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AsmodaitheSly
Minmatar Destructive Influence Band of Brothers
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Posted - 2007.11.06 17:40:00 -
[1]
At the moment titans are what? A measure of logistics jump bridge ftw but was this the intented role? I guess not!
They are huge isks and manpower sinks and what do u get pawn 1 fleet (dictors can tank it) sitting for 10 minutes? More vulnerable to heavy dictors (upcoming)..sounds like a cheat to me.
Give it least say siege mode (sacrifice 1 turret slot) and a 100% to xl turret damage as role bonus! 
Honestly Titans can fit xl turrets but every dread in siege laughes at them so whats the point??? 
So while he is a sitting duck he can at least deal some damgage against caps which would make jump and try to kill it more costly big ass ships like that one should at least require a lil sacrifice if u get them !
No big buff to titans just a lil to make them worthwhile.
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Random Womble
Minmatar Master Miners Aftermath Alliance
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Posted - 2007.11.06 17:44:00 -
[2]
Better buff in my veiw would be to make supercaps only tacklable by heavy dictors with the script loaded since right now its too easy to tackle a super cap especially considering how they are being hit fairly hard by the various nerfs next patch.
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AsmodaitheSly
Minmatar Destructive Influence Band of Brothers
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Posted - 2007.11.06 17:46:00 -
[3]
no titan pilot will ever mount xl turrets on this boat there¦s no point so far 
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Random Womble
Minmatar Master Miners Aftermath Alliance
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Posted - 2007.11.06 17:48:00 -
[4]
True but even with a 100% damage bonus its still really not worth it
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AsmodaitheSly
Minmatar Destructive Influence Band of Brothers
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Posted - 2007.11.06 17:52:00 -
[5]
siege plus 3+3 turrets equals 2 dreads this is no attemp to make them solo pwn mobiles but to make them more reliable on the front its just an idea since ccp gave them the ability to use xl turrets but atm its broken 
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Aeleva
Caldari Hegemonic Core
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Posted - 2007.11.06 18:24:00 -
[6]
Just make it uber, 50% per titan level to gun tracking/dps/optimal/falloff (equvilant for missiles)
They are so **** easy to kill now might as well have some damage dealing ability :D
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.06 19:03:00 -
[7]
Those 6 xl guns will do some serious damage to a mothership or a carrier, with a better damage bonus than a dread... siege mode is only useful for taking down pos. Let's also not forget that they give you the ability to instantly deploy a massive fleet anywhere. Between the jump bridge array, the clone vat bay, the massive sma and cha, that gives powerful alliances who can afford one a massive strategic advantage.
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BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.11.06 19:30:00 -
[8]
Edited by: BlackHorizon on 06/11/2007 19:32:27 I think titans could do with a huge hitpoint boost, but other than that, I think they are fine.
A massive hitpoint boost, e.g. a hitpoint boost that would give them a total of several hundred million normalized hitpoints when harderned. Thirty dreadnoughts do about 100k dps, so 200 million normalized hitpoints would means such a force would take approximately 33 minutes to kill a Titan rather than the pathetic few minutes it takes now.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.06 19:36:00 -
[9]
generally even with the hit point the current super caps have now most of it is based in implants and skills not so much the ship the ship itself is kind of a disapointment signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.06 20:31:00 -
[10]
Originally by: BlackHorizon
I think titans could do with a huge hitpoint boost, but other than that, I think they are fine.
A massive hitpoint boost, e.g. a hitpoint boost that would give them a total of several hundred million normalized hitpoints when harderned. Thirty dreadnoughts do about 100k dps, so 200 million normalized hitpoints would means such a force would take approximately 33 minutes to kill a Titan rather than the pathetic few minutes it takes now.
Well, maybe not as drastic as I suggest here, but you get the idea.
Are you insane? THIRTY dreads SHOULD be able to take out a lone titan. What you are asking for is akin to asking that 30 frigates should not be able to take out a lone battleship. Add 10 carriers and 10 dreads of your own to that titan and now the odds aren't looking very good for those 30 dreads.
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Samurai XII
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Posted - 2007.11.06 22:23:00 -
[11]
Originally by: Gaogan
Originally by: BlackHorizon
I think titans could do with a huge hitpoint boost, but other than that, I think they are fine.
A massive hitpoint boost, e.g. a hitpoint boost that would give them a total of several hundred million normalized hitpoints when harderned. Thirty dreadnoughts do about 100k dps, so 200 million normalized hitpoints would means such a force would take approximately 33 minutes to kill a Titan rather than the pathetic few minutes it takes now.
Well, maybe not as drastic as I suggest here, but you get the idea.
Are you insane? THIRTY dreads SHOULD be able to take out a lone titan. What you are asking for is akin to asking that 30 frigates should not be able to take out a lone battleship. Add 10 carriers and 10 dreads of your own to that titan and now the odds aren't looking very good for those 30 dreads.
Do you even read what people write? Or you just troll the forums giving Sev3rance a bad name??
What he/she is suggesting isn't that bad, its normal to have a Titan that cost a FORTUNE in isk and men resource a tankable chance. Those days 30 dreads isn't unheard of. It would be nice to be able to tank them for a bit.
Those days you bring a dozen BS with some dps/neut and you will kill a MOTHERSHIP in a couple minutes... thats NOT normal. If anything all capital and supercapital need a hitpoint boost. ______________________ Just another cool alt. |

Inflexible
Rytiri Lva
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Posted - 2007.11.06 22:49:00 -
[12]
Originally by: Gaogan
Originally by: BlackHorizon
I think titans could do with a huge hitpoint boost, but other than that, I think they are fine.
A massive hitpoint boost, e.g. a hitpoint boost that would give them a total of several hundred million normalized hitpoints when harderned. Thirty dreadnoughts do about 100k dps, so 200 million normalized hitpoints would means such a force would take approximately 33 minutes to kill a Titan rather than the pathetic few minutes it takes now.
Well, maybe not as drastic as I suggest here, but you get the idea.
Are you insane? THIRTY dreads SHOULD be able to take out a lone titan. What you are asking for is akin to asking that 30 frigates should not be able to take out a lone battleship. Add 10 carriers and 10 dreads of your own to that titan and now the odds aren't looking very good for those 30 dreads.
No, he isn't. He only said it should take some time to take down that HUGE asset. IMO they should sport some mini-reinforced mode, like... 1 hour or so, making possible to call reinfocements.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.06 23:10:00 -
[13]
the titan is still pretty badass, 40% reducion to all ships in fleet? tjhat's overpowered to a silly extreme.
but as for offense, unlike the carrier I believe the titan SHOULD be a do it all ship. it's a ****ing titan.
My idea was make a new gun type, called gun clusters. there is lot of room on that titan, like....we're talking miles and miles of room.
so why not have a weapon with great dps but great tracking? not XL weapon dps, like battleship damage with cruiser level tracking.
however heres the cool part, hese weapons are cluster weapons. so when you equip one, it shows up on the titan as a cluster of 5 guns, meaning 10 in total.
then there would be dread sized, and battleship sized weapons. dread gun clusters.
kinda like in starwars, bigger ships like the deathstar had big kill planet weapon, medium kill battleship weapons, and **** tons of tiny short short range small ship killing fire power.
so yeah my vote is for cluster of guns, with the smallest high dps type being like having 10 small turrets on per modules but your optimal range is only 2m fal off 4m.
then there is the idea of having to kill parts of the titan before you can kill it.
I could go on. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

AsmodaitheSly
Minmatar Destructive Influence Band of Brothers
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Posted - 2007.11.07 01:05:00 -
[14]
my point is give them a reason to fit xl turrets for god¦s sake no one does it atm 
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MirrorGod
Heretic Army
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Posted - 2007.11.07 03:31:00 -
[15]
Tbh I'm not too concerned with them being boosted as they're only run by the largest alliances. However, we are talking about a ship that is essentially a mobile station. Based on their form factor alone they should have the fighter capacity of a Mothership, The damage output of multiple dreads (siege mod), and a tank that's perhaps a 10th of an outpost. They should be designed to be right on the field rather than DD'ing and cloaking 200K off of a gate.
Yeah, that sounds way overpowered. But if I dump 80 Billion ISK into a player owned ship, I expect it to be way overpowered, cause, ya'know, 80 Billion.
Or just leave it the way it is, isn't gonna matter to me for a good long time anyway.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.07 04:37:00 -
[16]
/signed.
It is a ****ing titan, not just a giant **** -or buttplug in the avatar's case.
DD should completely obliterate anything smaller than a CS or BS -just wtfpwn all the smaller class -even hac's and uberized drakes or god forbid an interdictor tanked for DD damage, CS/BS should be holding only structure if they survive. Dreads and Carriers just keep doing their thing after a DD is lit.
Combat wise, Titan should be doing Siege mode damage with whatever capital guns/missiles it has fit, 300% damage bonus seems fine for an 80+ billion isk ship. Titan should also have a mothership sized drone/fighter bay controlling at least 12 fighters/drones with slight bonuses to their hp/damage/durability, but not additional fighters/drones controlled unless fitting control links.
Titan should be the floating fortresses of EVE laying out 2-3 dreads worth of damage with it's guns and enough fighters/drones under direct control to defend against from smaller ships.
THUKKER -Be Paranoid
Skeet Skeet L33t |

Buyerr
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Posted - 2007.11.07 08:02:00 -
[17]
well i actually agree, give it siege mode.
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Buyerr
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Posted - 2007.11.07 08:05:00 -
[18]
Originally by: MotherMoon the titan is still pretty badass, 40% reducion to all ships in fleet? tjhat's overpowered to a silly extreme.
but as for offense, unlike the carrier I believe the titan SHOULD be a do it all ship. it's a ****ing titan.
My idea was make a new gun type, called gun clusters. there is lot of room on that titan, like....we're talking miles and miles of room.
so why not have a weapon with great dps but great tracking? not XL weapon dps, like battleship damage with cruiser level tracking.
however heres the cool part, hese weapons are cluster weapons. so when you equip one, it shows up on the titan as a cluster of 5 guns, meaning 10 in total.
then there would be dread sized, and battleship sized weapons. dread gun clusters.
kinda like in starwars, bigger ships like the deathstar had big kill planet weapon, medium kill battleship weapons, and **** tons of tiny short short range small ship killing fire power.
so yeah my vote is for cluster of guns, with the smallest high dps type being like having 10 small turrets on per modules but your optimal range is only 2m fal off 4m.
then there is the idea of having to kill parts of the titan before you can kill it.
I could go on.
so basically you would like it to kill everything in one shot?! sure thing, as soon as we get the cruiser seized weapon with XL tracking and dps ;) then YES, it would create variety :P hehe
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Xeliya
Eternity INC. Mercenary Coalition
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Posted - 2007.11.07 08:39:00 -
[19]
Originally by: BlackHorizon Edited by: BlackHorizon on 06/11/2007 19:42:58 I think titans could do with a huge hitpoint boost, but other than that, I think they are fine.
A massive hitpoint boost, e.g. a hitpoint boost that would give them a total of several hundred million normalized hitpoints when harderned. Thirty dreadnoughts do about 100k dps, so 200 million normalized hitpoints would means such a force would take approximately 33 minutes to kill a Titan rather than the pathetic few minutes it takes now.
Well, maybe not as drastic as I suggest here, but you get the idea.
^^ This
Could you imagine how epic the fight over the MC Titan would have been if it didn't melt in less then 2 min?
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Zeveron
Destructive Influence Band of Brothers
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Posted - 2007.11.07 09:03:00 -
[20]
Edited by: Zeveron on 07/11/2007 09:03:48 Titans suck atm. Not that much as motherships, but they suck.
They are used only for bridging stuff arround, which can be made with normal posgear also. The DDD is nice as it is atm, it can be kill a holle fleet but it pins the titan down. Maybe the warp out ability should be taken out after DDDing, or some teaking needed or something, since the bubbles dont work if titan allready in warp.
The titan shouldnt be only used as a big smartbomb carrier. I kinda like the small reinforced idea. Disable it for 1h and you gona get huge fights for them.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.11.07 09:28:00 -
[21]
Originally by: Zeveron The titan shouldnt be only used as a big smartbomb carrier.
Indeed. It's funny that you'll never find a titan fitted with any guns whatsoever. 
I've always thought (and posted) that titans should have a "mini" built in siege mode ability to tanking and dmg... like 300% flat dmg and only dual repair ammount (no duration). Something like an extra role bonus(not a module).
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