| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tirinia Istar
|
Posted - 2004.03.12 01:37:00 -
[1]
Ok i think this is a cool idea, most will disagree i think but here goes.
Ok these points we all agree on
- Low sec is gained by attacking and podding people
So if you allow people with low sec to regain it as quickly as they did initially at release of the game they can (and usually do) go back to doing it again in empire space. Again beyond argument.
- Low sec is a punishment and to protect other players from the actions in safe space
Now the players who want thier sec raising say they will go good and not attack again. I feel they should be allowed this sec raise and here is my idea.
In real life the punishment would be time, but since you cant lock them up in a game as it would not be fair this is my idea...
CCP will have a list of all the players they have shot/ destroyed ships/and podded. So what if they had to pay reparations to these players to lose the bad mark.
Eg:
Shot at a player 1000isk reparations Destroyed thier ship 100,000-5,000,000isk dependant on ship
Podded player 10,000,000isk
The wrongdoer can elect to pay the player to wipe off the neg sec recieved for the action. The player who was attacked recieves something so wont be as agreived when they see them swanning around empire space. Also the crim can now go get their groceries.
This would need tweaking in the amounts, maybe it could even be made a negotiation style where the crim says how much to be forgiven for podding ect and would help all parties. The players who accidently shoot someone would probably be able to get the neg sec cleared for free as the person would realise it was a mistake.
Well I think it is a cool idea. Though i dont know how easy it would be to implement.
Let me know your comments everyone.
|

XpoHoc
|
Posted - 2004.03.12 01:45:00 -
[2]
hold on, I'm getting my calculator.
 |

hellwarrior
|
Posted - 2004.03.12 02:08:00 -
[3]
i'd try to be podded for the $ ppl would make alts lock @ empire gaets and make millions ;D
|

Tenacha Khan
|
Posted - 2004.03.12 02:11:00 -
[4]
I know you are an amarr, but seriously, that is no excuse at all
|

Belshazzur Nephilim
|
Posted - 2004.03.12 06:17:00 -
[5]
If I'm not mistaken, I think the Sec Status is non-functional atm. I caused splash damage 4 month ago to someone and received a huge plunge in security status whish is still a thorn in my flesh. Something needs to be done though because getting a high quality agent is more difficult now than ever with a negative sec rating unless there is something I haven't read on that issue.
Anyway, good thought though.
-------------------------- Belshazzur Nephilim O-N-C-O-R Oracles of the Nephilim
|

Ignition
|
Posted - 2004.03.12 07:58:00 -
[6]
Gee with those numbers ill be up, legit, and back in empire only after a couple billion isk or so 
|

Tirinia Istar
|
Posted - 2004.03.12 09:21:00 -
[7]
Ok first people making alts and locking at empire gates would not make millions. It would be an option to pay the amount as i said "pay to lose the bad mark" So already people make alts and lock others at gates, nothing would change there. Also you would only need to pay 1000isk if you read to get this negated, which is not a lot of money...
Secondly i said the amounts were not set in stone lol. But it should not be cheap to sort the sec status out otherwise the major greifers will be doing it all the time.
|

Slarti
|
Posted - 2004.03.12 13:34:00 -
[8]
Don't forget your coat on the way out.......
|

Valdi
|
Posted - 2004.03.12 13:48:00 -
[9]
ok.. hang on.. so if that was the point.. i¦d quit the game due to dets.. --- We just came to crush...
Director of Recruitment
|

Zarquon Beeblebrox
|
Posted - 2004.03.12 13:48:00 -
[10]
Edited by: Zarquon Beeblebrox on 12/03/2004 13:52:11 Edited by: Zarquon Beeblebrox on 12/03/2004 13:50:44 I think that the security status should be set by the members of eve.
Im no number crusher but this is at least an example on how the basic could work.
a negative/positive standing from a player to wards a player should rais/lower your concord sec status. +10 could rais your sec status by 0.001 -10 could lower your sec status by 0.001
a negative/positive standing from a corp to wards a player should rais/lower your concord sec status. +10 could rais your sec status by 0.01 -10 could lower your sec status by 0.01
So a 0.0 player would need to have 100 corps seting -/+ 10 for you to get +/-10 concord standing.
This standings should not go for all regions. You should have diferent concord standing for each nations. So that to get a -/+ 10 standing in caldari controlled regions you need to have 100 corps with HQ in caldari or 1000 players belonging to a caldari school seting a +/- standing to wards you
This way you can become a criminal in caldari national regions and still be nuteral in amarr.
Concords should not respond to negative players in any regions. Let the players belonging to this nation controll the law
When you get below -5 you are blocked to jump tru this nations gates or dock at this nations stations in any region.
With this you have the chance to actualy be a pirate , a amarr hater, minmatar slave lover. And at the same time have to deal with the consequenses of your acts.
PS: if the numbers should be +/- 0.01 and 0.001 is not the point. the point is the player controlled sec status.
-- Lady Beeblebrox
Teddybears movies
|

Huron
|
Posted - 2004.03.12 14:51:00 -
[11]
Quote: I think that the security status should be set by the members of eve.
I think this has been tried in other games and wasn't found to work very well. I am thinking of the sim, Second Life. If the number of people that can affect your rating is too small, then a active group of players can wreck your reputation and in EVE, your character. If the number of people required to affect your reputation is too large, then as long as you harass a small enough pocket of people you get off scott free.
Lets say you are a pirate and 50 mining corps give you a -10 rating and 50 pirate corps give you a +10. So, you're an ok guy?
Either way this give forum warriors some very real teeth and is going to make politics very vicious.
Huron Gradient
|

S3VYN
|
Posted - 2004.03.12 15:01:00 -
[12]
Personally I think it *could* be a good idea if implemented properly. Pirates have the option to choose to pay back the people they killed. Maybe make it half the value of monetary loss. It should make the initial pang of losing a ship more bearable for the people who lost the ship to know that even though the pirate killed them they have now been rewarded with something the pirate may eventually desire.
The problem comes when the pirate kills someone, or goes on a killing spree and two months later wants to up their security status so they can trade or gank or whatever. What if many of the players they killed are no longer present in the game. Is there any way they can recover the lost rating points?
Maybe tweak the idea a good bit. A criminal, while able to win back status and entire society is never allowed certain rights (voting). Perhaps something along those lines could be implemented.
This would be a tough sell and a tougher implementation, but it would be nice to see the idea cultivated in the Idea Lab forum.
Posting it here generally only gets responses from people who are proud (at the moment) of their negative security rating. Like those who came before them they wear it as a badge of honor until they realize what it takes away from them... ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be. |

Huron
|
Posted - 2004.03.12 15:16:00 -
[13]
I was just wary of the idea of players having the power to give you a bad rating. All of this information is tracked in a database. We would need to add a column to a player record and record every person he has ever destroyed. After all, we just can't have him clear his bad reputation by him paying off just anyone. As soon as the pirate pays that person an escrow note and when that person accepts it, the victim is removed from the pirate's victim column and the pirate gains a little faction back. If the person doesn't accept the compensatory escrow note the pirate can take it back.
Huron Gradient
|

Dirtball
|
Posted - 2004.03.12 15:39:00 -
[14]
How about you only gain security status from shooting other players and you only lose security status from shooting other players.
if you're the aggressor and only if the other dudes ship gets blown up there could be a formula like: (((other dudes security status * -1)/10)-.1 ) + your current status = your new status
The minus .1 is so that a 0.0 dude would lose a little shooting at another 0.0 dude.
Also maybe there should be a new corp named to give these security status, so it kind of be like a security status wipe but you would still have you're concorde standing.
|

Warnei Belmid
|
Posted - 2004.03.12 15:49:00 -
[15]
Erm, well, I don't go around killing anymore, but I dont think i could repay all the losses back...
|

Huron
|
Posted - 2004.03.12 15:50:00 -
[16]
To easy to abuse with a throwaway pirate alt.
Huron Gradient
|

Zarquon Beeblebrox
|
Posted - 2004.03.12 16:01:00 -
[17]
I made a [Discusion] subject in general. Please lets discus the mather there where more ppl can join in.
-- Lady Beeblebrox
Teddybears movies
|

Bartholomew Sharp
|
Posted - 2004.03.12 18:38:00 -
[18]
Quote:
hold on, I'm getting my calculator.
OMG!! I'm laughing so hard I've got tears in my eyes and my side hurts, and of course I'm at work so now I have to explain!!  And yes, I would be one of the "victims" due repayment!
What a pickup to a rotten day, consider our debt, if this situation comes around, cleaned off the slate just for the laugh! ------------------------------------ Profit before pride or ego!
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |