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Quutar
Ars ex Discordia
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Posted - 2007.11.03 17:55:00 -
[1]
What skills are dead ends... where there is no benefit what so ever in going to level 5? I am not talking about something like the racial drone skill... where you get 2% more damage for a 30 days skill... that is some benefit, even if most people don't think it is worth it. I am also not talking about skills which have no benefit at all, such as black market or CFO training, or what ever all those those unimplemented skills are.
My examples Jury Rigging take it to level 4 to install the tech 2 Energy Grid rigs, there is no benefit for level 5, nor does having it at level 5 unlock a ship or module.
Industrial Construction You only need level 3 to build the tech 2 transport ships. Training it to level 4 or 5 gives no benefit. I expected the Jump Freighter listed on the test server to require this... but nope...
I don't have any experience with drug manufacturing... is there any drug bpcs that takes drug manufacturing 5?
do the ancient "technology" skills do anything at level 5? I have not done archeology... so I don't know those. For all I know you might need rank 5 to get into certian complexes right now.
when the Rev III patch comes out... battleship construction will be one... since you only need rank 4 to make the tech 2 battleships.
(outpost construction used to be one of those... but now with the tier 3 upgrades... it at least has a use going to 5) Quutar Research Services Selling Amarr Outpost BPCs ME:10 |
Chaplain Veritas
Amarr
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Posted - 2007.11.03 18:45:00 -
[2]
i was thinking about this very thing the other day. i guess all i came up with were skills that had HORRIBLE returns for week(s) of training. i'm curious to see what ppl dig up. ____________________________ the eyes are the groin of the face - dwight shrute |
Warp Knight
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Posted - 2007.11.03 19:29:00 -
[3]
Correct me if I'm wrong, but is there ANY benefit to training destroyers past level 1? As far as I can tell, there are no bonuses applied for a higher destroyer skill, and since each race only has 1 destroyer that requires level 1 destroyers, why take it past that level?
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Allestin Villimar
Dark Nova Crisis
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Posted - 2007.11.03 19:32:00 -
[4]
You get better range on the destroyer for higher skills. Not that anyone fights in destroyers. ...in bed. |
Galan Undris
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Posted - 2007.11.03 19:51:00 -
[5]
Originally by: Warp Knight Correct me if I'm wrong, but is there ANY benefit to training destroyers past level 1?
Every destroyer gets: 1. 10% Tracking per level. 2. A damage, range or cap bonus per level
And level 5 is required for interdictors. Wouldn't call that useless.
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Leora Nomen
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Posted - 2007.11.03 20:39:00 -
[6]
Edited by: Leora Nomen on 03/11/2007 20:40:23
Originally by: Warp Knight Correct me if I'm wrong, but is there ANY benefit to training destroyers past level 1?
players still need to train this skill to get to interdictors
any skill that has a bonus listed in its description would be worth training to level V and i think only some science skills do not give any bonuses per level
guide to game time codes |
Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2007.11.03 21:48:00 -
[7]
Hate to correct you but Jury Rigging 5 is needed for building most (all?) T2 Electronics Superiority rigs.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Mudkest
MetaForge Ekliptika
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Posted - 2007.11.04 00:07:00 -
[8]
Edited by: Mudkest on 04/11/2007 00:07:21 only skills I can think off are the skills that are needed to construct things(frigate constructino, yunti technology or whatever it is called), assuming there's no BP that needs them at 5. dont feel like checking all bp's to see what skill lvl theye need though :)
then there's some skills wich are pretty much only trained to meet requirment of module/other skill(yes I'm looking at you electronics upgrades! honestly, how often do you find yourself at "shoot, I cant fit that signal amp or sensor backup array because I am 1.2 cpu short! and there's even a rig wich reduces cpu load for those 2 modules too!!!)
then there's the "I'll neve fly that ship type/use those modules" that are pointless to train(for exmaple people that refuse to fly battleships/capital ships have no reason to train battleship skill) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Galan Undris
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Posted - 2007.11.04 11:31:00 -
[9]
Originally by: Mudkest yes I'm looking at you electronics upgrades! honestly, how often do you find yourself at "shoot, I cant fit that signal amp or sensor backup array because I am 1.2 cpu short!
Hacking, Cov Ops and the new EW frigs...
The bonus might not be that huge, but these things are very tightly balanced. My favourite Mealstrom fit has 0.2 free cpu left, one level less in electronic upgrades would probably break it.
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Mudkest
MetaForge Ekliptika
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Posted - 2007.11.04 12:58:00 -
[10]
Edited by: Mudkest on 04/11/2007 12:58:53
Originally by: Galan Undris
Originally by: Mudkest yes I'm looking at you electronics upgrades! honestly, how often do you find yourself at "shoot, I cant fit that signal amp or sensor backup array because I am 1.2 cpu short!
Hacking, Cov Ops and the new EW frigs...
yup, that's why I said 'apart from being a requirment to other skills/modules'
Quote:
The bonus might not be that huge, but these things are very tightly balanced. My favourite Mealstrom fit has 0.2 free cpu left, one level less in electronic upgrades would probably break it.
curious about that setup now :o ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
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Dubious Drewski
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Posted - 2007.11.04 21:57:00 -
[11]
I've got one. Visibility (The trading skill). Becasue there's no difference between an in-station buy order with region-wide range and a remote buy order with the same coverage. So Visibility V is a complete waste of time.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Theodwyn
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Posted - 2007.11.05 00:38:00 -
[12]
Originally by: Dubious Drewski I've got one. Visibility (The trading skill). Becasue there's no difference between an in-station buy order with region-wide range and a remote buy order with the same coverage. So Visibility V is a complete waste of time.
if you cant dock, that makes a difference (playing the market in a hostile region can be profitable :)
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mimatar girl75
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Posted - 2007.11.05 09:58:00 -
[13]
Transport ships pat level 1 it has a ridculas bounus, who the hell in there right mind fits a shield boost when running a blockade through low sec or w/e the main thing to fit on them are stabs, cloak and MWD the bouns should be differnt say something really differnt like each level gives a higher chance not to effected by a bubble @ level V 50% bubble doesn't effect you. This might tempt a few people into 0.0 atm its to easy to deploy bubbles and theres not much you can do to get past one.
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Rewind12
THE KNIGHTS OF CYDONIA
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Posted - 2007.11.05 11:02:00 -
[14]
This might be a bit over the top, but to my knoledge, CFO training gives you a maximum of 25% reduction ( if trained to lvl 5 ) of your taxes paid to npc corps and are ... i dunno... CFO or that high rank in financial something in your corp.
"Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp."
For a huge corp with alot of offices , this could cut down the isk bleed.
I consider it to be lame, and needs that nice divine CCP buff.
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Space Wanderer
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Posted - 2007.11.05 11:16:00 -
[15]
Edited by: Space Wanderer on 05/11/2007 11:17:18
Originally by: Leora Nomen
any skill that has a bonus listed in its description would be worth training to level V and i think only some science skills do not give any bonuses per level
Correction: every science skill that has not been introduced in the game by mistake (e.g. astronautic engineering) improves the amount of datacores you can produce with the correspondent research agent. Moreover the improvement is quadratic, instead of linear as in most other skills.
If you are not using research agents... why did you train science skills? :-)
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Gartel Reiman
Project F3
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Posted - 2007.11.05 14:50:00 -
[16]
Originally by: Dubious Drewski I've got one. Visibility (The trading skill). Becasue there's no difference between an in-station buy order with region-wide range and a remote buy order with the same coverage. So Visibility V is a complete waste of time.
I haven't tested this, but I believe that while there is no difference in the order as such, the Visibility skill kicks in as if you had placed the order at the remote station itself. In other words, if you have better standings with some corps than with others, you can use Visibility V along with Procurement to place your region-wide buy order through the station you have greatest standings with and therefore pay less tax and/or fees.
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Gaven Blands
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Posted - 2007.11.05 16:00:00 -
[17]
Salvage Drone Operation wasn't even worth training to Level 1. -- Awwwww Diddums! Did I wardec your highsec alt recently or something? |
Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2007.11.05 16:57:00 -
[18]
Originally by: Space Wanderer If you are not using research agents... why did you train science skills? :-)
Because you need them to produce T2 stuff...
Juwi Kotch
JOIN NOW, KLICK SIG! |
Boma Airaken
Yurai-Tenshin Zaibatsu
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Posted - 2007.11.06 02:19:00 -
[19]
There are many COSMOS BPC's, some of them arguably the best of the bunch, that require level 5 in the applicable ancient tech skill to build. So you can knock that one off your list. Unfortunately, due to invention and the LP store, it is really no longer viable to build almost any of these modules, hoping CCP will adjust them appropriately.
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Strife Phoenix
Acerbus Vindictum Nex Super Vos
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Posted - 2007.11.06 09:59:00 -
[20]
Originally by: Space Wanderer Edited by: Space Wanderer on 05/11/2007 11:17:18
Originally by: Leora Nomen
any skill that has a bonus listed in its description would be worth training to level V and i think only some science skills do not give any bonuses per level
Correction: every science skill that has not been introduced in the game by mistake (e.g. astronautic engineering) improves the amount of datacores you can produce with the correspondent research agent. Moreover the improvement is quadratic, instead of linear as in most other skills.
If you are not using research agents... why did you train science skills? :-)
And lets not foget that the higher your level in the related science skills are at the better chance you get of a successful job when inventing. When invention jobs become expensive, like ships, it might be very useful to have the related skills at V
Acerbus-Vindictum - Revelare Pecunia! |
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