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The Nightwolf
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Posted - 2004.03.02 12:53:00 -
[1]
okay i'm rather new, started a couple weeks back...i liked the idea of having lasers, but i just want to be sure if that's the right way to go?
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Toran Mehtar
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Posted - 2004.03.02 14:05:00 -
[2]
Good:
1) Lasers are good for npc hunting as they don't use ammo.
2) Lasers are great for taking down shields, as they do a lot of em/ thermal damage.
Bad:
1) Lasers use A LOT of cap, and also need a lot powergrid, so fitting a lot of them is v. hard.
2) Lasers are bad at taking down armour, as they do no kinetic/ explosive damage.
If you are using amarr ships, then stick to lasers for now. I like to combine them with a howitzer or two, as this gives me better damage against armour, and allows me to keep shooting if I run out of cap. Best thing to do is just find out what style of combat suits you, and find ship/weapons/mods to match.
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Momaw Nadon
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Posted - 2004.03.02 14:17:00 -
[3]
hmmm, I tried Tachs and Megabeams (not sure about that name:) in my Apoc, and I have to say: THEY SUCK! I had hard time taking 4 Moa rats down (npc). I even had 3 skadis fitted, they just didnt do enough dmg.
if I¦m in my Mega, and with my 425mm rails, no problems killing same rats 
OK OK OK, I know. Rails suck and projectiles suck... (they are all bad in something...) But thats my opinion  |

Admiral IceBlock
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Posted - 2004.03.02 14:25:00 -
[4]
Edited by: Admiral IceBlock on 02/03/2004 14:25:46 Tachyon's is the way to go. Why? becouse they do the most dmg and has the best range...
"... its like the longest range gun has the best damage, the lower range guns has the worst dmg, except for Blasters..."
"We brake for nobody"
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Fortarus
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Posted - 2004.03.02 15:58:00 -
[5]
If your going to use Lasers you just can't have Large Energy Turret lvl 3 and expect good results. To use Lasers effectively you need to have a well rounded higher lvl on other skills, like: Rapid Firing, Controlled Bursts, Surgical Strike, Motion Prediction, Sharpshooter, Trajectory Analysis and other Engineering and electronic skills. You need all of them to have an effective Laser Boat. I normally use 4 tachs and 4 heavy named lasers. Its great against NPC's, wouldn't use anything else. Just don't get caught in a PvP battle in that! But with good skills you deliver an average of 200 damage at 72km and when they get close switch to Multi lenses and the damage can get in the 700Æs. Lasers Rock for NPCÆs until CCP screws with the cap relayÆs then its going to be all over for lasers. 
- Wisdom is nothing without perception - |

Hellena
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Posted - 2004.03.02 18:27:00 -
[6]
Quote: If your going to use Lasers you just can't have Large Energy Turret lvl 3 and expect good results. To use Lasers effectively you need to have a well rounded higher lvl on other skills, like: Rapid Firing, Controlled Bursts, Surgical Strike, Motion Prediction, Sharpshooter, Trajectory Analysis and other Engineering and electronic skills. You need all of them to have an effective Laser Boat. I normally use 4 tachs and 4 heavy named lasers. Its great against NPC's, wouldn't use anything else. Just don't get caught in a PvP battle in that! But with good skills you deliver an average of 200 damage at 72km and when they get close switch to Multi lenses and the damage can get in the 700Æs. Lasers Rock for NPCÆs until CCP screws with the cap relayÆs then its going to be all over for lasers. 
sounds about right for the setup. however : people are to reliant on low slot chargers! there are other ways to boost your cap charge rate!! on my apoc ive got 6624 cap and at the moment 508.51 carge rate, swap out one modual and i drop it to about 490. and my low slots are nice and diverse..
Not Just Another Pretty Face La Maison Hostess |

Hellena
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Posted - 2004.03.02 18:28:00 -
[7]
Edited by: Hellena on 02/03/2004 18:29:56
Not Just Another Pretty Face La Maison Hostess |

j0sephine
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Posted - 2004.03.02 18:39:00 -
[8]
"hmmm, I tried Tachs and Megabeams (not sure about that name:) in my Apoc, and I have to say: THEY SUCK! (..)
if I¦m in my Mega, and with my 425mm rails, no problems killing same rats "
425 on Megathron > any laser on Apocalypse
It's not lasers that suck, it's the Megathron bonus that gives the hybrids sh.tload of a boost...
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Ukiah
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Posted - 2004.03.02 18:53:00 -
[9]
Quote: "hmmm, I tried Tachs and Megabeams (not sure about that name:) in my Apoc, and I have to say: THEY SUCK! (..)
if I¦m in my Mega, and with my 425mm rails, no problems killing same rats "
425 on Megathron > any laser on Apocalypse
It's not lasers that suck, it's the Megathron bonus that gives the hybrids sh.tload of a boost...
My, how things have changed 
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The Nightwolf
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Posted - 2004.03.02 19:11:00 -
[10]
okay, well eventualy i want to end up in an apoc...so i should just stick with lasers? and all those things like surgical strike and rapid fireing and all stuff? or should i diversify to hybrid and missles and stuff?
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Hellena
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Posted - 2004.03.02 19:40:00 -
[11]
well, it all depends. i know a lot of apoc pilots use 1400mm to save on cap, that way they can keep their sheilds running forever.
but using L lasers you get a nice cap bonus, and they are great for taking out sheilds and i fyou have propor skills cap is not a huge problem, but it can be i fyou are not careful. plus , as always not needing ammo is a huge plus. if you are still not sure about weapon types i encourage you to toy around with them on frigs and crusiers,as the general treds seem to transend weapon sizes.
Not Just Another Pretty Face La Maison Hostess |

Fortarus
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Posted - 2004.03.02 20:51:00 -
[12]
Edited by: Fortarus on 02/03/2004 20:57:46
Quote: okay, well eventualy i want to end up in an apoc...so i should just stick with lasers? and all those things like surgical strike and rapid fireing and all stuff? or should i diversify to hybrid and missles and stuff?
Well, all that other suff as you say it will help either with lasers or hybrids or what ever. 
As for using 425Æs or 1400 Hows, itÆs all in what you like, I like lasers cause they do the job and I donÆt have to worry about ammo in deep space. But ApocÆs are made for lasers, doesnÆt mean you have to fit your ship with them, but if you mount anything else youÆll be wasting your shipÆs bonus.
- Wisdom is nothing without perception - |

Morning Maniac
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Posted - 2004.03.02 21:02:00 -
[13]
Did anyone mention the reloading bit? With lasers the reloading time is shorter. I also find megabeams a bit better at short range then 1400mm but maybe that's just me not using the 1400mm properly. As said before, just play around and see what suits you. The weapons are pretty balanced so it depends on what you like and what suits your style. MM Channel "EVE University" www.eve-university.cjb.net (ingame) EVE University commercial |

Ukiah
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Posted - 2004.03.02 21:27:00 -
[14]
Quote: Edited by: Fortarus on 02/03/2004 20:57:46
Quote: okay, well eventualy i want to end up in an apoc...so i should just stick with lasers? and all those things like surgical strike and rapid fireing and all stuff? or should i diversify to hybrid and missles and stuff?
Well, all that other suff as you say it will help either with lasers or hybrids or what ever. 
As for using 425Æs or 1400 Hows, itÆs all in what you like, I like lasers cause they do the job and I donÆt have to worry about ammo in deep space. But ApocÆs are made for lasers, doesnÆt mean you have to fit your ship with them, but if you mount anything else youÆll be wasting your shipÆs bonus.
I tend to agree, however, I think it was mentioned in a Dev Chat that they may remove the ship bonus's affecting gunnery at some point. Still, Amarr ships generally on average have more Grid and Capacitor since Lasers use those two stats and Caldari ships have the highest CPU which is necessary for hybrids and so on and so forth. So I guess there'll be reasons for Amarr using lasers and Gallente/Caldari using hybrids and so on.
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shakaZ XIV
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Posted - 2004.03.02 22:31:00 -
[15]
hmm lasers are nice imho, they do much damage over time...in theory :P
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Cherok
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Posted - 2004.03.03 00:47:00 -
[16]
Actually, Hybrids and projectiles are MUCH better on Apocs than Lasers in PVP. It all comes down to damage vs Cap use. As we all know, Lasers take MEGA CAP. So, mount all 1400's on your Apoc and shild tank. That is what the Apoc is designed for right now.
Untel they either give lasers a damage bonus or much less cap use on Amarr ships, Lasers are really bad for PVP.
Hunting rats I love using lasers as you don't worry about ammo and defending yourself from the rats is really easy. Its all about range when hunting NPC's...
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Archemedes
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Posted - 2004.03.03 05:47:00 -
[17]
Quote: Actually, Hybrids and projectiles are MUCH better on Apocs than Lasers in PVP. It all comes down to damage vs Cap use. As we all know, Lasers take MEGA CAP. So, mount all 1400's on your Apoc and shild tank. That is what the Apoc is designed for right now.
Untel they either give lasers a damage bonus or much less cap use on Amarr ships, Lasers are really bad for PVP.
Hunting rats I love using lasers as you don't worry about ammo and defending yourself from the rats is really easy. Its all about range when hunting NPC's...
Wouldn't that really depend on your setup? It's not using lasers that's bad in PVP, it's using up cap faster than it recharges... so IF you can make a laser setup (probably mixed with projectiles or missiles) that never runs you out of cap even with ALL defense modules on, you're fine. It's just a lot easier to DO that with less cap-intensive weapon types, but once you get out of the "be a shield tank and the one who runs out of cap first loses" mentality it IS possible to do it with lasers too.
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Phonix
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Posted - 2004.03.03 09:20:00 -
[18]
I like lasers alot because,, I hate using AMMO.. on my Apoc I use 4 tachs 2 seige with bane torps and 6 cap relays with really good engneering skills and it works awsome IMO.. --------------
Notferr has been pwned by CCP..
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Tyrrax Thorrk
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Posted - 2004.03.03 12:38:00 -
[19]
Only setups I consider to be useful in PvP on an apoc using lasers is 6 megabeams or 7 megapulses. Tachyons are crap, use way way way too much cap per shot for a slight increase in damage over the megabeam which has the same range and much lesser fitting requirements.
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