| Pages: 1 2 3 [4] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Masi
|
Posted - 2004.03.09 22:41:00 -
[91]
People who said CONCORD should grief the gang member is a bad idea, a new exploit would be ganging ppl and then shooting other players in a n00b ship, while the other guys BS gets destroyed by CONCORD -------------------------
|

Sally B
|
Posted - 2004.03.09 23:22:00 -
[92]
Yarn, I can believe that this is a thread at all. Let all concord police commanders carry 4 large capacitor neutralizers. Slap some F-90 sensor boosters on them too.
|

Janus Rebelknight
|
Posted - 2004.03.10 00:22:00 -
[93]
Maybe like in Morrowind, you can have the option of paying a fine in proportion to the damage you have inflicted instead of complete and utter insta-gank every time.
Provided your sec rating is fairly decent with Concord and in general, perhaps splash damage to a sentry gun illicits only a fine?
You can pay and then be let go, else you can decide to flee or fight it out. ----- Janus "I'm not a stripper, I'm a miner." |

Cineas
|
Posted - 2004.03.10 01:52:00 -
[94]
This is an online role playing game. The lack of dev generated content has been pinned on the fact that it's a player controlled game. So players should have an active involvement within the large corporations.
It's simply not enough to fly the same old agent missions for your fav faction. You should be able to enroll in Concord or the militaries after a set time playing. Or a certain security rating.
It would solve the 'loopy' concord behaviour.
At any one time there is over 2000 players on, you could easily police eve with a small number of player police\military. As suggested npc could handle the initial response with players receiving a book mark and eve message of the incident.
|

WdoMkr
|
Posted - 2004.03.10 05:55:00 -
[95]
Concord should be ALOT busier, i mean heck... i've seen Concord AND Guristas at the same gate... that just isnt propper. also, low Sec status people: -5.0 and lower... should be shot on site by Concord anywhere in Empire space. I want to fly to a gate in empire sometimes and be able to help out some Concord ships engaged ina battle with Guristas for soem Sec status increase... having to kill over 1000 ships for a lousy 0.1 is NUTZ! -----------------------------------------------
"Birthdays are good for you, the more you have the longer you live." |

Tenacha Khan
|
Posted - 2004.03.11 00:45:00 -
[96]
If you dont want people killing in 0.5 and above then just make their ship explode...
imo, nothing should happen to the person giving aid, as it should be a secret thing that nobody knows about(you dont see any graphic and so on).
I think concord should have a staged response and pile more and more ships to take out the wrong doer.
But ofcourse that will never happen, the carebearing *****es ill whine
|

Ris Dnalor
|
Posted - 2004.03.11 01:32:00 -
[97]
If you don't want people being killed in 1.0, then have Concord deploy some anchorable TARGETING JAMMERS, with some massive nonsensical range of 1000 AU or something. Either that or just place them near each station, asteroid belt, & jumpgates. That would make most of the system safe. -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Gannon McDonald
|
Posted - 2004.03.13 22:45:00 -
[98]
Edited by: Gannon McDonald on 13/03/2004 22:49:27 In empire space if someone is attacked the police response should be based on the sec status of the agressor and the status of the system your in. (Sec Status of the agressor+10 to keep there from being a 0 answer) * Sec Rating of the system = Response rating. Rating > 20 then make 5 bs go and jam the agressor and helpers and lower the security status of the agressor and helpers Rating between 10 and 20 Send 7 bs to go kill the agressor and stasis+cap drain+warp jam the helpers Rating between 5 and 10 go and send 10 bs and 3 crusiers to go and kill all agressors and allies Rating below 5 send 10 bs 5 cruisers and 5 frigs to go and kill the agressor and allies and patrol the system for a couple hours to make a faster response to combat. Under all of these conditions if the agressor stops firing concord should stop killing him unless he has already killed a victim. Other ships that are non npcs should be able to help concord and if the agressor stops firing other ships (non npc) will keep firing but concord will cap drain them to make them stop, but they can not be made criminals for firing if the agressor stops Just my 2 cents Gannon
 |

Dekar
|
Posted - 2004.03.13 23:51:00 -
[99]
Edited by: Dekar on 13/03/2004 23:53:35 Edited by: Dekar on 13/03/2004 23:52:29
Quote: Know what? When you attack someone in empire space (1.0-0.1) a superfleet of 1000 CONCORD ships appear that do 5000 dmg each per shot, you get a -20 sec rating and get banned for 6 months. Additional all your assets are impounded, isk taken and your skillpoints deleted.
Sounds fair to me.
Quote:
IMO pirates should be able to kill ppl in 1.0, but with alot of resources and manpower and courage like Zombie Inc did in Yulai. In RL I have never ever seen a completly safe area, if you have enough resources, and tactical intellect you can attack everything and survive the assault.
This isn't a game based on real life. We're flying through space in ships for crying out loud.
Quote:
How long will it take before the Carebears start asking protected routes to their ark/bistot belts? So noone can hurt them anymore and they can endlesly mine in 0.0 afk.
If you can't handle criticism, maybe you should stay away from intellectual people. You're obviously not one.
Quote:
Ppl get banned from EVE because they show some superior intellect then the devs, look at the Yulai incident. Those players found a way around the sentries in 1.0, not abusing a bug orso in the system, but simply by using a tactic.
No such thing like a perfect system, that's why there are GM and other peeps working for EVE warning those people before they take more aggressive actions. You ignore a warning and you get banned, simple as that.
Quote:
If you go to war in RL, you don't say to your enemies: 'You can't play war with me anymore because you used clever tactis against me.'
If you make enemies of people with more power, you get fcked, that goes both in real life and in this game. Nice analogy, but still no go. ------------------------------------------------- Lying Scumbag |

Interferon
|
Posted - 2004.03.14 06:33:00 -
[100]
Edited by: Interferon on 14/03/2004 06:35:14 How about some sort of automated gun locks on any ship on 1.0 space? This way you cannot fire on another player (with exception to corporate wars). You can lock to your hearts content, but if you target an innocent or someone NOT in a corp at war with yours, then your guns will not fire at all, completely inoperational until the jump-gates removed the gun locks as you jump? Any thoughts on this?
|

XpoHoc
|
Posted - 2004.03.14 14:55:00 -
[101]
Why should a pirate kill pirates (npc)? I want to kill the Navy and Concord, but then I'm exploiting... yeah.. great game concept.
Of course the majority of the customers are carebears, they sit in secure space and they want it to be 100% safe. But somewhere I heard that EVE is your baby CCP, would you sacrifice all the ideas just because of profit?
 |

Dotar Sojat
|
Posted - 2004.03.15 23:13:00 -
[102]
I think the issue of tanking and support vessels, should be kept separate from the conversation about high security ganking.
If corp. or gang mates have the intelligence, ability and the balls to use the modules provided within the game to support their fleet, their tactics should be applauded. It is not an easy thing to stand your ground in a support vessel while single or multiple Player Characters or Non-Player Characters are trying to disassemble your ship. I would have to say that groups of players that are capable of this level of coordination in battle are among the finest EVE has spawned.
It is unfortunate that the incident in Yulai by some children against the not very bright AI has the potential of having a negative effect on the use of dozens of modules and thousands of players.
Without every type of player, regardless of where they hang theyre hat or what vocation they have chosen, EVE would be less rewarding and entertaining.
If a player initiates aggression in secure space, let his security status be lowered heavily and prevent that player from leaving the system in that ship or docking. Let him be so completely crippled by concord that he cant even eject and even if the player logs off, the ship used for the criminal action will be summarily destroyed and the insurance agreement would be void. If you held full coverage on your car and used it to rob a bank, then destroyed the vehicle while attempting to escape, would your insurance cover it?
Along those same lines, why would anyone in 0.0 space take a security hit for anything, if the cops arent there, whos to say the poor victim didnt just trip and hit his head...
Im not a carebear or a pirate, I wander at my own risk and mine enough to make some isk.
|
| |
|
| Pages: 1 2 3 [4] :: one page |
| First page | Previous page | Next page | Last page |