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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 11:43:00 -
[1]
Well I just bought one, and been having a look at fits.
So far come up with the following:-
Highs - 2x 250mm II (Tremor), 1x TE2100 launcher (caldari navy missiles) Mids - 1x MWD II, 2x Web II, 1x "Parallel" TP Lows - 2x OD II, 1x Nano II Rig - 1x Aux Thruster
Goes 5.4km/s.
If I got AWU4 (currently have it at 3) might switch the nano for a DCU, just for a little more survivability. Or maybe not and just trust to speed.
I don't know whether it's me, but the prospect of having 2 webbers and a sig increase on your target sounds like this is gonna be the best friend of any big hitters in a gang....
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Erotic Irony
0bsession
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Posted - 2007.12.10 11:52:00 -
[2]
Edited by: Erotic Irony on 10/12/2007 11:53:45 unbonused turrets with tremor look like they track at cruiser gun speed, forget the high slot gear and the TP for the best med extender you can find
edit: forgot to mention the extender setup favors your dcII idea quite well too ___ Eve Players are not very smart. Support Killmail Overhaul
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 12:03:00 -
[3]
Originally by: Erotic Irony unbonused turrets with tremor look like they track at cruiser gun speed, forget the high slot gear and the TP for the best extender you can find
Yeah I just noticed that. Or alternatively switch em for domination emp or something.
Only problem with the extender is the sig radius penalty; the extra few hp you're getting for it aren't really going to pay off that much considering a lot more is going to hit you. With a Small extender II and a DCU II you've still only got 600 or so hps; with 56% emp, 47% kin, 47% therm, 65% exp resists, with a 290mm sig radius.
I agree that the weapons aren't the focus, but I doubt you can fit much other than an emergency tank on this thing; the extender just seems a waste of a slot which could be helping your gang take out the guy targeting you quicker.
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Damned Force
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Posted - 2007.12.10 12:27:00 -
[4]
Hi,
Forget the turrets and forget the painter.... This ship is a anti-nanoship :) Your only job in the gang is catch fast ships like Vaga's.
Use: 3x OD 1x MWD, 2xWEB(x5 or a faction one), 1x Small cap battery if u want put 2x arbi launchers
u would be cap stable and zoom with 6.5km/s without any implant or bonus.... with a min 20km webradius
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 12:46:00 -
[5]
Originally by: Damned Force Hi,
Forget the turrets and forget the painter.... This ship is a anti-nanoship :) Your only job in the gang is catch fast ships like Vaga's.
Use: 3x OD 1x MWD, 2xWEB(x5 or a faction one), 1x Small cap battery if u want put 2x arbi launchers
u would be cap stable and zoom with 6.5km/s without any implant or bonus.... with a min 20km webradius
You are aware that 3x OD 2s is slower than 2 and a nano, right? And that the tp will allow other guys to lay some serious damage on the now slowed vaga?
There's absolutely no way you're getting this thing at 6.5km/s without implants; my above figuer of 5.4km/s includes both 3% bonus to base speed and 3% bonus to mwd boost implants in it; without its about 5.1km/s.
Plus, unless you fit faction webs, the MAXIMUM web range is 20km. With ew frig at level 5.
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NoNah
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Posted - 2007.12.10 13:03:00 -
[6]
Using a tackling frig without a scram?
When you slow him with 99% he would have to maintain 0.85% of max speed to warp? The second you engage your webs, he'd be warped off.
And to be honest, a target painter on a vaga? It's got aroud 1k -1.1k sig radius more often than not. ;)
Postcount: 326440
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 13:07:00 -
[7]
Edited by: Granmethedon III on 10/12/2007 13:07:52
Originally by: NoNah Using a tackling frig without a scram?
When you slow him with 99% he would have to maintain 0.85% of max speed to warp? The second you engage your webs, he'd be warped off.
And to be honest, a target painter on a vaga? It's got aroud 1k -1.1k sig radius more often than not. ;)
Its not a solo ship though is it? You got ceptors, dictors and the gallente ew frig for scramming.
The Hyena is set up for making the target an easy hit for your damage dealers. Hence the webs to stop them in their tracks, and the TP (with its maxed out bonus) for ensuring that everything in the gang can hit that ship no problem.
Its all about roles, and team play. You'd be better off fitting a third web than a scram, really.
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Damned Force
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Posted - 2007.12.10 13:14:00 -
[8]
agree with OP. If u want a scram, use a ceptor. This ship is mainly to get down from high speed, and increase the sig radius of the enemy
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Meltan
Caldari The Empire Nation Knights Of Syndicate
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Posted - 2007.12.10 13:51:00 -
[9]
Not sure about this setup but it seems great
Highs:2x Missles Launcher IIs 1x Cloak Meds: 1mm MWD II, 2x best webs you can get (i got X5 Protos, leave my wallet alone) 1x Warp Disruptors II Lows: 2x Nano's 1x OverDrive
i get around 4km/s and it turns at about 3.6 km/s not that great but very good if you keep Mwding around the target to avoid webs and turrets.
The cloak is good for defense all together, lets be honest its a great ship but needs someway to not start the battle primaried.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 13:58:00 -
[10]
Originally by: Meltan Not sure about this setup but it seems great
Highs:2x Missles Launcher IIs 1x Cloak Meds: 1mm MWD II, 2x best webs you can get (i got X5 Protos, leave my wallet alone) 1x Warp Disruptors II Lows: 2x Nano's 1x OverDrive
i get around 4km/s and it turns at about 3.6 km/s not that great but very good if you keep Mwding around the target to avoid webs and turrets.
The cloak is good for defense all together, lets be honest its a great ship but needs someway to not start the battle primaried.
Cloak gimps your lock time; if you're gonna use it, fit a SB with a lock time script in place of the Warp Dis II. If you're using this ship, there are other scrammers in your gang.
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Monticore D'Muertos
Caldari United Society Starfleet
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Posted - 2007.12.10 14:29:00 -
[11]
here is the setup i prefered after about 30+ hours in 1 on sisi
2x rockets(jav), 1x 200mm ac med t2 ext, t2 web, mwd, 24km scram mapc, 2x nano, od(cpr) 2x aux
going 2x poly and 2x od is much faster but ten times to cost makes probly of the best tacklers out there without the med ext a vaga will tear you apart before your friends can get there to help.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 14:37:00 -
[12]
Originally by: Monticore D'Muertos here is the setup i prefered after about 30+ hours in 1 on sisi
2x rockets(jav), 1x 200mm ac med t2 ext, t2 web, mwd, 24km scram mapc, 2x nano, od(cpr) 2x aux
going 2x poly and 2x od is much faster but ten times to cost makes probly of the best tacklers out there without the med ext a vaga will tear you apart before your friends can get there to help.
You only get 3 lows? And polys really would be too expensive to fit on this once the price becomes sensible.
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NoNah
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Posted - 2007.12.10 22:21:00 -
[13]
Originally by: Granmethedon III
Its not a solo ship though is it? You got ceptors, dictors and the gallente ew frig for scramming.
The Hyena is set up for making the target an easy hit for your damage dealers. Hence the webs to stop them in their tracks, and the TP (with its maxed out bonus) for ensuring that everything in the gang can hit that ship no problem.
Its all about roles, and team play. You'd be better off fitting a third web than a scram, really.
That is true. Def. But the thing is when you're actually there, in the field, if the target isn't scramed yet and you lock with your modules blazing - the opponent is gone.
Ofc this is solved by having it in a large t2 bubble or a dictor to drop a bubble coordinated with your locking, or a crow that locks before you do.
Compare it to how you move freighters through lowsec, keeping friendly webbers around just to make it warp. Essentialy this is what you're doing to your foes, if it's not scramed before it's webbed.
Postcount: 642979
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.12.10 23:44:00 -
[14]
Originally by: NoNah
Originally by: Granmethedon III
Its not a solo ship though is it? You got ceptors, dictors and the gallente ew frig for scramming.
The Hyena is set up for making the target an easy hit for your damage dealers. Hence the webs to stop them in their tracks, and the TP (with its maxed out bonus) for ensuring that everything in the gang can hit that ship no problem.
Its all about roles, and team play. You'd be better off fitting a third web than a scram, really.
That is true. Def. But the thing is when you're actually there, in the field, if the target isn't scramed yet and you lock with your modules blazing - the opponent is gone.
Ofc this is solved by having it in a large t2 bubble or a dictor to drop a bubble coordinated with your locking, or a crow that locks before you do.
Compare it to how you move freighters through lowsec, keeping friendly webbers around just to make it warp. Essentialy this is what you're doing to your foes, if it's not scramed before it's webbed.
Oh I know, but usually when I'm out we have people call off points when they have them; but I'll admit its a fair point - no point chasing down that vaga and slowing him up so he can warp off as soon as anyone looks like they're coming to help.
High slots definitely have to go to light missiles as well; transversal is going to be too much of a problem if you actually want to stay alive yet hit something.
Not quite sure what to do with the third high slot though.
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