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Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.11.26 17:51:00 -
[1]
Edited by: Cyberus on 26/11/2007 17:53:33 My post is according to this Topic. I did walk long with this thoughts and now i want share with other pilots because its seems more of us has same thoughts.
Before i start i want to mention that Devs did before move agents around because of overloadet systems with mission runners and all compared things to them.
So the general idea is to not limit players to be excatly in the place where the agents are located and devide all missions to 2 difrents levels (low/high reward depnnding of location but that will explaine next)
So what we need is this:
1)The remote connection skillbook what will allow you to talk with desired agent(s) with following lvls as:
a)lvl 1 allow talk to agent with same solar system b)lvl 2 allow to do so with same constelation where agent is located c)lvl 3 whole region d)lvl 4 all high securety regions e)lvl 5 allow you to talk with agent in any place of universe
2) The remote communication with agents must be only allowed if you have standings up to 5.0 with the corporation where agent from and/or 5.0 with the faction of the agent.At this point players still will get those stations up before they can use remote communication with them by visit those agents personaly.
3)All remote missions can be generated very easely in the location where player is curently located and allowed by skill lvl and standings with that corporation. ( think about outposts and npc stations in low/0.0 space)
4) Lvl 5 or higher missions will be still only alowed in systems 0.4 or below so there will be no way to generate them remotely in high sec space.
5)The missions what will be generated remotely will seperate in 2 difrent lvls ( lowsec and highsec missions). They will be still exact missions ( lets take as example Extravagnza) but the rewards of mission and bounty on rats will be depend on the securety lvl of the system where mission is generated. So thats mean lowsec/ 0.0 space missions will give better cash rewards on mission, same loot as usual lowsec/0.0 space rats, and afcourse better bountys at rats ( same as belt rats). While the high sec missions will be still unchanged as they are now.
6) LP store will be unchanged, so pilots will be still get to the station where coporation is located if they want to get something out store.
Conclusion: 1)More players who is in low/0.0 space will do agents missions without leaving they space and still will be avalible to defend if needet without to travel too much.
2)More players who stick in Empire now with agents will start think about to move in low/0.0 space because of better reward and also not to belimited to one system wher agent are.
3)No more lagy systems full of mission runners.
4)More carebears will become also pvpers and pvpers will do some carebears stuff. Thats mean more pvp/pve (more to kill or be killed)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.26 19:26:00 -
[2]
Edited by: d026 on 26/11/2007 19:26:29 superb idea!
/ps and now pay rk a visit i need to get blown up:)=
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Boomershoot
Caldari Insurgent New Eden Tribe Deus Ex.
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Posted - 2007.11.26 19:48:00 -
[3]
/signed but they should give less standing increase or less reward or less something
Originally by: 'CCP Nozh' We did not expect the requests to prematurely end dear Zulupark's existence in this universe, some of which were *very* imaginative
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Vrenth
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.11.26 21:07:00 -
[4]
Edited by: Vrenth on 26/11/2007 21:08:08 What an AWEFUL idea, sorry... removing even more time off the small time it takes do complete and grab new missions would make one of the fastest ways of hyper-inflating the economy even FASTER. No thanks. Free money is best left as it is.. fast (not unbelievably fast).
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Vrenth
Gallente 23rd Armor Hydra Alliance
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Posted - 2007.11.26 21:07:00 -
[5]
Edited by: Vrenth on 26/11/2007 21:07:47 Mispost.
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