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Slave Master
Amarr The Raging Armada
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Posted - 2007.12.08 11:33:00 -
[1]
Since NOS was nerfed, i've been trying to figure out how to use it effectively. Has anyone got a working setup for NOS based ships? As it appears NOS is the amarr EW skill i've been thinking about setups which may work. It seems NOS needs you to be running very low on cap to be beneficial, so would it be wise to try and configure a setup which is very cap intensive, yet with NOS activated it maintains your cap just slightly above 10%? I know this is easier said than done, but should you be able to find a balance where activating NOS maintians an equal input / output it could be still useful?
Has anyone got it working since the nerf?
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NoNah
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Posted - 2007.12.08 11:37:00 -
[2]
The way I see it, there are three schools.
1. Mix in some Neuts. 1 Neut will neutralize the last few points of cap and get him drained, and it wil lower your own cap to be able to nos either someone else, or the same target.
2. Grab a very unstable setup. Fit 3 Shield boosters, mwd, 4 ECM Bursts and a rack of tachyons. Nos.
3. Engage, enable and forget. If it drains, it drains. You won't have your cap lower than his hence you've disabled his neuts and if you end up drained - so does he.
Postcount: 315970
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.12.08 11:40:00 -
[3]
Its a purely defensive module today. Its really only there to give you a small cap boost. It doesnt really kill enemy cap.
Uhm Nos combined with neut? Why? Doesnt really work too well tbh. -------------------------------------------- InLogOffskiWeTrust |

NoNah
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Posted - 2007.12.08 11:45:00 -
[4]
Originally by: Lyria Skydancer Its a purely defensive module today. Its really only there to give you a small cap boost. It doesnt really kill enemy cap.
Uhm Nos combined with neut? Why? Doesnt really work too well tbh.
Oh but it does. It's pretty much THE way to fly a curse. Neuts only drain your cap, Nos only doesnt hurt the opponent. Nos/neuts does it all.
Postcount: 923096
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swoj
The New Order. United Connection's
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Posted - 2007.12.08 13:45:00 -
[5]
Originally by: Slave Master It seems NOS needs you to be running very low on cap to be beneficial, so would it be wise to try and configure a setup which is very cap intensive, yet with NOS activated it maintains your cap just slightly above 10%?
I think that is a bad idea, don't create a setup that deliberately drains cap just so you can use NOS. you'll be dead if you don't have a NOS-able target.
On the other hand, if you happen to have a cap intensive setup and a spare high slot, then NOS can be a useful addition.
As previous posters have said, if you want to drain your opponent, then Neuts are the way to go for that.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.08 18:23:00 -
[6]
I think NOS is currently best used when flying small ships vs. big ones. Small ships run out of cap fast, and so can take advantage of NOS for a few minutes while waiting for the big ship's cap to drain down.
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NoNah
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Posted - 2007.12.08 19:07:00 -
[7]
Originally by: swoj
Originally by: Slave Master It seems NOS needs you to be running very low on cap to be beneficial, so would it be wise to try and configure a setup which is very cap intensive, yet with NOS activated it maintains your cap just slightly above 10%?
I think that is a bad idea, don't create a setup that deliberately drains cap just so you can use NOS. you'll be dead if you don't have a NOS-able target.
On the other hand, if you happen to have a cap intensive setup and a spare high slot, then NOS can be a useful addition.
As previous posters have said, if you want to drain your opponent, then Neuts are the way to go for that.
Actually I find it a really interesting way of doing it. Yes, for example running a cap dependant setup with a booster and several nos, perferably coupled with a small neut.
Run your cap dependant setup, nos blazing, leave the injector offline. Don't mind if the tank fails for a moment, might just encourage the poor fool who just doesnt know he's dead. Engage the neuts to keep him drained when you're down there, and then inject your tank up again.
A very concious setup, and somewhat situational. Requires the pilot to pick it's targets and know what it's doing. But... I reckon darn fun. =)
Postcount: 250943
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shinsushi
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Posted - 2007.12.08 20:15:00 -
[8]
Originally by: NoNah
Originally by: Lyria Skydancer Its a purely defensive module today. Its really only there to give you a small cap boost. It doesnt really kill enemy cap.
Uhm Nos combined with neut? Why? Doesnt really work too well tbh.
Oh but it does. It's pretty much THE way to fly a curse. Neuts only drain your cap, Nos only doesnt hurt the opponent. Nos/neuts does it all.
How exactly is that supposed to work anyway? Neuts drain a much smaller amount of cap from you than your target, hence your target will have less cap, hence your NOS will not work.
Nos and neuts work against eachother. Once you figure that out, you realize this, you understand how the curse/pilgrim are totally boned.
Oh and Cap boosters > Neuts. There is no way to (other than being lucky) to kill the cap on say a minmatar vessel without the pilot getting all the cap he needed from the charge anyway. An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |
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