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Lo Ammi
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Posted - 2007.11.07 20:20:00 -
[1]
I'm a new player (less than 2 weeks) who is currently flying a Moa. I primarily do combat missions (currently lvl 2) and switch to this ship from a Caracal because I found it too fragile. The Moa is certainly durable, but I'm finding the damage to be pitifully lacking, largely due to difficultly in keeping at the "golden range" needed for my guns to be really effective.
I'm open to any suggestions, even changing race etc. I enjoy running missions, but want a ship that's durable without totally sacrificing damage.
My fit is listed below:
4x 200mm Scout Rails w/ Antimatter 2x Markuth Assault Launchers
2x T1 Shield Extenders 1x 10MN AB 1x Race-Specific Hardener
4x PDS (Needed to provide enough grid for my weapons)
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Chemical Castration
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Posted - 2007.11.07 20:41:00 -
[2]
Honestly, the Moa is pretty terrible. Try the Caracal again, but go to something like this:
5x Assault Launchers (best named you can afford)
1x Afterburner (Not necessary, but helps with traveling) 2-3x Large Shield Extenders 1-2x Hardeners (Rat specific, Invuln + EM if I need to omni-tank)
2x Shield Power Relays
It's a solid tank, will take almost anything an L2 can throw at it even with low skills. Might need to warp out and come back in on some of the harder missions, but that's not a huge deal.
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Kai Shinkachi
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Posted - 2007.11.07 20:50:00 -
[3]
I would suggest bringing different kinds of ammo to the missions, and I also recommend training your gunnery skills higher if you're having so much trouble. You'd be surprised how massive a difference having all those skills at one higher level can make.
There is nothing wrong with your fit if it tanks the Level 2s well. Especially since you can tank, use an AB, and have full weapons. The main prob looks to be your skills. And there is no trick to using rails, I use them all the time.
Here is a slightly modified version of your fit.
Highs: Same
Meds: Same or, Medium shield booster, 10MN AB, 1 Race Hardener/Invulnerability field, 1 Target Painter
Lows: Reactor Control Unit II, Power Diagnostic system II, Tracking Enhancer, Magnetic Field Stabilizer
Having those lows gives you more grid than before with greater damage an accuracy. Although I am not certain how capacitor stable that setup will be it should greatly enhance your DPS.
Mainly your issue is using the right ammos and training skills.
Also seeing as you are new you may not know that Antimatter cuts the range of your railguns in half. You need to be at half of your optimal to score any hits.
BTW I am not sure if the Moa has a drone bay. But training up Drones and using those can help.
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Korannon
Razor Technologies
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Posted - 2007.11.07 21:21:00 -
[4]
Ok, yeah, you are going to have trouble keeping ships away from you, especially enemy frigs. They like to get in and under that range where your tracking can't keep up.
There are several things you can do.
1) In some missions, you can control range by making a bookmark, warping out, and then warping back at a range that you can use Iron ammo and still hit. Turn around and run away from the rats and you can snipe them as they chase you in a straight line.
2) Train up to use Three T2 light drones, they will help eat those light frigs.
3) Use blasters. They are short ranged but high damage, and they have the high tracking to hit those nasty frigs.
4) Webber in mid instead of the hardener. Not ideal, but can help.
5) Moar missiles! :) Seriously, for easy mission running missiles are king. No tracking, no optimal range crap, just fire and forget. Gunnery skills take a lot more training to get to effective levels, but if you stick with it, you will find it worth it when you get to the Rokh.
5) Upgrade to Ferox battlecruiser. More tank, more turrets, and larger drone bay for five light drones. Will run Level IIs with ease and level three decently as well.
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Axle skye
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Posted - 2007.11.07 21:49:00 -
[5]
Edited by: Axle skye on 07/11/2007 21:50:40 Unlike most people here, I happen to like the Moa. Not going to go into it, but to each his own.
a couple of things to keep in mind. What size shield extenders do you have fit? if you are using 2 Meds, try to fit 1 large and free up a slot for something else (web, tracking comp, another hardener)
if you are using 2 large extenders, think about droping 1 because the fittings are pretty fierce.
Try swapping your 200mm rails for (oh horror!) dual 150mm or even small 150mm rails. For L2's you don't have huge amounts of cruisers so bigger guns are not always the solution.
try swapping from Assault launchers down to standard launchers (again fitting constraints) See where I am going? By reducing fittings reqirements you can free up some lo/med slots for some other stuff. On top of that if you are having issues with grid, swap a PDS for a reactor control.
Drones, don't forget or underestimate your 15m drone bay.
The other thing is to carry more than just anti-matter. w/ lead or iridium, you should be able to pop stuff before they get too close. Just my 2 .isk on an under appreciated ship. PS. I still do fly one. I just bought one and have it fitted out w/ all plain t1 mods. works fine for L2's w/ good skills. This post was made with entirely recycled electrons |

Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.07 22:19:00 -
[6]
Originally by: Chemical Castration Honestly, the Moa is pretty terrible. Try the Caracal again, but go to something like this:
5x Assault Launchers (best named you can afford)
1x Afterburner (Not necessary, but helps with traveling) 2-3x Large Shield Extenders 1-2x Hardeners (Rat specific, Invuln + EM if I need to omni-tank)
2x Shield Power Relays
It's a solid tank, will take almost anything an L2 can throw at it even with low skills. Might need to warp out and come back in on some of the harder missions, but that's not a huge deal.
This is... my solution to Caldari L2ing too.
Moa DPS is always pretty pitiful, it's got only 4 bonused, relatively low-damage railguns and 2 unbonused standard launchers. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Lo Ammi
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Posted - 2007.11.07 23:38:00 -
[7]
Originally by: Chemical Castration Honestly, the Moa is pretty terrible. Try the Caracal again, but go to something like this:
5x Assault Launchers (best named you can afford)
1x Afterburner (Not necessary, but helps with traveling) 2-3x Large Shield Extenders 1-2x Hardeners (Rat specific, Invuln + EM if I need to omni-tank)
2x Shield Power Relays
It's a solid tank, will take almost anything an L2 can throw at it even with low skills. Might need to warp out and come back in on some of the harder missions, but that's not a huge deal.
Sounds good, but wouldn't the Shield Relays reduce my cap regen to nothing?
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.07 23:46:00 -
[8]
Originally by: Lo Ammi
Originally by: Chemical Castration Honestly, the Moa is pretty terrible. Try the Caracal again, but go to something like this:
5x Assault Launchers (best named you can afford)
1x Afterburner (Not necessary, but helps with traveling) 2-3x Large Shield Extenders 1-2x Hardeners (Rat specific, Invuln + EM if I need to omni-tank)
2x Shield Power Relays
It's a solid tank, will take almost anything an L2 can throw at it even with low skills. Might need to warp out and come back in on some of the harder missions, but that's not a huge deal.
Sounds good, but wouldn't the Shield Relays reduce my cap regen to nothing?
Passive tanks do not need cap.
Cap is life.
Therefore, passive shield tanks are the undead.
Actually, 2 SPRs won't be too hard on the cap, and notice how (other than the afterburner), there are no serious cap drains. Drakes do pretty much the same thing (though often they go less than 4 SPRs because by then even hardeners are too serious a drain). ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Warrio
Mining Bytes Inc. D-L
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Posted - 2007.11.08 00:12:00 -
[9]
Edited by: Warrio on 08/11/2007 00:12:50 The Moa is a terrible ship. If you plan on using Caldari to PvE there is no secret about how to do it considering everyone does exacaly the same thing. Just use missiles, ignore gun skills, fly the caracal, upgrade to the drake then to then Raven. Move to Motsu and in no time at all you'll be fitting out your very own CNR with a bunch of crappy faction mods.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Lisento Slaven
Amarr Capitalism Amuck
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Posted - 2007.11.08 00:16:00 -
[10]
Change the Moa!
Double range bonus! No tanking bonus on a sniping ship!
Or maybe range + massive tracking bonus so it can use its long range turrets up close? Would that be overpowered? ---
Put in space whales!
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me bored
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Posted - 2007.11.08 02:13:00 -
[11]
Moas are excellent combat ships and anyone who says otherwise is incompetent. |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.08 02:17:00 -
[12]
Originally by: me bored Moas are excellent combat ships and anyone who says otherwise is incompetent.
sam gos 4 apocraplipse
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.08 02:23:00 -
[13]
Originally by: me bored Moas are excellent combat ships and anyone who says otherwise is incompetent.
They may be good combat ships.
But at any given role, there are better combat ships. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Alexandra
The Littlest Hobos Insurgency
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Posted - 2007.11.08 03:17:00 -
[14]
The Moa is the only cruiser that I have used that can go all the way up and do level 3's. This is a ship that does reward skill points, and as you stick with it it will get better a lot faster.
Now to your situation. Stick with assault launchers, 3x small drones and high tracking guns (Dual 150's, or even go down to small guns). Use your range bones and pop ships before they close in on you (when you can, a lot of missions will just dump you into the thick of things)
As for skills, Train up Motion Tracking and the ship skill itself. That extra 5% resistance bonus can increase your tanking power a lot. Sharpshooter and the Rate of Fire skills (Rapid fire, Rapid Launch) also help a lot.
Good luck.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.11.08 03:49:00 -
[15]
I've done most L3s in a Vexor, and I expect that most combat cruisers can do all L3s with high SP and a little strategy.
Only ones which gave me trouble are the ones with major jump-in DPS, like one of the Portal to War (I use Gallente agents) missions. Probably could do those, too, if I ditched my principles and fitted a 1,600mm plate to it. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Lux Exterior
Gallente Critical Analysis Te-Ka
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Posted - 2007.11.08 09:10:00 -
[16]
The moa can mount the best passive shield tank of any T1 cruiser due to the resist bonus. I would use 280mm artillery with a fat tank and T2 light drones. Grab aggro, pop many on the way in then set the drones on any that get close. Job done.
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Rutefly
Amarr Freedom-Technologies
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Posted - 2007.11.08 09:30:00 -
[17]
Edited by: Rutefly on 08/11/2007 09:31:17 Moa -> Electron blasters, nanoed/boosted, named mwd, jamming/whatever. maybe a target 'puter.
Garanteed lol.. 
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