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Xavier Cardde
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Posted - 2004.03.02 00:17:00 -
[1]
As we all know if bounties get high enough the pirate will just get a friend to pod him and then split the bounty....
Of course we all know this is wrong.
If there anyway we could fix this? My idea is that bounty ISK could be tagged and tracked by thr DEVS to see who they go to, perhaps program a certain script that would tell the DEVs if too much of that tracked bounty ISK ended up the the hands of the pirate. at that point the DEVs could see who the ISK switched hands with and if it perhaps came to the pirate again through legitimate means.
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cashman
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Posted - 2004.03.02 00:36:00 -
[2]
Dunno how it works, but a thing that might be able to prevent a bit of it from happening could be to:
a) People in same gang as the criminal can not collect the bounty b) People from the same corp as the criminal can not collect the bounty
Although people could still go around that 
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dalman
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Posted - 2004.03.02 00:37:00 -
[3]
Quote: As we all know if bounties get high enough the pirate will just get a friend to pod him and then split the bounty....
Of course we all know this is wrong.
If there anyway we could fix this? My idea is that bounty ISK could be tagged and tracked by thr DEVS to see who they go to, perhaps program a certain script that would tell the DEVs if too much of that tracked bounty ISK ended up the the hands of the pirate. at that point the DEVs could see who the ISK switched hands with and if it perhaps came to the pirate again through legitimate means.
ehm...
IMPLANTS > BOUNTY
BOUNTY = STATUS
So your problem doesn't exist.
M.I.A. since 2004-07-30 |

Sara Kerrigan
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Posted - 2004.03.02 00:37:00 -
[4]
I think that's way too much unnecessary work to put into the Devs' hands.
One thought though, is with a contract system. Player A hires player B directly, through mission UI, to be the bounty hunter of player C. They set up the rewards which is saved in the system much like the courier rewards / collateral. If the bounty hunter pods that player C, the money is sent to him. There would thus be no public bountys that we have now, where anyone can collect a prize from podding; all private. The UI could be set up to support both players and individual corps as the hunters. We would begin to see the development of the bounty hunter class--you could either choose some noname joe and risk the possibility that he's a friend of the pirate, or you can seek a more well known profession bounty hunter like Celest Apoc. Fame and fortune will come to the honest hunters. ______________
The Kerrigan Chronicles |

Atea
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Posted - 2004.03.02 01:08:00 -
[5]
for the whole thing to work we¦d need a dedicated bounty hunter profession with advantages and drawbacks...
requirements: in order to become a registered bounty hunter you must...
- have X amount of skillpoints - have X faction rating with concord / all empires - have a positive sec rating - have X days waiting time - must be accepted/sponsored by a senior bounty hunter
benefits: - in-flight location services (within empire space) - in-flight bounty list with active targets, highest being those who lost sec rating most recently - "warp to" feature - can claim bounty money - gets additional concord bounty based on sec rating and ship class of the target - may shoot people below -0.5 sec rating regardless of location - may shoot people with bounties on their head regardless of location
drawbacks: - cannot be in corporations with negative sec rating members - must maintain a positive sec rating - every hostile action (except on low sec / bounty targets) gives a sec rating hit, even in non-empire space (this is to keep them on the righteous path) ;) - cannot be in corporations which have active wars
this is of course far from unexploitable, but it would be more fun than what we have now. it would also mean that pirates would need get more opportunities to be active in empire space, so at least some of the sentry guns would need to go...
xxx Atea. |

Xenu
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Posted - 2004.03.02 01:39:00 -
[6]
not gunna happen. ________________________________________________________
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Kurenin
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Posted - 2004.03.02 04:03:00 -
[7]
Worst... Idea... Evar!!! ----- [22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas? [22:02] <Hammerhead> we can't do anything that requires programming
Inactivity wins you. |

Entroph
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Posted - 2004.03.02 04:23:00 -
[8]
Yeah the Devs have too much work on their hands as it is without piling more pointless crap ontop of it. Cashman's idea would work well. Maybe not gang, but people at least shouldn't be able to collect the bounties of corpmates.
Sara, your idea is interesting and perhaps a system should be implemented along those lines. One argument I have against it is that the current bounty system is totally anonymous, which many players find an advantage. Also, the current system is cumulative. Whereas a single playing posting a kill order for another player to accept would have a lot fewer digits.
I'm afraid your idea doesn't appeal to me personally Atea, far too complex. I don't think anything like that will ever be implemented.
The best thing to do, and what I personally do, is never to use the bounty system at all. If you want someone dead, get some friends and go after him/her yourself. Or ask another group to kill him. There are corps ingame dedicated totally to bounty hunting.
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Arima Todai
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Posted - 2004.03.02 04:30:00 -
[9]
Quote: have X faction rating with concord / all empires - have a positive sec rating - have X days waiting time - must be accepted/sponsored by a senior bounty hunter
Problem is alot of "Bounty Hunters" pod their prey and sometimes in sec. space.. so neg sec ratings come with the territory unfortunatly ____________________________
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Zak Kingsman
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Posted - 2004.03.02 04:58:00 -
[10]
there are no predefined jobs in eve the way it is. This way you can be whatever you want to be. Someone suggested a way to contract a bounty hunter privately. You can do that now, there's a secure trading system, corpses are items...
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PaulAtreides
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Posted - 2004.03.02 05:25:00 -
[11]
Edited by: PaulAtreides on 02/03/2004 05:27:13
Quote: As we all know if bounties get high enough the pirate will just get a friend to pod him and then split the bounty....
Of course we all know this is wrong.
If there anyway we could fix this? My idea is that bounty ISK could be tagged and tracked by thr DEVS to see who they go to, perhaps program a certain script that would tell the DEVs if too much of that tracked bounty ISK ended up the the hands of the pirate. at that point the DEVs could see who the ISK switched hands with and if it perhaps came to the pirate again through legitimate means.
<flame> EDIT: I WILL REFRAIN FROM REPLYING TO THIS POST. </flame>
Want to work for me? |

Sally
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Posted - 2004.03.02 05:46:00 -
[12]
What I am reading:
"As we all know if carebears get high enough the pirate will just get some friends to pod them and then split the loot....
Of course we all know this is wrong.
If there anyway we could fix this? My idea is that carebear loot could be tagged and tracked by thr DEVS to see who they go to, perhaps program a certain script that would tell the DEVs if too much of that tracked carebear loot ended up the the hands of the pirates. At that point the DEVs could see if the carebear loot came to the pirate again through legitimate means."
Yawn, some things never change.
You basicly scream exploit where most pirates I know are proud of every hard earned bounty ISK they have on their head. -- Stories: #1 --
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Heritor
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Posted - 2004.03.02 06:58:00 -
[13]
Bounty hunters should not be able to join a corp period.
I like the idea i having defined roles in eve which may available through your skil points etc

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Sara Kerrigan
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Posted - 2004.03.02 07:55:00 -
[14]
Quote: there are no predefined jobs in eve the way it is. This way you can be whatever you want to be. Someone suggested a way to contract a bounty hunter privately. You can do that now, there's a secure trading system, corpses are items...
The courier job is well defined thanks to its UI. Can someone hire a courier without it? Yes, but then it lacks the mechanics to ensure the transaction is made. It's entirely possible, and does happen (I would know since I played an assassin for a little while) that someone will hire a bounty hunter to kill someone, and then once it's done will refuse to pay. Private bountys need a special UI to manage the transactions, just like a courier. They can keep the public system too if they'd like, but a private system is needed if bounty hunters want to be specifically hired, and for victims to know the isk is going into the right hands. ______________
The Kerrigan Chronicles |

Zak Kingsman
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Posted - 2004.03.02 08:01:00 -
[15]
my thought would be this however, its not a good idea to stiff the guy you hired cause you didn't have the firepower/skills/time to do the job yourself. Because he does and now you've ****ed them off. Sure it might happen, but it wouldn't be a good idea. It would especially be a bad idea when they get the alliance interfaces up and you see a player run bounty hunter's guild.
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