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Alternator
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Posted - 2004.03.01 03:02:00 -
[1]
Anyone have a good setup to make my megathron a armour tank? Im not to good on the combat skills and with this setup i will know what skills to train to be best in my tanked ship as possible :)
thanks for the help guys.
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Toastmaster
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Posted - 2004.03.01 03:11:00 -
[2]
Best way to tank with a mega is to fit MWD blasters and get close and shoot your enemy fast before he does any dmg to you
"viper zulu > toast has killed our whole corporation ships at least once"
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Kovak
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Posted - 2004.03.01 06:25:00 -
[3]
Using 5 low slots
2 x 50% explosive hardeners 1 x 50% thermal hardener 1 x 50% kinetic hardener 1 x large armour repairer (best you can get)
if you want to fill all seven low slots you can add another
1 x 50% armour hardener 1 x 50% em hardener
or possibly 2 x 15% all resistances energized adapative nano's
That will make one hell of a tank. I personally would probably go with dmg mods in the spare two lows intead.
The other important thing is a mid slot cap injector, best you can fit.
Skills you want to train up are basically anything that will reduce cpu needs, since cpu will be your major problem, and the +5% armour skill (I forget its name and its too early in the morning for me to care at the moment :)
Offensively you want to go blasters, with an armour tank there is absolutely no reason not to go down the blasterthon route. You want to be fitting large ions and the best medium blasters, with those you should be able to fit all 7 turret points and you'll still do some pretty decent damage when you get in close. This isn't really a short term insta-gank ship, you won't be able to annilate a ship in 20 odd seconds like a fully kitted out blasterthon, but you will take any ship down over the medium term (note drones *seriouly* help here). Generally your ship will be extremely tough while being able to fit a mwd and run enough blasters to take a ship down in under a minute or two.
I'd advise playing with this kind of loadout on chaos alot tho, timing with everything is kind of essential :)
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Caya
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Posted - 2004.03.01 09:52:00 -
[4]
That is pretty bad Tank Kovak. U will run out of cap quite soon even without shooting any gun. And even best large armor repairer cannot compete with XL SB.
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fras
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Posted - 2004.03.01 10:31:00 -
[5]
I've been struggling with this idea aswell. Initially I think I'll be trying a couple of hardners and an armour plate while hopefully sticking with a full damage gun setup. Something like kinetic, explosive and a 1600, just to give that extra buffer.
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Kovak
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Posted - 2004.03.01 11:00:00 -
[6]
Quote: That is pretty bad Tank Kovak. U will run out of cap quite soon even without shooting any gun. And even best large armor repairer cannot compete with XL SB.
Point with the armour repairers is that they don't really need to be as good as an xl sb because you can get higher resistances on the armour. For example the setup I described with the 5 slot devoted to armour gets you
60 EM res 71% Thermal res 62% kinetic res 72% explosive res
a large armour repairer will repair 600 units in 12 seconds and named one will do something like 700 both for 400 cap.
If you used all 7 slots you could obviously put another kinetic and em hardener in and your looking at all resistances above 70%.
In terms of cap use a large mid slot cap injector and you can inject 800 cap in 15 seconds, combine that with low cap using blasters and you'll own most ships.
I admit this info is very specific to the megathon with blasters but the original post did ask about the mega specifically.
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KamiCrazy
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Posted - 2004.03.01 11:10:00 -
[7]
Blasters don't really use "low cap" when you slap on that MWD onto the blasterthron you hurt for cap. Even with a cap injector. I don't even want to consider even medium lasers.
Problem with blasterthron armor tank is CPU and grid. You need a LOT of CPU. Thats pretty good to go with blasters cause ion's use little CPU and you can save a lot there.
However grid is a little harder, even with the new hybrid grid changes to ions, you still need 2 power diags or 1 RCU to even fit 7 ion's + MWD. Anything less than 7 ion's and you start to seriously gimp your dmg. You'll prob need 3 power diags to fit 7 ions + MWD + heavy cap injector.
I'd prob go for
7 ion cannons 1 h-50
1 MWD 1 Heavy Cap injector 2 tech 2 cap rechargers
2 large armor repairers 1 Explosive Hardner 1 Kinetic Hardner 1 RCU 1 Power Diag 1 Thermal Hardner/Co-processor.
You need cap, MWD hurts cap a lot and its my single beef with all blasterthron setups. The last entry with thermal hardner/co-processor should be obvious, but in all likely hood you'll prob end up wit the CPU cause theres usually no way anyone even with all named equipment can go without one.
Armor plating is stupid IMO, Megathron benefits from SPEED and agility. In terms of getting close to the target and by orbiting them and using their superior tracking to reduce dmg. Sure its nice to have an extra buffer but I just can't justify the loss in speed. Maybe for sitting duck amarr ships but now the blasterthron.
In all the armor tanking setups I tried to fit in a dmg mod but couldn't if anyone could improve my setup with a dmg mod that'd be appreciated.
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Gecco
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Posted - 2004.03.01 11:32:00 -
[8]
I have just tryed out a new setup on my mega. Still i dont use the mega for pvp fights but it still nice to have a good tank if some one sneak up on u in low sec systems.
I have put this in my low slot 2 x 1600mm armor plats 1 x 50% thermal hardener 1 x 50% kinetic hardener 1 x large armour repairer rest is for extra cpu or power output
Med slots.
1x XL shield booster 1x 50% emp shield hardners 1x large Cap booster (and i use 800's) 1x large shield extender
But still Mega is a good miner in 0.4 and higher sec sys but if i go below 0.3 i'll use mig Raven.. not that good miner but still perfect on shields and nice to be able to have some cruiser missiles to fire up on any intruder.
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Kozak
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Posted - 2004.03.01 14:55:00 -
[9]
Armor tanking sucks. You will die with 100% armor because of damage seaping. Check on chaos, after about 15 minutes you will have 0 structure with 100% armor and explode.
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F4ze
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Posted - 2004.03.01 15:18:00 -
[10]
Your setup is wasting slots...
Tank your shield, or tank your armor, but don't do both...
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Kovak
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Posted - 2004.03.01 18:20:00 -
[11]
Quote: Armor tanking sucks. You will die with 100% armor because of damage seaping. Check on chaos, after about 15 minutes you will have 0 structure with 100% armor and explode.
you don't get seepage till you get to below 25% armour, with testing it recently on chaos its pretty effective nowadays most battles I've had on there I've at times lost up to half my armour but I can usually keep it above 25%
armour tanking seriously not a bad alternative at the moment
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Lentia
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Posted - 2004.03.01 23:20:00 -
[12]
hi: 4 large nuetron, 3 med named ions, 1 launcher, mid: mwd, 20km scrambler, webber, 1 med hull repair low: L armour repair, kinetic/thermal/explosive hardner, 2 cap relays, 1 damage mod
The point is to get into blaster range and kill quickly. let them rip your shields so you can use that cap for your mwd approach. Then scramble and webb and blast and hope you live. The 1600 plates slow you down but do give you a few more seconds b4 having to turn on your armor stuff. Plus need hull repair 5 ouch
would be nice to fit a tech 2 low slot magnetometric backup array but ya cant have everything....
Lentia Military Officer http://www.staf.online-guild.com/ |

Admiral IceBlock
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Posted - 2004.03.01 23:45:00 -
[13]
Quote: 7 ion cannons 1 h-50
1 MWD 1 Heavy Cap injector 2 tech 2 cap rechargers
2 large armor repairers 1 Explosive Hardner 1 Kinetic Hardner 1 RCU 1 Power Diag 1 Thermal Hardner/Co-processor.
this setup wont work at all!!
"We brake for nobody"
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KamiCrazy
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Posted - 2004.03.02 00:32:00 -
[14]
Edited by: KamiCrazy on 02/03/2004 00:46:12
Quote: this setup wont work at all!!
Eh? I fail to see what I have missed. I may have miscalculated the ammount of grid required but thats all I can see
EDIT: I think I know whats wrong now, I forgot to add a disclaimer, that setup is for after the patch to hybrids and armor stuff.
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Dreez
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Posted - 2004.03.02 08:22:00 -
[15]
IMO Megathron and Dominix cant tank at all, their cap is to low and the Caprecharge is not that good either. IŠve tried several setups on those 2 ships and still not found a setup that even comes near to a closerange Tempest or Typhoon. Problem is first, their low cap, then their weapons that requires a buttload of cap to use. And i cant explain how CCP have thought about this, Minmatar use no Cap for their guns, Amarr use alot - but also got monster cap, Gallente got crap Cap and also uses huge amounts of Cap to fire guns. So in your case, finding a good tank-setup for your Mega-T, get another ship, or kill them before they can hurt you.
And Large Armor Upgrades have a silly requirement, hull-upgrades Rank-5 and even then its still not even close to how effective shieldtanking is, with MUCH lower requirements.
2 good Large armor repairer gives you about 1000 Armor repaired in 13 seconds, then concider that you get pounded by 2 BS - there is no way in h3ll that those 2 repairers can hold up to that damage like a shieldtank could, and it stil have much higher skill-requirement.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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drunkenmaster
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Posted - 2004.03.02 09:24:00 -
[16]
I tanked a megathron last night on chaos. I managed to beat a tanked armageddon with it.
and I went home with 40% armor, 100% struc, and about 1/3rd cap.
As for the guy complaining that you'll die with 100% armor left... that's been changed bud. Before you tell people to 'try it on chaos' maybe you should try it yourself first...
If you guys are good, I'll share my loadout later  .
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drunkenmaster
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Posted - 2004.03.02 10:15:00 -
[17]
Quote:
2 good Large armor repairer gives you about 1000 Armor repaired in 13 seconds, then concider that you get pounded by 2 BS - there is no way in h3ll that those 2 repairers can hold up to that damage like a shieldtank could, and it stil have much higher skill-requirement.
a stock tech I large armor repair will give you 600 armor every 12 seconds, at a cost of 400 cap.
2 = 1200 every 12 seconds for 800 cap. .
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Jarjar
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Posted - 2004.03.02 10:25:00 -
[18]
Quote:
And Large Armor Upgrades have a silly requirement, hull-upgrades Rank-5 and even then its still not even close to how effective shieldtanking is, with MUCH lower requirements.
Changed to hull upgrades 3 in the patch, and large armor reps. to mechanic 3.
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Mojo JoJo
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Posted - 2004.03.02 15:26:00 -
[19]
Quote: Changed to hull upgrades 3 in the patch, and large armor reps. to mechanic 3.
aww and i only have 1 day 18 hours left and now they are gonna lower the req
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Wraeththu
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Posted - 2004.03.02 18:00:00 -
[20]
Quote:
If you guys are good, I'll share my loadout later 
Yay Christmas!
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |
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