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Zara Skyray
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Posted - 2007.11.09 13:37:00 -
[1]
My brother and I are relative newbies to Eve-online, and are looking at getting into piracy. I have read the various guides and found them helpful, but was wondering what your ship and module suggestions might be for our pirate duo. We are both Caldari pilots designed purely for combat. I have 600k in gunnery and he a similar about in missiles. While I am far from poor (I have the cash to fly battlecruisers, just haven't needed them yet for my missions), I thought it would be wise to stick with the ever-replaceable frigates for the time being, so suggestions along those lines would be appreciated.
Thank you in advance your all your sage advice, Zara "Yarrr!" Skyray
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.09 13:44:00 -
[2]
Merlin and kestral maybe as a twosome. person with gunnery skills in the merlin laying down some ranged firepowere and maybe a little ewar or something. kessie in close spewing rockets. But thats at a guess. The good thing about huntin in pairs as caldari is that you can spread the webs and tackle around giving you enough space for another tank module
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Vance Rezak
Band of the Damned
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Posted - 2007.11.09 17:00:00 -
[3]
Well you could also if you don't mind using cruisers team up with one in a Blackbird and the other in a Blaster Moa =) Builds for both can be found in these forums.
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flashfresh
Independent Pilots
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Posted - 2007.11.09 17:21:00 -
[4]
Fly only what you can afford to lose. In a pair, I would recommend you consider sprinkling in some Electronic warfare so ECM modules would be nice. Even a multi-spec will give you an edge when engaging with other frigates/destroyers or even an assault frigate.
A rocket kessie and a merlin is a nice combo as Firk' suggested. Cruisers would be a nice target but make sure you have decent support skills before making the jump.
Good luck.
F ôMe, I'm dishonest, and you can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for.'ö http://i-pirate.blogspot.com |

Feng Schui
Minmatar The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.09 17:53:00 -
[5]
Edited by: Feng Schui on 09/11/2007 17:53:58 Don't go up against things bigger than yourself, unless you are confident that you can kill them.
edit: as far as ships, once you get the skills, and the support skills, I think a highly effective combo will be an arazu + rapier
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Sari Azlion
Veto. Logistics Veto Corp
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Posted - 2007.11.09 18:10:00 -
[6]
Originally by: Feng Schui Edited by: Feng Schui on 09/11/2007 17:53:58 Don't go up against things too much bigger than yourself, unless you are confident that you can kill them.
edit: as far as ships, once you get the skills, and the support skills, I think a highly effective combo will be an arazu + rapier
Edited.
Balls are key here, fly what you can afford, you'll losea few ships, but *******s, who cares? Enjoy yourselves, learn how to use the scanner, and make sure you compliment eachother.
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Celestal
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Posted - 2007.11.09 18:39:00 -
[7]
Edited by: Celestal on 09/11/2007 18:39:45 actually to fit in with the vast majority of pirates in eve , both of you need to have your ********* ( balls/gonads ) removed before becoming pirates
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.09 19:01:00 -
[8]
Originally by: Celestal Edited by: Celestal on 09/11/2007 18:39:45 actually to fit in with the vast majority of pirates in eve , both of you need to have your ********* ( balls/gonads ) removed before becoming pirates
ooo somones a little bitter :D Like flash says when your ready for cruisers there are some better pairings. blaster moa and blackbird are a decent choice.
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Sirius Problem
Darkness Inc.
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Posted - 2007.11.09 22:46:00 -
[9]
For the gunnery guy, I guess a Merlin would work fairly well. 4 mid slots is nice to have too.
For the missiles guy, a rocket Kestrel is a wicked little pirate frig. Often underestimated. It doesn't take long to get your rocket and missile support skills up. Add a Med Shield Extender II and it can take quite a pounding. ---- Some people say I have a bad attitude. Those people are stupid.
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VB Sarge
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Posted - 2007.11.09 23:06:00 -
[10]
If you're just starting out, and want to be serious about it, realize up front that you'll be losing a few ships before you get your first kill.
Rocket Kestrel and a Merlin would make a good combo. Swap out rockets for Missiles and you gain a little bit of survivability at the cost of DPS.
EWAR will help give you a little bit of an edge, especially if you go in 2vs1. Remember to keep a scram on them at all times, and soon you'll be able to take on cruisers in 2 frigs.
When you feel confident enough, upgrading to a Caracal and a Moa, or a BB, will help a lot. BB's can lock down anything up to a BS, and Caracal and Moa both can get some decent DPS.
I had good success in a Kestrel, and EVE UFC has seen a Kestrel advance up to the final round, which is pretty impressive. (Gin Moon for details)
As always, I'm open to questions when I'm online.
-Sarge
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spanky herman
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Posted - 2007.11.10 10:45:00 -
[11]
Edited by: spanky herman on 10/11/2007 10:47:04 Before engaging you should both at the same time and in caps type "Wonder-twin powers activate" while your quarry is laughing and soda spewing from their nose light them up with whatever you have/can.
Now you may ask by what experience do I offer up this knowledge - I'm so dangerous I can pod myself and have actually undocked from stations in empire with up to 8 potential war targets in system ( No actual war-targets mind you but potential war targets).
Now hopefully that got a smile - The key to pvp or any activity is to have fun, Fear of loosing pixels causes blobs. Have fun - shoot stuff - smile when you win or loose and never smactalk.
Smack talking is just like winning the special Olympics - you're just an outstanding idiot rather than an unknown one.
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pmacFTO
Caldari Dark Nova Crisis
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Posted - 2007.11.10 12:59:00 -
[12]
You sound like you want to do the Yaarrr thing seriously so I would advise both of you looking for a good pirate corp who will teach you the ways ;)
A good corp will help you with setups and do frigs either cheap or free. They will also take you both out to practice in gangs etc.
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Atreides Horza
No Fear Buccaneers
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Posted - 2007.11.10 13:35:00 -
[13]
Quite a bit of good advice inhere.
To reiterate on the most important things:
1). Cheap, inexpensive fits makes your losses easily replaceable.
2). Cheap inexpensive fits enables you to take more chances.
3). Small and fast ships allow you to engage and disengage at your leisure, rather than being engaged.
4). Be civil in local. Smack is bad form and it'll drain you of energy and focus that is better spent elsewhere in the game. Be constructive and helpful around new players when possible. They're the future of this game, and if you give them no reason to play more and learn more, there'll be less victims in the future. Ignore abuse from frustrated carebears. Even if they cry about it, they had no f*cking business in low sec, unless they knew how to avoid getting caught.
5). Get yourself or an alt into friggie/cruiser production, or get in touch with someone who can provide you with plenty of ships. Besides, scouting with a neutral gives you a serious edge and it's your best weapon against blobs - next to common sense.
6). Leave your ego by the door and be willing to learn from those older than you, take criticism from those who bested you and think out of the box. Unconventional setups are often laughed upon, but as in real life there's a thin line between the insane and the genious.
7) Resist the temptation of flying ships too big for you. On our meazly killboards, the vast majority of almost 20b ISK of damage done by less than ten pilots in a few months have been on account of pilots whose ego was too big to fit in their ships who got raped by. Solo BCs and BSes means weakness more than strength to all but the more experienced PvP'ers.
8). Always expect to be blobbed. A ship solo-ratting/mining is hardly ever solo. Again, small ships will allow you the leisure of running off when local jumps by 20+. Ships with a knack for massive tanks, such as the drake with its insane passive tanking potential, is ideal bait - although not too original. Rest assured, though. By the time you're as much as scratching at his windshields, he'll be gang warping the better half of an alliance on top of you...
9). Maintain situational awareness. Get to know the systems. Use bookmarks for scanning belts and mission runners. Keep a constant eye on local and on the scanner while fighting - and be aware of sudden and new arrivals. Getting to know the locals lets you know who are just macrominers, who are alts of hostiles and when to dock the f*ck up. In the beginning, hunting in the same 1 or 2 constellations is probably a good idea.
10). Have fun. Without fun, there's no purpose. Without purpose, you might as well go play WoW.
Enjoy! 
... and btw, if you need a bit more advice on setups, etc, join us in channel 'nfbc'. No Fear Buccaneers have both young and inexperienced pilots, as well as the more experienced ones, and we specialize in having fun with small gangs of friggies and cruisers.
Visit our killboard at www.cubicle2.net/killboard for the mandatory proof or stfu.
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Ka Jolo
Sanguine Legion
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Posted - 2007.11.12 15:30:00 -
[14]
I don't know what "relative noobie" means to you; but if you really haven't got too invested in Caldari ships, consider having the one with gunnery skills fly an Incursus, the one with missile skills fly a Rifter. The Gallente and Minmatar lines of ships are common pirate vessels of choice. However, since you won't be soloing Caldari ships remain a fine choice.
Your Money or Your Life!
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.12 15:44:00 -
[15]
Originally by: Sari Azlion ... and make sure you compliment eachother.
"Hey, those are nice trousers" sort of thing?
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Backdoor Lover
Dark Star LTD Atrocitas
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Posted - 2007.11.13 00:28:00 -
[16]
aside from suggesting u make new char's 
go with the Merlin kestrel idea make the merlin tackle and the kestral purely for damage
if u decide to go for cruisers i like the idea of the Caracal with damps 5 launchers and a point Blackbird 3 launchers warps in second at 50 from target and ECM's target use 4 multispec jammers
maybe put ur bro in the caracal and u in the blackbird as i think it has Gun mounts(?) so can fit rails
I HAVE NO INSURANCE!! |

Dr Slice
Katana's Edge
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Posted - 2007.11.13 04:15:00 -
[17]
Originally by: Backdoor Lover aside from suggesting u make new char's 
go with the Merlin kestrel idea make the merlin tackle and the kestral purely for damage
if u decide to go for cruisers i like the idea of the Caracal with damps 5 launchers and a point Blackbird 3 launchers warps in second at 50 from target and ECM's target use 4 multispec jammers
maybe put ur bro in the caracal and u in the blackbird as i think it has Gun mounts(?) so can fit rails
Caracal/Black Bird combination is pretty solid. If ECM skills for the BB Pilot are not up to par, then fit 4 Racials instead of Multispecs.
I have also seen x2 Black Birds work very well, this combination is light on DPS but targets tend to stay perma-jammed anyway.
Blaster Moa/Caracal could be nasty as pointed out above.
As far as Frigate combinations, you can't go wrong with Merlin/Kestrel. Also interesting is Merlin/Griffin as I believe this combination would allow you to engage larger class ships (i.e. Cruisers) with more confidence.
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