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Imechal Ravpeim
Paragon. Elite Space Guild
3
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Posted - 2012.01.27 22:48:00 -
[1] - Quote
Most people agree that mining is boring. And everyone should agree that it's easily botted.
So I had an idea. One that's probably been thought of before, but here's my version.
What if we were to treat asteroids the same way as planets and PI?
Asteroids could be randomly generated, and some spots on it would be hot-spots that the miner could focus their lasers on. The hotter the spot, the more ore it yields per cycle. And as the asteroid depletes, it could have random, pre-determined changes to the hotspots. This is something that could be calculated as soon as the asteroid is spawned. I think this would make life difficult for the bots, but not for anyone actually watching their asteroids.
This could also introduce some new mining skills similar to their PI counterparts. Like how accurate a ship's reading of the hotspots are. Or the distance they can scan a roid.
Of course, it'd have to be much simpler than the system PI uses, but it seems like the basic code is already in game. I haven't really thought it through much, but the idea seemed interesting enough for me to post.
Basically, I think if a miner locks and then clicks "Look at" on an asteroid, it would zoom in on that roid. They could then use an asteroid survey module(or this could just happen passively when "Look at" is clicked) to scan the roid and produce a 2-dimensional map of ore density. Then it'd just be a simple click to activate a mining laser on any spot they wanted to mine.
Thoughts/suggestions? |

Galphii
Furnulum pani nolo THE SPACE P0LICE
4
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Posted - 2012.01.28 05:27:00 -
[2] - Quote
I had the same thought a few weeks back; it makes a lot of sense, and brings some interaction to the profession that it sorely needs. I think this should be looked at  |

LeHarfang
Intersteller Masons Wonder Kids
25
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Posted - 2012.01.28 07:10:00 -
[3] - Quote
Reminds me a lot of wehat has already been suggested here, once.
The problem with this is that the miner does'nt care about hot spots on a roid, he takes everything since roids are a lot smaller than a planet. |

Imechal Ravpeim
Paragon. Elite Space Guild
4
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Posted - 2012.01.28 07:58:00 -
[4] - Quote
LeHarfang wrote:Reminds me a lot of wehat has already been suggested here, once.
The problem with this is that the miner does'nt care about hot spots on a roid, he takes everything since roids are a lot smaller than a planet.
And that's fine. But mining in a hotspot would deplete the roid faster. It would give reward to people who are involved in their mining over those who afk or bot it. |

Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
14
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Posted - 2012.01.28 12:44:00 -
[5] - Quote
Good idea, and I support it, but it would most likely take forever for CCP to program, and it would probably increase server load. Maybe not alot with a single asteroid, but there are Hundreds of Thousands of asteroids in EVE at any given time. This is my signature. There are many like it, but this one is mine. |

Jade Mitch
United Coalitions ZADA ALLIANCE
23
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Posted - 2012.01.28 13:33:00 -
[6] - Quote
Great idea! +1
Question: Would mining lasers still shoot the asteroid at random, as usual, and just assume you're always hitting the hotspot, or would they spin the asteroid around so that the hot spot directly faces your ship? If the asteroid spins around, is there a delay, and what happens when more than one ship is mining the same asteroid? If we want that visual experience, then asteroids would have to be limited to one target lock at a time. Not that any of this is good or bad, just asking. |

Imechal Ravpeim
Paragon. Elite Space Guild
6
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Posted - 2012.01.28 18:44:00 -
[7] - Quote
Jade Mitch wrote:Great idea! +1
Question: Would mining lasers still shoot the asteroid at random, as usual, and just assume you're always hitting the hotspot, or would they spin the asteroid around so that the hot spot directly faces your ship? If the asteroid spins around, is there a delay, and what happens when more than one ship is mining the same asteroid? If we want that visual experience, then asteroids would have to be limited to one target lock at a time. Not that any of this is good or bad, just asking.
That's why I thought it could just come up with a 2D sheet or skin of ore density. 3D engines are a whole lot more complicated than 2D. Asteroid rotation and laser pinpoints would just be a cosmetic effect, as it is now. We're already blasting lasers through asteroids anyway, so I don't think there'd be much of a point in making the back of the asteroid any more significant than the front.
If more people are mining the same roid, then it would change hotspots faster because it was being depleted faster.
Amaroq Dricaldari wrote:Good idea, and I support it, but it would most likely take forever for CCP to program, and it would probably increase server load. Maybe not alot with a single asteroid, but there are Hundreds of Thousands of asteroids in EVE at any given time.
I don't think it would have much effect at all on server load. Let's say every 25% mined out of the roid changes the hotspots a little. It's only one extra task the server has to do four times per roid. Which isn't much considering it already has to calculate the difference in ore remaining after every cycle on every mining module. It might increase downtime since the server would need to do a little more work when spawning roids, but I doubt even that would be very noticeable with efficient code. (If you think this paragraph shows I know nothing about how to program, then you'd be right) |

Bearilian
Man Eating Bears
78
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Posted - 2012.01.28 19:22:00 -
[8] - Quote
supported.
Mining should definately be looked at... and this is a good simple change, but there could be so much more. lots of people would resist the change though...
(i might make a thread of my own idea, since its a much bigger change for them to implement) |
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