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Imperishable
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Posted - 2004.03.05 07:25:00 -
[1]
Currently, all the skills in gave give something good without any drawbacks. So there is no reason to choose whether or not you want to train it, you want everything, given the time. More is always better with current system.
So why not have some skills where more is not always better? Something people can choose to do if they are willing to face the consequences.
Here are some examples:
Caldari Frigate skill book: bonus: 5% missile damage per level drawback: negates frigate bonuses of other factions
Shield Tanking Mastery skill book: bonus: 5% more shield per level drawback: 7% less armor per level
Hybrid Turret Mastery skill book: bonus: 2% more damage and 2% tracking for Hybrid Turrets drawback: 2% less damage and 2% less tracking for Projectile and Laser turrets
you get the idea, easy to invent tons of these. Given the fact that skills cannot be unlearned, it would call for some serious decision making. It's purely optional for players.
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Caleb Ayrania
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Posted - 2004.03.05 10:55:00 -
[2]
The basic of the idea is rather sound, but it should be as softskill installs Cyber implant really.. Or some other bio skill install.
Basic skills should not cause any grief, these things should be possible to counter "hence undo" by unpluging or similar.
But I agree more disadvantages overall is needed in the game.. Same idea goes for the items called META, that stuff is really a sort of personally remodellings of actual tech, where some advantages are gained at a price.. Same should be introduced more everywhere in the game.. Would spice up things..
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Scorpyn
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Posted - 2004.03.05 11:24:00 -
[3]
I'm definitely against skills with drawbacks. Modules can be used for that, since you can change a module but not a skill.
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Coupe Soleil
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Posted - 2004.03.05 12:33:00 -
[4]
I don't think this is a good idea. How would you explain that knowledge had a drawback? Knowledge might not be useful, but it never has a drawback. I think knowledge and skills per definition cannot have negative side effects.
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Baleur
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Posted - 2004.03.06 03:18:00 -
[5]
good idea, but NOT more loss than gain, the 5% gain and 7% loss example u posted there, it should be at max 2.5% loss if a 5% gain of something, not that much to bother u but still enugh that u cant train EVERY skill in the game and be the #1 char God i gotta change my sig..
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Danton Marcellus
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Posted - 2004.03.06 04:18:00 -
[6]
Sure it can, it's easier to learn how to snowboard without knowing how to skii first as the former knowledge conflict and obstruct the learning of the new skill.
Convert Stations
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Imperishable
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Posted - 2004.03.06 08:48:00 -
[7]
the point of this is not to be more realistic, but to provide more interesting gameplay
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Ari Kristinn
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Posted - 2004.03.06 08:52:00 -
[8]
Interesting Idea, but it would have to be kept to some unique skills and not the basic ones like you suggest with Caldari Frigate for instance. Besides, if im trained at piloting one race's frigates it shouldnt make me worse at piloting other frigs, actually better if anything.
Like having skills like, "Obsessive Research, 5% more Research Points gained from R&D agents per lvl, 5% less skillpoints gained per lvl"
rough example that's unbalanced, but you get the idea.
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Sushanta Mog
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Posted - 2004.03.06 10:02:00 -
[9]
It seems to me that there are skills with draw backs allready, though Im not absolutely sure.
Sharpshooter skill:
"Skill at long-range turret firing, 5% bonus to weapon turret optimal range of all sorts."
It seems to make your close range turret skills worse, if this isn't true, I stand corrected, but it seems to me that there are contradicting skill out there allready. -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |

Wild Rho
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Posted - 2004.03.06 14:12:00 -
[10]
There are. In some cases that boost the duration of electronic warfare systems there is already this good and evil aspect.
For Example : The good side is that you use up less capacitor becuase the system runs in longer cycles. The bad side is that you cannot switch your ew systems between targets as quickly as you still have to wait for the modules cycle to end. In the heat ofg battle this could turn the tide agasint you so you have to choose to try and balance these effects.
I have the body of a supermodel. I just can't remember where I left it... |
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