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McRoll
Blue Republic RvB - BLUE Republic
32
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Posted - 2012.02.04 00:09:00 -
[31] - Quote
It would definitely help. Though I would still need to refit all the time to complete different sites. Larger cargo solves ammo problems.
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Xolve
The Suicide Kings Test Alliance Please Ignore
786
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Posted - 2012.02.04 00:21:00 -
[32] - Quote
McRoll wrote:It would definitely help. Though I would still need to refit all the time to complete different sites. Larger cargo solves ammo problems.
So what are we looking at exactly here for bonuses?
Fitting: 5 High Slots (3 Turret Hardpoints) 4 Mid Slots 6 Low Slots (?)
Ship Bonus: +50m3 of cargo space per level +5% Success chance for hacking and salvaging per level +5% Probe strength per level
Role Bonus: +25% Hybrid Turret damage bonus -50% CPU need for fitting Expanded Probe Launchers
I think this about covers your request McRoll. I would imagine the damage output wouldn't be overly amazing, but enough with enough hardpoints for a probe launcher/salvager. Has mid slots for Prop, Web or Point, Codebreaker or Analyzer and is obviously armor tanked, with enough slots to augment dps?
I still think this ship shouldn't be CovOps capable, and can sacrifice either a turret or a utility slot for a regular cloak. This is also roughly based on the current pirate ship layouts, and I still think it should be a cruiser, faction battlecruisers have yet to be implemmented by CCP, and for obvious reasons. Inappropriate signature removed. Navigator. |
McRoll
Blue Republic RvB - BLUE Republic
32
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Posted - 2012.02.04 01:37:00 -
[33] - Quote
Well that depends- would it be better than a covert ops T3 is already at PvE? I wrote some numbers down in above post. Because if it's not better, there would be no point. A T3 is supposed to be versatile, customizable to fit a player's needs, or at least CCP said so initially. When you have a ship dedicated to a role though, it should perform better.
I consider 400 DPS the low barrier which the DPS shouldn't fall below, because the 5/10 DED's, minor annexes and such will become a nightmare and not worth it otherwise. So if your proposal offers that with a covops cloak, I would consider it. No place for a salvager due to cloak and prober in the highs but no big deal.
However if you want to leave the covert cloak out, there is no point in using this over an Ishtar or Tengu, I would accept refitting teeth-gnarshingly in favor of great DPS and tank.
Generally, is it the PvP viability or the PvE performance that concerns you more? If it is PvP related, it really wouldnt place a threat at all if you want it to be cruiser sized and add weak electronics to that, as written above. As for PvE, 400 DPS at 30-40 km is hardly OP or even that impressing.
So I think a cruiser or BC sized covops 400 DPS ship that is able to fit most of the exploration modules with a decent tank and is mostly independent from docking sounds good for a price tag of 300-400 mil or such. |
Xolve
The Suicide Kings Test Alliance Please Ignore
800
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Posted - 2012.02.04 15:46:00 -
[34] - Quote
McRoll wrote:Well that depends- would it be better than a covert ops T3 is already at PvE? I wrote some numbers down in above post. Because if it's not better, there would be no point. A T3 is supposed to be versatile, customizable to fit a player's needs, or at least CCP said so initially. When you have a ship dedicated to a role though, it should perform better.
I consider 400 DPS the low barrier which the DPS shouldn't fall below, because the 5/10 DED's, minor annexes and such will become a nightmare and not worth it otherwise. So if your proposal offers that with a covops cloak, I would consider it. No place for a salvager due to cloak and prober in the highs but no big deal.
However if you want to leave the covert cloak out, there is no point in using this over an Ishtar or Tengu, I would accept refitting teeth-gnarshingly in favor of great DPS and tank.
Generally, is it the PvP viability or the PvE performance that concerns you more? If it is PvP related, it really wouldnt place a threat at all if you want it to be cruiser sized and add weak electronics to that, as written above. As for PvE, 400 DPS at 30-40 km is hardly OP or even that impressing.
So I think a cruiser or BC sized covops 400 DPS ship that is able to fit most of the exploration modules with a decent tank and is mostly independent from docking sounds good for a price tag of 300-400 mil or such.
The trade-off in this game is that with great dps, your tank suffers, and vice versa. I'm just trying to understand your proposal really... and I fail to see the merit of a swiss-army knife flying in space with a NPC Faction logo.
Its just too likely to be abused, if you want something more viable then a T3 I suggest you hit your skills harder and optimize your implants.. Inappropriate signature removed. Navigator. |
McRoll
Blue Republic RvB - BLUE Republic
32
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Posted - 2012.02.05 00:38:00 -
[35] - Quote
But that aint great DPS. Not at all. I was trying to promote this ship as a "jack of all trades" regarding exploration. If you want greater performance in a special field, you will have better alternatives. I am just trying to find a line where it is still reasonable to engage NPC BS with it without falling asleep. Tell me some numbers then, which do you consider acceptable.
Actually, T3 dont have your mentioned trade-off. They have great DPS, great tank, great mobility and in Tengus case even great damage application at ranges. And you can probe with them too. I am just switching the balance towards more flexibility (all exploration modules at once) in exchange for weaker DPS, tank and sensors. Basically if people would "abuse" such ships, they would do it already with T3. I dont hear complaints about it hough, they seem really accepted by now. |
McRoll
Blue Republic RvB - BLUE Republic
32
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Posted - 2012.02.10 11:39:00 -
[36] - Quote
Bump, because I want to hear some other opinions as well.
And PLEASE make sure you actually read what I wrote earlier and understand it. Thanks. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
605
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Posted - 2012.04.19 18:04:00 -
[37] - Quote
This is a good idea who's time has come.
+9001 Nomad Ships. Hell... why not turn Titans into Nomad ships and kill two Minmatar with one stone?
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Oxandrolone
Bite Me inc Exhale.
25
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Posted - 2012.04.19 23:35:00 -
[38] - Quote
this should would be almost impossible to kill, it shouldn't be this safe when in wormholes/ nullsec, nothing should |
Lyrrashae
Crushed Ambitions Reckless Ambition
288
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Posted - 2012.04.20 23:25:00 -
[39] - Quote
mxzf wrote:Annnnd this thread has officially degenerated into yelling and ad hominem attacks. I think it's time for either getting back on topic or /thread.
Get that 1337-shitposter who shall remain nameless banned--again--and problem becomes non-problem. The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
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Brannsy
Sathainn Braithrean Cartel Apocalypse Now.
30
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Posted - 2012.04.23 04:10:00 -
[40] - Quote
I think the topic should be that exploration has no dedicated ship for the job, even T3's fall a little short, yes I have a Legion so I'm not clueless. Technically every profession needs a Hulk esk ship that can do that particular job well. It can run the sites, scan, hack, salvage, and open magnometric site cans all in one package, without having to sacrifice tank to do so. DPS is another matter, I do agree with the marauder like layout and dps bonuses (referring to the 100% damage increase w/ turrets) . 300-500 dps sounds good, just make sure the skill and price requirements match that. I know a Loki pilot that pulls 700-800 dps (on paper) so in comparison this is pretty tame to what there is already out there.
HOWEVER I do not agree with it being able to carry a cov ops cloak on top of all that. |
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Mike Whiite
Progressive State
42
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Posted - 2012.04.23 09:37:00 -
[41] - Quote
I think there should be a ship like that.
I believe CCP stated that the role for the T3 ships should be a ship to mimic many role though not surpase the T2 version in it's specialisation.
problem is there is no exploration specialised ship, I guess that could be a role for T2 Battlecruisers.
Personaly +ì think you should replace dps with tank to prohib it becoming a hip ster pvp ship.
say 4 turrets/launcher hard points and 4 dadicated slots to Probelauncher/covert ops cloak/tractor beam/ salvager.
midslots that are dedicated to hackers and anilizers might be an option as well
al could be adchieved with ship bonusses as wel ofcourse.
give it a nice tank or ability to passive tank and you don't need to be afriad it will become op.
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El Geo
Pathfinders. Mining For Profit Alliance
16
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Posted - 2012.04.24 13:06:00 -
[42] - Quote
Santiago Fahahrri wrote:I'd rather see a nomad-base version of the Orca developed to support small nomadic groups in deep space. Orca so it's small enough to use gates (unlike carriers)
modified orca for supporting blops me likey |
Tarryn Nightstorm
Hellstar Towing and Recovery
416
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Posted - 2012.06.16 13:12:00 -
[43] - Quote
Bumping this, because this is an idea whose time is long past due.
OP gets a +1.
As a now almost full-time losec explorer, I can corroborate just how grating a long explo-roam can be--long being anything more than 4-6 jumps from base given current game-design, and even that's pushing it.
I think it would work as a missile-boat, if it has a large-ish cargo hold (ca. 500m^3). (A good missile pilot with a heavily-bonussed ship--read: Tengu--eats missiles at an almost comical rate. No drone-bay, in this case. You need rigs, high support-skills, and/or not-cheap implants to hurt small stuff consistently.)
The shield-tanked missile version:
7 high slots (5 missiles, 2 utilities for CovColak and prober) 7 mids (dual-prop, both mid-slot profession-mods, and a 3 slot tank, or 2 + cap-mod/booster an option) 3-4 lows
2 rig-slots (compromises it's ability to hurt small stuff compared to the fairly common 2x Rigor II/1x Flare II HM Tengu--means you'll have to switch between Furies and regular missiles more often, further "pre-nerfing" it in practice so as not to make it OP).
No drone-bay!
ca. 500-550m^3 cargo-hold capacity
Lemme see, hmmmm....
Role BonI:
-99.65% Covert Ops cloak CPU use -99% to CPU use of probe launchers +37.5% to (racial damage type) heavy and assault missile damage
Ship Boni:
(Racial) Cruiser skill bonus:
+7.5% to scan strength of Core Scanner Probes (these only, not applied to combats or deep-space. The option to use the latter in an expanded launcher should be there, as any explorer who's heard of swiftandbitter.com knows how incredibly useful DSPs can be. Splits the difference between the T1 scan frig and the CovOps frig), and +5% to shield resistances per level
Battlecruiser skill bonus:
+5% to Heavy and Assault missile launcher rate of fire, +5% agility per level
Or maybe better for balance, +5% MWD velocity per level, but keep the heavy mass, and no bonus to AB speed--though it should be reasonably fast with an AB, 500ish m/s I would say. (So no "real" sig/speed tank, but a little bit of one, but range-tank a lot better using MWD, with the usual drawbacks of MWDs.)
Skill prerequisites:
(Racial) Cruiser 5, Battlecruiser 5, and oooh, let's say....CovOps 5.
Good-to-top tanking, fitting, weapon, probing, and navigation skills go without saying.
High skill requirements, plus high cost should keep them from proliferating willy-nilly
Because multi-booting is a crutch for weak little lamers, and sov-null is for "me-too!" shouting douche-bags, that's why. In irae, veritas. |
Simi Kusoni
HelloKittyFanclub
1238
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Posted - 2012.06.16 14:49:00 -
[44] - Quote
-1
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Elisa Fir
Luminoctis
11
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Posted - 2012.06.16 14:51:00 -
[45] - Quote
Part of the opposition to this idea seems to come from the covert ops cloak capability. The covert ops capability is what provides safety in bubble camps; you can still be caught, but your chances are improved by a large margin.
An intermidiate solution could be: * 15% reduction to cloaked velocity speed penalty per skill level * No sensor resolution interference from cloaking devices
This would mean that you could accelerate to warp speed while cloaked. In order to warp however, you would need to decloak. As a result, you would also arrive at your warp destination uncloaked. Still, you could reach resonable speeds while cloaked, so you have some change to run from a waiting PvP ship trying to decloak you. (maybe even allow an afterburner to work while cloaked?)
The removal of the penalty in scan resulution interference keeps locking times within reasonable times when running sites (note that the targeting delay after decloaking remains unchanged). |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
237
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Posted - 2012.06.16 16:41:00 -
[46] - Quote
McRoll wrote:The drawbacks are that it has some less DPS and tank than a T3. You have to choose whether you want to complete a plex quicker with a T3 or bit slower and have to pay more attention but without the need to refit. Also, its damage type is more limited due to lasers. Edit: Basically I want this thing here, just with 125 Mb bandwidth and more weapon range. I could even be willing to forget the covops cloak for the sake of it, mwd+ cloak trick should save one most of the time. [Legion, exploration package] Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor EM Hardener II Heat Sink II 10MN Afterburner II Analyzer II Codebreaker II Cap Recharger II Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Prototype Cloaking Device I Core Probe Launcher II, Core Scanner Probe I Salvager II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Energy Collision Accelerator I Legion Defensive - Nanobot Injector Legion Electronics - Emergent Locus Analyzer Legion Engineering - Augmented Capacitor Reservoir Legion Propulsion - Fuel Catalyst Legion Offensive - Drone Synthesis Projector Hammerhead II x5 This kinda even works and has the all in one factor but it is still crap and not worth the money at all. Ishtar and Gila are solely drone based, sentries effective engagement range is limited and heavies are a pain in the ass. Give this thing a larger bandwidth and double the gun range and I am satisfied
most of the wormhole sites were not meant to be soloed. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Varg Krugar
Republic Military School Minmatar Republic
5
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Posted - 2012.06.16 20:36:00 -
[47] - Quote
why not just propose a tactical subsystem reconfiguration module akin to a siege/triage module? you anchor yourself uncloaked for 10 minutes and you can refit in space and even swap out subsystems.
does everything you wanted and makes for hilarious killmails. just need more cargo space now. |
BarskiPatzow
The Malleus Maleficarum RED Citizens
0
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Posted - 2012.06.16 21:10:00 -
[48] - Quote
I agree there should be a ship specialized in exploration, but not the same way you want it to be. I would suggest something simillar to covert ops ships that are able to warp while cloacked. I would give these exploration ships the ability to hack and analize while cloacked and also be able to launch probes while cloacked,but give them non or very little combat ability. I would make them cruiser or destroyer sized ship( BC is just too big for exploration in that way) . Maybe T2 scanning frigates could be enhanced with these abilities. This way you wouldn't be able to farm NPCs or do DEDs, just analazing and hacking sites. Don't know how that would work with the EVE online ingame economy, it is just a suggestion. |
Kiran
Knights of Azrael The Azrael Alliance
16
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Posted - 2012.06.17 09:20:00 -
[49] - Quote
A typhoon can do 90% of those things listed in the OP.
I had one in the GW and Catch region doing sites solo and Havens solo.
Could cloak Salvage Probe Fire missiles Drones for all occasions Scan Hack both types of containers and local repairs.
It was destroyed though in the GW due to a big fleet on one of the gates I jumped through, but it made its ISK back 3 times over so I am happy. |
Linna Excel
Center for Advanced Studies Gallente Federation
47
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Posted - 2012.06.18 22:25:00 -
[50] - Quote
I would support a module that does does this under one condition: the ammo can't be that good. Something like 10% less damage and 10% more cap than your baseline ammo, like lead. Same with drones, you could make them, but they'd have to be a little worse than the T1s out there.
Also, T1 laser crystals say hi. The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |
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