Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vaal Erit
|
Posted - 2008.01.01 10:43:00 -
[61]
Wow I can't believe I missed this epic whine thread.
Digital Communist above me said it the best. I can't believe you think NOS wasn't overused. Are you for real? NOS was fit in every utility high slot, that is EVERY high slot without a bonused gun/missile was fit with NOS. Heavy NOS absolutely wtfbbqpwned ANY frigate or cruiser sized ship. You must have been running missions/ratting for 4 years if you don't think NOS was overpowered, I refuse to believe you have done any PvP and not felt NOS was overpowered.
The original points made in this thread are so laughable they are not worth discussing. A lot of IWIN buttons were removed in Trinity which has only been positive for the gameplay of EVE. I'm not a fan of the dictor speed nerf or scripts but CCP has given feedback and stated exactly why they have made such changes and dang it you have to agree with them because what they say makes sense. Pre-Trinity there was Z-E-R-O reason to bring an interceptor instead of a interdictor, post Trinity, there is a role for both.
Balancing is good for the game, and CCP has also given us many new toys to play with in addition to balancing the game, CCP is doing a great job and this rant thread disgusts me.
|
nighthawkcm
Minmatar moon7empler Ev0ke
|
Posted - 2008.01.01 12:00:00 -
[62]
Adapt or Die - balancing is good for the game ...... True words in a harsh world. EvE is a Virual Example of Darwin`s theories - even on an large economic scale. But in EvE there are Gods that suddenly change things - not always actually do the ideas come out of their heads. I believe the Khanid MK II thread is quite old actually. When a friend first told me about the Khanid Patch and the thread - they pretty much did what was suggested. The main problem is that a discussion and exchange of thoughts on the forums became nearly impossible. I sometimes read through threads from the very beginning of EvE - it is a different kind of discussion. The large amount of players has created this OMFGBWQ?=)(º$""$&% behavior in the forums. Some are annoyed by a change to maybe a ship they just learned to fly - now it doesnt work like before - some just dont think about the big picture.
Let¦s talk a bit about what CCP did to EvE during the time I actually play EvE (1.5 years).
First what i see most is the Rorqual topic for myself. The change in Module Sizes of simple T1 modules kind of shows that the ore compression thingy did not work as intended. Why? The speed nerfs (nano BS and co), well there were quite some setups that were a bit too fst - i remember getting bumped at a gate in low sec by a nanophoon - but well - i have also seen pilots that were barely able to handle such a fitting - same with interdictors - i have seen things one would not believe.
Every change has reason - be it a epic thread on the forums - a suggestin made by the community in a more quiet thread the rest doesn`t bother spamming, or somehing someone at CCP figured out. The point is for me personally that sometimes i have the feeling that CCP should give themselves more time to look at their changes - some are a bit a quickshot. And then there are things on the known issues board - it took 1.5 years to fix them - and many of these issues were older than that. No good picture for CCP on that side - but they took themselves time.
|
Kannteir
Amarr The Older Gamers R0ADKILL
|
Posted - 2008.01.01 17:33:00 -
[63]
Eve is one of the most broken games currently out on the MMORPG market, and I know that from experience. This doesn't stop over 30 thousand people logging in every day though. Programmers and developers who are being forced to develop content instead of fix it has seemed to always plague this game. From UI to graphics bugs to the broken amarr race and the mind numbing industrial part of the game I'm not sure how much longer people will put up with it. I recently recall the forums being delegated to a third party within CCP. Certainly the devs will continue to read through the forums, but like this thread screams, we need their responses and ideas posted especially here so that we can develop the game with them. After all we're paying for it. |
nighthawkcm
Minmatar moon7empler Ev0ke
|
Posted - 2008.01.01 22:41:00 -
[64]
The call for conversation is indeed probably the most needed thing - but as mentioned before too many ppl troll - let a BoB or Goonswarm member post something - and CCP might even think it`s a good idea - i remember certain occasion when things happened that would be dug up again and held against CCP`s face. Fairness ends when people try to defend what they think is right. And on the other side the forum trolls would probably destroy some threads - just for the sake of it - im happy they did not discover this forum section as of now - but as soon as employees show up more often i guess they will find us in our little quiet place in space where we try to offer tipps - our views of the situation - and where we rabble against the way things go right now (at least i do a bit). What might help is IRC - dnno how it is out here - haven`t been in the IRC channels as of now more than once or twice.
|
Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2008.01.02 11:52:00 -
[65]
Originally by: DigitalCommunist All Hail CCP.
Complex Fullerene Shards; why God? :|
Uuups?
Just teasing you. You prolly don't even remember me
It's great being Amarr isn't it.
|
Andreya
Murder-Death-Kill
|
Posted - 2008.01.04 09:32:00 -
[66]
Originally by: Hatch Edited by: Hatch on 07/12/2007 22:49:27 What is it all of a sudden, that mods that have been in the game for 4 years and have cause no real complaints, get the crap beat out of them with the nerf sledge hammer? What's next, nerfing the undock sequence?
For 4 years, the NOS was completely acceptable. wasn't overly used, was a damn good way to kill a hac, it's draw back was that it didn't kill the cap quite as fast as the nuet, then all of a sudden, it's over powered because of the pilgram and curse bonus's...
lol your kidding right? ill agree with most your points but nos was ********. ships just stopped fitting guns and just packed on nos.... dont ever use that arguement in ccps failure to 'balance'
any ship that used cap, that didnt carry his own nos or cap injector ALWAYS died.. seen it a hundred times. if you didnt think nos was overpowered, you werent using it right...
the rest of the nerfs are pretty lame. and the dictor nerf is just ungawdly stupid _________________________________________________________ Only once you've lost everything, are you free to do anything.
|
Tairon Usaro
The X-Trading Company Mostly Harmless
|
Posted - 2008.01.04 13:40:00 -
[67]
Agree with topic starter
Good to read, that i am not the only one, that sense a general change in the game maintainence/evolution philosophy of CCP. When i started 2 years ago, i came from the ruined game, that started as an quite acceptable and was a fun to play sandbox MMOG and ended up in a totally screwed content-driven unplayable non-sense called Starwars:Galaxies New Game Experience. The management of this game is really the ultimate empiric example of what happens, when a companys management looses ground to spirit of its game and feels to "know it better than the customer". Final (for me final) example of a totally screwed management ended up in a law-suit driven reembursement for a cost charged expansion, that was advertised with features, that have been nullified by the next patch just 4 weeks later, i.e. Trials of Obiwan creature handler features nullified by New Game Experience.
I was soooo happy to learn in EVE, that major patches with gameplay changing features can be introduced once or twice a year, can be quite well thought and can be designed as an ADDITION to the existing game play without nerfing the others. I found my first year to be a very pleasant experience, since all minor pachtes were understandable, moderate and specific modifications, that adressed issues i could follow. Then more and more the behaviour of ccp changed and started to become unfavourable.
I disfavour the new tiny-step patching strategy since it allows to be much more frouzy with implentations than if everything has to go into "the major" patch ... "oops i broke a feature while progging some new ... nevermind .. we will fix that soon ... lets see if works, if it doesnt, we'll revert it ...", etc. You just loose the broad scope if patches are introduced salami-sliced
I strongly disfavour the new preference rather to globally nerf game-mechanisms instead of balancing and resolving specific issues.
I utterly disfavour to get told by a game designer what is "wanted" and "un-wanted" gameplay in a sandbox game. Particualarilty, if the very same game mechanics used to be acceptable and well established for years. Of course, there are expections from the rule, but it is also clear that if nerf become unexceptional, it'll all end up in a spiral of whining, nerfing, breaking features, more whining, more nerfing, f****-up of game ... i.e. "SOE-ing" a game.
I would favour a direct CCP response in this thread or a dedicated blog, since the topic starter provided a moderate unoffensive line of evidence for his arguements and the thread has not degenerated into a flamewar.
PS: from what i see/hear in my alliance, my feelings seem to be shared by many more players, not to speak of the "silent majority" ...
________________________________________________ Some days i loose, some days the others win ... |
Hawk Fireblade
|
Posted - 2008.01.04 20:22:00 -
[68]
Indeed.
Simply put the biggest facets of the game that would by far overhaul the games appeal and gameplay have gone completely ignored for years for more new content, a good portion of which never really gets sorted out by the next 'content' patch gets put in.
Eve's fast become a skill training sim again and a jack of all but master of nothing as far as the gameplay is concerned and a radical shakeup on the design and fundemental gameplay is long overdue.
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |