to restate your question.
Maybe I should break it into:
Do you believe your corp is succesful and how do you define that success?
Should people want to elaborate and discuss what it takes to get there then that would make for some worthwhile discussion.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

xBlood
Exanimo Inc Triumvirate.
|
Posted - 2007.10.29 23:37:00 -
[4]
Depends on what the alliance/corp is aimed towards.
A successful mercenary corp will complete contracts to the contractors standards with minimal losses and maximum damage. A good pvp corp will generally have a good K/D ratio, and have sufficient experience to take on larger oponents and still come out on top. A good industrial corp would have a lot of bpo's, and a strong industrial background - miners + producers.
But tbh, what makes a corp successful, is whether it makes it helps its members have fun or not.
|

Mimiru
Gallente Shiva Morsus Mihi
|
Posted - 2007.10.29 23:40:00 -
[5]
1 damn good leader.
everything else falls into place. ---------
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.29 23:46:00 -
[6]
Edited by: Devian 666 on 29/10/2007 23:45:57 Some good points raised already. I'm also interested in atypical organisational structures as well as conventional structures.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
|
Posted - 2007.10.29 23:52:00 -
[7]
on a normal gaming day (whatever that is for YOU, the reader); do you ever find yourself wanting to bash something? or do you find yourself laughing most of the time?
according to dark shikari, i'm just some dumbass forum alt, so i guess all my game days are full of the laughinguntilipee type.
if you feel the need to yell, or be all yelling at folks, or that you're getting yelled at -- you're not in a good corp/alliance.
sort of like big blue calling all of eve uni spies and leaving the uni folks hanging out to dry during a war.
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.10.29 23:55:00 -
[8]
What it takes to make a successful corporation in EVE is the same as in bussiness. You need good people that work together to meet the goals of the corporation. The goal of anyone looking to create a strong corp should be to get the right people and help develop them further. For pvp that means good FC's, good pilots, guys that stick up for each other and fight like a unit. For other corps I guess it's people who work together to make lots of profit or whatever they find important.
In EVE sometimes we treat our corporation like it's a guild, like we don't need any goals, working together is optional, it's just a place to chat together... but the corps that are successful are the ones that have and work together towards goals. (be that farming isk to sell on ebay or what have you).
-Bart
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.29 23:56:00 -
[9]
I'm pretty sure some people enjoy calling people alts as I've been accused of being an alt many times, mostly because my opinion differs to theirs.
Myself I enjoy either creating structures within organisations to have some fun or chat to people in the ridiculous number of chat channels I have open at any one time.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.10.29 23:57:00 -
[10]
Originally by: Devian 666 Do you believe your corp is succesful
Yes
Originally by: Devian 666 and how do you define that success?
1) Not only being able to survive getting kicked out of 0.0, but actually getting stronger for it (though admitedly not quite as rich). 2) Getting props from your opponents (Goons, especially) mean you're doing something right. 3) Knowing that every time you log on, you're going to have fun.
Originally by: Devian 666 Should people want to elaborate and discuss what it takes to get there then that would make for some worthwhile discussion.
1) Leaders who know what they are doing, and can make the tough calls. 2) Members that actually like being around each other instead of just tolerating each other. 3) Good organisation (goes back to 1 really, but important enough that it warrants its own point). 4) Constant activity (corps who become passive/carebearish tend to die a sordid and prolonged death).
|

The Mittani
GoonFleet GoonSwarm
|
Posted - 2007.10.29 23:57:00 -
[11]
buttes, mostly
|

Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
|
Posted - 2007.10.29 23:59:00 -
[12]
Originally by: The Mittani buttes, mostly
damnit, can i at least have an alt join the goons?
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.30 00:00:00 -
[13]
Originally by: Ezoran DuBlaidd
Originally by: The Mittani buttes, mostly
damnit, can i at least have an alt join the goons?
For some of GS the shape of their butt defines their success.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Ezoran DuBlaidd
Rivers Enterprises Power Corrupts Industry's
|
Posted - 2007.10.30 00:01:00 -
[14]
Originally by: Devian 666
Originally by: Ezoran DuBlaidd
Originally by: The Mittani buttes, mostly
damnit, can i at least have an alt join the goons?
For some of GS the shape of their butt defines their success.
i like the firm, upside down heart shaped ones.
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.30 00:03:00 -
[15]
Originally by: Deschenus Maximus
Originally by: Devian 666 Should people want to elaborate and discuss what it takes to get there then that would make for some worthwhile discussion.
1) Leaders who know what they are doing, and can make the tough calls. 2) Members that actually like being around each other instead of just tolerating each other. 3) Good organisation (goes back to 1 really, but important enough that it warrants its own point). 4) Constant activity (corps who become passive/carebearish tend to die a sordid and prolonged death).
I only want to comment on item 4. Active carebearish corps with defined goals (whether it be production goals or isk in wallet for a purpose) often do well. I agree that passive corps with people only looking out for themselves do not tend to last.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.10.30 00:04:00 -
[16]
Originally by: Devian 666 I only want to comment on item 4. Active carebearish corps with defined goals (whether it be production goals or isk in wallet for a purpose) often do well. I agree that passive corps with people only looking out for themselves do not tend to last.
I concur. What I meant was that when the corp's PvPers become passive and turn carebear, it does not bode well for the future of the corporation.
|

DeckardIRL
The Randoms THE V I G I L
|
Posted - 2007.10.30 00:07:00 -
[17]
Apologies,
Been drinkin' double London measures of Jameson's all night---- however-
Successful- Corp/ Alliance:-
1) People at the top (that U trust) 2) Clear objectives 3) FUN FUN FUN- ie pvp pvp pvp 4) Good industrial program to replace losses FOC....
Deck
And Jameson's FTW esp tonight ;-)
Whiskey For CAOD at its best |

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.30 00:13:00 -
[18]
I have Kung Fu training tonight but I'll be thinking about picking up some beer during training now.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Attak
Trioptimum FREGE Alliance
|
Posted - 2007.10.30 00:17:00 -
[19]
All you need are some devs and you're set tbh.
|

Graalum
Foundation R0ADKILL
|
Posted - 2007.10.30 00:18:00 -
[20]
good pilots, good goals, and a charismatic leader.
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.10.30 00:19:00 -
[21]
Originally by: Attak All you need are some devs and you're set tbh.
I agree. Everyone just calls me Dev.
I agree I don't have the features to be a holoreel star. Quote: Astarte Nosferatu > You'd mind if I ask for your asl? SirMolle > eh?
|

Keidre
Viper Squad Triumvirate.
|
Posted - 2007.10.30 00:34:00 -
[22]
Originally by: Mimiru 1 damn good leader.
everything else falls into place.
this
|

niroshido
Caldari M. Corp M. PIRE
|
Posted - 2007.10.30 00:40:00 -
[23]
an alliance/ corps success relies on many things
a good charasmatic leader who has vision and the drive to accomplish goals.
an active, willing and motivated group of players to follow there leaders visions.
the ability to withstand misfortunes, and the ability to adapt to new things.
pretty much all the above
|

Shamis Orzoz
Sniggerdly Pandemic Legion
|
Posted - 2007.10.30 00:42:00 -
[24]
A benevolent, strong willed, intelligent dictator.
|

Astasia Orian
Black Eclipse Corp Band of Brothers
|
Posted - 2007.10.30 00:53:00 -
[25]
Originally by: Shamis Orzoz A benevolent, strong willed, intelligent dictator.
That above all else really.
|

Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 01:00:00 -
[26]
Originally by: Devian 666 I have Kung Fu training tonight
Be water, my friend
A successful guild is one in wich the members have fun
---
|

Victor Vision
Central Intelligence Service
|
Posted - 2007.10.30 01:04:00 -
[27]
Originally by: xBlood ...But tbh, what makes a corp successful, is whether it makes it helps its members have fun or not.
This.
Well, minor addition, the leadership should have fun too - that is sometimes forgotten 
EVE War I - Quick Overview (Feb/March)
|

3ungle
Antipodean inc. INVICTUS.
|
Posted - 2007.10.30 01:06:00 -
[28]
Beer Mostly, everything else falls into place.
Without a steady stream of alcohol, a 0.0 corporation or alliance falls flat on its face.
|

Eizana
Amarr Scyanis
|
Posted - 2007.10.30 01:49:00 -
[29]
Originally by: Sir Bart What it takes to make a successful corporation in EVE is the same as in bussiness. You need good people that work together to meet the goals of the corporation. The goal of anyone looking to create a strong corp should be to get the right people and help develop them further. For pvp that means good FC's, good pilots, guys that stick up for each other and fight like a unit. For other corps I guess it's people who work together to make lots of profit or whatever they find important.
I would agree with this. Good, active corps usually have a few players dedicated to EVE coming together with some common goals in mind and playing to achieve them. These people should also "have a clue" as goals and means they choose to attain them should be viable in game context. Good communication skills, will to lead and to take blame for mistakes if those happen, good organizational abilities are essential to corp leaders. Good leaders will attract good members, delegate responsibilities, and expel those who are not playing along, so a lot of future success hinges on corp's leadership.
From my personal experience, I'd say any corp needs more than one leader because if that person quits or goes away for personal reasons, it all falls apart. In one of the corp's I've been in I played the position of a co-ceo and put a lot of effort into the corp. It was me and the corp's CEO who took up practically all of corp's organizational duties. It was especially me who was doing most of recruiting and planning and events. We held group meetings where we would delegate responsibilities to different members, but people would say they would do this or that and then they did nothing. It was sort of a way for them to feel important and show that they are useful and willing to contribute, but over the time nothing got done until me and the ceo got to it and did it ourselves (funny thing is that we all agreed on our common goals during these meetings). Overall we had fun and I still remember those times with fondness, but in the end I felt like they are having fun at expense of me playing double the time and taking care of everything. So I took a break and shortly after the corp fell apart. I learned later many members were sad to leave and I was kind of sad too. But when people say they will do things and then nothing gets done it was a sign for me to stop and leave. I understand that some players weren't all that dedicated to the corp and that of course ceo and co-ceo would do the bulk of things. But if the corp had a few people, not just one or two, who would have taken leadership roles onto their shoulders and played towards common corp goals the corp could have been running and I would be in it because I would not have burned out. But because we had like 1.5 leaders (the ceo could not play that many hours) the corp fell apart once I had to take a break.
|

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.10.30 01:54:00 -
[30]
Brunswick2
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |