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s0be
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Posted - 2007.11.12 17:27:00 -
[1]
im new at this game and just wanted to know what the best specs are to choose for pvp are, i went. brutor>male>attributes 3+will and 2+perc>slavechild>military>soldier.
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Asestorian
Domination.
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Posted - 2007.11.12 17:55:00 -
[2]
What are your overall attributes right now?
Perception and Willpower are important for a combat orientated character, but you still need Intelligence and Memory to train the support skills that let you fit your ship properly. You should aim to have a good balance of all the attributes except Charisma (unless you plan on training lots of leadership skills for gang bonuses) with maybe a minor bias to Perception/Willpower.
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MOZO
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Matalino
Gallente Datacore Harvesting
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Posted - 2007.11.12 17:59:00 -
[3]
With any of the Brutor Ancestries, if you are not pumping points into your Intelligence attribute, your ability to train fitting and tanking skills will be crippled.
You will need Intellengce far more than you will need Willpower.
You cannot go wrong with balanced attributes. You can go very wrong if you aren't careful with Max/Min'ing your attributes.
If you want to stick with Brutor I would recommend the Workers Ancestry with 3 points to Int, 1 point to Mem and Perc.
************************** Datacore Harvesting IPO |

s0be
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Posted - 2007.11.12 18:23:00 -
[4]
int 4 per 17 cha 6 will 14 mem 4 i could just make a new character to get more int. i just took the chatrooms advice of putting the most points on perc and will. also why is int important?
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Leora Nomen
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Posted - 2007.11.12 18:36:00 -
[5]
Originally by: s0be int 4 per 17 cha 6 will 14 mem 4 i could just make a new character to get more int. i just took the chatrooms advice of putting the most points on perc and will. also why is int important?
this is a prime example of an unbalanced character as a pvper there will be plenty of skills for you to train that have intelligence as primary you can always use EVEMon to optimize the attributes - just save you character's xml file to desktop, load it up to EVEMon, compile a plan of what skills you think you might want to train for the next several months, then see how long it takes, save plan, delete the character, change attributes on xml file, upload to EVEMon, load up the plan, see how long it takes - and so on - optimal attributes depend on your intended skill plan, so besides EVEMon, no one can tell you what's the best mix for you
now because i've done the above process several times myself I know that for a pvp character perception should be highest followed by intelligence, then come willpower, mem, and charisma should be lowest
guide to game time codes |

s0be
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Posted - 2007.11.12 18:54:00 -
[6]
so for example... instead of int 4 per 17 cha 6 will 14 mem 4 it should be int 10 per 10 cha 6 will 10 mem 8 ill also check out that evemom
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Matalino
Gallente Datacore Harvesting
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Posted - 2007.11.12 18:58:00 -
[7]
Originally by: s0be so for example... instead of int 4 per 17 cha 6 will 14 mem 4 it should be int 10 per 10 cha 6 will 10 mem 8 ill also check out that evemom
That is better, but the problem that you have with the numbers you are providing is that they include the bonus from learning skills. Adventually you will get all of the learning skills, so do not include them when stating your base attributes. You attributes should total 39, making 8 and average attribute.
************************** Datacore Harvesting IPO |

Panch0Villa
Caldari AFK
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Posted - 2007.11.12 18:59:00 -
[8]
Originally by: Leora Nomen now because i've done the above process several times myself I know that for a pvp character perception should be highest followed by intelligence, then come willpower, mem, and charisma should be lowest
That's good advice for a combat pilot imo.
1. Perception: Used for weapon and T1 ship skills 2. Intelligence: Used for engineering, capacitor, electronic, mechanic/shield, and navigation skills 3. Willpower: Used for T2 ship skills, secondary for most perception skills 4. Memory: Secondary for most Intelligence skills 5. Charisma: Trade, Social, and Leadership skills Re vera, potas bene. |

Leora Nomen
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Posted - 2007.11.12 19:12:00 -
[9]
Originally by: s0be so for example... instead of int 4 per 17 cha 6 will 14 mem 4 it should be int 10 per 10 cha 6 will 10 mem 8 ill also check out that evemom
Combat pilot does have to train skills that have intel primary, but majority of his time he spends on skills that have perception as primary hence why the attribute mixes that I checked worked best if they had perception a few points higher than intelligence. The attribute mixes where intel = perception or where intel was very low were not optimal for my combat plan.
guide to game time codes |

F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.11.13 03:28:00 -
[10]
Originally by: Leora Nomen
Combat pilot does have to train skills that have intel primary, but majority of his time he spends on skills that have perception as primary hence why the attribute mixes that I checked worked best if they had perception a few points higher than intelligence. The attribute mixes where intel = perception or where intel was very low were not optimal for my combat plan.
I wouldn't say the majority of the time is spent with Perception. A good deal, yes, but Int is primary for all the skills that help you survive, and these can be more important than ship and weapon skills. So Int = Perc can be a very good choice.
Originally by: Karen Serasia Because some idiot decided to sell an internet connection to me and didn't think of the consequences.
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DunamethaToutoPoiein
Minmatar Republic University
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Posted - 2007.11.19 23:05:00 -
[11]
Edited by: DunamethaToutoPoiein on 19/11/2007 23:09:48
Having played EVE for a few weeks I've decided to make a career change from mining to combat, so I'll be setting up one of my alts and using it as the main character in future.
So here's my question:
Given that I want to be: - Minmatar, Sebiestor, Male, Rebel, and want to have a balanced character leaning towards COMBAT, I am wondering what to do with the five extra attribute points.
I could split them between intelligence/memory and perception/willpower OR put them all into one group or the other.
I'm also a bit confused about the "+ 2" perception and "+4" willpower which you get when you select the military/special-forces career path. Do they count as normal attribute points? Those six extra points make a big difference to the character balance.
Here's the choice I see:
Charisma: 6 (lowest possible) Intelligence: 8 or 9 Memory: 8 or 9 Perception: 9 or 8 (+2) Willpower: 8 or 7 (+4)
Advice would be greatly appreciated.

"Lave is most famous for its vast rain forests and the Lavian tree grub" |

DunamethaToutoPoiein
Minmatar Republic University
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Posted - 2007.11.20 19:00:00 -
[12]
Ah I see, the "+2" and "+4" is to do with the learning skills which the character starts off with.  "Lave is most famous for its vast rain forests and the Lavian tree grub" |

Poreuomai
Minmatar Republic Military School
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Posted - 2007.11.21 23:10:00 -
[13]
Originally by: Matalino That is better, but the problem that you have with the numbers you are providing is that they include the bonus from learning skills. Adventually you will get all of the learning skills, so do not include them when stating your base attributes. You attributes should total 39, making 8 and average attribute.
Thank you for that post!
I would have made a huge mistake with my character creation if you had not pointed that out in this thread.

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