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Shakuul
Caldari O RLY corp YTMND.
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Posted - 2007.10.31 04:22:00 -
[1]
A certain type of amarr station sends everyone out the bottom, so no matter where you're warping you can get there without bumping into anything. Why can't all stations be like this? Why can't they do things like flip the Jita 4-4 station around, so you can reach, say, everything else in the system without running into the massive clog of ships?
Would you lose an important realism aspect of EVE if stations just teleported you 20km from the station undock point? That seems like it would be much more convenient/less of a hassle. Granted, there are things that CCP could add that would make the game less of a hassle (like automated mining) but they would have significant negative consequences (ruining the T1 economy). I think this falls into the category of things that CCP could change to make the parts of the game less of a hassle, but would have few, if any, negative consequences.
Thoughts? (Please, something intelligent, not just NO YOURE WRONG etc)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.31 04:27:00 -
[2]
Multiple paralel (direction-wise) exit ports, size-of-ship dependant (frigates and dessy 5 small ports, cruiser/BC 3 med ports, BS 2 large ports, capital 1 XL port) in random locations on station. Exit at faster speed and in a random direction at least 30 spatial degrees, ship speed set to MAX instead of zero on undock. Much larger exit ports and random placement within exit port area, and shipspeed set at max instead of zero.
And so on and so forth. _
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.10.31 04:30:00 -
[3]
Edited by: Pwett on 31/10/2007 04:30:26 simply exiting at full speed and not having the ships automatically stop would also solve lots of the traffic jam problems.
Which, of course, Akita beat me to. _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2007.10.31 04:44:00 -
[4]
<3 your signature, Akita.
And yes, I totally agree. There are some aspects of EVE which are perhaps irretrievably unrealistic - such as the fact that ships move at only a few hundred metres per second, or a few kilometers a second at the very most. In real life, those ships would be moving hundreds of kilometers a second on a slow day. So if CCP is going to be unrealistic about certain things, they can certainly afford to be unrealistic about things if they'd make everyone's lives less of a cluster... hump.
But seriously. EVE isn't meant to be totally realistic. It's meant to be fun, and undocking in Aunia or Jita is not fun. In the Valve game commentaries in the Orange Box, Valve often talks about how they sacrifice just a little game consistency or realism for fun. I think in this case, CCP could afford to sacrifice a little realism for not spawning eight ships inside of each other and having them all bounce off of each other and the station for several minutes. ----- Mixed Metaphor is now recruiting! Contact me for details. |

Oregon sinful
The Ankou The Reckoning.
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Posted - 2007.10.31 05:02:00 -
[5]
NERF STATIONS!
CURRENT WAR: RECON Kills (407)--YouWhat Kills(27) as of 10/29/07 23:46 POST WITH YOUR MAIN OR STFU |

Kylar Renpurs
Dusk Blade
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Posted - 2007.10.31 05:04:00 -
[6]
Stations are fine, nerf undocking :)
Improve Market Competition!
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NerfBat Wack
Gallente
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Posted - 2007.10.31 05:20:00 -
[7]
Originally by: Oregon sinful NERF STATIONS!
THIS!
WHACK! Notify: you have been smacked by the nerf bat, you are now yet another worthless eve relic. |

F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.10.31 05:36:00 -
[8]
Originally by: Pwett Edited by: Pwett on 31/10/2007 04:30:26 simply exiting at full speed and not having the ships automatically stop would also solve lots of the traffic jam problems.
Which, of course, Akita beat me to.
The sad thing is, this is how it used to be, pre-Exodus, if I recall. Then some dev thought it would be a good idea if they changed it, so that there would be massive pileups at the exit. This is probably the same dev that thought it would be a good idea to place a structure just outside the exit on certain Gal stations.
Note, this change also coincided with ultra-kinetic bumping, IIRC, so that if you undocked, and someone undocked right afterwards, you'd gun flung a few AU away from the station.
I used to get It. Then It changed. Now I don't even know what It is.
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eLLioTT wave
Art of War Cult of War
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Posted - 2007.10.31 05:51:00 -
[9]
Edited by: eLLioTT wave on 31/10/2007 05:52:25 New station item: Docking bay portal - this item opens a window which shows you a 90 (or 180)degree fixed view from the docking bay camera. This allows you to see what's outside in that fixed 90 (or 180) degree area.
New un-docking procedure: Upon undocking your ship will be auto piloted to 5km (or 10?) away from the station where control will be handed back to the pilot. This is to avoid traffic accidents and congestion. (The auto pilot will fly the ship to a spot 5km away within a 90 degree area - trying to avoid other ships)
edit: This item should be a destroyable station service!
What this changes: congestion / station huggers. More risk to undock with hostiles in local as you can see a little of whats outside but someone might be hiding on the other side of the station. |

14882
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Posted - 2007.10.31 06:02:00 -
[10]
I'm glad someone is finally addressing the issue of how overpowered stations are.
Seriously though I agree with the OP...there are a ton of "hassle timers" in game that have become critical in many pvp situations but had no such original purpose originally.
Nerf Stargates and Stations!!!!
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Shakuul
Caldari O RLY corp YTMND.
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Posted - 2007.10.31 13:42:00 -
[11]
Originally by: Oregon sinful NERF STATIONS!
No, BUFF STATIONS. Right now they are worthless because of undock times. Who wants to spend all of that time?
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Sylvia Lafayette
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Posted - 2007.10.31 13:47:00 -
[12]
Nerf the station negatives and Buff the positives DUAL WIELD the NERF and BUFF Bat for Ubar PWNAGE!
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.31 14:45:00 -
[13]
Originally by: Shakuul A certain type of amarr station sends everyone out the bottom,
I hate those stations. There are structures all around when you come out, unlike regular stations where you come out with a certain amount of speed, everyone is nearly stationary at the same spot, and (more importantly than anything) it's impossible to create insta-undock bookmarks for them for safe undocking in low-sec and 0.0.
I very much prefer the regular stations.
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2007.10.31 15:40:00 -
[14]
stations are ok... nerf jita...
(exept for that 1 gallente station where you undock at the bottom and keep bouncing around for 5 minutes till your ship manages to crawn trough one of the surrounding peaces on station...)
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2007.10.31 15:44:00 -
[15]
Originally by: Andreus Ixiris <3 your signature, Akita. In real life, those ships would be moving hundreds of kilometers a second on a slow day.
LOL, I nearly choked - in real life ????
An before you start - I am an astrophysicist in real life.  |
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