| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Death Wave
|
Posted - 2004.02.28 19:18:00 -
[1]
For a game that brags about its graphics, it has one of the poorest combat graphics I have ever seen. Almost all weapons have the same texture when they hit shields not to mention it doesnĘt even change when it hits armor. WTF is up with the little light bulb that comes on when the ships gets damage is that suppose to be fire? A little damage textures would be nice.
|

Robotek Hybrid
|
Posted - 2004.02.28 19:25:00 -
[2]
u also have to respect that this is an online game and that most players want good gameplay in exchange for some graphic falloffs instead of uber graphics lag flowing from my ears. and eve DOES have the best graphics for an online game and it stacks up to many other games too in the all-around department. --------------------------------------------
|

rewozz
|
Posted - 2004.02.28 19:42:00 -
[3]
The graphic options should still be an options for the ones who can render it.
|

Gneut3
|
Posted - 2004.02.28 20:14:00 -
[4]
It acutally wouldn't matter if you put it in or not. It would not lag the game any at all. The graphics would only run on client side anyways. The client already knows the condition of the ship so it could just as easily change the graphic to a beat up version with out even needing to contact the server about it. And people could just as easily turn off this feature if it slows down their computer because it's too much to render for them.
|

Shaqan
|
Posted - 2004.03.01 13:45:00 -
[5]
i'd love to see more user configurable settings in the graphics options.
As mentioned above this will not affect the amount of data the server has to send. What affects this is the client computer.
Other games have options like: ship detail, effects detail, view distance ships, view distance drones etc. add a slider with several options like off, poor, medium, high, highest etc. then ppl could adjust the load according to their comp, and turn the graphics to minimum when needed (read: fleet battles)
The film clips from the early stages of the game hosted on eve-online has even better effects than the game has today!
Disclaimer: above text is written to express my thoughts about this subject, and are not an attack on anybody. Spelling errors may occur frequently, and will always do, please do not comment -i know. |

Baleur
|
Posted - 2004.03.01 14:32:00 -
[6]
this is one of the stupidest posts ive ever read, complaining about textures or so is fine but combat graphics?! lol if u want "realistic" graphics of your tachyon hitting a BS first of all you wouldnt see the laser at all and second of all there would be a burn mark on the enemy ship, there u just ruined the game, happy?   God i gotta change my sig..
|

Shaqan
|
Posted - 2004.03.01 16:17:00 -
[7]
Baleur: first of all your first comment indicates u don't read the forums much, second noone said we wanted realistic graphics. If we were all for realism we would complain about hearing sounds in space, and ships that slow down in space without any thrusters etc... We want NICEr graphics effects. bigger explosions when missiles hit your ship etc.
Now u made me start trolling again :(
Disclaimer: above text is written to express my thoughts about this subject, and are not an attack on anybody. Spelling errors may occur frequently, and will always do, please do not comment -i know. |

Ray McCormack
|
Posted - 2004.03.01 20:13:00 -
[8]
While not directly related to the topic, this quote from a post on a recent thread by t0rfiFrans of the Dev Team may answer a few of the 'why's.
Quote: EVE was originally developed so that it would run on Geforce I (!). At the time the decision was taken, the release date was expected to be sometime in 2001 (!). It soon became obvious that GeForce II was the minimum and I think it says so on the box. We still had one PC with GeForce I during development, much to the distress of the person who used that PC, our composer RealX.
We built our shaders using only two texture stages per pass, as is the maximum on GeForce II cards. There are no per-pixel effects or vertex shaders, as we found we could achive the same effects people were using them for ( bump maps / anisotrophic lighting, fresnel effects ) via smart cube map usage. This enabled us to keep everything compatable with GeForce II. Obviously, there are no CG effects either, it's all vanilla DirectX 9. So when choosing a graphics card and comparing benchmarks there are two things to look out for:
1. Texture memory. 64 Mb feels good, 128mb feels better.
2. Fill rate. No numbers here, but our particle effects and multi-pass shaders can be real fill rate hogs when you are sitting in a 100 ship fleet battle. I tried optimizing them, but our perfectionist art director kept slapping on my fingers.
3. AGP Bandwidth. Obviously 8x is better than 4x and 4x is better than 2x.
Of course there are other issues, like AA crispness etc, but there are the main factors in rendering performance.
From what I've read (whoa! back down sonny, we all read things!), they are constantly upgrading and optimising graphics (the recent change to drones comes to mind); so you never know what may be in wait next.
| The BIG Lottery | The BIG Deal | 35828 | |

foster
|
Posted - 2004.03.02 00:03:00 -
[9]
i think most the graphics are good graphs. but i think they should concentrate more on fixing bugs then updating the graphics at the mo |

Death Wave
|
Posted - 2004.03.02 07:23:00 -
[10]
EYE CANDY SELLS, if they want to keep making money they need to improve the graphics each year. As it stands now the combat graphics don't match up with the rest of the game graphics. There is always an option to reduce graphics for those that have older video cards. ThatĘs the whole reason people pay good money for top of the line video cards.
|

Baleur
|
Posted - 2004.03.04 04:06:00 -
[11]
Quote: EYE CANDY SELLS, if they want to keep making money they need to improve the graphics each year. As it stands now the combat graphics don't match up with the rest of the game graphics. There is always an option to reduce graphics for those that have older video cards. ThatĘs the whole reason people pay good money for top of the line video cards.
exactly :) God i gotta change my sig..
|

Apothil
|
Posted - 2004.03.04 06:59:00 -
[12]
you should ahve advanced options on sound and graphics!
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |