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Naviset
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Posted - 2007.11.12 09:04:00 -
[1]
The way I percieve Amarr to be is high end tank, medium damage, or high end damage, medium tank. I know from the previous "What do you think about Amarr" thread that many people think Amarr should be unstoppable, but "Vulnerable" to EWar, however I think this is horribly unrealistic since almost all of the "Combat Battleships" Are horribly vulnerable to EWar anyways.
-------------- The Equation you need to make sense of this: Stacking Penalties:
(Mod1*Mod2*Mod3)^((1/n)^.25)
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My Suggestion Remove the "10% Bonus to Energy Turret Capacitor Use Per Level" Bonus, and either a) Add a role bonus or b) Simply reduce cap use by 50% on all lasers.
Replace this bonus with a "5% bonus to total heatsink damage bonus per level".
ImportantHow this is implemented into the equation ((Mod1*Mod2*Mod3)(1+(.05*ShipLevel))^((1/n)^.25)
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Numbers on how this works out:
Lets take a ship setup now thats going for all damage, and is thus using 4x heatsink 2s.
Heatsink 2: 1.1x Damage mod .895 ROF Mod
Total Bonus: 30.9% Damage 26% ROF
DPS with no heatsink on a geddon (7x Megapulse, Faction Multifreq): 495 DPS with normal heats on an Armageddon currently: 867 DPS with Ogre 2s:
With my proposed Bonus on an Amarr Ship (assuming level 5 here):
Damage: ((1.1*1.1*1.1*1.1) *1.25 = 1.8301) ^ (((1/4)^.25) = .7071) ROF: ((.895*.895*.895*.895)= .6416) ^ (((1/4)^.25) = .7071)
Total Bonus: 53.32% Total ROF: 26% DPS without bonus: 867 DPS with bonus: 1025 DPS with bonus and drones (ogre 2s): 1342
This put the Armageddon above the megathron for damage, With longer range, and better tracking, however it only has 3 slots left to tank with. The ultimate gank ship for medium range.
I don't have time right now to calculate Tachyon damage, however this will make Amarrian ships excel in sniping.. which kinda suits their philosophy since most sniping setups are "Pure gank at range"
I'll add that part later.
PS: It's also crossed my mind that you remove the cap usage bonus entirely, leave lasers with the cap usage they have now, and simply add 7.5-10% laser cap usage to heatsink. I need to get some sleep though, so I don't have the time / concentration right now to see how this would effect cap usage / tanks.
Flame away.
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Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.11.12 09:43:00 -
[2]
This is either one huge p*sstake (a rather well written one i must admit) or you dont remember the old days of Gankgeddon goodness...
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Naviset
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Posted - 2007.11.12 09:51:00 -
[3]
Edited by: Naviset on 12/11/2007 09:53:36
Originally by: Lothros Andastar This is either one huge p*sstake (a rather well written one i must admit) or you dont remember the old days of Gankgeddon goodness...
1350 DPS with heavy drones (Most would probably use sentry which means less damage) does not = old unstacked gankgeddons.
stacking penalty is still there, so using more than 3-4 heatsinks is pretty wasteful. It simply boosts the damage bonus of said heatsinks BEFORE it stacking penalizes them. It's just a damage boost to Amarr ships but in order to get it they need to be able to sacrifice lowslots. If they choose to tank up, this does nothing for them.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.12 12:19:00 -
[4]
This actually breaks what little balance there is with Amarr while not fixing any of the problems. Good job.
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Naviset
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Posted - 2007.11.12 12:45:00 -
[5]
Originally by: Goumindong This actually breaks what little balance there is with Amarr while not fixing any of the problems. Good job.
The %s might be too high, 15% may be a bit much, however it fixes problems with T1 ships being horrible with lasers while adding what I feel is a bit of flavor / uniqueness to the Amarrian turret ships.
The only thing this might do is: Make the Geddon too powerful, although I did suggest a lowslot be removed to counter some of this.
Gives value to the apoc (By adding a low to the apoc and this change, making it a viable tachyon platform.)
Omen / Maller / Prophecy would all benefit from this.
Zealot essentially earns its 5th turret without the extra cap usage of a 5th turret.
Absolution I've yet to run numbers on tbh.
Does nothing for the curse / pilgrim.
Does nothing for the Khanid line (Which remains the tank line, to the laser "Gank")
15% may be too high, the numbers might be better at 10%ish, however I personally like the idea even if you don't see the value / didn't bother reading the post.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.12 13:46:00 -
[6]
Edited by: Goumindong on 12/11/2007 13:47:24 a 5th turret on the Zealot is a 25% increase in dps. So the Zealot doesnt get nearly enough dps, and the Armageddon, Abaddon, and Harbinger get too much[Abaddon also becomes the kind of alpha]
Ditto the Omen, Ditto the Maller, Ditto the Punisher. It would be O.K. on the Absolution though, but that is it.
Heat sinks defeat the entire point of tank ships.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.12 13:51:00 -
[7]
No.
With a standard build in 50% on all laser weapons, I believe a lot of other ships will start to fit lasers rather efficiently. Don't want to see Ravens with Tachs again.
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