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Dunames
Caldari
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Posted - 2007.11.26 22:56:00 -
[1]
Hi there, I've just started playing this AMAZING game. It's MMOs done right, I'd say. Anyways, I wanted to set up a goal to reach in the game. After some reading here and there, I've decided I want to go for a Hound.
However, I always read in the rookie channel in-game about how missiles suck at PVP. I had also read that stealth bombers sucked, here in the forums, but these were old posts, don't know if they're true today.
I would like to know what the CURRENT situation is about stealth bombers, I wouldn't like it if were to set my goal to a gimped ship or anything. And also how do these vessels do in PVP. Since their main armament are cruise missiles and I've been told they suck at PVP, is there any connection here?
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Gojyu
Gallente Ever Flow DeStInY.
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Posted - 2007.11.27 00:39:00 -
[2]
The current situation is that stealth bombers as a class suck. A pilot specialised in sb's has the ability to knock out a tech 1 frigate in a single volley, and a group of them can be dangerous. However, they have no tank whatsoever and thus can not reliably be used in pvp, any target you pose a threat to (mainly cruisers and frigates) are also lethal to you if they have long range weaponry. They also can't warp while cloaked, which kinda takes the "stealth" out of them
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Safel Nastra
Minmatar
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Posted - 2007.11.27 03:24:00 -
[3]
Stealth bombers are great in packs. If you watch alliance tournament videos, you'll see that many alliances have fielded a number of stealth bombers to deliver an alpha strike to the enemy and kill off some of its ships tipping the balance in their own favor.
Outside of tournaments they are used for high sec ganking of shuttles and frigates, but that's about it. You can also fly one as a member of a large gang, but it gives no special bonus to gang really (if you want to be useful in gang i'd recommend interdictors or recon ships). Otherwise they are also fun for sneaking up on people if you can get a bunch of friends together and form a small group to ambush someone else in low sec or 0.0.
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Ashen Angel
Minmatar The Drop Outs
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Posted - 2007.11.27 03:59:00 -
[4]
They also make decent scouts for entering low sec and 0.0 space if used right (and at high skill levels).
Also very useful in empire space during war declaration periods for scouting out safe routes for supply runs, or tracking down war targets.
I plan to set up bookmarks for mining operations into low-sec space (prior to bringing in the miners and all), mainly to check the belts for ore density and canister debris (well density of canisters in the belt)
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.11.27 05:20:00 -
[5]
Originally by: Ashen Angel They also make decent scouts for entering low sec and 0.0 space if used right (and at high skill levels).
Also very useful in empire space during war declaration periods for scouting out safe routes for supply runs, or tracking down war targets.
I plan to set up bookmarks for mining operations into low-sec space (prior to bringing in the miners and all), mainly to check the belts for ore density and canister debris (well density of canisters in the belt)
Except Cov Ops ships do all of that much better
Originally by: Karen Serasia Because some idiot decided to sell an internet connection to me and didn't think of the consequences.
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Ashen Angel
Minmatar The Drop Outs
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Posted - 2007.11.27 06:21:00 -
[6]
Originally by: F'nog
Originally by: Ashen Angel They also make decent scouts for entering low sec and 0.0 space if used right (and at high skill levels).
Also very useful in empire space during war declaration periods for scouting out safe routes for supply runs, or tracking down war targets.
I plan to set up bookmarks for mining operations into low-sec space (prior to bringing in the miners and all), mainly to check the belts for ore density and canister debris (well density of canisters in the belt)
Except Cov Ops ships do all of that much better
Yes and no,both are viable for it. The bomber has a slight advantage in the movement speed iirc for making bookmarks at X distance from a location (ie traveling over 500km away so that any ships at said location are not on the overview, but close enough for near instant warp to 0 surprises)
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Dunames
Caldari
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Posted - 2007.11.27 06:53:00 -
[7]
Hmm, sounds not as good as I had hoped, but I really have my heart set on it, so I'll go ahead anyways.
I always hear people talking about the offensive aspect of PVP. But what about defending? Like, having stealth bomber guard miners or something in cloak and come out and pop any hostile frigs that try to blow friendlies up. I read about people complaining that ships would be long gone by the time missiles reach the target, but in this situation, wouldn't you want that?
Well I don;t know much, maybe it doesn't work that way?
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Cygnus Zhada
Amarr The Wild Hunt Pure.
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Posted - 2007.11.27 07:15:00 -
[8]
Sadly it doesn't really work that way. If you want to go the stealth route I suggest going Recons, perhaps those are closer to what you're looking. Some of them are quite solo capable and they all get a very specific bonuses that make em very useful in gangs as well.
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Shanur
Minmatar Republic Military School
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Posted - 2007.11.27 08:13:00 -
[9]
I know where you are coming from. SB's are indeed the attack submarine of EVE. The only real drawback is that it has to fire its torpedoes against speedboats rather than slow merchantmen. In a coordinated effort they could be deadly, but solo they aren't that good. I have to pitch in my vote for the fleet recon then.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.11.27 08:16:00 -
[10]
Originally by: Ashen Angel
Originally by: F'nog
Originally by: Ashen Angel They also make decent scouts for entering low sec and 0.0 space if used right (and at high skill levels).
Also very useful in empire space during war declaration periods for scouting out safe routes for supply runs, or tracking down war targets.
I plan to set up bookmarks for mining operations into low-sec space (prior to bringing in the miners and all), mainly to check the belts for ore density and canister debris (well density of canisters in the belt)
Except Cov Ops ships do all of that much better
Yes and no,both are viable for it. The bomber has a slight advantage in the movement speed iirc for making bookmarks at X distance from a location (ie traveling over 500km away so that any ships at said location are not on the overview, but close enough for near instant warp to 0 surprises)
While SBs may be faster while cloaked, the Cov Ops can warp while cloaked, making it much easier to survive chasing your opponents. That's why I like it. Both have paper-thin hulls, so why not just not be seen and go where you want than have to decloak, risk detection, then warp.
In a few situations, I can see where your idea will work wonders, but for everyday scouting, the CovOps is king.
Originally by: Karen Serasia Because some idiot decided to sell an internet connection to me and didn't think of the consequences.
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Mephistophilis
Cygnus Alpha Syndicate
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Posted - 2007.11.27 08:52:00 -
[11]
They are fun though! Yes ok they aren't very stealthy and they are paper thin and not really all that fast either. But for a T2 frigate the dmg is pretty good, i'd say at the moment my first volley would be about 1800 raw dmg and my missile skills really do suck.
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Jonathan Calvert
Minmatar The Smithzonian Institute
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Posted - 2007.11.27 13:49:00 -
[12]
Youre all not mentioning the Stealth Bombers ability to use Bombs. Its an expensive shot, but one bomb could take out every frigate and most cruisers in range, making it pretty lethal in fleet combat, and especially in groups if used right.
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.27 15:58:00 -
[13]
Stealth bombers work just fine if you use them right.
Unlike pretty much every other Frigate, they're not fast. At all. They're heavy and slow as almost a Cruiser is. And you won't be fitting any Afterburners or MWDs on one, either. So, speed is out.
Fitting requirements don't really make a tank of any usable sort possible, either.
They rely on firing, hitting the target, and disappearing again. To fly them properly the idea is to prevent anything from locking you in the first place. That means fitting a couple Remote Sensor Dampeners, a Sensor Booster to limit the time you're uncloaked and exposed, and a Cap Recharger to keep it running. (Nothing else useful really fits besides a Cap Recharger, anyway) Also, using the 'Malkuth' Cruise Launchers is a near must, since they have I think the lowest fitting requirements of all the Cruise Launchers. The RoF isn't really an issue for Stealth Bombers, since unless you're in a gang with other frigates where they have a large target tackled and you're 50-70km off and have the target dampened to around a 30km lock range, you're not going to be exposed long enough for it to make any difference since you should be recloaking after every shot or two hits, depending the target.
Also, since it can't warp while cloaked, there's little point to trying to sneak up on anyone with it. The surprise if you have to warp in on someone is going to be from the damage your initial hits do.
What they are good for however is waiting. Say in 0.0 or if you're at war in empire. If you're on a gate, wait for the scout to pass and give it the all clear, and once a nice juicy hauler comes through... pop. Great if you know enemy supply lines. _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |
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