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Mag's
the united Negative Ten.
6024
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Posted - 2012.02.02 19:07:00 -
[1] - Quote
I'll have to say no. Buying SP, not matter what the reasoning, is a bad idea for all the reasons stated in the past.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6028
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Posted - 2012.02.02 21:29:00 -
[2] - Quote
Vertisce Soritenshi wrote:Mag's wrote:I'll have to say no. Buying SP, not matter what the reasoning, is a bad idea for all the reasons stated in the past. You should quit playing EvE then since your subscription essentially buys you time to gain SP and therefor you are buying SP in a form. The subscription buys me access to the server. While I had that access, I was able to use my character sheet and train/change skills over that time.
Fake edit: You made me laugh though, because I know you were serious.
Olive Juice wrote:Mag's wrote:I'll have to say no. Buying SP, not matter what the reasoning, is a bad idea for all the reasons stated in the past. Except for buying skills that are on a character? Characters bought and sold have had the time spent on them and are the result of choices made over time. The whole point of skill levels, is so you have to decided is it worth train that skill to level 5, or should I train other stuff to level 4?
No matter what excuse is used to justify buying SP, it all boils down to the same thing. The removal of those decisions and consequences.
Buying a char comes with them, buying SP does not.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6028
|
Posted - 2012.02.02 21:33:00 -
[3] - Quote
iNfeck7ed wrote:Mag's wrote:I'll have to say no. Buying SP, not matter what the reasoning, is a bad idea for all the reasons stated in the past. quiet peasant, people with jobs who support this game you probably paid your whole eve life with plex which doesn't help ccp advance its software or hardware are thinking, shoosh. support the buying of back-logged sp Good god, is that the best you can do? Come out with some ad hominem to justify what is and always will be, a bad idea?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6043
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Posted - 2012.02.04 19:53:00 -
[4] - Quote
Amy Amarr wrote:Bingo jasper's struck a good point. make a limitation of how far you can backdate your skill points 6months to a year maximum will enable you to 'catch up' with others of your characters age group slighty.
But would not induce 'farming' inactive accounts for the use of backdating all your sp into a nommy titan or something of that ilk. It's not a good point, because it still involves buying SP.
Again it boils down to consequences. Don't keep your account active, you lose training time. If you wish to keep gaining SP, then pay to keep your account running.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6043
|
Posted - 2012.02.04 20:06:00 -
[5] - Quote
Amy Amarr wrote:So you're saying that if someone had to move country like I did and then have no broadband for a year, But the money to pay for an eve sub we cant backdate even though we would have paid for a sub if we were able to download the client?
Even though we would be paying for a full years subscription?
Your personal circumstance, has absolutely no bearing on this idea.
But I will say one thing. Where there's a will, there's a way. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6049
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Posted - 2012.02.05 15:08:00 -
[6] - Quote
Yaris San wrote:My idea:
1. You can buy missed skills only once per character. This applies for the life of the character. This prevents players from buying a years worth of skills, putting the character into hibernation, then doing it again one year later.
2. You can only buy up to 75% of missed skills. This prevents someone who has paid and played since Day 1 from losing their earned advantage.
3. You lose 5% of missed skills as a penalty. This somewhat covers the 'bad decisions' that would have happened had the person played through that time. Counter proposal..... NO.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
6053
|
Posted - 2012.02.05 21:04:00 -
[7] - Quote
Consequences, I'll keep repeating it and you should learn to live with them.
Want your skills to keep training? Then keep your account alive and train, it's that simple.
No one should be able to buy SP, no matter what the reason or how low the amount. Ever.
Edit: This also includes some back hand 'Implant'. It's just another form of consequence removal.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7026
|
Posted - 2012.02.08 22:03:00 -
[8] - Quote
Mag's wrote:Consequences, I'll keep repeating it and you should learn to live with them.
Want your skills to keep training? Then keep your account alive and train, it's that simple.
No one should be able to buy SP, no matter what the reason or how low the amount. Ever.
Edit: This also includes some back hand 'Implant'. It's just another form of consequence removal.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7027
|
Posted - 2012.02.08 22:49:00 -
[9] - Quote
Jasp3r wrote:Jasp3r wrote:The consequences argument isn't valid in this scenario, as the catch-up will still take time. If players are going to leave, they'll do it... regardless of consequences. At least with this they might want to return before the 6 month cap. Of course it's valid, your removing the consequence of letting your sub run out.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7027
|
Posted - 2012.02.08 23:57:00 -
[10] - Quote
@ hmskrecik: It's a removal of the consequence of leaving and losing all that SP, when your account is not active. Plus it introduces pay to gain.
@ Jasp3r: If players don't care about consequences, then why are we having this discussion and why should we give them this? Either keep your account active, or lose SP. It really is that simple, whether you care about consequences or not.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7034
|
Posted - 2012.02.09 10:02:00 -
[11] - Quote
hmskrecik wrote:Mag's wrote:It's a removal of the consequence of leaving and losing all that SP, when your account is not active. Plus it introduces pay to gain. Oh, well, I've been misled then. From all your earlier posts in this thread I got impression you're bellowing "every action shall have consequences". Here is no different. There still are consequences, whether you use this term or not. What? I've been consistent throughout this thread, misled how exactly?
hmskrecik wrote:Or if you meant this specific consequence, training time lost then yes, removal or rather limiting this consequence is all this whole discussion is about. I know, I have been reading and replying to the new tangent of this discussion. I disagree with it as much as the last, as this new idea gives the option of buying faster training. In other words, pay to gain.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7036
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Posted - 2012.02.09 10:41:00 -
[12] - Quote
Fair enough.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
7267
|
Posted - 2012.02.10 08:30:00 -
[13] - Quote
Jasp3r wrote:Limerance Zet-Giry wrote: Completely unacceptable. Eve will be flooded by characters with 150+ millions of SP. Everybody will remember that he has some temporary required/wrong started etc account, and pay $300-$400 to instantly get his own perfect miner or perfect logist say. Eve will be flooded by such "perfect-skilled" alts. This will just kill the game.
Read the full thread, all of the arguments above have been resolved. It's maxed at 6 months and certainly not instant. Resolved for you maybe, but I and others still disagree with any change.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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