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Tikl3r
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Posted - 2004.03.09 13:15:00 -
[1]
I am fairly new to the game and need to know some information. i have been talking to my freinds in my corp and we havce been talking about "real" pirates. I need to know what skills to progress first as i want to use the warp diasablers and webifiers any help would be greatly apreciated.
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Barbicane
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Posted - 2004.03.09 14:24:00 -
[2]
If you are pirate material, you should be able to figure out such things yourself.
PS. I don't like pirates. DS.
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Gween
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Posted - 2004.03.09 15:59:00 -
[3]
Survey lvl5 Mining lvl5 Astrogeology lvl5
... then fit basic miners and you can kill every ship.
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Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |
Kalast Raven
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Posted - 2004.03.09 19:23:00 -
[4]
look at skill lvl 5 threads, and notice any trends in popular pirating skills. -------
K. Raven
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Tribunal
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Posted - 2004.03.09 19:44:00 -
[5]
Ganking rank 5 L33t Talk rank 5 Gate Camping rank 5 (use to be 1!) Logging Off rank 4 Finding AFK Miners rank 3 Hiding in a Station rank 4
Think that's about it!
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Kalast Raven
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Posted - 2004.03.09 20:44:00 -
[6]
I see you've mastered Trolling lvl 5. -------
K. Raven
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Tribunal
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Posted - 2004.03.09 21:59:00 -
[7]
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Kalast Raven
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Posted - 2004.03.09 22:57:00 -
[8]
Ok, maybe just lvl 1. -------
K. Raven
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Muspell
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Posted - 2004.03.09 23:27:00 -
[9]
Good skills to start out with as a pirate depends on what you're doing. For the most basic type of pirates (indyhunters) you'll need the following skills:
Electronics III Propulsion jamming I Caldari frigate II/III Missiles III/V Heavy missiles I / Cruise missiles lvl I And an mwd is also a VERY useful item: Navigation IV Afterburner IV High speed manuvering I
These are the best skills for a kestrel/griffin pirate. If you can use caldari cruisers the same skills would be needed, except that you could just train missiles IV and get torpedoes on a caracal.
Regarding the Missiles skill, I recommend lvl V as cruise missiles on a kestrel deals way more damage than heavy missiles, but the heavy missiles are well capable of destroying an indy.
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Lao Tzu
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Posted - 2004.03.10 16:36:00 -
[10]
Getting good sensor skills will also help alot, signiture analysis (for fast targeting) is a crucial skill for pirates.
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Dirus
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Posted - 2004.03.10 20:46:00 -
[11]
High priority skill groups: Gunnery (more damage you do, the faster they die) Missile (cruise missiles are good)
Medium priority: Electronics (train skills that boost targetting time and ship CPU, and reduce cap for EW modules) Pilotting (the more different ships you can pilot, the more different tactics you can form) Engineering (train skills that boost cap/shields/armor/powergrid)
Low priority: Navigation (moving fast is helpful) Drones (heavy drones are good in large numbers)
These are the basic categories for an all out fighter. ********** Everyone deserves to die. You go first.
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dillerMOR
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Posted - 2004.03.11 02:18:00 -
[12]
nice thx :)
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ElricUK
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Posted - 2004.03.11 13:18:00 -
[13]
and another pirate n00b is born
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Winnux
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Posted - 2004.03.14 11:44:00 -
[14]
Edited by: Winnux on 14/03/2004 11:45:22 Now that we have a new n00b pirate, what skills should a new n00b piratehunter have?
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Warrior Maiden
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Posted - 2004.03.16 08:53:00 -
[15]
Quote: Ganking rank 5 L33t Talk rank 5 Gate Camping rank 5 (use to be 1!) Logging Off rank 4 Finding AFK Miners rank 3 Hiding in a Station rank 4
Think that's about it!
rofl yes that is great.
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Narbilu
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Posted - 2004.03.16 19:00:00 -
[16]
Just concentrate on sneaking up on targets and kill 'm fast. High manouverability helps a lot and make sure you have enough ship knowledge, so you an use the best. Enjoy bein a Pirate aye? :: Triad Counselor ::
Order of the Triad website |
Sarge
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Posted - 2004.03.20 03:02:00 -
[17]
Quote: Ganking rank 5 L33t Talk rank 5 Gate Camping rank 5 (use to be 1!) Logging Off rank 4 Finding AFK Miners rank 3 Hiding in a Station rank 4
Think that's about it!
wonderfull ;}
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