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Belzavior
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Posted - 2004.03.11 19:40:00 -
[1]
Some balancing issues I would like to see introduced in the future.
1. Calculations to hit a target: Currently it appears that the only modifier used to determine a hit is a turret's tracking speed vs the transversal speed of the target. Please incorporate agility and ship size into the hit calculations.
2. Wrecking hits: The quality of a hit should be determined AFTER a hit is scored. Currently it seems that if a frigate is orbiting a tempest at 10km per second, those gigantic howitzers still have that 1% chance to land a critical hit that will typically one shot kill the frig. Even if a shot hits there should still be a chance that it just grazed the ship.
3. Drones: Fix drones so that they have short optimals and have tracking problems. This would only really affect drone vs frigate. Drones currently leave no reason for a battleship to have any kind of anti frigate weaponry, as a bay of drones can decimate squadrons of frigates in relatively short amount of time.
4. Missiles: Change the agility and speeds of missiles. Rockets should be super fast, very fast acceleration, low agility. Light missiles should be fast, fast acceleration, very agile. Heavy missiles should be fast, moderate acceleration, moderately agile. Cruise missiles should be very fast, moderate acceleration, and low agility. Torpedos should be slow, slow acceleration, but decent agility. In such a setup there should be a missile type for the job, and not cruise missiles for everything.
Other nerfs/changes I'm in favor for Increasing shield recharge rate to be a usefull stat in such a way that cap relays have a negative to their use. Or have cap relays act as a negative amp to shield boosters.
HP changes to ships. Change the hit points to all ships across the board by a certain amount, say 1.5x or 2x. Of course Battleships benifit from this the most. The hope would be to make combat a bit longer.
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Gariuys
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Posted - 2004.03.11 21:36:00 -
[2]
Quote: 3. Drones: Fix drones so that they have short optimals and have tracking problems. This would only really affect drone vs frigate. Drones currently leave no reason for a battleship to have any kind of anti frigate weaponry, as a bay of drones can decimate squadrons of frigates in relatively short amount of time.
Not gonna botter with the rest, but did the thought ever occur to you that maybe drones ARE the anti frigate weaponry?  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Belzavior
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Posted - 2004.03.11 22:02:00 -
[3]
Not really seeing how based on fiction, frigates are supposed to be anti drone weaponry. Even with the changes drones would still be very good, even against frigates.
Quote: The drones reversed the tide of the war and now the Caldari were scrambling to come up with a solution against these new weapons. It didnĘt take them that long - they simply upgraded their fighters a bit, added some shields and extra weapons and called the new vessels frigates. Some extra crew was also needed at first, but then the Caldari obtained capsule technology from the Jovians some years later and could again reduce the crew to one on most frigates.
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Rapturea
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Posted - 2004.03.12 02:22:00 -
[4]
if frigates are supposed to be anti drone, then change the frigates.
When I was a kid my favorite relative was Uncle Caveman. After school we'd all go play in his cave, and every once in a while he would eat one of us. It wasn't until later that I found out that Uncle Caveman was a bear. -jack handy |

Imperishable
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Posted - 2004.03.12 04:13:00 -
[5]
I agree with all the ideas except: increasing shield recharge and hitpoints for battleships. I think only frigates and cruisers need that, since battleships take advantage of many shield and armor hardners.
Drones are currently bugged. They are actually supposed to have short ranges and tracking. So it's not an intended feature. CCP just doesn't think it's important enough to fix right now.
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Belzavior
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Posted - 2004.03.12 05:20:00 -
[6]
Quote: if frigates are supposed to be anti drone, then change the frigates.
Hmmm... So rather than fix a single weapon group, lets change half of the ships in the game. Sounds logical
As for the hp changes. If ships get an HP change to lengthen pvp, it needs to happen across the boards. That way battleships still have the endurance people pay 100mil for.
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Dark Stranger
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Posted - 2004.03.13 01:26:00 -
[7]
Dunno about the HP thing. Such a drastic change could throw alot of previouse balancing out the window.
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Archemedes
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Posted - 2004.03.13 14:01:00 -
[8]
Concerning drones, they are in fact listed as having a short range. An Ogre has an optimal+falloff of about 3km, yet it NEVER misses at 20-30km! Seems bugged to me...
As for tracking, why not give scout drones ultra-high tracking (about like a frigate-scale blaster) and give heavy drones moderate tracking (like a cruiser-scale blaster). After all, that's pretty much what a drone is... a small or medium blaster with an engine.
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