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Aira Phlux
Trinity Nova
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Posted - 2007.11.28 09:56:00 -
[1]
I just noticed on the test server that the new Heavy Interdictors require Cruiser Construction at level 5 in terms of building.
Ouch.
I know that Destroyer class Interdictors require frigate construction 5; but then it is a higher class of ship. I can understand Command ships requiring Cruiser Construction 5, as again, its a higher class of ship. Isn't it a bit harsh for the new cruiser class to require lvl 5 when its not actually a bigger ship than say the curent HACs?
Sure, you dev's could stick by it and claim "it's a more complex ship" but won't that keep prices unnecessarily high?
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Llaneza
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Posted - 2007.11.28 10:31:00 -
[2]
Anything that keeps the number of heavy interdictors down is ok by me.
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Ridjeck Thome
The Older Gamers R0ADKILL
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Posted - 2007.11.28 10:39:00 -
[3]
there are quite a few of us with Cruiser constuction 5 already - it doesnt take long to train 
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Zarch AlDain
The Establishment Establishment
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Posted - 2007.11.28 10:39:00 -
[4]
Originally by: Aira Phlux I just noticed on the test server that the new Heavy Interdictors require Cruiser Construction at level 5 in terms of building.
Ouch.
I know that Destroyer class Interdictors require frigate construction 5; but then it is a higher class of ship. I can understand Command ships requiring Cruiser Construction 5, as again, its a higher class of ship. Isn't it a bit harsh for the new cruiser class to require lvl 5 when its not actually a bigger ship than say the curent HACs?
Sure, you dev's could stick by it and claim "it's a more complex ship" but won't that keep prices unnecessarily high?
They have always had that requirement. It's no different from AF and dictors both needing frigate construction 5.
Zarch AlDain
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Aira Phlux
Trinity Nova
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Posted - 2007.11.28 11:12:00 -
[5]
I'm not disputing those facts. I'm just questioning why HACs and recons do not require it but the new class does.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.11.28 11:46:00 -
[6]
Because CCP decided so.
Same reason everything in this game requires the skills it requires at the levels it requires. -- [17:47] <Mephysto> its dead, jim |

Aira Phlux
Trinity Nova
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Posted - 2007.11.28 12:09:00 -
[7]
Originally by: El'essar Viocragh Because CCP decided so.
Yep ... hence I'm questioning CCP, not the CAOD crew that seem to have wandered in here. The Black OPs BSs had their Cloaking 5 requirement lowered after complaints it was OTT. I haven't come in here with a baseless arguement, so kindly stop with the patronising one liners, please.
Perhaps a dev has a few moments to comment?
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Jallem Sims
Minmatar Exploring Blind
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Posted - 2007.11.28 12:18:00 -
[8]
Originally by: ISD Valorem
Please also note that Devs do not personally respond to every change that is made in game and will do so if they feel it is appropriate.
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Iog Krugar
The Rising Stars YouWhat
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Posted - 2007.11.28 13:28:00 -
[9]
Edited by: Iog Krugar on 28/11/2007 13:28:15 well, please at least drop it to level IV a few days AFTER i finished Cruiser Construction V so i can ***** and moan about the 3 weeks spent on something i will hardly use 
/edit: typo >.< --- i suposse everyone rolls around stations in pods |

Ol' Delsai
Caldari Aeden Tau Ceti Federation
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Posted - 2007.11.28 16:48:00 -
[10]
Well,
I agree it's a bit weird Heavy Dictor construction should require the same skill as command ship construction
Moreover, Cruiser construction level V was the requirements for Heavy dictor Construction the first few days the new ship were on sisi. (the same time when the tech 2 BS required Mecha engineering LVL V and racial engineering LVL V to be producted) then a dev stated here that the requirement will be lowered to cruiser construction lvl IV for heavy dictor (and also requirement lowered for tech 2 BS requirement)
So I'm confident this new change/reverse is indeed a mistake and it will be reverted back to cruiser construction IV soon ... Well I hope so
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.11.28 17:04:00 -
[11]
They may leave it at V as a pre-nerf to Hactor numbers. It's in the plans for this guy, but first I'm getting the skills to fly an Ishtar (pastel blue Domi wtf. . .).
And personally, I'm fine with it keeping Hactor numbers down for a while. Infinite scram is not something I want on my ships. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.28 21:11:00 -
[12]
Originally by: Ol' Delsai Well,
I agree it's a bit weird Heavy Dictor construction should require the same skill as command ship construction
Moreover, Cruiser construction level V was the requirements for Heavy dictor Construction the first few days the new ship were on sisi. (the same time when the tech 2 BS required Mecha engineering LVL V and racial engineering LVL V to be producted) then a dev stated here that the requirement will be lowered to cruiser construction lvl IV for heavy dictor (and also requirement lowered for tech 2 BS requirement)
So I'm confident this new change/reverse is indeed a mistake and it will be reverted back to cruiser construction IV soon ... Well I hope so
Yadda yadda
If you explain to me why AF need frig lvl5 and HAC cruiser lvl4 then we can start talking abt Hvy dictor skill reqs. Atm it stays with "ccp wants it this way".
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SpaceSlag
Dragons Of Redemption Triumvirate.
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Posted - 2007.11.28 21:47:00 -
[13]
Edited by: SpaceSlag on 28/11/2007 21:48:02
Originally by: Aira Phlux I just noticed on the test server that the new Heavy Interdictors require Cruiser Construction at level 5 in terms of building.
Ouch.
I know that Destroyer class Interdictors require frigate construction 5; but then it is a higher class of ship. I can understand Command ships requiring Cruiser Construction 5, as again, its a higher class of ship. Isn't it a bit harsh for the new cruiser class to require lvl 5 when its not actually a bigger ship than say the curent HACs?
Sure, you dev's could stick by it and claim "it's a more complex ship" but won't that keep prices unnecessarily high?
It's not necessarily about the size of the ship, but the utility. Approach the skill requirements from a microeconomics point-of-view.
The utility of a HAC in relation to it's skill requirement when compared to an Assault Frig in relation to it's appropriate skill requirement. It takes more skills to fly a HAC, but not as many to fly an AF. Therefore, it would make sense to decrease the construction skills of the HAC by one level. After all, these ships accomplish similar roles.
Now relate the previous comparison to the new heavy dictors. The skill requirements on the heay dictors is huge, BUT the role and ability of them increasingly outweighs the skill requirements. Therefore, if approaching this from an economics POV: If the skill requirements to fly the ship do not necessarily outweigh the abilities of the ship when compared to the T1 counterpart, then the class of ship construction skill requirements would get proportionately higher.
It's why motherships and titans dont take capship construction 1. Same reason why t2 stuffs to make don't take level 1 of the related construction skill. They all take 3,4, or 5 of the related construction skill.
edited: for clarity
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