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Caithan ArcFade
Caldari Greenspring Insurgency
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Posted - 2007.12.06 20:27:00 -
[1]
Hi's: x4 Light Neutron Blaster IIs, Small Nos (just cause it fits.)
Meds: Small shield Extender II, 20km Warp scram, 1mn ABII, Invul Field.
Low: T2 Nanofiber, T2 Overdrive.
Any ideas how to make it better? Can't afford to rig it up right at the moment
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Omarvelous
Destry's Lounge
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Posted - 2007.12.06 20:35:00 -
[2]
Take advantage of its damage bonus - put a mag stab or two in the lows.
I assume this is for pvp.
Your ABII wont get you much past 500 m/s.
Try: 4 ion IIs, 1 rocket launcher II MWD II, 7.5 km scram, small shield boost, small cap charge 2x Mag stab II
Way more damage - way more speed - and dare I say better tank as well. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Ms Belle
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Posted - 2007.12.09 16:36:00 -
[3]
Requires AWU 4 to fit
Highs 4x Light Ion Blaster II's (Null + AM in hold) Mids 1x Best Named MWD (for cap) 1x 24K scram 1x EM amp II 1x Medium Shield Extender II Lows 1x Aux Power Core 1 1x Mag Field Stab II Rigs 2x EM resist Rigs (about 4mil each)
All resistances above 60% 2.3K shield with skills goes 1200m/s is cap stable running the mwd alone and will last long enough for a fight when the guns are active. optimal on Null is 6K and does very decent DPS for its size. I have yet to lose 1v1 against any other assault frigate setup. As a point at peak shield recharge you will be recharging the same amount of shield as a Small shield booster 1!
Keep in mind I have max gunnery and ship skills for this setup and tanking/cap skills between 4 and 5.
If you dont mind losing some EM resist drop the amp for a web but remember if you can web them they can web you and this setup is helped by some speed. The Caldari Agility buff is noticable on a Harpy as it gets up to speed quicker and is more responsive in flight at speed.
Although I have not tried it a rocket launcher with defenders is surprisingly useful on this ship especially when you go against split weapon setups as it can significantly reduce the DPS you receive or you can go for more damage with Rockets.
Give it a go its not that expensive.
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bldyannoyed
Un4seen Development
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Posted - 2007.12.09 16:44:00 -
[4]
I fit:
4x Ion II, 1x Rocket Launcher II w/ phalanx
1MN MWD II, Medium Extender II, named 20km warp disrupter, x5 webber
MAPC, MFS II
2x EM Rig.
I figure a web is absolutely essential on this thing, as even with its optimal range bonuses and Null ammo it cant fight effectively outside of webber range so you just have to bite the bullet, get in close and do as much damage as possible. To that end i usualy run it with Faction AM.
It's actually a surprisingly powerfull ship.
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Omarvelous
Destry's Lounge
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Posted - 2007.12.10 14:24:00 -
[5]
Originally by: Ms Belle Requires AWU 4 to fit
Highs 4x Light Ion Blaster II's (Null + AM in hold) Mids 1x Best Named MWD (for cap) 1x 24K scram 1x EM amp II 1x Medium Shield Extender II Lows 1x Aux Power Core 1 1x Mag Field Stab II Rigs 2x EM resist Rigs (about 4mil each)
All resistances above 60% 2.3K shield with skills goes 1200m/s is cap stable running the mwd alone and will last long enough for a fight when the guns are active. optimal on Null is 6K and does very decent DPS for its size. I have yet to lose 1v1 against any other assault frigate setup. As a point at peak shield recharge you will be recharging the same amount of shield as a Small shield booster 1!
Keep in mind I have max gunnery and ship skills for this setup and tanking/cap skills between 4 and 5.
If you dont mind losing some EM resist drop the amp for a web but remember if you can web them they can web you and this setup is helped by some speed. The Caldari Agility buff is noticable on a Harpy as it gets up to speed quicker and is more responsive in flight at speed.
Although I have not tried it a rocket launcher with defenders is surprisingly useful on this ship especially when you go against split weapon setups as it can significantly reduce the DPS you receive or you can go for more damage with Rockets.
Give it a go its not that expensive.
I love a good Harpy thread!
You've got an interesting setup - I had totally ignored the possibility of using defender missiles! My biggest fear in flying this ship is dealing with EM missiles (lasers I would hopefully be able to orbit too fast to avoid tracking). As is the offensive rockets add a meager amount of DPS - this ship here could really use some missile defense. Great point!
Ive been toying with an expensive setup for this ship - where I maintain near max DPS, I can perma run a small shield boost with cap charges, and hit about 1600 m/s. If I trade roughly 10% of my DPS I can push 2000 m/s.
I agree the agility buff has made this ship actually able to get to the target in a reasonable ammount of time. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Erotic Irony
0bsession
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Posted - 2007.12.10 14:44:00 -
[6]
these setups are terrible and this ship is terrible
don't fly it
but if you do, (it was given as a gift for example), then do this:
150 II w/spike & AM 4x
1mn mwd II faint 20k cap recharger II phased weapon TP
MFS II tracking enhancer II
3% optimal hardwire 3% hybrid damage hardwire
you can sub out the recharger for a sensor booster II if you want to catch the pods ___ Eve Players are not very smart. Support Killmail Overhaul
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Omarvelous
Destry's Lounge
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Posted - 2007.12.10 14:57:00 -
[7]
Originally by: Erotic Irony these setups are terrible and this ship is terrible
don't fly it
but if you do, (it was given as a gift for example), then do this:
150 II w/spike & AM 4x
1mn mwd II faint 20k cap recharger II phased weapon TP
MFS II tracking enhancer II
3% optimal hardwire 3% hybrid damage hardwire
you can sub out the recharger for a sensor booster II if you want to catch the pods
The ship IS terrible when you fit it like that. 
If you're attacking inties - why the target painter instead of a tracking computer with scripts? Your setting up to snipe, yet you have a 20 km warp scram - your close range/faster buds should do that for you (no way you'll keep the inty in scram range long enough anyways). If you're going to get within scram range you may as well fit for speed, damage, and tackle (blasters, mwd, nano, scram). If you're sniping, then fit for damage, and range. You're making a solo sniper there which doesn't work well with any ship.
I'd like to take on your Harpy with mine.  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Erotic Irony
0bsession
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Posted - 2007.12.10 15:12:00 -
[8]
Originally by: Omarvelous
Originally by: Erotic Irony these setups are terrible and this ship is terrible
don't fly it
but if you do, (it was given as a gift for example), then do this:
150 II w/spike & AM 4x
1mn mwd II faint 20k cap recharger II phased weapon TP
MFS II tracking enhancer II
3% optimal hardwire 3% hybrid damage hardwire
you can sub out the recharger for a sensor booster II if you want to catch the pods
The ship IS terrible when you fit it like that. 
If you're attacking inties - why the target painter instead of a tracking computer with scripts? Your setting up to snipe, yet you have a 20 km warp scram - your close range/faster buds should do that for you (no way you'll keep the inty in scram range long enough anyways). If you're going to get within scram range you may as well fit for speed, damage, and tackle (blasters, mwd, nano, scram). If you're sniping, then fit for damage, and range. You're making a solo sniper there which doesn't work well with any ship.
I'd like to take on your Harpy with mine. 
who said anything about attacking inties? with antimatter you have a 23km effective area--you cover the entire gate if you need lay down a point as a support tackler
there is no way to make effective close range afs--their mass isn't conducive to it and especially not the caldari, you'll die to arbitarators and thoraxes and that's being generous
target painter is way more reliable at enhancing hits on small ships than expending all that cap to mwd into danger, the small fitting especially given the mass issue, gang utility and huge optimal make it natural for this ship--you don't actually need to kill them, with the painter youll break their shield and that's usually enough to force them off, effectively success for you ___ Eve Players are not very smart. Support Killmail Overhaul
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.12.10 15:37:00 -
[9]
HIGH SLOTS
4 x 75mm Gatling Rail II (Cal Navy AM, Cal Navy Iridium if you can find it, Spike) - Yes really, 75mm's. 1 x Standard Missile Launcher II (Precision and faction missiles, explosive and EM)
MED SLOTS
1 x 1mn Afterburner II 1 x 'Fleeting' Propulsion Inhibitor 1 x Warp Disruptor II 1 x Medium Shield Extender II
LOW SLOTS
1 x Magnetic Field Stabiliser II 1 x Tracking Enhancer II
RIGS
1 x Anti-EM Screen Reinforcer 1 x Auxiliary Thrusters "I got soul but I'm not a soldier" |

WishBlade
Caldari Atomic Heroes Phalanx Alliance
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Posted - 2007.12.10 15:49:00 -
[10]
here's the 2 I use, with some variations according to need:
[Harpy, Harpy] Power Diagnostic System II Magnetic Field Stabilizer II
Cap Recharger II Catalyzed Cold-Gas I Arcjet Thrusters Prototype I Sensor Booster J5 Prototype Warp Inhibitor I
150mm Railgun II, Antimatter Charge S 150mm Railgun II, Antimatter Charge S 150mm Railgun II, Antimatter Charge S 150mm Railgun II, Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot] ----------------- [Harpy, New Setup 1] Overdrive Injector System II Overdrive Injector System II
Cap Recharger II Catalyzed Cold-Gas I Arcjet Thrusters Fleeting Propulsion Inhibitor I Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
[empty rig slot] [empty rig slot]
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