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justinalt
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Posted - 2007.11.14 22:31:00 -
[31]
Originally by: Tessikhet Edited by: Tessikhet on 14/11/2007 17:47:54 Edited by: Tessikhet on 14/11/2007 17:46:53
EDIT: HEY did you know about this real-life exploit?? If my wife has a bounty on her head and I turn her in to the police, I CAN COLLECT THE BOUNTY. But then when she gets out of jail she can spend that money we got by turning her in?? Wow, the machanics of real life are totally broken!
Ok do you know how bondsmen work in real life? If you did you would realise how silly this statement sounds. You turn in your wife that has a $10k bounty on her. Well that would mean that she actually has a $100,000 bond. That probably means that you had to give the bondsman your house note for collateral to get her sorry but out of jail. Have fun with that $10k living in a cardboard box now that the bondsman is living in your house.
Anywho, maybe make a skill book. Bounty Hunting Ability to collect bounties. %20 collection per level.
Or just get rid of them all together.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 22:44:00 -
[32]
Originally by: Katana Seiko Well, an other idea: Upon a player's dead his bounty is deducted from his wallet and paid to the killer. If the bounty is higher than the victim's wallet, his bounty is only reduced by the ammount of his wallet, and only that ammount is paid out to the killer.
That might be a possible solution, and it punishes the pirate as it should...
And yet again with the double whammy and skillpoint losses. You just don't give up do you?
So some jackass enters my mission and harasses me in lowsec constantly and keeps salvaging my wrecks, bumping me, providing intel to my enemies, etc...
and then I shoot him. And he puts a 200M ISK bounty on my head - and I die. Now I don't have any ISK at all, and I can't renew my clone.
The basic problem is that the pirate already lost a billion in implants - and now you want to charge them another 300-400 mil when someone else already paid it.
Seriously, go look at C&P - there's some really good ideas that have been brought up there. Your useless trolling in Game dev is not required.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Praesus Lecti
Gallente Vos Combibis
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Posted - 2007.11.15 00:15:00 -
[33]
Currently, bounties have no relationship between the individual that issued the bounty and the person who collects it. If placing a bounty was an actual contract, that would solve the problem. Think of it this way:
Player A is a pirate and a happy one at that. His low sec status is a badge of pride. One day he harasses Player B who places a 1mil ISK bounty on Player A's head. Player B has 1mil ISK deducted from his wallet and the money is placed in a pool.
Later on, Players C, D, E, F, G...Y all put bounties on Player A's head. Player Z sees the bounty and finding himself in low sec space and destroys his ship AND pod. The existence of the bounty allows for podding without concord interference as long as all other rules are not broken.
Now we have Player A dead and in a new clone. The bounty money that was on Player A's head is divided up equally between the people who put money on his head and the killer.
This method stops the killer who might be a friend/alt of the person with the bounty from receiving ALL the bounty. The bounty really then becomes an incentive for people to not only kill the person with the bounty but also the person with the bounty to avoid being killed because he won't reap all the reward.
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Ilvan
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Posted - 2007.11.15 00:26:00 -
[34]
Originally by: Praesus Lecti Currently, bounties have no relationship between the individual that issued the bounty and the person who collects it. If placing a bounty was an actual contract, that would solve the problem. Think of it this way:
Player A is a pirate and a happy one at that. His low sec status is a badge of pride. One day he harasses Player B who places a 1mil ISK bounty on Player A's head. Player B has 1mil ISK deducted from his wallet and the money is placed in a pool.
Later on, Players C, D, E, F, G...Y all put bounties on Player A's head. Player Z sees the bounty and finding himself in low sec space and destroys his ship AND pod. The existence of the bounty allows for podding without concord interference as long as all other rules are not broken.
Now we have Player A dead and in a new clone. The bounty money that was on Player A's head is divided up equally between the people who put money on his head and the killer.
This method stops the killer who might be a friend/alt of the person with the bounty from receiving ALL the bounty. The bounty really then becomes an incentive for people to not only kill the person with the bounty but also the person with the bounty to avoid being killed because he won't reap all the reward.
That's just silly. It makes placing a bounty have very little end-cost (especially if it's a target with multiple bounties) and shafts the person making the kill.
It's also incredibly abusable; you could just toss 5000 ISK on every -1.0 or lower you see with a largish bounty and collect free ISK when (if) the target is killed.
I think the best way would either be a ship/specific clone bounty as someone else suggested, or a more involved contract-style system, perhaps with a 'lowest bid wins' setup. It would still be abusable but much less so.
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2007.11.15 00:36:00 -
[35]
Originally by: TomParad0x
This opens up a whole new level of griefing potential. Not only will pirates be screwed out of skill-points, but people who have money could start placing bounties on people they just don't like, or random people for the hell of doing it.
No not just random people.
They must have done something in the first place to get a standing low enough to have a bounty placed to begin with.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.15 03:12:00 -
[36]
Originally by: Lurtz No not just random people.
They must have done something in the first place to get a standing low enough to have a bounty placed to begin with.
Most anti-pirates have a negative sec status.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.11.15 09:54:00 -
[37]
Originally by: Horribad Edited by: Horribad on 14/11/2007 21:04:48 Whomever places the bounty should have the option to place the bounty on a specific ship, clone, or both.
This could be implemented via the upcoming combat log, allowing players to place a bounty on the specific ship or specific clone which was used to kill them.
People that place a bounty should also be informed when someone collects the reward.
This allows whoever is placing the bounty to judge the value of the items they are placing the bounty on..whether it be a poly fit hac, a faction BS, a super capital (would be some interesting bounties on titans), or a high grade snake set clone.
As it stands now, the person just jump clones to an empty clone, and gets someone to kill their implant-less clone.
Instead, as it should be, things like low sec smartbombing MS might actually have staggering bounties worth pursuing.
This totally sounds like the best solution, IMHO.
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