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Merrick Solipsus
D00M. Triumvirate.
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Posted - 2007.12.08 08:03:00 -
[1]
Edited by: Merrick Solipsus on 08/12/2007 08:10:47 Below is a letter I sent to CCP.
I am posting this here because I don't know if the email address I have will send this to the right people. I am sure that what I have to say doesnt matter but I need to say it anyway and hopefully someone at CCP that cares will come across this. I am also sure there will be plenty of people here telling me to stop crying, good riddance, go back to WoW (never played wow fyi :P ) ect. I am not crying, or trying to complain. I am just sharing my feelings and observations.
Before any of the unoriginal 12 year olds get here - No, you cant have my stuff. My stuff will disappear along with me.
Below is the letter. ------------------------------------
Good evening.
I am not sure if this is where I send this type of letter, nor do I think me writing this will matter but I feel the need to express my feelings concerning a couple of the recent changes.
I have been playing Eve for a little over two years. This will be my last week.
While I have been unhappy with certain changes in the past, I have understood them and adapted. Until now.
I would like to begin by saying that these changes do not directly affect me. I am not an alliance hauler, nor am I a builder.
With the latest changes to carriers, and module sizes CCP has made certain mind-numbingly boring activities even more work and more boring.
First, the changes to module size. While I understand things needed to be changed to avoid mineral compression "exploits", this is a very backwards way of doing it. With this change it is now necessary to use a hauler to pick up even a few modules from far away places, making it take much more time and work to even equip a ship. This also hurts mission runners that collect their loot.
A better fix would have been to adjust the mineral return on reprocessed modules.
Second, is the change to carriers. Not only does the inability to haul cargo in ships while they are in a carriers ship maintenance bay while allowing ammo and other charges not make sense, but you have virtually crippled the logistics of all established 0.0 space alliances and corporations without a way to compensate for the change.
Currently the only way to transport POS modules, towers, fuel ect. is in a normal freighter. This requires large escort fleets and lots of planning. Not only has this made an already horrible job even worse, you have added a large amount of work for many people (the escort fleet) of each alliance, that must be done every few days.
I am happy that CCP has introduced a jump capable freighter to make up for this change but to make these changes MONTHS before the jump freighters will even be seen and several months before they will be a commonly available ship is just...well I cant even think of a civilized word for it.
If the new jump freighters had been a Tier 2 ship this would not be a problem. But with the requirements inherent to invention makes this a very bad move.
First needing to make a BPC of a freighter, which I believe takes upwards of 6 weeks (a bit lower researching at a POS). Then having to invent the T2 BPC which I am guessing will take at least a few more weeks.
Now after spending two to three months on these activities you cross your fingers, pray, jump on your left foot 6 times and kiss your 4 leaf clover in the hopes that the invention is successful. If it is you're only a couple weeks from a completed jump freighter. If not, well, better luck in 3 more months.
A better fix would have been to announce the upcoming change to carrier hauling, release the jump frieghters, then 6 months or so when jump freighters are established, make the change to carriers.
I understand that most of CCPs customer base may not know anything about game development or business management, and may not have the "larger picture" but there are times when you should listen to them. Sometimes there will be ideas from your player base that are much better than ideas of developers.
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Merrick Solipsus
D00M. Triumvirate.
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Posted - 2007.12.08 08:03:00 -
[2]
Edited by: Merrick Solipsus on 08/12/2007 08:12:14 These two complaints are good examples. They have been discussed quite thoroughly as soon as these changes were implemented on the test server.
These changes were very poorly thought out and do nothing but add more work into something that should be fun. After all, it is a game.
There are a few reasons, some of which have lingered for a long time, but these two are what have finally made up my mind.
To me, the goal of CCP and its developers is no longer clear.
I have no idea where Eve is headed but it just doesn't seem like it is worth my time and especially my money to play any longer.
When more and more "work" is added into a game without any balancing "fun", it's no longer a game. People pay to have fun. People get paid to work. Please don't confuse the two.
After much thought I will not be renewing my accounts when they expire this week (****** and *********). Unfortunately, I recently started another account with the Power of Two promotion. The subscription on the account ******* will not be renewed in April when it expires.
I truly hope you rethink future changes before you lose too many other accounts to poorly thought out ideas. Eve is a great game for most and I hope it can stay that way for them and future players.
Sincerely,
**** ****** Former player of Merrick Solipsus, Freddy Fatfingers, and Bobbi Eden.
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.12.08 08:06:00 -
[3]
First in fail thread. ________ "It's a good day to die!"
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.12.08 08:06:00 -
[4]
Originally by: Merrick Solipsus reserved
I'm sure they will be mightily impressed! 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Merrick Solipsus
D00M. Triumvirate.
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Posted - 2007.12.08 08:17:00 -
[5]
Edited by: Merrick Solipsus on 08/12/2007 08:18:34 Edited by: Merrick Solipsus on 08/12/2007 08:17:25 Whats impressive is the trolls getting in here before I can copy/paste from my email. You guys are quick. I am not asking for, nor do I want opinions from other players. If I had an address for someone at CCP that actually makes decisions on the development of Eve I would never post this. But since I don't, here it is.
Edit - Spelling
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ChimeraRouge
Caldari Eve University Ivy League
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Posted - 2007.12.08 08:19:00 -
[6]
Didn't know the grief alliance Triumvirate were such emo-faggots
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.12.08 08:19:00 -
[7]
I almost cried a little... no really,
stop laughing!
OK. I lied. 
- Recruitment open again-
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.12.08 08:21:00 -
[8]
Originally by: Merrick Solipsus Edited by: Merrick Solipsus on 08/12/2007 08:18:34 Edited by: Merrick Solipsus on 08/12/2007 08:17:25 Whats impressive is the trolls getting in here before I can copy/paste from my email. You guys are quick. I am not asking for, nor do I want opinions from other players. If I had an address for someone at CCP that actually makes decisions on the development of Eve I would never post this. But since I don't, here it is.
Edit - Spelling
Originally by: Admiral Pelleon First in fail thread.
After reading the now posted letter all I can say is Admiral Pelleon is psychic! 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2007.12.08 08:24:00 -
[9]
Good letter.
Sorry to hear you going :(.
I fear we will see much more of this. Trinity is just to poorly tested. I think it's going to hit them hard unless they resolve it quickly.
I wish they'd just roll back to November 1st and then work on Trinity a bit more before putting it back out.
You listed only a couple of things but I can see a lot more that is going to cause folks to leave. I hope CCP addresses the major concerns quickly, before it's to late.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Imperator Jora'h
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Posted - 2007.12.08 08:25:00 -
[10]
Originally by: Merrick Solipsus I would like to begin by saying that these changes do not directly affect me. I am not an alliance hauler, nor am I a builder.
So your major complaints that are driving you from the game are changes that do not even affect you?
Color me confused.
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WhiteSavage
Gallente Dark Force Recon
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Posted - 2007.12.08 08:38:00 -
[11]
Aparently he cannot handle the pain of others and he has put this burden unto himself... and quit?  ___________________________________________
Facta Non Verba |

Merrick Solipsus
D00M. Triumvirate.
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Posted - 2007.12.08 08:39:00 -
[12]
Originally by: ChimeraRouge Didn't know the grief alliance Triumvirate were such emo-faggots
No "emo" here. Cant say that I have feelings about leaving one way or another. Its just an explanation of why. I am hoping that someone from CCP reads this and and it helps in future decision making if even a little bit.
Originally by: Imperator Jora'h So your major complaints that are driving you from the game are changes that do not even affect you?
Color me confused.
Those are examples of why I am leaving. It all comes down to CCP developers and decision makers doing things that make no sense, no matter how you look at them. This isnt the first time things have been put in game that clearly have not been thought out, even when a large ammount of the player base points out the shortcomings long before it goes live. And I mean well constructed ideas and arguments that should be looked at. Not the people screaming "OMGZ Nerfzorrz!"
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Mad0ne
Caldari Perkone
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Posted - 2007.12.08 08:39:00 -
[13]
I Agree with first post.
I have two accounts and have been playing for over 2 years also and now I feel first time that I`m going to quit.
Missions are still so boring.. now even harder and more time consuming. 0.0 is all about blob wars recent pos bugs really fckup alot alliances. solo playing is history for a long time now. (yeah we had/have nano vagas but... but.. other ships?) So many changes that make you have 2 or more accounts to play by yourself!!!! or rely on your corp/alliance and if your alliance is sleeping - ur fckd... nothing to do around!
EVE was a good game but now I feel its like wow or any other stupid time and money wasting game where your goal is pointless and getting to the goal is even more pointless!
Goal is to be successful player and have A LOT of fun <- this is outruled for a long time now! ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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SnakeByte86
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Posted - 2007.12.08 08:51:00 -
[14]
Originally by: Merrick Solipsus Edited by: Merrick Solipsus on 08/12/2007 08:12:14 These two complaints are good examples. They have been discussed quite thoroughly as soon as these changes were implemented on the test server.
These changes were very poorly thought out and do nothing but add more work into something that should be fun. After all, it is a game.
There are a few reasons, some of which have lingered for a long time, but these two are what have finally made up my mind.
To me, the goal of CCP and its developers is no longer clear.
I have no idea where Eve is headed but it just doesn't seem like it is worth my time and especially my money to play any longer.
When more and more "work" is added into a game without any balancing "fun", it's no longer a game. People pay to have fun. People get paid to work. Please don't confuse the two.
After much thought I will not be renewing my accounts when they expire this week (****** and *********). Unfortunately, I recently started another account with the Power of Two promotion. The subscription on the account ******* will not be renewed in April when it expires.
I truly hope you rethink future changes before you lose too many other accounts to poorly thought out ideas. Eve is a great game for most and I hope it can stay that way for them and future players.
Sincerely,
**** ****** Former player of Merrick Solipsus, Freddy Fatfingers, and Bobbi Eden.
I and many others have been saying this. I support you 100% man, I hope you find a new game, as do I. Prospects do not look good though.
To the trolls, Why is everyone using "emo" all the sudden, and****got? Please Grow up childern.
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Imperator Jora'h
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Posted - 2007.12.08 08:58:00 -
[15]
Originally by: Merrick Solipsus
Originally by: Imperator Jora'h So your major complaints that are driving you from the game are changes that do not even affect you?
Color me confused.
Those are examples of why I am leaving. It all comes down to CCP developers and decision makers doing things that make no sense, no matter how you look at them. This isnt the first time things have been put in game that clearly have not been thought out, even when a large ammount of the player base points out the shortcomings long before it goes live. And I mean well constructed ideas and arguments that should be looked at. Not the people screaming "OMGZ Nerfzorrz!"
Maybe you should take a wait-and-see attitude.
While YOU find logistics boring there are many in EVE who fill that role and do so happily. Having your industry character train to fly a carrier to haul is silly.
Further, Alliances control huge swaths of space and have a stunning number of POS up. POS spamming was/is crazy. Part of war is logistics. Previously with carriers logistics was safe. Now it is not safe. If you are a pew pew type you should get more chances to interdict your enemy's supply lines. Which will likely be small scale battles which most people seem to prefer. You have Black Ops battleships now to do it too.
I am not sorry your alliance will now find supporting 100+ POS too difficult. So you need to rein it in a bit. This opens more opportunity for others to get out there and fill the gaps and make the 0.0 dynamics even more interesting.
We'll have to wait and see but I think the changes are good and if anything did not go far enough.
Either way it will take a few months for things to settle and people to adapt and see how it is going. To leave just when things are in flux does not make much sense to me. This is when things are really interesting.
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SnakeByte86
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Posted - 2007.12.08 09:02:00 -
[16]
Originally by: Imperator Jora'h
Originally by: Merrick Solipsus
Originally by: Imperator Jora'h So your major complaints that are driving you from the game are changes that do not even affect you?
Color me confused.
Those are examples of why I am leaving. It all comes down to CCP developers and decision makers doing things that make no sense, no matter how you look at them. This isnt the first time things have been put in game that clearly have not been thought out, even when a large ammount of the player base points out the shortcomings long before it goes live. And I mean well constructed ideas and arguments that should be looked at. Not the people screaming "OMGZ Nerfzorrz!"
Maybe you should take a wait-and-see attitude.
While YOU find logistics boring there are many in EVE who fill that role and do so happily. Having your industry character train to fly a carrier to haul is silly.
Further, Alliances control huge swaths of space and have a stunning number of POS up. POS spamming was/is crazy. Part of war is logistics. Previously with carriers logistics was safe. Now it is not safe. If you are a pew pew type you should get more chances to interdict your enemy's supply lines. Which will likely be small scale battles which most people seem to prefer. You have Black Ops battleships now to do it too.
I am not sorry your alliance will now find supporting 100+ POS too difficult. So you need to rein it in a bit. This opens more opportunity for others to get out there and fill the gaps and make the 0.0 dynamics even more interesting.
We'll have to wait and see but I think the changes are good and if anything did not go far enough.
Either way it will take a few months for things to settle and people to adapt and see how it is going. To leave just when things are in flux does not make much sense to me. This is when things are really interesting.
Actually it creates less opportunities. This hurts everyone in 0.0, but it hurts the small corps the most, a large alliance can just blob move 35 freighters down at a time, i've seen it happen.
Small corps do not have that option, now we will be reduced to using occators to haul. Awesome, should only take about 35 trips for a pos.
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Imperator Jora'h
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Posted - 2007.12.08 09:08:00 -
[17]
Originally by: SnakeByte86 Actually it creates less opportunities. This hurts everyone in 0.0, but it hurts the small corps the most, a large alliance can just blob move 35 freighters down at a time, i've seen it happen.
Small corps do not have that option, now we will be reduced to using occators to haul. Awesome, should only take about 35 trips for a pos.
While I have no idea how reliably it could be done jumping that blob would seem to make a world of sense to me.
In hi sec we know that roughly 20-25 battleships will melt a freighter in less than 30 seconds. So if you jumped, say, 50 battleships on that mob you could reasonably expect to drop at least 2 freighters...maybe three before their blob guard kills all of you. Or melt one freighter and run. I doubt they'd tag more than a handful of your battleships.
Each freighter costs about 1 billion then add in cargo...easily worth losing 15+ battleships to do and still consider yourself ahead.
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Amarria Black
Clan Anthraxx
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Posted - 2007.12.08 09:10:00 -
[18]
Originally by: Imperator Jora'h
Originally by: SnakeByte86 Actually it creates less opportunities. This hurts everyone in 0.0, but it hurts the small corps the most, a large alliance can just blob move 35 freighters down at a time, i've seen it happen.
Small corps do not have that option, now we will be reduced to using occators to haul. Awesome, should only take about 35 trips for a pos.
While I have no idea how reliably it could be done jumping that blob would seem to make a world of sense to me.
In hi sec we know that roughly 20-25 battleships will melt a freighter in less than 30 seconds. So if you jumped, say, 50 battleships on that mob you could reasonably expect to drop at least 2 freighters...maybe three before their blob guard kills all of you. Or melt one freighter and run. I doubt they'd tag more than a handful of your battleships.
Each freighter costs about 1 billion then add in cargo...easily worth losing 15+ battleships to do and still consider yourself ahead.
If you can drop 50+ battleships on your opposition to interdict a supply op, you're not a small corp.
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Merrick Solipsus
D00M. Triumvirate.
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Posted - 2007.12.08 09:13:00 -
[19]
Originally by: Imperator Jora'h Maybe you should take a wait-and-see attitude.
While YOU find logistics boring there are many in EVE who fill that role and do so happily. Having your industry character train to fly a carrier to haul is silly.
Further, Alliances control huge swaths of space and have a stunning number of POS up. POS spamming was/is crazy. Part of war is logistics. Previously with carriers logistics was safe. Now it is not safe. If you are a pew pew type you should get more chances to interdict your enemy's supply lines. Which will likely be small scale battles which most people seem to prefer. You have Black Ops battleships now to do it too.
I am not sorry your alliance will now find supporting 100+ POS too difficult. So you need to rein it in a bit. This opens more opportunity for others to get out there and fill the gaps and make the 0.0 dynamics even more interesting.
We'll have to wait and see but I think the changes are good and if anything did not go far enough.
Either way it will take a few months for things to settle and people to adapt and see how it is going. To leave just when things are in flux does not make much sense to me. This is when things are really interesting.
I agree that 0.0 sov. should be pulled in some. The complaint is the ass-backward thinking when they put the jump freighters in without having thought out the process of actually having them made. As far as things taking a few months to settle, I totally understand that with most things, but again, these are ideas that had several alternatives and downfalls brought up many times and never should have been pushed live. CCP needs to fire their "Yes" men and hire someone that sits back and thinks about things for a while.
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SnakeByte86
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Posted - 2007.12.08 09:14:00 -
[20]
Originally by: Imperator Jora'h
Originally by: SnakeByte86 Actually it creates less opportunities. This hurts everyone in 0.0, but it hurts the small corps the most, a large alliance can just blob move 35 freighters down at a time, i've seen it happen.
Small corps do not have that option, now we will be reduced to using occators to haul. Awesome, should only take about 35 trips for a pos.
While I have no idea how reliably it could be done jumping that blob would seem to make a world of sense to me.
In hi sec we know that roughly 20-25 battleships will melt a freighter in less than 30 seconds. So if you jumped, say, 50 battleships on that mob you could reasonably expect to drop at least 2 freighters...maybe three before their blob guard kills all of you. Or melt one freighter and run. I doubt they'd tag more than a handful of your battleships.
Each freighter costs about 1 billion then add in cargo...easily worth losing 15+ battleships to do and still consider yourself ahead.
I've seen this attacks happen, first of all if the escorts have any idea how to move freighters, they would warping fast, and jumping immedialty on arrival.
They would also have scouts 4-5 jumps in each direction, danger comes they cant stop. OMG ! LOG. I have personally seen 20+ ascn freighters log a few years back, because a BS gang was coming.
Second of all, bring 50 battleships? Wow, really? So how does this not help big corp/alliances, and hurt the small guys? Im talking small corps that have less then 50 people, you think all are online same time? you think all are in the same part of the eve universe, you think all can fly battleships?
a group that had any clue, even if they did not spot the bs gank fleet coming, as soon as they jumped in you can bet they'd be bubbled, and pwned.
So you waste lets just say 25 bs. all at 150mil losses total each(pretty low estimate) 3.75bil in losses for attackers. You might get a freighter or two, but who is to say they even had anything in them? Or for that matter, the allaicne can hold the blob, and have emergency haulers come pick up loot, and losses would be low.
This is of course assuming these attacking battleships dont have nice gear, not have implants, and have dont lose clones.
You need to think this out. You obviously dont live in 0.0, it does not work that way.
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SSgt Sniper
Gallente MAIDS Antesignani Alliance
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Posted - 2007.12.08 09:14:00 -
[21]
Edited by: SSgt Sniper on 08/12/2007 09:15:04 I agree the implementation of jumpfreighters as tech II was poorly conceived. I agree the carrier nerf was not wanted. I also agree there are many things to not like about this patch.
However, on the bright side, these days the Rorqual, while still unable to do its originally intended role, does have significant room and makes a decent logistical ship. Of course the tried and true honor tanked revelation still does logistics well as well. (If a funny ship to be doing it with). The options have changed, but logistics will go on (and I believe the rorqual will become more common than the jumpfreighters, which due to poor implementation I don't think will ever be that popular).
I do believe this patch is the most Epic fail CCP ever did, massive POS bugs, and a graphics patch I am now tickled to have not wanted as I spent all night pointing and laughing at people that were scrambling to fix thier boot.ini file. Twas most amusing. You guys really do manage to surprise me with your ability to create the most complex and interesting yet trip over the simplest things. At least it keeps my cynical edge sharp.
I don't plan on leaving EVE, but I can respect your reasoning, and I hope you find something that brings you joy to play.
o7 ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Imperator Jora'h
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Posted - 2007.12.08 09:17:00 -
[22]
Originally by: Amarria Black If you can drop 50+ battleships on your opposition to interdict a supply op, you're not a small corp.
Agreed but pick a side.
Is it little guys who will get squeezed out and only mega Alliances left? In which case they can muster 50+ ships.
Or is it a few mega blob supply Ops and a lot more smaller ops moving stuff here and there? In which case go back to my original point two posts up.
Likely there will be a combination. If it goes to all mega blob freighter ops then those would be primary targets. I would think an opposing mega alliance would do well to try hard to stomp on those. Previously with carriers it was just too hard. No at least there is some possibility to go after them.
Whatever the case previously I think "winning" an Alliance war has been who can tolerate it longer. With no way to really hit your opponent in logistics it devolves into endless ship spamming and attrition. An EVE where you can go after supply lines I would think would be a more interesting place.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.08 09:19:00 -
[23]
Originally by: ChimeraRouge Didn't know the grief alliance Triumvirate were such emo-faggots
lol!
They'll take anyone now tbh...
Rightly so, numbers > everything currently.
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SnakeByte86
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Posted - 2007.12.08 09:20:00 -
[24]
Edited by: SnakeByte86 on 08/12/2007 09:21:08
Originally by: Imperator Jora'h
Originally by: Amarria Black If you can drop 50+ battleships on your opposition to interdict a supply op, you're not a small corp.
Agreed but pick a side.
Is it little guys who will get squeezed out and only mega Alliances left? In which case they can muster 50+ ships.
Or is it a few mega blob supply Ops and a lot more smaller ops moving stuff here and there? In which case go back to my original point two posts up.
Likely there will be a combination. If it goes to all mega blob freighter ops then those would be primary targets. I would think an opposing mega alliance would do well to try hard to stomp on those. Previously with carriers it was just too hard. No at least there is some possibility to go after them.
Whatever the case previously I think "winning" an Alliance war has been who can tolerate it longer. With no way to really hit your opponent in logistics it devolves into endless ship spamming and attrition. An EVE where you can go after supply lines I would think would be a more interesting place.
There was plenty of mega blob supply ops before carriers, and they wernt easy to stop for the reasons i've already said.
By the time anyone even knows what is going on it is often to late for another alliance to assemble a blob and catch up.
As i also pointed out, even when they do, the freighters log off, or for that matter just warp to a friendly pos. Lot of good that will do right now though since POS dont work.
Please play in 0.0, before you talk about it.
PS. that was amarrian blacks only post in thread, so where do you get the impression she is stuck between two opposing sides?
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Imperator Jora'h
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Posted - 2007.12.08 09:27:00 -
[25]
Originally by: SnakeByte86 I've seen this attacks happen, first of all if the escorts have any idea how to move freighters, they would warping fast, and jumping immedialty on arrival.
Yeah...I thought CCP was going to fix this awhile back but I know it can still be done today. While I can appreciate fast warping a freighter I admit it is a bugged mechanic and needs to be sorted.
Quote: They would also have scouts 4-5 jumps in each direction, danger comes they cant stop. OMG ! LOG. I have personally seen 20+ ascn freighters log a few years back, because a BS gang was coming.
There are frequent posts on metagaming by logging. I agree it stinks as well although I bet if it was your freighter gang you were guarding and saw a large enemy fleet incoming you'd probably tell them to all log too. CCP really should up the timer on how long you remain in space.
Quote: You need to think this out. You obviously dont live in 0.0, it does not work that way.
Yep...I admit I am not current on 0.0 mechanics. Last time I was doing logistics in 0.0 there were no freighters. We had to move everything out in haulers (no T2 haulers either or even T2 cargo expanders). That was a trick and something that absolutely could be interdicted. But we all managed somehow and it did keep boring hauling runs interesting sometimes.
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Amarria Black
Clan Anthraxx
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Posted - 2007.12.08 09:28:00 -
[26]
Originally by: Imperator Jora'h
Originally by: Amarria Black If you can drop 50+ battleships on your opposition to interdict a supply op, you're not a small corp.
Agreed but pick a side.
Is it little guys who will get squeezed out and only mega Alliances left? In which case they can muster 50+ ships.
Or is it a few mega blob supply Ops and a lot more smaller ops moving stuff here and there? In which case go back to my original point two posts up.
Likely there will be a combination. If it goes to all mega blob freighter ops then those would be primary targets. I would think an opposing mega alliance would do well to try hard to stomp on those. Previously with carriers it was just too hard. No at least there is some possibility to go after them.
Whatever the case previously I think "winning" an Alliance war has been who can tolerate it longer. With no way to really hit your opponent in logistics it devolves into endless ship spamming and attrition. An EVE where you can go after supply lines I would think would be a more interesting place.
Agreed. I was more quibbling over the point of EVE catering more to the megalliance crowd while simultaneously shafting small corps. (And quibbling seems to be my passtime as of late.) So long as N+1 ships is > N ships, any move to make logistics easier to interdict will benefit those with greater numbers more.
The end result will be gank blob A jumping logistics blob B, and then the numbers sorting themselves out, all conducted by megalliances. I personally don't think it's the right outcome, but it's the logical one.
Wait, weren't we flaming some kid for having objections to the current design path? 
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Lazarann
Ideal Machine
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Posted - 2007.12.08 09:32:00 -
[27]
You posted it on a forum, yet you don't want opinions? Can't be helped much. Strange you're leaving because of changes that don't effect you. Some of the changes DO effect me, in a negative way, and I'm still here. They can't make the game satisfy everyone, so if something changes that I don't like, I'll just adapt and move on. Just because you're not happy doesn't mean they screwed up.
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SnakeByte86
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Posted - 2007.12.08 09:35:00 -
[28]
Originally by: Lazarann You posted it on a forum, yet you don't want opinions? Can't be helped much. Strange you're leaving because of changes that don't effect you. Some of the changes DO effect me, in a negative way, and I'm still here. They can't make the game satisfy everyone, so if something changes that I don't like, I'll just adapt and move on. Just because you're not happy doesn't mean they screwed up.
I am in the same boat as you, some changes effect me, some dont. But when it comes down to it, the changes dont make sense, they dont make sense to me, they dont make sense to most of the community, if you dont believe that read the carrier nerf dev blog, then read the 37 pages of people saying "Do you even play eve *insert dev*, or do you just blow stuff up on sisi"
They dont listen to us, they make changes because they think they "know the game better" than us. But they dont, We are the players, they may play to, but they are obviously clueless in regards to many things.
I am leaving personally because I dont see where CCP is taking this game, and cant not even begin to fathom the choices they have made.
Now im going to go dream about when my Curse, was useful, and not being used as a double wide trailer by my idiot son an law.
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Imperator Jora'h
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Posted - 2007.12.08 09:35:00 -
[29]
Edited by: Imperator Jora''h on 08/12/2007 09:35:30
Originally by: Amarria Black Wait, weren't we flaming some kid for having objections to the current design path? 
Whoops...you're right. I forgot the obligatory "Can I have your stuff" and "WOW is waiting for you newb". Sorry about that.
Everyone has their opinion on what is "right" for EVE and rarely will any two agree. Still, I did not see the pre-Trinity method being a good recipe. Some changes were made. Whether they are good or bad changes remains to be seen. Too early to tell. But I personally agree with where it seems CCP is pushing things and that is to pull back on POS spamming and making logistics a bit more relevant.
Just my opinion though. Flame away and no you cannot have my stuff cuz I am not leaving. 
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SnakeByte86
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Posted - 2007.12.08 09:39:00 -
[30]
Originally by: Darken Two Edited by: Darken Two on 08/12/2007 09:38:25 OH my...a passive agressive "Change the game yo suit me or I quit" whine.
I especially like the bits where the OP takes the stance that the changes don't affect him but he's doing it for the children.
I hate friggin passive agressive emo whiners.
Edit: If you want to compalin, make a well thought out argument with why and how it affects gameplay. Not emo statements abotu how devastated you are and your threats of quitting.
Jesus christ was Emo the word of the day or something? Was it on wheel of fortune last night? You guys sound like 15 year myspace braces wearing girls. Shut up.
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