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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 01:22:00 -
[1]
was this really necessary?
IIRC, the sabre was the only reason for the class imbalance.
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 02:00:00 -
[2]
stabbers are now faster than interdictors - congrats CCP
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
|
Posted - 2007.11.02 02:14:00 -
[3]
Edited by: Pattern Clarc on 02/11/2007 02:14:36
Originally by: Ferocious FeAr sabre needed a change.
Vaga's need one also.
your right
However, they have nerfed an entire class equaly into patheticness because of one overperformer.
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
|
Posted - 2007.11.02 02:20:00 -
[4]
Originally by: Selnix Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as **** and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.
And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...
So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.
QFT
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 02:55:00 -
[5]
Originally by: Yukisa The problem is their game mechanic offers no defense for small ships against big ship turrets at long range. Tracking is a good design when its close range but long range unless you fly insanely overpowered fast, you will be popped.
In reality the sig resolution of turrets should be the direct stat that determines their accuracy at any range.
I.e. BS at 150km shooting a stationary cruiser.. 150 radius vs 400 resoluton = 37% accuracy.
This kind of mechanic would prevent the need for smaller ships going stupidly fast as a defense. It would also increase the need for mixed fleets.
What we have now is a farce. The only defense small ships have is speed. But when they reach a threshold, nothing hits them, not drones, turrets or missiles. There's no inbetween. You either go extremely fast and become immune or you get popped.
I've said this millions and millions of times.
/Signed
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
|
Posted - 2007.11.02 09:34:00 -
[6]
Guys, Guys... follow the link on my sig... read and sign.
"Now follow this link to enlightenment" |
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