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Thread Statistics | Show CCP posts - 8 post(s) |

Mr Kidd
Center for Advanced Studies Gallente Federation
378
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Posted - 2012.01.31 13:58:00 -
[1] - Quote
There is a random variance in total mass of a wh. Of the times I've kept track, I've seen as much as 18% variance of mass either more or less. Just recently had one collapse without ever going critical. I was not keeping track of the times we jumped but I would put it's variance at 25%, perhaps. I've collapsed a lot of holes and never seen one with that much variance.
If anything CCP made the variance more frequent and larger.
It's another stealth nerf for w-space on CCP's march to make null the only viable space. Perhaps I should stop fighting it, go join null and get my very own army of bots to feed CCP's RMT. I mean, that's what it looks like they want.
On second thought, Fk it! If it comes to it I'll just leave Eve rather than deal with the mess in null. I love w-space. Most w-space inhabitants do. We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
390
|
Posted - 2012.02.08 13:24:00 -
[2] - Quote
CCP Greyscale wrote:I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it!
This doesn't explain 2 things that I've noticed:
1) A wh with 2bil mass popping before it ever went critical, visually or info page, while using BS's to roll it. The numbers of jump to disrupt its stability were not unusual. The collapse was completely unexpected. My best guestimation is a 25% variance.
2) Last night 3 of us we rolling a hole with the same 2bil mass, going critical without demonstrating visually though in the info it did indeed show that it was critical. That same hole required +5 HIC jumps before we gave up due to incoming neutral fleet. But, it may indicate that a bug was introduced. The bug might demonstrate itself when a hole doesn't visibly shrink indicating a large variance that is not typical of the mass remaining in a typical hole. We would have jumped the HIC more if it wasn't for the neutral fleet which would have required at least 6 round jumps with a HIC at 60mil KG on the way back for a total of 360mil KG mass after critical. At best that's only an 8% variance. At worst it's a 21% variance. But there's really no way for us to tell without more information on the mechanics.
We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
391
|
Posted - 2012.02.08 20:27:00 -
[3] - Quote
Knug LiDi wrote:...but K162s (which are the 'tails' of wh 'heads' created in other systems) would ahve identifers visibly different. Certainly that is how it is playing out in our wh atm. I consider it a blessing, as It clearly shows incoming k162s
You're going to be sorely disappointed one day. Incoming or outgoing has nothing to do with the sig. The sig is generated at DT. Anything after DT gets a different sig scheme.
We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
392
|
Posted - 2012.02.09 12:45:00 -
[4] - Quote
CCP Greyscale wrote: Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
I've started recording collapsing efforts but TBH, we're not really doing a lot of that these days partly due to people busy with RL stuff. If I catch a weird mechanic in action I'll post the video.
Qusal wrote: do away with crit messages and only keep the half mass message! Also more and way larger variation in wormhole size would make this a little more unexpected like 50% mass variations but the half mass messages should be kept real time.
I'm sorry your alliance is going to hell in a hand basket. The rest of us don't want to be the company to your misery. Getting rid of the critical state and more variance? When people start getting stranded or having to probe their way back through multiple wh's & travel through null/losec to get home again on a regular basis that will basically be the end of w-space as viable habitation, right? Because, people don't like spending +3 hours doing something like boating home through dangerous space that does absolutely nothing for their game other than wasting their time and getting them killed repeatedly.
As it has been in the past it wasn't so bad. The occasional stranding can be tolerated. As a matter of regular occurrence, seriously, you're going to see a lot of people leave w-space. I already spend far too much time in this game. Having to direct a larger portion of it to fruitless and pointless activities (Non-PVP/PVE) will basically be w-space's death. We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
395
|
Posted - 2012.02.10 15:35:00 -
[5] - Quote
MisterAl tt1 wrote:Maybe not clearly to the point, but closely conected:
With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds session change- jump back - 1.5 min polaity timer.
With session change timers further reduced we can come to the situation, when in the fight like that depicted earlier a capital can jump to and from BEFORE people are able to react and return home before being closed.
Not sure I know what you're talking about. Polarity timer was always 4 minutes or there abouts. We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
400
|
Posted - 2012.02.13 05:23:00 -
[6] - Quote
I would guess that they are more than capable of testing this in Jove space where they wouldn't have to expose themselves to the inmates of New Eden. We all know what happened last time.:D We want breast augmentations and sluttier clothing in the NeX! |

Mr Kidd
Center for Advanced Studies Gallente Federation
410
|
Posted - 2012.02.23 06:42:00 -
[7] - Quote
Wyke Mossari wrote: The problem not the change, but is people have got used to 'gaming the system', chain collapsing wormholes until they get the outcome they want and expected this to continue, despite the fact it blatantly flouts the back-story of wormholes.
This change is a good thing, it better dovetails with the back-story and it promotes better games play with the fog of war.
You really have no idea what you're talking about. Without a certain amount of predictability w-space ceases to be viable for any fleet operations since noone is going to risk losing tens of billions of isk when half their fleet arrives at destination with no way to retreat because the WH collapsed due to premature randomness. Variances are huge and more frequent now.
And BTW, we've always had to deal with variance. Now, it's ridiculous. Not only are we getting delayed updates but holes are collapsing a lot sooner/later than they have in the past. Crappy state updates + ridiculous variance + frequency = b0rked! We want breast augmentations and sluttier clothing in the NeX! |
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