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Octet Damort
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Posted - 2007.11.07 04:17:00 -
[1]
Hello I'm semi new to the game and i need some help. This game is deep and i mean that in a good way. the only promblem i don't have the slightest idea on how to be a good Cruiser pilot since that is my short term goal. so what i need is a list of skills req. to be a good cruiser pilot.
I'm Amarr and i really like this game i just need some info. I've downloaded Evemon and i want to plan out my short term goals i just need to know what i need to learn
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Nummb
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Posted - 2007.11.07 04:52:00 -
[2]
First, if you are truly new welcome, and secondly...stick with frigates until you get the hang of the game. Reason, frigs are cheaper, easier to replace and once you know how to fly a frig effectively, all the other ships just fall in line.
Now, if you really want to be a cruiser pilot you need some basic skills to keep you alive. You can chose your own path, but your options are speed (outrun/out maneuver your enemy, tank and repair the damage they deal out, or just flat out gank them by dishing out more damage than they can take.
So, with that said here is a small list to get you going: Engineering Electronics Energy Management Energy Grid Upgrades Shield Management Mechanic Repair Systems Electronic Warfare Electronics Upgrades Propulsion Jamming Signature Analysis Navigation
Also, go to the ships and modules forum and find out what other people are fitting on Amarr cruisers. There are lots of old posts and stickies with good information. Find one you like, go into Evemon and click on each module to find out what skills you need to equip it, then train as necessary. At first, only train learning if Evemon suggests, don't let it keep you from actually flying in space.
---I fly Amarr...
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Strife Phoenix
Acerbus Vindictum Nex Super Vos
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Posted - 2007.11.07 12:51:00 -
[3]
And of course a high level of the Cruiser skill itself to take advantage of the ships individual bonuses.
I've always prefered to get the modules needed to build a great ship before getting into the actual ship. Frigates and cruisers might be the exception from this since they are both cheap and useful even early in ones career.
The best thing with getting mechanic / shield, engineering, electronics, navigation and such up to a high level early is that the T2 modules unlocked are very useful even on larger boats you will fly in the future and they will make the difference between life and death at times.
Acerbus-Vindictum - Revelare Pecunia! |

Leora Nomen
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Posted - 2007.11.08 09:21:00 -
[4]
Engineering V Electronics III or IV (i think you can get away with III) Energy Systems Ops IV Energy Management IV Shield Management III Medium lasers IV Cruiser IV Mechanic and Hull Upgrades IV (eventually you'll need upgrades V for use of T2 hardeners) Repair Systems Ops IV Drones V Scout Drone Ops IV (eventually you'll need V for use of T2 drones) Drone Interfacing and Combat Drone Ops III at least Controlled Bursts IV and at least 3 levels on some of those other gunnery skills like Motion Prediction, Rapid Firing, Surgical Strike (plan on gunnery V as well) Navigation IV Afterburner and Fuel Conservation IV if you plan on running missions in it Evasive Maneuvering and Acceleration Control III High Speed Maneuvering IV if you plan on doing pvp and belt ratting in it
I'm sure i'm missing a few but this is to give you a general idea.
guide to game time codes |

Caelus Heliodromus
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Posted - 2007.11.14 21:35:00 -
[5]
To only slightly hijack this topic, how would you adjust that list for a missile-oriented Caldari pilot? I'm currently flying a Caracel and have my eye on a Drake.
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Angel DeMorphis
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Posted - 2007.11.14 21:41:00 -
[6]
Edited by: Angel DeMorphis on 14/11/2007 21:41:07
Originally by: Caelus Heliodromus To only slightly hijack this topic, how would you adjust that list for a missile-oriented Caldari pilot? I'm currently flying a Caracel and have my eye on a Drake.
Shield Operation Shield Management <type> shield compensation (for use with passive amplifiers, which is best for Drake) Shield Upgrades Tactical Shield Manipulation (yes, this is fixed now)
<generic ship skills, e.g. Electronics, Navigation, etc.>
Missile Launcher Operation Rapid Launch Missile Bombardment Missile Projection Target Navigation Prediction Warhead Upgrades Standard Missiles Heavy Missiles
EDIT: Not necessarily in order of importance. |
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