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Dash Ripcock
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Posted - 2004.03.06 04:31:00 -
[1]
It looks as if this will be my next ship, and I have heard all sorts of reports as to how to fit it out. Some say make it an ³ber-Thorax with blasters and an MWD, while others (mainly those more involved in fleet combat) say range, range and range. What is a guy to do? Any suggestions on how to make a tasty Megathron set-up will be much appreciated...
Battle Angels Inc - The Movie
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Dreez
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Posted - 2004.03.06 05:00:00 -
[2]
7xBasic miners. 4xMWD. 7xWarp stabs.
Im a carebear.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Dura'Lorth
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Posted - 2004.03.06 05:35:00 -
[3]
nothing in high nothing in low and nothing in med. heres how you use it, you leave a station and select self destuct and then confirm it. You will heave to find your own set up or you dont deserve the ship +++++++++++++++++++++++++++++++++++++++++++++++Merc for hire, anything withing the limits |

Vacuole
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Posted - 2004.03.06 06:26:00 -
[4]
6x 425mm rails with antimatter -- if you need range, use iridium
you will need 2 reactor 1's in loslots in order to have enough powergrid for those rails.
really, the setups all depend on the role.. it changes for NPC hunting, gate camping, fleet battles, etc.
But I think Jim Raynor of m0o said it best when he recently said that blasters are useless for most applications of the Megathron.
I.E., blasters + MWD + fleet battle = glorious, sure death for the Megathron.
Use it as a gunboat, dealing damage from range with 425mm rails.
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Marcus Aurelius
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Posted - 2004.03.06 09:13:00 -
[5]
Edited by: Marcus Aurelius on 06/03/2004 09:18:14
Quote: 6x 425mm rails with antimatter -- if you need range, use iridium
you will need 2 reactor 1's in loslots in order to have enough powergrid for those rails.
really, the setups all depend on the role.. it changes for NPC hunting, gate camping, fleet battles, etc.
edit: and wether you need any RCU's depends on the rest of you setup reallly. I think most people dont use them. But I think Jim Raynor of m0o said it best when he recently said that blasters are useless for most applications of the Megathron.
I.E., blasters + MWD + fleet battle = glorious, sure death for the Megathron.
Use it as a gunboat, dealing damage from range with 425mm rails.
I'd have to agree with Vacuole. 6x425 rails in High, with as many heavy launchers as you can fit together with these.
Medslots depend on your role and the type of combat expected. (boosters/dampeners/shield extender or amp etc..
Lowslots accomodate the fitting of the rest.
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Ruby LeFonte
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Posted - 2004.03.06 09:58:00 -
[6]
Quote:
7xBasic miners. 4xMWD. 7xWarp stabs.
Im a carebear.
I wanted to post that! 
Just because we are paranoid, doesn't mean you're not out to get us. |

Gunn Diesel
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Posted - 2004.03.06 11:23:00 -
[7]
only use the blasters for camping / traveling .. and keep a set of 425's in your cargo 
" Dont hate the playa... Hate the game. "
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Panzer
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Posted - 2004.03.06 12:37:00 -
[8]
A Megathron is one mean ship with blasters +MWD+ good energy... Ill give yah a hint: cap relays, neutron blasters, mwd. IF your skills are good you can go 100km with a mwd easily and still not run out of energy.
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Gariuys
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Posted - 2004.03.06 12:59:00 -
[9]
Well since you asked for setups people are using I'll give you mine as it is now.
High: 4x 425(thorium)(62km) 3x d250(thorium)(31km) standard missile launcher with defenders Med: c5-l large, mwd, tracking comp II, hardener Low: 2x relay, 1x RCU, 1x signal amplifier, II, 1x ECCM II, 1x tracking enhancer, 1x damage mod II.
For PvP I'd dump 3x d250 and the mwd, fit a second hardener and 6x 425 with 2x heavy launchers ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Jarjar
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Posted - 2004.03.06 13:15:00 -
[10]
Quote: A Megathron is one mean ship with blasters +MWD+ good energy... Ill give yah a hint: cap relays, neutron blasters, mwd. IF your skills are good you can go 100km with a mwd easily and still not run out of energy.
Why neutrons? 7 ions + damage mod is better than 7 neutrons + reactor units... And you'll need those even for 6 neutron + 2 heavy launcher setups.
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Panzer
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Posted - 2004.03.06 13:41:00 -
[11]
Edited by: Panzer on 06/03/2004 13:46:34 Edited by: Panzer on 06/03/2004 13:43:51
Quote: Why neutrons? 7 ions + damage mod is better than 7 neutrons + reactor units... And you'll need those even for 6 neutron + 2 heavy launcher setups.
I prefer neutrons cause overall they are a bit better in range, and I got 4 named neutron blasters :P. I only use 1 reactor control. I gave the basics of my setup. I do have a magnetic vortex+other stuff in mid slots.
-edited grammer - again neutrons look better on my ship then those ugly ion blasters :).
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Panzer
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Posted - 2004.03.06 13:51:00 -
[12]
Edited by: Panzer on 06/03/2004 13:53:03 BTW its better to use smart bombs then a missile launcher. Smart bombs will save you a lot of damage from other ships specifically caldari and minmatar. Only time using missile launchers will help yah more then using smart bombs is against another blaster megathrawn, since you pretty much do more damage then any other ship out there.
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Joshua Calvert
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Posted - 2004.03.06 14:16:00 -
[13]
6 425mm's with Iridium 1 Malkuth Assault Launcher with Defenders 1 XR-3200 with cruises
1 Optical Tracking CPU 1 F-90 sensor booster 1 C5-L Shield Booster 1 100mn MWD (offline)
3 Cap Relays 2 RCU's 2 tech 2 mag field stabs
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jarjar
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Posted - 2004.03.06 14:35:00 -
[14]
72k+ optimal, why Josh? 
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Dirus
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Posted - 2004.03.06 18:37:00 -
[15]
My favorite setup is: 4x Neutron Blaster Cannons 2x Heavy Neutron Blasters 2x Heavy Launchers 1x MWD 1x Sensor Booster 1x Warp Disruptor 5x Cap Relays (Will trade one with a T2 warpcore once i get one) 1x Tracking Mod 1x Damage Mod ********** Everyone deserves to die. You go first.
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Admiral IceBlock
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Posted - 2004.03.06 19:29:00 -
[16]
Ion Blasters are only good on Paper!
"We brake for nobody"
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Joshua Calvert
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Posted - 2004.03.06 20:46:00 -
[17]
Quote: 72k+ optimal, why Josh? 
Because I'm at war with 3 corporations totalling around 250 players and my corporation only has 3 players 
Long-range fighting is the only real choice against those kinds of numbers.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Isiana
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Posted - 2004.03.06 20:54:00 -
[18]
Quote: Ion Blasters are only good on Paper!
lol i think not
Carebear|Me Alts |

Dreez
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Posted - 2004.03.07 05:07:00 -
[19]
I¦d have to agree to that Ions sucks compared to Neutrons when it comes to dealing damage, eventhou Ions have a better RoF. I tested a setup on chaos using 7 Ions and my hits never went past 200 per hit, compared to my 5 Neutrons that always hits for 350-400, and thats using a Linear Fluxcoil - not nearly as good as a Vortex.
So yes, Ions sucks compared to Neutrons.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Seth Dark
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Posted - 2004.03.08 01:04:00 -
[20]
Well, my suggestions: For NPC hunting:
High: 1x Large Ion Blaster 2x Large Neutron Blasters 3x 425 mm Railgun 1x Heavy Missile Launcher (or 250mm Proto Gauss) 1x Large Smartbomb
Mid: 1x Medium C5L Shield booster 1x Webifier (even the 425¦s will not miss a webfied target within 10km range) 1x 100MN MWD 1x 100MN AB
Low: 5x Power Diag I 1x Magnetic Vortex I 1x Photonic CPU
Ah, yes... and 10 Ogre drones. I think these are the drones which survive longer than the others. The best weapon against NPC¦s within a very short range. But should not be used together with the smartbomb...
The setup is always restricted by CPU and powergrid needs and therefore on a high level by your engineering/electronics skills. And by the named modules you have which may save a lot of CPU/powergrid needs. So everybody must find his own private perfect loadout. My setup needs for me 715 CPU and 18600 powergrid and forces me to some compromisses.
The Ion Blaster instead of Neutron Blaster and Medium shield Booster instead of Large one because of CPU/Powergrid shortage. A lot of power diags to get powergrid and compensate the loss of shield and capacitor due to the MWD. AB instead of shield hardener because I like speed (1400m/s with MWD and AB) and never really needed a shield hardener against NPCs up to cruisers. While fighting against NPCs I found it the best way to mix long range railguns and low range blasters. If you have only 425mm railguns you have problems when surrounded by 8 NPC pirates withing 5 km distance.
No expiriences in PvP, but Webfier and AB should be replaced by shield hardeners and the Magnetic Vortex by a Magnetic Backup Array II. And maybe Neutron Blasters OR 425mm railguns, not both. Railguns are the safer way, blasters the more dangerous (for both sides). Use a Large shield booster and a medium smartbomb (against missiles). Maybe replace 2 power diags by 1 capacitor power relay and 1 reactor unit for enough powergrid but better capacitor boost (but less shield). When Warp scrambled you can escape with the MWD out of the Warp scramble area.
When doing agent missions you can replace the low slots by some Overdrives and some Power Diags and Power capacitor relays. With MWD and AB you should get a speed of 2500m/s or so.
If you need cargo you can put a lot of cargo expanders into the low slots and you get a cargo of 3000m3 and more with no problems and have so a powerfull (but very slow) little Industrial.
...and yes: Neutrons are much better than Ions in my experience. At least because of the better range of the Neutrons (in my case a difference of 19km against 23km), so the Neutrons hit more often and deal more damage overall. Within a range of 5km they might be as good as the neutrons - but how often do you fight an enemy 5km away ? The normal range is about 15-30km. One advantage of the Ions is the good powergrid needs - 750 less than the Neutrons or 425s giving the possibility to equip a better shield booster etc. |
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