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Commander Din
Minmatar
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Posted - 2007.10.31 15:41:00 -
[1]
Dont know whether this is the right section to ask in, but anyways. What "missile skills" are essential for minmatar pilots for PVP? Minmatar can tank both shield and armour, so is it wise to skill in both area's?
Many thanks in advance Commander Din
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Arvald
Caldari House of Tempers
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Posted - 2007.10.31 15:41:00 -
[2]
Edited by: Arvald on 31/10/2007 15:41:38
Originally by: Commander Din Dont know whether this is the right section to ask in, but anyways. What "missile skills" are essential for minmatar pilots for PVP? Minmatar can tank both shield and armour, so is it wise to skill in both area's?
Many thanks in advance Commander Din
hams and rockets..or is that amarr... ---------------------------
Originally by: eddie valvetino
little small voice in the back of my head i've ignored all summer now screams "BLOW SOMETHING UP!!!!!!!!! MOTHER ******!!!!!!"
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.31 16:04:00 -
[3]
Minmatar is for pilots like me who could never make up their minds about specializing.
Result? I have decent shield and armor tanking skills. And decent missile skills, good autocannon skills and excellent drone skills.
As for missile skills, get all of the "metaskills" (rof, range/speed, explosion radius, explosion velocity, warhead upgrades) to at least III, preferably IV and focus on getting the t2 variety of the size and type you intend to use most. --
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ry ry
StateCorp The State
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Posted - 2007.10.31 16:10:00 -
[4]
train everything.
to fly the basic ship selection you'll need armour, navigation, projectile, drone, missile and shield skills. probably not in that order.
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Jim McGregor
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Posted - 2007.10.31 16:28:00 -
[5]
Yes, its wise to train both shield and armor, but which one you train first is up to what ship you want to fly.
--- The Disclosure Project | My UFO Thread (read it!) |

shibbymonkey
Minmatar Spartan Dynamics
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Posted - 2007.10.31 17:28:00 -
[6]
I am all Minmatar, and trained a lot of projectile (t2 levels) and armor(t2 levels)-but not as much missile- I do have use of all t1 levels though. Now I am going back to hit shields and the t2 missiles, since some of the higher level ships I am planning for get shield resist bonuses, and I want to improve my missile effectiveness. Everything I have flown up to now has been an armor tank, and has served me well. --------------------------------------- Ever in search of new ways to turn ISK into noise and smoke.
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Mioelnir
Minmatar KULT Production Guardian Federation
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Posted - 2007.10.31 17:41:00 -
[7]
First, you need to know which ships you will want to fly. Then work this list in around that order.
- navigation. on small minmatar ships you'll rely on speed-only most of the time and it really helps all of them
- your primary weapon system up to T2
- your primary tank up to T2
- buffer related skills on your secondary tank
- first supplemental weapon system to T2
- second supplemental weapon system to T2
What to train and when is certainly not the easy part for a Minmatar pilot. Focus on navigation and one tanking type that you plan to use for quite a while. Mechanic 5, Hull Upgrades 4/5, Shield Management 4/5 help on every ship. Most Matari ships don't field a huge tank so you might aswell boost the little buffer you have to the max.
For supplemental weapon systems, really train them as you need them as you change ships. The DPS related ones are never truely wrong, the other ones that modify range etc I usually only train if I need to to match the engagement range of the used projectiles. And only up to that point. Doesn't look as nice as all-4-and-5 in your character sheet, but it is sufficient and I simply don't focus training time in that area.
It is easier to balance out one rather blatant skill deficit than being mediocre in all areas. Unless that deficit is in navigation. Or in projectiles and you don't fly Breacher and Bellicose exclusively.
Tackle one Matari ship at a time and be ready to face the reality that you can't switch hulls in that shipclass a lot.
Nutshell: - Navigation = foundation - Projectiles & shipskill providing the really needed double damage bonus = cake - Drones & Missiles = icing.
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Tidas Andrommeda
Dudes In Crazy Killing Ships
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Posted - 2007.10.31 17:49:00 -
[8]
I would stick with close range things:
Autocannons MWDs practically a must Torps are a good idea for the torp boost (phoon ftw :D)
Honestly you may hate being minmatar now because of all the training involved but because of it you'll be able to just jump into almost any other ship in game and pilot it effectivly :D
But i forgot who said it already but all the ROF/Damage etc skills in both gunnery and missiles are a good idea
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.31 17:49:00 -
[9]
Originally by: Mioelnir First, you need to know which ships you will want to fly. Then work this list in around that order.
- navigation. on small minmatar ships you'll rely on speed-only most of the time and it really helps all of them
- your primary weapon system up to T2
- your primary tank up to T2
- buffer related skills on your secondary tank
- first supplemental weapon system to T2
- second supplemental weapon system to T2
What to train and when is certainly not the easy part for a Minmatar pilot. Focus on navigation and one tanking type that you plan to use for quite a while. Mechanic 5, Hull Upgrades 4/5, Shield Management 4/5 help on every ship. Most Matari ships don't field a huge tank so you might aswell boost the little buffer you have to the max.
For supplemental weapon systems, really train them as you need them as you change ships. The DPS related ones are never truely wrong, the other ones that modify range etc I usually only train if I need to to match the engagement range of the used projectiles. And only up to that point. Doesn't look as nice as all-4-and-5 in your character sheet, but it is sufficient and I simply don't focus training time in that area.
It is easier to balance out one rather blatant skill deficit than being mediocre in all areas. Unless that deficit is in navigation. Or in projectiles and you don't fly Breacher and Bellicose exclusively.
Tackle one Matari ship at a time and be ready to face the reality that you can't switch hulls in that shipclass a lot.
Nutshell: - Navigation = foundation - Projectiles & shipskill providing the really needed double damage bonus = cake - Drones & Missiles = icing.
THIS.
If you really want to get "good" faster, try focusing on either shield or armour tanking and stick it religiously. Be prepared for a long haul though, but remember that if you don't mind a detour, you can take your shield/missile skills to caldari ships while you train.
-G --
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Commander Din
Minmatar
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Posted - 2007.11.01 00:32:00 -
[10]
Originally by: Garat Mant
Originally by: Mioelnir First, you need to know which ships you will want to fly. Then work this list in around that order.
- navigation. on small minmatar ships you'll rely on speed-only most of the time and it really helps all of them
- your primary weapon system up to T2
- your primary tank up to T2
- buffer related skills on your secondary tank
- first supplemental weapon system to T2
- second supplemental weapon system to T2
Focus on navigation and one tanking type that you plan to use for quite a while. Mechanic 5, Hull Upgrades 4/5, Shield Management 4/5 help on every ship. Most Matari ships don't field a huge tank so you might aswell boost the little buffer you have to the max.
For supplemental weapon systems, really train them as you need them as you change ships. The DPS related ones are never truely wrong, the other ones that modify range etc I usually only train if I need to to match the engagement range of the used projectiles. And only up to that point. Doesn't look as nice as all-4-and-5 in your character sheet, but it is sufficient and I simply don't focus training time in that area.
It is easier to balance out one rather blatant skill deficit than being mediocre in all areas. Unless that deficit is in navigation. Or in projectiles and you don't fly Breacher and Bellicose exclusively.
Tackle one Matari ship at a time and be ready to face the reality that you can't switch hulls in that shipclass a lot.
Nutshell: - Navigation = foundation - Projectiles & shipskill providing the really needed double damage bonus = cake - Drones & Missiles = icing.
THIS.
If you really want to get "good" faster, try focusing on either shield or armour tanking and stick it religiously. Be prepared for a long haul though, but remember that if you don't mind a detour, you can take your shield/missile skills to caldari ships while you train. What to train and when is certainly not the easy part for a Minmatar pilot.
-G
All sound advice so far, im maxxed on gunnery skills, although still a few to do. My navigation ones are perfect bar, 2. I believe my tanking skills or okayish. Have a look at what ive got trained.
Commander Din Thanks
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