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Sfantul Criminalilor
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Posted - 2007.11.21 09:57:00 -
[1]
I have seen a lot of gate camping on the gates around jita and even a few hauler wrecks.
Now ... i dont want to become one of those, can someone explain how they can hit a hauler and not get insta kill by concord?
and how can i protect my stuff? (while on autopilot)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.21 10:11:00 -
[2]
Wrong forum section... BUT... just don't carry stuff worth much more as what's costing them to kill you. This is actually the ONLY good and easy solution. Doesn't mean you'll always be safe, some suicide gankers are stupid too... some of them have been known to suicide-gank empty haulers (so, basically random attacks), so you're never completely safe.
CONCORD doesn't "instapop" people, it just kills them really fast, once they arrive. Problem is, they don't show up instantly, they have a delay of a couple dozens of seconds, even up to almost a minute in 0.5 sec systems. So, with enough firepower, you can kill whoever you want before they show up... then somebody else (one of your "accomplices") picks up the wreck contents. C|S|I|N|x. |

Astorothe
Aperture Science Industries
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Posted - 2007.11.21 10:40:00 -
[3]
In Empire:
Away from keyboard hauling has the inherant risk of being suicide-killed by pirates. As stated already, one guy will attack you in a fairly cheap ship with a decent tank. He will kill you before Concord kills him, and then his accomplice will scoop up whats left of your haul in his own hauler.
Pirates who use this tactic almost exclusively look for AFK haulers to use it on. If you AFK haul - you kind of have to accept the risk of it happening (which isn't that high really). The payoff for this risk is that you get to go and do the shopping, feed the kids, walk the dog, whatever in lieu of sitting there and warping to zero manually.
Nothing in eve is 100% safe. The best way you can maximise your safety though, is to warp to zero manually and stay alert.
Eve Web Design | PerthChat | Learning to Trade
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Gawain Hill
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Posted - 2007.11.21 12:52:00 -
[4]
personally i think the best way to do it is to set up a courier contract that way you're 100% safe all the time and it's just the other guy that has to worry about it set the collateral to be worth more than stuff you're having hauled but make the payment worth the time and effort to jump however far you need stuff moved
Downsides: Having to wait for someone to move the stuff for you and having to pay
Upside: if you lose your stuff you're in profit and you never get ganked
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Crazy Wong
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Posted - 2007.11.21 15:34:00 -
[5]
On autopilot there's nothing you can do to protect your stuff aside from not presenting a valuable enough target. Security is all about making an attack on you more trouble than it's worth. Even then, if someone has a vendetta against you personally, there's nothing that can stop it. Anyone willing to suicide gank my indy empty, or carrying the kind of low value stuff I currently haul is either stupid, desperate, or setting their sights so low I feel sorry for them.
Anything you'd about losing you shouldn't AFK haul, and if it's really valuable, you probably shouldn't be hauling it. Set a contract up for someone else to take the risk and be patient, or if it can't wait get some friends together to escort you correctly between jumps.
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Crazy Wong
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Posted - 2007.11.21 15:37:00 -
[6]
Edited by: Crazy Wong on 21/11/2007 15:37:17 doh, double post
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SencneS
Amarr Balsarferskratchin Inc Axiom Empire
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Posted - 2007.11.21 19:49:00 -
[7]
AFK haulers are reserved for Transport ships. Something that can hold out an attack long enough for the attacker to be Concorded.
End of story.
Amarr for Life |

Leora Nomen
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Posted - 2007.11.21 19:59:00 -
[8]
As a suicide ganker you just calculate what kind of firepower you'd need to bring to kill something in 1 or 2 shots. It takes only a fraction of a second to fire after acquiring lock. Meanwhile it takes a few seconds for the NPCs around you to respond and gain lock on your ship.
Different sec systems have different response rates. I'm not sure how this relates to the ganks happening by the gates. If you suicide gank something in a belt in a 0.5 system it can take Concord up to 20 seconds to respond. However, by the gates though you already have a few NPCs flying around. Sentries guns open fire with only a few seconds delay despite the sec status, but they do not ECM jam the aggressor. If you got any Concord NPCs flying around the gate where you're getting killed I'm not sure if those open fire immediately or actually wait longer than same NPCs would in higher sec systems.
guide to game time codes |

Cpt Fina
Mutually Assured Distraction
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Posted - 2007.11.21 21:58:00 -
[9]
Originally by: Leora Nomen
Different sec systems have different response rates. I'm not sure how this relates to the ganks happening by the gates. If you suicide gank something in a belt in a 0.5 system it can take Concord up to 20 seconds to respond. However, by the gates though you already have a few NPCs flying around. Sentries guns open fire with only a few seconds delay despite the sec status, but they do not ECM jam the aggressor. If you got any Concord NPCs flying around the gate where you're getting killed I'm not sure if those open fire immediately or actually wait longer than same NPCs would in higher sec systems.
As far as I know concord may not respond for over 30 seconds even on gates in 0,5. I've even read claims that it can take up to 60 seconds. Concordspawns that allready are at a gate wont open fire if you gank someone on it. Concord will spawn a gang specificly for you.
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Ulstan
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Posted - 2007.11.21 22:37:00 -
[10]
If you're going to be on autopilot, only transfer a portion of your wealth at once. Make multiple trips if necessary, but if you load up a paper thin hauler with riches and then go afk, some enterprising souls will ensure their T1 ships, blow you up, accept the destruction of their own ships, send in an alt to scoop your cargo, and then collect the insurance. They make out pretty well and you get hosed.
Also, fit as good a tank on your hauler as you can, if you're going to be afk. If not afk, just warp to zero and fit inertial stabilizers / warp core stabilizers to get into warp faster.
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Jack Freely
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Posted - 2007.11.22 05:14:00 -
[11]
Originally by: Sfantul Criminalilor I have seen a lot of gate camping on the gates around jita and even a few hauler wrecks.
Now ... i dont want to become one of those, can someone explain how they can hit a hauler and not get insta kill by concord?
and how can i protect my stuff? (while on autopilot)
As a empire pirate and miner I have tryed to get started in trading so I have turned to empire pirating and what I look at is I do a scan on cargo and mods you have equipted on the hauler. I only target the ones warping in at 15 because I need 4 secs to lock and 2-3 secs for the scan so it takes time and if you warp in at 0 I just don't have the time to do that. So as I hauler myself I beef up my passive resist and shields and when I do need to go afk I dock if I'm carrying $$$$ cargo or if I'm empty I will autopilot it.
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Leora Nomen
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Posted - 2007.11.22 09:23:00 -
[12]
And if you're using a shuttle or frigate as your transport ship, they can still get you even if you use warp to 0m if you linger by the gate for a few seconds before jumping through. Some suicide gankers camp high sec gates with stealth bombers. Upon your arrival at the gate they immediately lock you. They take a second to scan, and then if they see anything worthwhile they activate their launchers immediately. All of this takes less than a few seconds - being in a sensor boosted frigate they lock onto other frigs very fast and best ship scanner gives them results in 1.5 seconds. So if you linger by the gate for longer than 5 seconds in your shuttle or frig carrying expensive implants, skill books, or faction/officer mods, you can still end up dead even though you used wtz.
guide to game time codes |

Valron Xizor
The Xizor Cartel
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Posted - 2007.11.22 09:51:00 -
[13]
Edited by: Valron Xizor on 22/11/2007 09:52:31 I'm wondering...
I think if concord are on the gate (i.e. have been spawned by a previous attack) that they cant gank becuase concord are alreay there and will insta pop them.
Might be an idea to create an alt in jita, then head out to a local gank camp. Shoot one of them, let concorde arrive and toast you, rinse repeate. You are afterall only doing what they are doing. They'd soon have to move somewhere else, especially if you made it your goal in life to do this frequently.
Just an idea  
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LeninLemming
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Posted - 2007.11.22 11:26:00 -
[14]
Originally by: Valron Xizor Edited by: Valron Xizor on 22/11/2007 09:52:31 I'm wondering...
I think if concord are on the gate (i.e. have been spawned by a previous attack) that they cant gank becuase concord are alreay there and will insta pop them.
Might be an idea to create an alt in jita, then head out to a local gank camp. Shoot one of them, let concorde arrive and toast you, rinse repeate. You are afterall only doing what they are doing. They'd soon have to move somewhere else, especially if you made it your goal in life to do this frequently.
Just an idea  
Interesting...might be worth trying
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ISD Santiago Cortes
Caldari ISD Interstellar Correspondents

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Posted - 2007.11.23 02:52:00 -
[15]
moved to Crime & Punishment, wubwoo - Cortes
forum rules | mailto:[email protected] |
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Misina Arlath
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Posted - 2007.11.23 11:43:00 -
[16]
Originally by: Akita T CONCORD doesn't "instapop" people, it just kills them really fast, once they arrive. Problem is, they don't show up instantly, they have a delay of a couple dozens of seconds, even up to almost a minute in 0.5 sec systems.
Offtopic but...
Is there a list somewhere with the, approximate, response times of Concord in the various safe systems, 1.0 to 0.5?
And also, if you do kill someone before Concord arrives in 0.5, then warp out to an adjacent safe system that is .5 or higher, will concord or turrets there then engage you immediately, or do you "get away" so to speak?
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Hooch Flux
Caldari
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Posted - 2007.11.23 13:08:00 -
[17]
Originally by: Misina Arlath
Originally by: Akita T CONCORD doesn't "instapop" people, it just kills them really fast, once they arrive. Problem is, they don't show up instantly, they have a delay of a couple dozens of seconds, even up to almost a minute in 0.5 sec systems.
Offtopic but...
Is there a list somewhere with the, approximate, response times of Concord in the various safe systems, 1.0 to 0.5?
And also, if you do kill someone before Concord arrives in 0.5, then warp out to an adjacent safe system that is .5 or higher, will concord or turrets there then engage you immediately, or do you "get away" so to speak?
"Apparently" it is an exploit to avoid being ganked by Concord when you commit a crime, much debate continues as to whether this is the case though. Hard to find a concrete Yes or No on it, but Dev's have stated on the forum's that it is.
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |

Zyrus Secretary
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Posted - 2007.11.23 22:58:00 -
[18]
There is an easy workaround: If you fly AFK don't set the destination to Jita! Set it to one or two systems before that and fly the rest manually. I was once suicide ganked in Jita and since then I do it this way... and never had problems anmore! Besides that Secure Cargo Container should hide your cargo from curious gankers... and I heard (but never tested) that courier contracts create non scanable cargo containers, so this can be an option for larger things to transport if they are really valuable (like POS Towers etc.) Have Fun
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2007.11.24 01:47:00 -
[19]
Originally by: Sfantul Criminalilor and how can i protect my stuff? (while on autopilot)
Your best bet is to train up for Transport ships. There are two types for each race, and if you want maximum insurance against suicide ganks, you want the beefy kind! Namely, the Impel, Mastodon, Occator, or Bustard. Assumming you fly Amarr ships, the Impel is by far the best one, IMO. It has 7 low slots, with which to fill with passive armor hardeners, and 400mm plates. Of course, you can still fit some expanders and still have a very nice tank.
Also consider rigging it to suit your purposes, since you obviously plan on keeping it for a while. _________________________________________________________
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.11.24 19:31:00 -
[20]
No secure can, audit log can or any other 'can' will prevent a cargo scanner from seeing what you have. This was dona a few patches ago. (Not sure about the contract package though)
Even for the haulers who don't AFK, tanking like crazy is a damned good idea. For an AFK hauler... I would recommend undock, jettison cargo, and throw random amounts of money at people in system in order to save time and hassle for all involved.
Seriously, to AFK haul, you can't have much of value in cargo while keeping up an uber-tank.... And that's still no guarantee of survival.
Have I mentioned don't freakin AFK? _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
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