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Nihlus garrus
Minmatar Republic Military School
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Posted - 2007.12.07 17:26:00 -
[1]
Hey guys,
i was wondering what a good pve setup was. now i have:
high 2*200mm autocannons (light gallium something) 1* rocket launcher with foxfires 1* missile launcher with flamebursts
med: Small shield booster I small shield extender II
low: cross-lateral gyro stabelizer I
Now the problem is i lack a bit in taking damage, i can't last too long against multiple high bounty npc's in L1 missions, have to warp out several times. Am i doing something wrong? am i fighting wrong?
any tips are very much appreciated.
Thanks!
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Matalino
Gallente Ki Tech Industries
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Posted - 2007.12.07 17:32:00 -
[2]
Edited by: Matalino on 07/12/2007 17:38:58 Edit: Changed recommendation from a second rocket launcher to a third autocannon to make better use of your Gyro and ship bonus.
Two key problems:
First, you are mixing long and short range weapons.
Second, you are mixing passive and active tanking.
Normally shield boosters do not mix with shield extenders. Use shield extenders if you want your shield natural recharge to keep you alive. Use shield boosters if you want to pull on your cap to maintain your shields.
Autocannons and rocket launchers are both short range. There is little point on having the standard missile launcher. You would be better off switching it for another autocannon. This will boost your DPS when you are in range.
So the recommended fix is to switch the missile launcher for an autocannon, then drop either the shield booster or shield extender, replacing it with an afterburner so that you can get into range more quickly. If you can spare the PG and want to go for a passive shield tank, swap the Small Shield Extender for a Medium Shield Extender.
Further, you don't seem to be using all of your slots. Shield power relays and shield rechargers/hardeners could fill in those extra slots without taking too much more of your fitting.
************************** Datacore Harvesting IPO |

Nihlus garrus
Minmatar Republic Military School
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Posted - 2007.12.07 17:37:00 -
[3]
ah i see now.
thanks for the advice!
Other thoughts on this are also appreciated.
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Dirk Magnum
FinFleet Band of Brothers
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Posted - 2007.12.07 17:42:00 -
[4]
Edited by: Dirk Magnum on 07/12/2007 17:44:59 Minmatar ships are generally considered the most skill-intensive in the game when taken as a collective, due to how some shield tank, some armor tank, some need to focus on missiles while others focus on guns. Typhoon is the worst when it comes to the skills you need to make it good. At least you can make the ships passable without sinking twenty million SPs directly into their support skills... like Amarr.
Anyway, it looks like one problem you may be having is insufficient grid/cpu, and possibly insufficient capacitor as well since you're using a shield booster that doesn't seem to be helping the shield extender protect you. Train up engineering and electronics, and also energy management to 4 at least (engineering/electronics should really be at 5.) I'm basing this assessment on how there are empty module slots in your setup.
I'd go with three AC's and one launcher. Whether you go with rockets or missiles will depend on remaining grid/cpu after the rest of the ship is set up. Remember you don't get any missile bonuses with this ship. The tracking bonus means you can hit stuff at higher traversal rates, which means you can keep your burner running and your speed up and still hit your targets, which will also make it harder for the enemy to hit you. Missiles don't worry about tracking, true, but with new player skills the DPS from AC's will be better than that of missiles, or at least that will be the case when you get the 5% damage bonus per level.
You can go two ways with fitting the rest of the modules, one of which nobody else will suggest because they don't like armor tanking Min frigs (no one likes shield tanking Gallente either but a shield tanked Domi is a beast.) Anyway, the armor tank has a burner in one mid slot, and two shield extenders (or an extender and recharger, but that may be hard to fit.) In the lows you have an armor repper and two resistance plates that will deflect the primary damage types done to you by your primary opponents.
The other way has a shield booster and one shield hardener in the mids along with the burner. In the lows have a damage con OR diagnostic system and two gyrostabilizers. Or one stab, one diagnostic, and a damage con.
Oh, and if at all possible use T2 guns. You can sacrifice other T2 modules on a Rifter if you need the extra grid for it if all you're doing is PvE.
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Pecunya
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Posted - 2007.12.08 14:14:00 -
[5]
Doing most levels 2 missions with this passive shield tanking setup:
3xLocal Power Plant Manager: Reaction Shield Power Relay I
Medium Subordinate Screen Stabilizer I 2xShield Resistance Amplifiers (1 for each major damage type)
3x200mm Light Prototype I Automatic Cannon (switch damage type) OE-5200 Rocket Launcher (switch damage type)
CPU 147/150 PC 41/44
You need some skills to raise CPU/PC output and lower CPU/PC needs. I think a had those within 2 weeks.
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