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RubyPorto
Profoundly Disturbed RED.Legion
1347
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Posted - 2012.02.02 00:56:00 -
[31] - Quote
Jack Paladin wrote:CCP Spitfire wrote:I've read this thread, although not exactly because of the title.  Thread cleaned of offtopic posts; please keep it civil. I agree that the corporation management system could use some love (putting it mildly) and would be happy to hear your ideas and suggestions and pass them along to the dev team. Many thanks for the response. I will make a detailed post in the next 24-48 hours outlining my ideas.
Who wants to set a wager on the quality of the ideas? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
219
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Posted - 2012.02.02 01:16:00 -
[32] - Quote
Yeah, many alliances/corporations turn the game into a chore/job. That is the major problem.
You're required to fill a quota, whatever it is, and your entire corporation stresses over filling the quota each month.
I've personally been booted from Dreddit and u-208, not because of the Corporation but because of the ALLIANCE u-208/BLADE guys didnt want to boot me, they had no choice. It was an ultimatum by the alliance leader, Daniel Jedi because i sold him a 15 mil anathema ("ripping off the alliance")
And then i was booted from Dreddit/TEST because i hang out in a channel with an ex corpmate, who's now in PL (and actually i think he's quit or been banned from the game, i havent seen him in like a year)
Anyway, my point is, theres too many people making this game into a chore, and not enough people having fun. SOV warfare isnt much different then rock chewing most of the time (nobody shows up to defend the POS)
Almost all the alliances i've been in, have very similar roams: 50 people undock, jump about 40-70 systems around the area, find 2 or 3 kills. return. Bleh. Theres no incentive to fight anymore. My corp has been in situations where we would evemail our enemies and beg them to fight us, giving them fair or better odds... Agreeing on fleet compositions and everything... sometimes they'd accept out of mutal bordom! WTF?
if its 50 vs 50, chances are AT LEAST one side will run home frightened of the odds. People dont fight unless they are convinced they will win.
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Nehlaki Hedion
Hedion University Amarr Empire
0
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Posted - 2012.02.02 01:39:00 -
[33] - Quote
Terminal Insanity wrote:Part of me is scared to say this next bit, im horrified at the prospect and realize it does 'destroy eve', but... pvp on SiSi is a lot more fun... people actually fight there. Because their ship cost them 100 isk instead of 100,000,000 isk.
So, basically, you're saying turn SiSi into the PVP server and TQ into the PVE server?
trollface.jpg
Well, wouldn't that be kinda ironic?
I love it
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Kai'Ckul
Solar Storm The Forsaken.
0
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Posted - 2012.02.03 00:53:00 -
[34] - Quote
As a former burnout myself, I fully know what Jack is on about, tho he spends many words saying it 
Having a close leader team as many have pointed out, is definitely one of the ways to ensure your corporation stays operational and able to function, but it also has it's challenges.
A small team is quite vulnereable once RL issues occur. EVE life can be hard to combine with family life, 90 hour work weeks, or just the occational trip out from your EVE lair in dark corner of the basement, so you want to put in place an organization that can handle these scenarios
How do you allow people to prove themselves without giving them access ? How do you know the nice chap won't clean out the coffers once you give him access to stuff ? How do you empower your members gradually and give them a sense of accomplishment and responsibility ?
The last bit especially is hard to accomplish in EVE, especially in a corporation with a broad range of activities. The roles and access matrix in EVE can cope with a few main activities such as f.ex a pure mining corp, but is not adequately suited for more diversified activites. Take something such as hangar access. You're either based at, at HQ, or Other... and every damned POS you own is Other Container access is another nifty example. You can password protect a can, so you can give different access to different cans in the hangar, but since the containers themselves cannot be locked down in that hangar, it kind of defeats the purpose.
Basically EVE lacks the mechanisms on a corporate level to gradually empower the corp members in a diversified corp, without risking very many expensive eggs in one basket. The common workaround: Alt-Corps. Wallet Corp, T2 Corp, Capproduction Corp, etc etc. Which in turn gives directors and CEO a character overload....
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Nephilius
Grey Legionaires
308
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Posted - 2012.02.03 01:00:00 -
[35] - Quote
Which is why I have determined that I am better off playing all by my lonesome. Just have too much going on without having to worry about things like this. To stand before a man at an inquisition, knowing that he will rejoice when we die, knowing that he will commit us to the stake and its horrors without a moment's hesitation or remorse if we do not satisfy him, is not an experience much less cruel because our inquisitor does not whip us or rack us or shout at us. |

Ravenal
The Fated E.Y
4
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Posted - 2012.02.03 02:00:00 -
[36] - Quote
easy peasy stuff - just allow your members to govern themselves.
Someone will have an idea to do stuff, facilitate ... and encourage them to pick their own helpers.
If you are doing too much you are trying too hard. NEVER forget to have fun. If someone complaints just tell them to forget about it and do whatever they think is fun.
Forced hand (war decs, pos fuelling crap ...) --- Anyone who doesn't like it can just lay low and do something else (leave the corp to avoid the dec or whatever) and come back when they feel better.
Seriously, don't do serious. Do fun and allow people just to have fun. |

Herzog Wolfhammer
Sigma Special Tactics Group
1187
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Posted - 2012.02.03 20:45:00 -
[37] - Quote
Has anybody tried anarchy yet?
Just saying.
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Jack Paladin
Solar Storm The Forsaken.
25
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Posted - 2012.02.03 21:52:00 -
[38] - Quote
Yeah so that previous 24-48 hours promise I made didn't go according to plan. Work has been really busy and havn't been able to post as promised! But it's not the weekend :P
I will likely post them in separate threads in the ideas forum and then provide links in this thread.
Stay tuned ... I have not abandoned ... |

Deen Wispa
Screaming War Eagles Incorporated
111
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Posted - 2012.02.03 22:00:00 -
[39] - Quote
I too was once a CEO and suffered from some burnout. There have been many positive responses so far in this thread on corp management, so I will not regurgitate what has already been said.
One feature I would like to request is to have a role that would allow you to send a corp mail out. As it currently stands, anyone can send email out.
TBH, I always felt that CCP neglected the corp management features purposely because they have been quoted as saying that like to see more drama and so not allowing certain features for corp management would certainly create that. I always thought that was a horrible view of looking at things because more productive things would be accomplished if they iterated on these features rather than the occasional lolz that would occur without it. Apparently, once you create a sig. You can't completely delete it. So this is my sig...for now. |

Jack Paladin
Solar Storm The Forsaken.
26
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Posted - 2012.02.09 11:07:00 -
[40] - Quote
CCP Spitfire wrote:I've read this thread, although not exactly because of the title.  Thread cleaned of offtopic posts; please keep it civil. I agree that the corporation management system could use some love (putting it mildly) and would be happy to hear your ideas and suggestions and pass them along to the dev team.
Suggestions are up - https://forums.eveonline.com/default.aspx?g=posts&m=776770#post776770 |
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