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Duvida
The Scope Gallente Federation
35
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Posted - 2012.01.31 02:07:00 -
[1] - Quote
I'd seen older information about nullsec vs lowsec vs highsec, and wondered if we knew what percentage of population each has now? |

Khrage
94
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Posted - 2012.01.31 03:17:00 -
[2] - Quote
bumping, wouldn't mind knowing this information myself... |

Pinaculus
Hole Busters
141
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Posted - 2012.01.31 03:21:00 -
[3] - Quote
https://p.twimg.com/Ajc6KNBCQAAT9my.png
One of the CCP employees posted it on twitter last week. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Steveir
Hagukure
28
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Posted - 2012.01.31 04:06:00 -
[4] - Quote
Rather proves that lo-sec is in need of some love :) |

Dbars Grinding
Garoun Investment Bank Gallente Federation
345
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Posted - 2012.01.31 04:17:00 -
[5] - Quote
obviously null sec is where the real game is right???? |

Corina Jarr
Spazzoid Enterprises Purpose Built
549
|
Posted - 2012.01.31 04:34:00 -
[6] - Quote
That is actually a pretty decent balance. |

Akirei Scytale
Test Alliance Please Ignore
557
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Posted - 2012.01.31 04:36:00 -
[7] - Quote
Dbars Grinding wrote:obviously null sec is where the real game is right????
You forget that most EVE characters are alts or inactive. |

Duvida
The Scope Gallente Federation
35
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Posted - 2012.01.31 07:27:00 -
[8] - Quote
Steveir wrote:Rather proves that lo-sec is in need of some love :)
Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus. |

Skydell
Space Mermaids
129
|
Posted - 2012.01.31 07:39:00 -
[9] - Quote
Duvida wrote:Steveir wrote:Rather proves that lo-sec is in need of some love :) Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus.
And an alternative video game explanation being, griefers ruin content. It doesn't make any difference if there is rewards galore and a million things to do. If you are being griefed by people who seem to have nothing better to do with thier time but camp an area all day you and you only need to lose one ship to wipe out the entire days work, it's self defeating. No MMO except EVE that allowed griefers to run unchecked survived more than a year. If it wasn't for the initial implentations of Concord and the penalties to griefing put in by high sec, EVE would have been dead 7 years ago too. |

Akirei Scytale
Test Alliance Please Ignore
559
|
Posted - 2012.01.31 07:41:00 -
[10] - Quote
Skydell wrote:Duvida wrote:Steveir wrote:Rather proves that lo-sec is in need of some love :) Probably, but remember this also, as more good pvper's move in, you get a predator/prey problem. In this case, more of the prey (like me!) gets tired of the whole thing and just leaves lowsec. One more decent predator can lead to several more non pvpers leaving for good with each exchange. So as EVE ages, I'd imagine the balance getting worse over time before it plateaus. And an alternative video game explanation being, griefers ruin content. It doesn't make any difference if there is rewards galore and a million things to do. If you are being griefed by people who seem to have nothing better to do with thier time but camp an area all day you and you only need to lose one ship to wipe out the entire days work, it's self defeating. No MMO except EVE that allowed griefers to run unchecked survived more than a year. If it wasn't for the initial implentations of Concord and the penalties to griefing put in by high sec, EVE would have been dead 7 years ago too.
Ultima Online.
Some gamers like risk. When death penalties involve losing everything on you, and items are impermanent, real thrills can come from a video game - something essentially impossible otherwise. |

Akrasjel Lanate
Naquatech Conglomerate
554
|
Posted - 2012.01.31 08:07:00 -
[11] - Quote
Pinaculus wrote:https://p.twimg.com/Ajc6KNBCQAAT9my.png
One of the CCP employees posted it on twitter last week.
|

Dztrgovac
22
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Posted - 2012.01.31 08:09:00 -
[12] - Quote
Its actually much better for your side of view than one in last published QEN. (Q4 2010). That one had 80% highsec, 6% lowsec and 13% nullsec. Dunno where WH space fitted in that tally.
No worries, just convince CCP to pretty much remove all highsec content and drown in rich stupid carebear targets. :P For a couple of weeks at best. Than you see 40-50% of total subscriber base unsub and CCP goes down like Titanic. |
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