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Ellyssa
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Posted - 2007.11.27 14:58:00 -
[1]
I've not played for ages and am looking for a bit of advice on a Cerberus setup for mission running. I trained to fly a Cerberus and bought some bits for it before I quit, but hadn't actually used it.
At the moment I've got:
High: 5 x Heavy Launcher 2, 1 Tractor Beam Mids: 1 x Gistii A-Type Small Shield Booster, 1 x Guristas Shield Amp, 2 x Active Hardeners (Tech 2), 1 x Large Shield Extender (Tech 2) Lows: 1 x BCU (2) 3 x PCU (2)
1 x Missile Rig for rate of fire.
I'm obviously breezing through level 3s with that set up - don't think it's dipped below 95% shields yet - but wimped out on level 4s. I'm pretty sure it could tank the Guristas stuff, less sure it'll tank anything with heavy EM damage.
Is an EM rig worth it or should I go for another missile one? My gut feeling is the shield rig benefits would outweight the penalties by quite a way.
Is the shield extender a good choice, or would I be better off with either another Hardener, or another booster, or would an AB be a better choice to let me keep at the range I want? My only concern with that is the number of missions where you seem to land out smack bang in the middle of the bad guys and something instantly starts shooting you at 20k range. Don't want my poor little ship to go instantly splat!
Thanks in advance.
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Ragnor Dayton
Amarr Sci Tek
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Posted - 2007.11.27 15:50:00 -
[2]
I use a Cerb in Level 4's as follows
High : 5 HAM2, Tractor Beam Mids : Dread Guristas Medium Shield Booster, Caldari Navy SBA, Cap Recharger II, 2 Hardener II Lows : 3 BCU2, CFC2 Rigs : 2 CCC
with 5/4 cap skills requires both 3% cap implants to be cap stable. Crystal Implants help too. As do ROF and damage bonus implants. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.27 16:09:00 -
[3]
Edited by: d026 on 27/11/2007 16:13:44
For missions (actually i dont use it for missions but for DED plexes but should work on lvl 4's to:) i use:
3 x Ballistic Control System II 1 x Power Diagnostic System II
2 x Gistii A-Type Small Shield Booster 3 x Hardener
5 x Heavy Missile Launcher II 1 x Whatever fits best
2 x Capacitor Control Circuit I
Tanks: 350 omni dps or arround 850 gurista dps with TII hardener not taking sig radius and velocity into account so its much more facing battleships (personaly i use the 59% pith b-type hardeners pushing my guris dps tanked to arround 990).
DPS: 315 with t1 kin and hac lvl IV / heavy spec IV. DPS: 252 with t1 therm and hac lvl IV / heavy spec IV.
You need top cap skills to permarun this setup.
If you sacrifice a BCU for another PDU you culd run 2 x Pithy A-Type Booster almost 23/7 pushing your dps tanked over 1,2k.
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Ellyssa
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Posted - 2007.11.27 16:25:00 -
[4]
Edited by: Ellyssa on 27/11/2007 16:36:33 Edited by: Ellyssa on 27/11/2007 16:25:13 Thanks for the replies - what's a CFC and a CCC?
When talking about low grade/high grade are you talking about implants?
My overall Eve-knowledge isn't that sparkling - I tend to play for a few months at a time and then leave for long enough that everything's changed when I restart again.
My cap skills are OK - everything needed for shield tanking is at level 4 or 5, I've about 17 mil skill points total and barring what's in learning, everything else is geared towards flying missile ships. All missile skills at 4 or 5, HAC at 5.
Also, I've relatively little cash atm, so buying any more top end named gear/implants is out the question for now (unless I sell a spare ship, which I'm pretty much incapable of doing, ever, once I've named them they're mine to keep unless I know they're going to a loving home ;) ), which makes me think that I might take this ship over to my level 4 agent, but keep on using my Raven for anything that's not pretty much entirely thermal/kinetic damage until I can afford a couple more bits of shiny kit for it.
Any other suggestions on set ups appreciated.
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Ragnor Dayton
Amarr Sci Tek
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Posted - 2007.11.27 16:56:00 -
[5]
CCC = Capacitor Control Circuit CFC = Capacitor Flux Coil
High Grade and Low grade refer to implants - Crystal for tanking - low grade excluding Omega cost about 200m for 24% boost
The setup I posted isn't as expensive as your own, given the current prices on the shield booster - my shield booster is maybe 25m, your SBA will be fine, the rest are a couple of million each bar the rigs that are a bit more. My fitting gets about 65 shield boost per second with low grade crystals and skills at level 4, excluding Omega and with reasonable missile skills (4's) I can get circa 386dps with rof/damage implants using standard kinetic HAM's, to effective range of 34km, up to locking range and 328dps with Javelin HAM's. Heavies will do a bit less damage by 20 dps or so compared to Jav's however, not sure on high damage heavies comparison though.
Missile rigs are a bad idea compared to BCU's. They only effect 1 stat while the BCU effects both damage and ROF. 2 T2 Em hardeners give 76.5% resist. In a Cerb in L4 you want to use range a lot as it reduces incoming dps, and damage to elite frigates in bound to you is much higher than when they have arrived. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

Omarvelous
Destry's Lounge
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Posted - 2007.11.27 18:16:00 -
[6]
I'm curious - has anyone tried fitting a missile velocity rig and a missile flight time rig on this ship to get some respectable distance for HAMS?
What were your results and thoughts? __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Ellyssa
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Posted - 2007.11.28 09:32:00 -
[7]
Good point about the rigs and low slots being better off the other way round - hadn't really thought about it at all but it makes sense.
Also - bloomin' 'ell when did those little shield boosters get so expensive! I had no idea they were worth that much now, can't remember how much I paid for mine exactly, but it was nowhere near what they're going for now! Bit loath to sell though - even if I don't use it on the Cerberus it's quite handy on my Caracal.
Had a look at those implants, they look quite nifty.
Righty ho. Know what I'm after now - still a few pennies to save, the rigs and low slots pretty much cleaned me out, shouldn't take too long to make the cash I need to get something that'll work. 
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Ragnor Dayton
Amarr Sci Tek
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Posted - 2007.11.28 10:09:00 -
[8]
Deadspace modules shot through the roof when the static plexes were moved to exploration - they couldn't be farmed any more as they despawned once run, so supply dropped dramatically. You probably paid about 50m would be my guess. ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

Apewall
Ventis Secundis R0ADKILL
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Posted - 2007.11.28 17:50:00 -
[9]
Originally by: Omarvelous I'm curious - has anyone tried fitting a missile velocity rig and a missile flight time rig on this ship to get some respectable distance for HAMS?
What were your results and thoughts?
Or on the flipside, you can fit damage rigs and be getting pretty much t2 HAM damage with heavy missiles at 100km :p
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me bored
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Posted - 2007.11.28 19:43:00 -
[10]
5 heavys gistii, 2 extenders, 2 hardeners 3 bcu, dcu
yet to find a mission it cant afk through |

Ragnor Dayton
Amarr Sci Tek
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Posted - 2007.11.28 20:04:00 -
[11]
Originally by: Apewall
Originally by: Omarvelous I'm curious - has anyone tried fitting a missile velocity rig and a missile flight time rig on this ship to get some respectable distance for HAMS?
What were your results and thoughts?
Or on the flipside, you can fit damage rigs and be getting pretty much t2 HAM damage with heavy missiles at 100km :p
Not if you already have 3 bcu fitted as they stack
As for the velocity / flight time rigs, my get effective range of circa 44km (48km actual), or 200km with Jav's ------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |

Impolite Andevil
The Shadow Knights Division of Eden
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Posted - 2007.11.29 00:45:00 -
[12]
Originally by: me bored 5 heavys gistii, 2 extenders, 2 hardeners 3 bcu, dcu
yet to find a mission it cant afk through
I lost two of that exact setup to the old Worlds Collide mission. Maybe with the new, friendlier lev 4's that isn't a concern. I bet AE bonus room would still pop it rather fast, though....
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Athanasios Anastasiou
Deep Core Mining Inc.
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Posted - 2007.11.29 01:09:00 -
[13]
Why are you putting extenders on an active tank mission ship?
That's like... dual tanking your missioning raven.
One of the key advantages of the cerb tank is its smalls sig radius, which means you take less damage from bs fire. Extenders will increase the sig radius of a cerb substantially.
Extenders should never be used on a mission ship unless you are passive tanking. You need sustainability for tanking in missions, which extenders do nothing for on an active-tanking ship. Much better to put a boost amp and/or hardener in place of extenders.
To OP: You'd not like this, but after 1 year of on-and off mission running in a cerb I have to say T2 raven > faction cerb on 80% of the missions. Less painful on your wallet if you loose it too.
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Arrak1s
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Posted - 2007.11.29 09:24:00 -
[14]
As a P\T Mission runner, I'm going to have to wave my hand and say, "yes, the Raven can do it quicker but it's 50% less fun "
I've taken a break from using a T2 Raven to use a T2 Cerb with HAM's and am finiding way more fun to use. I haven't fitted any rigs to it as yet but I'm currently getting around 28 - 30Km with just regular HAM's.
I'm even thinking of using it for a bit of PVP as HAM's shred at the magic 24K range but the ROF is just insane.
YARRR!
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Scrutt5
Snuff inc
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Posted - 2007.11.29 11:50:00 -
[15]
Here's my take, its really a pvp set up that i've modified for your post.
5 Heavies AB, 2x LSE, EM and Invun Field (or 2 specific hardners) 1 BCU, 2 Power Diag, 1 Sheild Power Relay.
Rigs: Core defense field extender and a purger.
Your gistii small is boosting at 57 every 2 secs, this set up passivly recharges about that every second at max recharge (30%) while giving you a 13k shield buffer.
For pvp I swap the AB for an mwd which makes the grid quite tight. The invun field is dropped for a scram, lower em resists but as we all know pvp is about picking your targets. This is an awsome solo cerb set up and I'm sure all the pilots i've shared this with will be gutted its gone public :)
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