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FileCop AI
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Posted - 2004.03.04 19:33:00 -
[1]
I just went hunting today first time after patch. Was a pretty scary scenario. I warp in 110 km from a group of npc and move towards them. They are stuck on roids, and I target them when I get in range. Now, while shooting away, I suddenly notice I'm webbed and try to warp out - warp scrambled. The thing is - the closest npc was 80km away. I then realise radio crystals don't hit them and they are shooting lasers at me as well. I switch to multies, and hit them just fine (still at 70-80 km).
I managed to kill off the npc, but had this been a bs or something, I would have been in trouble.
So the bug is: Game thinks NPC are closer than they really are!!
FileCop AI of MASS Co-CEO |

MSDborris
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Posted - 2004.03.04 20:03:00 -
[2]
ive noticed things like this is happening. also a corp mate has lost hes battle ship to a npc pirate that is 100km + away coz he was warp scram and webbed it doesnt amke sence ( unless the range is messed up )
***** " MSDborris, " Baka!, Hentia! "
***** |

FileCop AI
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Posted - 2004.03.04 20:20:00 -
[3]
Exactly. I have screenshots to prove it as well.
FileCop AI of MASS Co-CEO |

Jarjar
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Posted - 2004.03.04 20:49:00 -
[4]
Hmm! A friend of mine had the same bug yesterday - a few cruiser NPCs at 125km - got him down to 60% structure, lucky as hell to live. It was a scorpion too so it can take a bit of a beating from a few cruisers.
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Falnaerith
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Posted - 2004.03.04 20:55:00 -
[5]
Was just checking out some belts in a system, different event though. Within 5 seconds I was locked by an ascriber and an "Inferno?" which they started shooting at me. They didn't stop shooting until I was 160km from them. They must be completely fitted with sensor boosters to get that lockon time on a moa. ------------------- Basic truths? Idiots make us rich. - Some people are only alive because it is illegal to kill them. |

Mr nStuff
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Posted - 2004.03.04 21:08:00 -
[6]
Yesterday, a player in our corp managed to warp away from a battle. And he was still geting shot at by NPCs 30AU away. And they were actually doing damage still. He could still see his cargo container that was in the belt 30AU away. So it was kind of weird.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

MSDborris
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Posted - 2004.03.04 22:35:00 -
[7]
somethign was changed in last patch and theve messed it up WAY OVER THE TOP is messing things up. npc hunting / mining is on hold for me for a good week coz of this.
they have messed something up for sure.
***** " MSDborris, " Baka!, Hentia! "
***** |

Shannon Foraker
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Posted - 2004.03.04 22:45:00 -
[8]
And dont forget the new Lag Spikes that have appeared... Lost my Raven tonight due to one abysmal one...
This patch should have been tested a LOT more. 
========================= Shannon Foraker Tactical Operations |

Ganja
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Posted - 2004.03.04 22:50:00 -
[9]
Quote: Yesterday, a player in our corp managed to warp away from a battle. And he was still geting shot at by NPCs 30AU away. And they were actually doing damage still. He could still see his cargo container that was in the belt 30AU away. So it was kind of weird.
same thing happened to me last night.
It seems when you stop your ship from warping, it does not warp *visually* from what you can see, but the server ignores the command and has your ship warp there.. but not from what you can see.
Then suddenly your being shot from 30843au away..
crazyness
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Dirus
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Posted - 2004.03.04 22:53:00 -
[10]
Server desyncronizing from the client. The client thinks the NPC are far away, but they arent. Its the same kind of bug as with the "anchored cans shooting players 10000AU away. The player isnt really 10000AU, but the client think it is.... ********** Everyone deserves to die. You go first.
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Cordelia Matheson
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Posted - 2004.03.04 23:23:00 -
[11]
Haven't been shot at over these insane distances, but had an effect that hints at a distance problem as well, so I post it here in hope it might aid in debugging.
I was leaving a station, then issueing a warp to stargate @15km, however the ship was too close to the station to reach warpspeed before colliding with the station again, and hence just did some jerky movements, so I went to "stop my ship", then pointed it away from the station and let it get some distance. I then attemped the command to warp again, but got a message that I have to be more than the 15km away from the gate in order to warp to it, when I was apparently still some 40AU away. In this particular system, there was a second gate just about 30000km from the first, so I decided to warp to it instead, and indeed I could warp to that gate for the full 40AU distance. Having arrived there, I could then warp the 30000km to the gate I was originally interested to travel to.
As pointed out earlier - this seems to indicate a messed up distance view by different parts of the game. This would also explain not being able to dock at some times, because the station may consider you still being far away, when your view suggests otherwise. I found I could dock again after warping/jumping away and coming back using care to actually issue the dock at 0m distance.
Hope this helps.
Kind regards. | "In nature, there are neither rewards nor punishments - there are consequences." - ( R.G. Ingersoll 1833-1899 ) |

teh pR3acH3r
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Posted - 2004.03.05 02:48:00 -
[12]
Edited by: teh pR3acH3r on 05/03/2004 02:49:14 both of those events have happened to me, yesterday and today, it happens to me everytime i NPC hunt now after this patch.
im 20au from the belt and warping away with 3% shield, by time i get out of warp i have 45% armor. gimme a break.
Also, regarding being webbed and scrambled from 80km i thought it was happeneing, but i killed all the NPC's and was still webbed and scrambled and missles were coming out of nowhere hitting me. so i relogged and there was a caracal orbiting me at 2km. It was invisible or something before i logged cause there was nothing there but it was able to hit me. It must be the Tech 5 cloaking device /me ends sarcasm. _________________________________ Indefinately MIA Former CEO Occassus Republica - Military Division Leader Founding members of the Venal Alliance You'll Find Religion When I Find You |

PwDarkKnight
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Posted - 2004.03.05 03:39:00 -
[13]
I was shot by 3 2k rats from 21.9 au away, I posted the screenshot at the eve insider. Weird thing was, my ship auto-targeted back despite the range. It was really weird. --
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Zenobia
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Posted - 2004.03.05 05:34:00 -
[14]
Edited by: Zenobia on 05/03/2004 05:35:22 I can confirm as well that a friend in a different corp lost a Megathron today due to being warp scrambled and webbed by npc's that were, according to the client, 80+km away.
I've seen some other oddness today as well... among them include me being able to see npcs in a belt that I hadn't completed the warp to, and a corpmate who saw me on his autoscanner... from 40au's away.
-- Zen
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Boneca
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Posted - 2004.03.05 09:48:00 -
[15]
i Was shot and blown up by npc's that my client showed as being 27 au away from me last night on TQ. One of my corp mates had a similar experience and just managed to escape.
Obviously we are not amused by this and CCP need to sort this client/server going out of snyc issue fast
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Roba
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Posted - 2004.03.05 12:55:00 -
[16]
Had this crap happening to a few of my friends, staying clear of rats for the time being.
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FileCop AI
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Posted - 2004.03.05 13:07:00 -
[17]
Another very serious issue is, that you can't warp out safely right away anymore. This might be a "feature", as you can be targeted in warp by players. Now, the problem is, that before you could warp out safely right after warping to a belt. This was extremely usefull if you warped with 15km of a couple of battleship npc for instance. It made it possible to hunt npc alone - as we all know MANY people in EVE do and love to do.
This change has made that very hard (+ the fact that they are bugged as mentioned above). If you warp in close to a spawn you're in trouble - you can't get out, because NPC will target and scramble you instantly.
So my outcry is - PLEASE allow us to warp out right away from npc as we could before. Please don't make mining the only way to make money. Killing chaining as it was already destroyed most peoples major income. Now you can make a few ISK by warping from belt to belt killing npc, but if you can't warp out on an insane spawn close to you, the risk is simply getting too big, and there's no other way of making money than mine - please rethink this ccp.
FileCop AI of MASS Co-CEO |

Admiral IceBlock
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Posted - 2004.03.05 13:48:00 -
[18]
HOTFIX GOD DAMN IT!!!
"We brake for nobody"
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Juan Andalusian
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Posted - 2004.03.05 14:47:00 -
[19]
It's the new way to counter grid mining. Rats now lock on you from 4-5 grids away with 200km warpscramblers.
Its a feature nota bug .
**Pain is meant to be felt** |

KrapYl
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Posted - 2004.03.05 15:40:00 -
[20]
i second ANYTHING mentioned in this thread....
++++
Drones.... they have serius range problems too... not when launching, and attacking... but when they return, and i want to scoop.... i wait 2 minutes while they fly around me at 800-500m.... then i select all and scoop to dronebay... i get 2 out of 8 drones into my bay... i single mark 1 drone, and try to scoop that alone... i get msg'ed... U cannot scoop a drone at 7635m.... i right click it again, this 600m/s drone, and scoop it again... U cannot scoop a drone at 7595m... wich means i can click about 16 times a second.... no i cant... the drone is MESSED up bigtime... everything is friggin messed up, what a ****ty patch
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Dante Chusuk
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Posted - 2004.03.05 15:57:00 -
[21]
Edited by: Dante Chusuk on 05/03/2004 15:58:49 I got this last night in an agent mission where I had to kill two NPCs and three were spawned. Killed two and warped away to find that my ship died after I reached the station and so mission was failed and I ended up with a massive standing hit.
Did not petition as I thought it was just damage bleed through even though I had shield booster and armour repairer running.
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MSDborris
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Posted - 2004.03.05 19:02:00 -
[22]
2day is the 6th can someoen post saying they have hotfixed this is is this still on the servers?
ive order'd my corp to stop all mining and npc hunting untill this is sorted ( they are not listening )i just hope CCP Fixes this b4 sat/sun night.
***** " MSDborris, " Baka!, Hentia! "
***** |

Xelios
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Posted - 2004.03.05 19:40:00 -
[23]
Got a similar bug yesterday while hunting Sanshas. This one Devourer was about 60km away and he started hitting me for 70+ damage per second, every second. None of my guns would hit him either (and yeah, I'm betting it was the client getting desync'd from the server, because my guns were all missing as if the npc was only a few km away instead of 60). I couldn't warp out either, luckily the apoc's cap is enormous and I was able to mwd and get out of his scramble range (interestingly enough, as soon as I started the warp my guns all started to hit him again and he stopped hitting me for rediculous damage).
Not cool =(
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Timekeeper
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Posted - 2004.03.05 20:14:00 -
[24]
Same exact thing happened to me and i didn't have the sense to warp out in time. I lost my megathron due to this and CCP still hasn't answered my petition and i'm doomed if i can't get reimbursed! DOOMED! although i am really glad to hear that this has happened to other people.. Otherwise i was expecting the usual "Our logs don't show it so tough luck" message.
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